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Info Item Id Rounding Changes: Could Break Builds! Please Read!

Discussion in 'News & Patches' started by Selvut283, Nov 27, 2017.

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Do you think this will be a positive influence on the game as a whole?

  1. Yes.

    80 vote(s)
    36.4%
  2. Sort of.

    72 vote(s)
    32.7%
  3. No.

    68 vote(s)
    30.9%
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  1. Golfbawl

    Golfbawl [] CHAMPION

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    Note that, negative ids have a minimum of the base x .7 to a maximum roll of the base x 1.3

    Positive ids, however, have a minimum of the base x .3 to a maximum roll of the base x 1.3

    so:
    positive = .3-1.3
    negative=.7-1.3

    In short, items with a base of -1 cannot drop to 0. As an item with a base of -1 would be multiplied by the minimum to gain a decimal value of -.7, which would round up to -1 again.
     
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  2. SUPER M

    SUPER M shoop CHAMPION

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    What the hell is going on with these updates?
    Did Salted finally decided to quit Wynncraft and give creative freedom to more experienced people?
     
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  3. Major_Lue

    Major_Lue Famous Adventurer HERO

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    plz no rude
     
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  4. SUPER M

    SUPER M shoop CHAMPION

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    plz no say the word rude
    everytime I see it I get triggered and get ptsd
     
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  5. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    I wouldn't go THAT far; it IS actually still possible to get to 6 tiers of attack speed. Flameshot Hilt is FUCKED though.
     
  6. highbread

    highbread highbread HERO

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    galleon + coi new melee meta confirmed
     
  7. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    First off, they did not increase most item requirements. They increased the requirements of 34 out of the 4000 items ingame, and out of those TWO were mythics, leaving the vast majority of the endgame untouched. Second off, Capri seems to be used more for the spell damage than for mana regen, which is what memento is for. Third, most if not all of the items you mentioned should be nerfed to begin with; there's a reason you almost never see a build without at least one of those. Fourth, while melee builds did have flaws, most of them were severely outweighed by the sheer amount of DPS they did, which is why they were still able to compete with the tank meta when no other build set really could.
     
  8. SilverMirror

    SilverMirror Retired IM HERO

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    First of, that was an overstatement for emphasis purposes, i think u already know that but you decided to use it to bash on me anyways, which i understand if you feel like you need extra arguments

    Second, 2/4 mana is literally the most important stats in current build making and market, it is a very common knowledge for players that experienced in build making and market

    Third, lack of options is the main reason why they are common thus making them powerful, nerfing them doesnt solve the problem

    Forth, again, only mythic melee builds and a select few weapons can do the sheer amount of DPS, and also with extremely low survivability on top of that. For common players that just wanna use melee builds their damage are very underwhelming
     
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  9. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    Melee won't be "trash" and in fact tier stacking won't be either. It just won't be as game-breakingly ridiculous. Everyone said the exact same thing when raw spell damage was swapped around in the formula.
     
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  10. Latios

    Latios Well-Known Adventurer VIP+

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    all my time spent farming for 10 sp morph topaz :(
     
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  11. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    I wasn't, it felt like you were making a serious statement about Selvut changing the endgame items, which does make some sense as this change affects a lot of skill point items, but all the same the vast majority (base 5, base 10, base 8, base 15, base 20 and base 25) are largely unaffected. For example, take mythics. Only three are largely affected by this change; Galleon, which we see is getting a buff, Freedom, which gets a skill point and mana regen nerf, and Boreal, which also gets a mana regen nerf.
    There really isn't a lack of options; there are hundreds of endgame items; and the reason why you don't see most is simply because the rainbow tank meta and the attack speed removes the need for build diversity by giving two catch-all build designs that works in every situation, and fill the tank and glass cannon designs. This is why so many builds lack diversity, even when many options are given (for example, in the feedback section, people are filing logs and buff suggestions for items). I'm not saying that nerfing the attack speed and rainbow meta will make all build viable, but it will help create niches for new and more items to fill.
    I'm not suggesting that it isn't but you may be overstating some of it; For example, items like suppression and Moon Pool Circlet will likely be able to fill those niches for rings, while Boreal Patterned Aegis is completely unaffected by this. Also, suggesting that the devs revert these changes because of one stat is not a smart idea. I feel like it would be better to argue for a general buff to natural mana regen or a buff for melee if it was that important.
    The select few items- Flameshot, Alka, Compiler- are powerful simply in melee builds because of the way melee builds are designed. Attack speed builds are designed to bring super slow attack speeds into the very fast or super fast tiers. Because of this, a nerf to attack speeds is necessary, simply because of how powerful it is. Not only that, but attack speed builds that use higher base attack speed weapons will actually be less affected by this nerf; as less items are needed to bring them into higher attack speeds, they will only take hits of one tier at most while +6 tiers get hit with two less (As Centipede is unaffected.) In other words, this is probably the best way to nerf the broken builds without shooting down the weaker ones.
     
