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Commanding Is 1.13 Is Getting Interesting...

Discussion in 'Minecraft' started by corpe, Aug 4, 2017.

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Are you hyped about 1.13's changes command wise?

  1. Yes

    5 vote(s)
    45.5%
  2. Yes

    6 vote(s)
    54.5%
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  1. corpe

    corpe toilet clogger ♪ Music CMD

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    If you haven't seen Dinnerbone's tweet on the new command UI, heres the gif.

    https://gfycat.com/TeemingRegalAgama

    I've been waiting for this feature ever since I've seen it in Windows 10 edition.

    BUT, it's better than windows 10's version. Since we now have a syntax highlighters!

    o70ab1m.jpg

    All we need now is a way to type § without using external apps, ex. MCedit. If that were to happen, I would die.

    P.S: I also heard that they're changing the gui of the command block. Just heard, haven't confirmed it yet tho
     
    Last edited: Aug 4, 2017
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  2. Domi_5000

    Domi_5000 Prof. Dr. Dr.

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    A german youtuber made this in notepad++ (It is like a editor for computer languages for those who dont know), I wonder if he managed to make it public yet...

    How would a syntax highlighting for Redstone look like?? Or a recipe-book for logic gates?!?
     
    Last edited: Aug 7, 2017
  3. corpe

    corpe toilet clogger ♪ Music CMD

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    Im not sure if the features redstone/piston are getting changed in 1.13 unfortunately.
    I believe it is only for commands and command blocks.

    Also checked out Halbzwilling, his stuff is amazing!
     
  4. colin350

    colin350 The Best Admin (duh) HERO CHAMPION

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    Luckily Wynn is still in 1.8.9 :>
     
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  5. DrBracewell

    DrBracewell Famous Adventurer QA Modeler GM CMD

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    Also there's shit like @e[nbt={???}] and a few command syntax changes like /execute is now either /at or /as or /offset... 1.13 is gunna break/buff CMDs...
     
  6. corpe

    corpe toilet clogger ♪ Music CMD

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    yeah i saw the new changes to the commands. Imo some are useless like changing /gamemode to only have words
    ex. /gamemode 2 -> /gamemode adventure
    But some i think are super useful like the new changes to /execute.
    ESPECIALLY THE NEW IF UNLESS
    IM SUPER HYPE ABOUT THAT
     
    Last edited: Aug 13, 2017
  7. DrBracewell

    DrBracewell Famous Adventurer QA Modeler GM CMD

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    The wat?
     
  8. corpe

    corpe toilet clogger ♪ Music CMD

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    [​IMG]
     
  9. DrBracewell

    DrBracewell Famous Adventurer QA Modeler GM CMD

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    That's cool + random thought: Could you use [count=2] to make it only execute if there are 2 of said entity in the world?
     
  10. corpe

    corpe toilet clogger ♪ Music CMD

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    Unfortunately, you can't do that. But there is a workaround

    You can set a scoreboard objective that counts how many mobs there are in a world. (I'll be calling the objective "count")
    It's set up like this:
    [Repeating CMDB]: /scoreboard players set PlaceHolderName count 0
    [Chain CMDB]: /execute @e[type=MobType] ~ ~ ~ /scoreboard players add PlaceHolderName count 1

    This will count up for every "MobTypes" in the world.
     
  11. DrBracewell

    DrBracewell Famous Adventurer QA Modeler GM CMD

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    I mean... how do u know you can't do that?
     
  12. corpe

    corpe toilet clogger ♪ Music CMD

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    j tried it
     
  13. DrBracewell

    DrBracewell Famous Adventurer QA Modeler GM CMD

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    In snapshot?
     
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