Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

Assassin/Ninja Help Preparing For Nerf Storm

Discussion in 'Class Builds' started by YYGAYMER, Oct 23, 2017.

Thread Status:
Not open for further replies.
  1. YYGAYMER

    YYGAYMER reeeee FW FW Media HIC Master Featured Wynncraftian

    Messages:
    5,160
    Likes Received:
    16,286
    Trophy Points:
    215
    Guild:
    Minecraft:
    https://wynndata.tk/s/KC9h3y
    Please make this build possible after item nerfs.

    Morph slap
    8 Average -> 6 Average

    Hep leg
    33 on things -> 40 on things

    Black
    35 Dex/Def -> 65

    Be careful on switching Hetusol/Hep to something. It's the regen build.

    add regen dagger
    Fuck you Ivory
     
  2. Reze

    Reze

    Messages:
    5,027
    Likes Received:
    5,223
    Trophy Points:
    192
    Guild:
    Minecraft:
    why not use Sano's Care if u need health regen so badly
     
    Artemis Lance, Stag2001 and YYGAYMER like this.
  3. Glenncrafter

    Glenncrafter A Collector & Proud Veteran CHAMPION

    Messages:
    2,671
    Likes Received:
    439
    Trophy Points:
    67
    Guild:
    Minecraft:
    Why is your defence so high on wynndata ?
     
  4. BethJerry

    BethJerry BFG 9000

    Messages:
    477
    Likes Received:
    833
    Trophy Points:
    89
    Minecraft:
    You have a rainbow helmet, an intel/def chestplate, dex/def/agi leggings, dex/str boots, 2 rainbow accessories, and a dex/def dagger.

    Do you see the problem with this? It utilizes too many elements in an attempt to make it more than just a well rounded build. If I would suggest anything it would be to stick to three elements at the most, like dex/intel/def, or dex/agi/def.

    And I do hope you and everyone else realizes that the more builds people make like this, the more nerfs Selvut will feel inclined to make.
     
  5. Hephaestus

    Hephaestus Hypothetical Build Maker | Avos Air Arceus VIP+

    Messages:
    1,432
    Likes Received:
    2,889
    Trophy Points:
    162
    Guild:
    Minecraft:
    That's not the problem (there are many ways to make a combination-rainbow build with good defense), the problem is that the actual items he's using are on the better side of those kinds of things and therefore warrant an increase in SP requirements.


    Just use Blue Mask instead of MSD, you should be good. Maybe Suppressions instead of Summas, too.
     
    Gigavern likes this.
  6. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

    Messages:
    3,415
    Likes Received:
    2,518
    Trophy Points:
    134
    Guild:
    Minecraft:
    first of all using more thunder powders gives higher dps compared to what you have right now. It increases your potential damage dramatically and only decreases your min damage marginally. your powder loadout, TFF, TTF, TTT (T=Thunder F=Fire I use T6 only, your armor, and your Skill Points in the calculator links). Secondly change Stardust to The Modulator or change Humbark to Paradox w/high dex & def rolls (yea no LS or poison but +spell and sploding. Honestly probably the best fix). IDK how to keep either helm or boots if you want to keep black, heph, and hetusol. Might need to change out a Summa instead.
    ________________________________
    yes blue mask would work (no duh), suppressions dont work. Blue mask changes the build a lot though.
     
  7. Hephaestus

    Hephaestus Hypothetical Build Maker | Avos Air Arceus VIP+

    Messages:
    1,432
    Likes Received:
    2,889
    Trophy Points:
    162
    Guild:
    Minecraft:
    I meant to swap Suppressions in after swapping Blue Mask in, because Suppressions give more mana regen and you sacrifice a bit when you use Blue Mask instead of MSD.
     
  8. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

    Messages:
    3,415
    Likes Received:
    2,518
    Trophy Points:
    134
    Guild:
    Minecraft:
    https://wynndata.tk/s/ehkJrX
    I see what you were going for, but that 7/4 mr and 1/4 ms is pretty bad. Kinda defeats the purpose of 7/4 ms Black
     
  9. bloww

    bloww Shoutbox Fancam Account

    Messages:
    6,561
    Likes Received:
    14,215
    Trophy Points:
    215
    Minecraft:
    why the hec are you using humbark moccassins
     
    NicBOMB and Stag2001 like this.
  10. YYGAYMER

    YYGAYMER reeeee FW FW Media HIC Master Featured Wynncraftian

    Messages:
    5,160
    Likes Received:
    16,286
    Trophy Points:
    215
    Guild:
    Minecraft:
    Thunder/Earth Defs are dead
    yay life steal
     
