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World Exploration Update

Discussion in 'General Suggestions' started by Peter_Marius, Sep 30, 2017.

?

Do you like it?

  1. Yes! +1

    57.1%
  2. Kinda +0,5

    35.7%
  3. Maybe +0

    0 vote(s)
    0.0%
  4. Not really -0,5

    0 vote(s)
    0.0%
  5. No! -1

    7.1%
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  1. Peter_Marius

    Peter_Marius mhm... Builder

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    Creator Karma:
    Minecraft:
    General idea
    I would like to see a new area added to Wynncraft.
    I think that it would be better to add a small area instead of making an entire new province.
    I would also like to see a bigger Jungle so i would like them to expand the jungle with a new temple that is the "Hardcore" Content that would replace legendary island or atleast giving a different endgame experience to do besides legendary island.
    I would also liek to a mountain region added to the game to give a different gameplay experience and would add a new thing to do besides the normal content and would be more like the reef.
    And this update will also add a new level gap which would be +5 levels over the current level cap.

    Areas
    There Will be added 4 biomes:
    Deep Dernel Jungle/Deep Jungle (Green)
    Ancient Forest/Ancient Jungle (Lime)
    Low Mountains (Grey)
    High mountains (White)

    And there will be added 2 cities:
    Korangar (Red 3)
    Sarium (Red 2)

    The Deep Dernel Jungle is a more dense version of the Dernel Jungle and it will be seperated into 2 levels with there being a lower level which is the easier, but slower to get through and it has a lot more enemies, while the top layer has a few, but powerful enemies which can easily kill a peron who is not prepared and they also have high knockback and can knock a player down to the lower levels.
    The Deep Dernel Jungle is made for level 85 in the bottom and 90 in the top.
    The Jungle has a ground floor which is the lower and the top one is a lot of path that goes over the bottom one and the lower one has little light and a nearly impassable terrain and the top one has clear paths, but thougher enemies.

    The ancient forest is a less dense, but much more green area and it would be planned and would feel lived in instead of just a random forest and the trees would be much bigger and spacey and it would have alot more water and i would have a lot of random structures around the place.
    The Ancient forest would be for level 95 players and it wouldn't have any hostile enemies only passive mobs, except for a small area that has "yellow" mobs.
    The ancient forest is mainly an area to host the ancient temple.

    The low mountains are a large collection of small roads which all connect between the peaks.
    The low mountains area would have enemies that all spawn in groups and they would mainly be fodder enemies and the mountain region would also have mines so that a player can go in a mine.
    The low mountains would mainly be for lvl 85 players and would be connected to the "Deep Dernel Jungle" through a ruined mining which has an elevator which can take players up to the mountains.
    The low mountains would be connected to the high mountains through a couple of paths which has a giant mine which can connect player to the high mountains.

    The high mountains would mainly be a tougher version of the low mountains, but it would instead of having fodder enemies have nearly mini-boss enemies which rarely spawn, some of the being a Yeti and Ice giant.
    The high mountains would also have a freezing mechanic that if a player comes up to the high mountains without atleast 100 freeze resistance they will begin to take damage and they will be slower, deal less damage, take more damage and they would also use more mana.
    The high mountains also have the best mines with frosty ore, which can be sold for a lot more than just gold and iron.
    The high mountain would maninly be for level 90, but some areas would be for level 95 and 100.

    Korangar will be a dwarfen city added in the high mountains and it would be a level 95 city which would have one of only 3 foundrys and it would mainly consist of two big chambers where the merchants, quest givers etc... would be.
    There would be a third chamber which would be a throne and treasure room.
    Korangar can always be accesed, but the foundry requires a mission to be completed to enter.

    Sarium would be a ruined mining city with a small scavenger population and an elevator to take people up too the low mountains.
    Sarium would have a big main hall which is closed of for any players until they complete a quest.


    Content
    There will also be some content in the update that would mainly consist of the temple, but there would also be some other content to go along with it.

    Mining would consist of a player running around and killing ores in the mountain's mines and the player would then be able to sell the ores at:
    Detlas (Lowest price) (Accepts: Coal, Iron and Gold)
    Cinfras (Medium price) (Accepts: Coal, Iron and Gold)
    Korangar (Highest price, but you need to complete a quest to be able to sell here) (Accepts: Coal, Iron, Gold and Frosty ore)

    There will be three boss altars, and they take place in the deep dernel jungle, low mountains and the high mountains the three boss altars would be:
    Diseased adventurer (Level 85)
    Wolfpack (Level 90)
    King Yeti (Level 95)

    This update would have five quests which each have their unique storys.