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  12. SilverMirror

    SilverMirror Retired IM HERO

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    If you rear off from specific items to the generalised discussion then you would indeed invalidate a lot of my statements regarding that specific item, my argument on concentration is on the topic of "mana regen rings with no sp req" and 2/4 mana regen as important stat is on the topic of "capri".

    Lets say there are hundreds of endgame options, not all are best as there are options that are clearly superior to the other, that boils down to around 20 odds for each armour and accessories pieces, split that into 5 elements and utilities, that's about 3-4 for each element, which isn't that much. What the build making community enjoys are overcoming the boundaries of one tricking to create an ideal build, if one trick is a solid rule, there wouldn't be any fun in doing any of that, so more options (doesn't need to be op or anything) are something that do more goods than harm.

    For the damage thing, if the trade-off for super high dps is extremely weak survivability, then its fair to some extend. If it is deemed op and needs nerfing, then there needs to be a counter-balance by increasing survivability of those items, otherwise that straight up nerf would just cause melee builds to be unviable. Thats wt i meant for most balancing or wt not as well.

    Judging from the few banters between you and I I can conclude that we have similar degree of ideas regarding item rebalancing and what not but we start from different standpoint. Mine would accommodate the communities idea to the design of the game and yours would be implementing the developer's idea of balance and gameplay to the community. Neither was wrong and we're all entitled to our own opinion and sharing them in a logical way. I do respect the fact that this was a rational debate, as 90% of arguments in this community often contains either salt or toxin.
     
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  13. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Except that many items fall into two or more elements, with most items considered "meta" able to fill at least three.
    I think that's the problem; we both have different opinions on what constitutes good survivability. For example, Assassin melee builds have access to vanish, which arguably gives them an infinite amount of survivability. However, in practice we rarely see this in use because of the high amount of effort this usually takes, as well as the sheer amount of flamethrower-esque autolock spells. I take a stance based off of my general gameplay experience, which doesn't involve a lot of meta items and usually involves using niche items and varied builds, as well at theoretical changes, while you look at it from a more meta-based opinion; neither of us is wrong, we just have different viewpoints to view this from
    agreed
     
  14. Risu

    Risu Famous Adventurer

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    I recommend or use the previous algorithm,It does not affect the balance. Don't destroy our build
     
    Last edited: Nov 27, 2017
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  15. Macrohard

    Macrohard Kaguya Miyoko HERO

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    the majority overcomes the minority, and oneself
     
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  16. RoseGoldIsntGay

    RoseGoldIsntGay k e k HERO

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    that 8 rolls on conc
     
  17. bloww

    bloww Shoutbox Fancam Account HERO

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    people complain about +tier being broken and the game being too easy
    *selvut comes up with something new to fix them both while not hurting the game*
    people complain because their builds were nerfed and how thE GAME IS RUINED AAAAAAAAAAAAAAAAAAA GM YOU SUCK

    well then
     
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  18. BrickBuilder03

    BrickBuilder03 A penguin that likes turtles. VIP

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    I think the opinion is more positive and about how the builds will change and the game will be more interesting for awhile
     
  19. Salted

    Salted Game Design & Wynncraft Founder Staff Member Admin GM CHAMPION

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    lol like I show up in meetings going: "CHANGING THE IDENTIFICATION FORMULA? FUCK NO, WE NEED MORE GUILD BUGS!"
     
  20. Khaps

    Khaps Ex-moderator and leader of the Mythic Emporium HERO

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    Btw, we need more, and fire jpresent
     
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