    NicBOMB likes this.
  11. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

    Messages:
    3,415
    Likes Received:
    2,518
    Trophy Points:
    134
    Guild:
    Minecraft:
    upload_2017-10-24_7-54-44.png
    who needs Humbark Moc LS (only 200) when you can get 9/4mr, 11/4ms and use earth/thunder powders to improve element defs (water needs a little too) ;) also spell damage
     
    YYGAYMER likes this.
  12. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

    Messages:
    3,415
    Likes Received:
    2,518
    Trophy Points:
    134
    Guild:
    Minecraft:
    estimated defs.jpg Calculator gives this, but doesn't account for powder slots so we will.
    Build with para has 11 slots. Build with Humbark has 9. More Rage from earth powders. 2xE6 on Hetusol and Heph, 3xT6 THEN 1xE6 on Para, finally 2xE6 and 1xT6 on Stardust for a new Element def of:
    Stardust Hetusol Heph Paradox Summa Summa Nebulous Diamond Fusion Total in Element (Base)
    Fire 100 180 225 80 -80 -80 30 40 495
    Water 100 80 0 -80 0 0 30 40 170
    Air 100 0 225 0 0 0 30 40 395
    Thunder 100 -160 225 -80 -80 -80 30 40 -5
    Earth 100 -100 0 80 0 0 30 40 150
    Base Defenses (powders added VI only)
    Stardust Hetusol Heph Paradox Summa Summa Nebulous Diamond Fusion Total in Element (no +-%)
    Fire 100 180 225 80 -80 -80 30 40 495 +8% at best def rolls
    Water 100 80 0 0 0 0 30 40 170 +28% at best def rolls
    Air 100 0 225 0 0 0 30 40 395 +1% at best def rolls
    Thunder 128 -160 225 4 -80 -80 30 40 107 +67% at best def rolls
    Earth 160 -40 40 110 0 0 30 40 340 -49% at worst def rolls since it will always be negative ;(
    FINAL DEFS (with +-%):
    Fire 534.6
    Water 320
    Air 398.95
    Thunder 178.69 RIP
    Earth 173.4 RIP

    I tried. I actually started with 2x water powders in para too, then swapped to another thunder and earth, still no significant difference. In other builds I normally have prisms that give +% and solve problems, but this one is gonna be meh for thunder and earth defs. Also my formatting got destroyed by forum ;) image for clarity:
    upload_2017-10-24_9-3-57.png
     
  13. BethJerry

    BethJerry BFG 9000

    Messages:
    477
    Likes Received:
    833
    Trophy Points:
    89
    Minecraft:
    But how isn't it the problem?

    The items he is using are not meant to be used in a rainbow build. Take for instance, Hetusol. It gives mana regen and health regen, being intel/def. It also takes away a sizeable amount of thunder and earth damage/defense, being anti dex/str. His boots, humbark moccasins, have ID's and defenses attributed to dex/str, the same elements Hetusol conflicts with. And Heph Greaves, Selvut "nerfed" the item because people were using it in builds like this. The pants are meant to be used in a Dex/def/agi build.

    The problem with these kinds of builds is that it mashes items together that aren't meant to be used together in an attempt to get a sizeable portion of everything good, and nothing bad. A normal rainbow defense build has strengths and weaknesses. This build is an attempt to have only strengths and no weaknesses, and that's not how it's supposed to work.

    And if the problem is that the items he's using are too good, doesn't that show that builds like this shouldn't exist in the first place?
     
  14. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

    Messages:
    3,415
    Likes Received:
    2,518
    Trophy Points:
    134
    Guild:
    Minecraft:
    Well said. (returns to finding better ways of making builds with bizarre contradictory combos)
    ________________________________
    that is y I like making builds; capitalize on strengths while still having weaknesses. I agree, this build just seems too good. Glad the earth and thunder defs will be nerfed cause of the changes.
     
  15. Hephaestus

    Hephaestus Hypothetical Build Maker | Avos Air Arceus VIP+

    Messages:
    1,432
    Likes Received:
    2,889
    Trophy Points:
    162
    Guild:
    Minecraft:
    There are items like Paradox which are multielemental but have perfectly fine S requirements. The problem is when you use several rainbowy items with very high skill requirements.


    I didn't mean that the items were OP by themselves and they shouldn't be used together, I meant that they are good without taking into account SP requirements and the high SP requirements mostly balance them out.
     