    Frosty Yeti (Level 87) (This would see the player travelling back in time to discover how and why the yeti attacked Sarium and this would also introduce the yeti enemy and this would grant access to the inner city of Sarium)

    Mountain mining (Level 89) (This would see the player introduced to mining and the player need to gather materials to rebuild the main hall in Sarium)


    photosynthesis (Level 91) (This would see the player also travelling back in time to discover how the plants in the bottom of the deep dernel jungle survive)

    Ancient Forgery (Level 96) (This would see the player collecting a lot of ores and giving it to the forgery and would then end up wiht the player fighting a yeti boss which has been trapped inside the forgery)

    Giant's den (Level 98) (This would see the player entering the giants den, which is where the frosted golem come from and killing them while discovering their key to power)

    Temple
    The temple would be the center of the update and it would add a lot more content to do at the higher levels and it would function as a hub for high leveled players.
    The temple would have vendors all over it and it would also act as an area where people seek the hardest challenges in Wynn meet.

    The temple would be split in two with the biggest part being dedicated to the hardcore challenge and the other being to dungeons and other stuff.

    There will be added two dungeons in this update and they would both be jungle themed and they would have optimal path in them instead of being linnear.

    Overgrowth temple (Will consist of the player being teleported to a large open field with mounatins around it and there will be two temples at the sides who needs to be completed first and then the player/players can enter the final temaple which would have a multi stage fight)

    Emerald tree (Will see the player moving up a tree fighting 3 mini-bosses along the way and then the players could choose one in three bosses which would be upgraded versions of the other mini-bosses with higher damage and a new spell)

    The hardcore challenge would see the player walking through an Aztec inspired temple where the player would fight bosses, complete puzzles and complete parkours and it will be seperated into 10 stages.
    The areas which player run through will become less organic the longer the person har reached except for the 11th stage, which is a secret stage takes part completly outside in some small holes.
    The player can instantly teleport to what stage he has reached and the each stage should take about 30 - 60 min. to complete.

    Stage 1
    The player enters the temple
    The player needs to complete a puzzle
    The player needs to complete a parkour
    The player needs to complete a parkour again
    The player need to discover the right path through a small maze
    The player has to run through a room with a lot of traps
    The player fights stage 1 of the boss
    The boss flees
    The player follows the path the boss has taken
    The player has to run through a room wirth a lot of traps
    The player fight stage 2 of the boss
    The boss flies into the next room
    The player needs to fight the final stage of the boss

    Stage 2
    The player enters the next part of the temple
    The player needs to complete a parkour
    The player needs to complete a puzzle
    The player needs to complete a again parkour
    The player need to discover the right path through a small maze
    The player has to run through a room with a lot of traps
    The player fights stage 1 of the boss
    The boss flees
    The player follows the path the boss has taken
    The player has to complete a small puzzle again
    The player fight stage 2 of the boss
    The boss flies into the next room
    The player needs to fight the final stage of the boss

    Stage 3
    The player enters the next part of the temple
    The player needs to complete a puzzle
    The player needs to complete a parkour
    The player needs to complete a puzzle again
    The player need to discover the right path through a small maze
    The player has to complete a small parkour again
    The player fights stage 1 of the boss
    The boss flees
    The player follows the path the boss has taken
    The player has to run through a room with a lot of traps
    The player fight stage 2 of the boss
    The boss flies into the next room
    The player needs to fight the final stage of the boss

    Stage 4
    The player enters the next part of the temple
    The player needs to complete a puzzle
    The player needs to complete a puzzle again
    The player needs to complete a parkour
    The player need to discover the right path through a small maze
    The player has to run through a room with a lot of traps
    The player fights stage 1 of the boss
    The boss flees
    The player follows the path the boss has taken
    The player has to run through a long hallway
    The player fight stage 2 of the boss
    The boss flies into the next room
    The player needs to fight the final stage of the boss

    Stage 5
    The player enters the next part of the temple
    The player needs to complete a puzzle
    The player needs to complete a parkour
    The player needs to complete a parkour again
    The player need to discover the right path through a small maze
    The player has to run through a room with a lot of traps
    The player fights stage 1 of the boss
    The boss flees
    The player follows the path the boss has taken
    The player has to run through a room with a lot of traps
    The player fight stage 2 of the boss
    The boss flies into the next room
    The player needs to fight stage 3 of the boss
    The boss flees into the next room
    The player needs to fight stage 4 of the room
    The boss flees
    The player needs to follow the path the boss has taken
    The player needs to complete a small parkour
    The player needs to run through a room with a lot of traps
    The player needs to fight a small group of enemies
    The player needs to fight the final stage of the boss

    Stage 6
    The player enters the next part of the temple
    The player needs to fight a small group of enemies
    The player needs to complete a parkour
    The player needs to complete a parkour again
    The player need to discover the right path through a small maze
    The player has to run through a room with a lot of traps
    The player fights stage 1 of the boss
    The boss flees
    The player follows the path the boss has taken
    The player needs to complete a puzzle
    The player fight stage 2 of the boss
    The boss flies into the next room
    The player needs to fight the final stage of the boss

