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Warscream And Identifications

Discussion in 'Questions' started by Fulvous, Jan 1, 2018.

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  1. Fulvous

    Fulvous Just another person on the forums VIP+

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    Minecraft:
    At max class upgrade, how many hits are in warscream?

    Also, how does it work with the following identifications:
    1. Lifesteal
    2. Mana steal
    3. Exploding
    4. Stealing
     
  2. RemRin

    RemRin Goddess of Air HERO

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    Minecraft:
    Warscreams hits do not get upgraded as you upgrade the spell. I do not think someone has checked what the maximum hits you can get are tho (as the spell is quite random).

    About the identifications:
    Lifesteal: you will gain life by attacking (melee), aprox the amount on the identifications within a 4 second time period.
    Mana steal: Same as life steal, but regenerates mana instead.
    Exploding: % change to make the enemy explode upon death. This explosion deals damage to any other enemies near the one that caused the explosion.
    Stealing: % chance that an enemy drops an emerald when attacked.
     
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  3. Fulvous

    Fulvous Just another person on the forums VIP+

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    Minecraft:
    In "gain life by attack" does that mean gain life per hit of warscream or ?
     
  4. RemRin

    RemRin Goddess of Air HERO

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    Minecraft:
    The lifesteal identification states x/4s, which means that you will steal x amount of life in 4 seconds time (the chance u steal life is random, so the identification is really an estimation). If i remember correct warscream has a 100% chance to trigger life and mana steal (this may have been patched, i'm not sure) so you have a 100% chance to steal the total amount of lifesteal you have.

    Honestly warscream and life/mana steal have always had weird interactions.
     
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  5. Hexorcism

    Hexorcism warrior class enjoyer CHAMPION

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    Minecraft:
    This was patched.
     
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  6. RemRin

    RemRin Goddess of Air HERO

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    Aight thanks, i forgot if it was or not (warscream and life/mana steal have had a wonky history).
     
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  7. Poiu429

    Poiu429 yote VIP+

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    Minecraft:
    it doesn’t. Both activate on melee hit most of the time (like, every 2-4 hits). So on average if you hit a mob with 364 ls/4s then you’d regain about 364 hp every 4 seconds if you were using melee (Or you gain like 4 mana/4s). Both do not activate on spells.

    Activated on a mob’s death. A % chance for the mob to explode.

    Activated on melee hit. % chance for the mob to drop money.
     
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