  16. BethJerry

    BethJerry BFG 9000

    Messages:
    477
    Likes Received:
    833
    Trophy Points:
    89
    Minecraft:
    [
    In some cases, having high SP requirements is a sort of plus. Think of it like this:

    You have to gain a lot of a good stat increasing thing (skillpoints) in order to combine two items which are both very good. The items you combined would normally counteract eachother, but with the massive amounts of skillpoints you have in each section, the conflicting ID's between the items are more or less nullified. Therefore, all you get is positives, with no negatives.

    Having high SP requirements doesn't justify the items being used together, especially if they end up working to create a well balanced build without weaknesses.
     
  17. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

    Messages:
    3,415
    Likes Received:
    2,518
    Trophy Points:
    134
    Guild:
    Minecraft:
    #Threadjacked Also, the negatives of items don't just go away because they have high SP requirements, they just limit the other items that item can be combined with. If I use Cancer, I STILL HAVE -98% melee and -98% spell. Just because I can combine that helmet with Apoc doesn't mean the -dmg aren't there anymore, I just chose a weapon with high damage to sorta solve the problem. I then also throw in other items with dmg% bonus to eliminate the residual affects of Cancer. In this build, If we equip 2xSuppression and Magical Paper, we still have less mana steel and regen than if we use paradox! The downside to using paradox instead is that we now have no LS, Poison, and less than optimal elemental defenses, when we could have before the 'soon' to be implemented patch. Paradox has a 20 min for Dex, Def, Str, and Int, but we already had all of these requirements met. If we look at most builds nowadays, we have items with a HUGE spread of +SP points in all 5 categories. This means that it is EXTREMELY EASY to put items with lots of low SPs together, but items with HUGE SP requirements like Cancer, Aqua, Plague, Sine, Taurus, Earth Breaker etc. are kept away from otherwise completely opposite items that would completely negate the problematic negative affects. Yes having lots of SPs is good, but only if you AREN'T REQUIRED to ya know, have them. Once you get to 50% crit rate dex or in (68) then most people stop putting into that stat because 1/2 off spells is great and 1/2 attacks critical hitting is fantastic too. Once you need 90-100 in a stat you start suffering when trying to get the reqs and pulling your SPs out of other stats. Personally I think that items providing tons of varied SPs (DFN, Prowess, Prism) are sorta okay, but can't provide too many (like prowess +5 to all is okay, but Prism +20 all and lots of extra elemental defs). There is a balance that could be obtained. If we only had high SP req and High SP bonus items for only a single stat, then we would could effectively keep people limited to only 1 stat. If we only allow low to medium SP bonus items that go accross all stats, then we run the risk of being all 'rainbow' and no specialization, but would enable players to mix and match a wide variety of the low SP req items together for great overall bonuses. Wynn tries to accommodate both philosophies, but players took advantage of the items like Prism, Diamond LI, Hive Master, and High SP req items to destabilize the game's balance in their favor. By putting items from both 'philosophies' together, the developers tried to tackle a huge problem for ALL video games. The unfortunate truth is that these items will continue to be used like this for as long as the SP reqs are too low and SP bonuses are too high. If the reqs for items were pushed even higher, items combos would be limited, but slightly more balanced, and problems like the APOC Cancer aboose would be solved. Why does apoc only have a 70 def req, and why does alka even give any SP bonuses at a req of 120? These are questions that need to be addressed with changes. But, if the bonuses from items that give SPs was limited, the problem could also be eliminated, at the cost of other builds that only work if items have broad SP bonuses to meet their item's requirements.
     
    Last edited: Oct 24, 2017
  18. Hephaestus

    Hephaestus Hypothetical Build Maker | Avos Air Arceus VIP+

    Messages:
    1,432
    Likes Received:
    2,889
    Trophy Points:
    162
    Guild:
    Minecraft:
    I mean, that's the entire premise behind rainbowslap :/ though most of the time they don't fully counter each other out, unless you're using abusive combos like Boreal-Gaea.

    High-SP requirement items like Gravity are restrictive but strong after their restrictions are taken care of. There's no real problem with that archetype, and it does go well with other high-single requirement items.


    Why are we even having this argument again -_-
     
  19. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

    Messages:
    3,415
    Likes Received:
    2,518
    Trophy Points:
    134
    Guild:
    Minecraft:
    it never ended, it only evolved
    ________________________________
    precisely
    they shouldn't
     
    Last edited: Oct 24, 2017
Thread Status:
Not open for further replies.