    Stage 7
    The player enters the next part of the temple
    The player needs to complete a parkour
    The player needs to fight a small group of enemies
    The player needs to fight a small group of enemies again
    The player need to discover the right path through a small maze
    The player has to run through a room with a lot of traps
    The player fights stage 1 of the boss
    The boss flees
    The player follows the path the boss has taken
    The player has to run through a room wirth a lot of traps
    The player fight stage 2 of the boss
    The boss flies into the next room
    The player needs to fight the final stage of the boss

    Stage 8
    The player enters the next part of the temple
    The player needs to complete a
    The player needs to complete a
    The player needs to complete a again
    The player need to discover the right path through a small maze
    The player has to run through a room with a lot of traps
    The player fights stage 1 of the boss
    The boss flees
    The player follows the path the boss has taken
    The player has to run through a room wirth a lot of traps
    The player fight stage 2 of the boss
    The boss flies into the next room
    The player needs to fight the final stage of the boss

    Stage 9
    The player enters the next part of the temple
    The player needs to complete a parkour
    The player needs to complete a puzzle
    The player needs to complete a parkour again
    The player need to discover the right path through a small maze
    The player has to run through a room with a lot of traps
    The player fights stage 1 of the boss
    The boss flees
    The player follows the path the boss has taken
    The player has to run through a room with a lot of traps
    The player fight stage 2 of the boss
    The boss flies into the next room
    The player needs to fight the final stage of the boss

    Stage 10
    The player enters the last part of the main temple
    The player fight stage 1 of the boss
    The boss flees into next room
    The player fight stage 2 of the boss
    The boss flees into next room
    The player fight stage 3 of the boss
    The boss flees
    The player follows the parth the boss has taken
    The player has to complete a small puzzle
    The player has to fight a small group of enemies
    The player fight stage 4 of the boss
    The boss flees
    The player follows the path the boss has taken
    The player has to run through a room with a lot of traps
    The player has to fight a big group of enemies
    The player fight stage 5 of the boss
    The boss flees into the next room
    The player fight stage 6 of the boss
    The boss flees
    The player has to fight Stage 1 boss
    The player has to fight stage 2 boss
    The player has to fight stage 3 boss
    The player has to fight stage 4 boss
    The player has to fight stage 5 boss
    The player has to fight stage 6 boss
    The player has to fight stage 7 boss
    The player has to fight stage 8 boss
    The player has to fight stage 9 boss
    The player fight the final stage of the boss

    Stage 11 (Boss)
    The player has the ability to fight all of the bosses again where they can walk around a large hole where there are 10 temples which each has a boss.
     
    Jbip and Aya like this.
  2. GaryIsAdopted

    GaryIsAdopted I’m gay

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    nice idea

    add a pool
     
  3. Recordano

    Recordano Skilled Adventurer

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    Minecraft:
    honestly i'd like to see another method of making money like mining +1!
     
  4. Freigt

    Freigt 10 years a newbie VIP+

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    Minecraft:
    hmmm neat
    ct already has a lot on their plates, but later maybe
    +0.5
    add pool
     
    coolname2034 likes this.
  5. TurtleTheSeawing

    TurtleTheSeawing That dragon that's studying magic HERO

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    Minecraft:
    Uhhh... I mean, maybe? But I feel like they should do more in Molten heights, and Sky islands, and places like that before they add these.

    Also, idk, I feel like it's a little... wonky, like, I'm not really sure how it would go from a really dense Jungle, and an Ancient Jungle, to a Mountainous area. I mean, I'm sure it'd work... but because of how kinda, out there it is, I feel like it would work better in a place like Gavel, where it's more magical, so you can get away with a lot more over there. However, I know that would mean adding a jungle area to Gavel, which would be a little redundant, given how they already have 2 forests in Gavel, when Wynn had 2 forests, AND a jungle. So, Idk, I feel like there should be something else connecting Wynn and those Mountains.

    Tho, I love the idea of a Mountainous reigon that isn't on fire, or you're not in the canyon of it 90% of the time. So honestly, the mountain idea could stay, just rework where it is, because there's already enough forest variations in the world as is. Wait until there's more world for another forest area.
     
    coolname2034 likes this.
  6. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    Guild:
    Minecraft:
    No dwarves in wynn
     
    GaryIsAdopted and Dr Zed like this.
  7. SeaOfPoison

    SeaOfPoison Famous Adventurer VIP+

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    Minecraft:


    God please
     
    GaryIsAdopted likes this.
  8. ChocoBrawler

    ChocoBrawler The official WTC concepter and....the REAL FOUNDER

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    Guild:
    Minecraft:
    Jungle= COOKIES EVERYWHERE
    Btw nice idea +1
    Suggestion: Replace the mythical creatures thingy with corrupted creatures
    What about chocolate garden??? maybe with some orange
     
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