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Guide How Damage Is Calculated.

Discussion in 'Wynncraft' started by motoki1, Jan 28, 2017.

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  1. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Content update.
    4/22/2017, 23:16, Fixed Defense calculation part. Thanks to @JackyKit and @TinaChan for help.

    Inb4 a thread with the title of "Defense Calculation is way too far fucked up than most of you think"
     
  2. _Arrowhunter_

    _Arrowhunter_ Well-Known Adventurer

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    I think +tier attack speed doesn't affect spell damage. But the attack speed of the weapon itself probably does. Can you confirm this?
     
  3. motoki1

    motoki1 The Damage Calculation Scientist HERO

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  4. _Arrowhunter_

    _Arrowhunter_ Well-Known Adventurer

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    Well, rip my build.
     
  5. NickyBoy89

    NickyBoy89 @e[type=Player] VIP

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  6. JackyKit

    JackyKit Any gamebreaking glitch founder, fixed by Jumla HERO

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  7. dukioooo

    dukioooo Creator of WynnData HERO

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    I need some help calculating Element Melee Damage:

    Strenght: 78
    Dexterity: 44
    Intelligence: 80
    Defense: 34
    Agility: 26
    Melee DMG %: -21
    Melee DMG Raw: 0
    Spell DMG %: 48
    Spell DMG Raw: 0
    Earth DMG: -11
    Thunder DMG: 4
    Water DMG: 6
    Fire DMG: -24
    Air DMG: 0

    Weapon is Manna
    Neutral: 280-480
    Water: 70-120


    Code:
    Normal Hit:
    Neutral Min DMG: 280 * (1+(-21 + 59.9) / 100) + 0 = 388
    Neutral Max DMG: 480 * (1+(-21 + 59.9) / 100) + 0 = 666
    Critical Hit:
    Neutral Min DMG: 280 * (2+(-21 + 59.9) / 100) + 0 = 668
    Neutral Max DMG: 480 * (2+(-21 + 59.9) / 100) + 0 = 1146
    Neutral Damage: 388-666 -> Critical Hit: 668-1146
    
    
    
    Normal Hit:
    Water Min DMG: 70 * (1+(-21 + 6 + 58.6) / 100) = 100
    Water Max DMG: 120 * (1+(-21 + 6 + 58.6) / 100) = 172
    Critical Hit:
    Water Min DMG: 70 * (2+(-21 + 6 + 58.6) / 100) = 170
    Water Max DMG: 120 * (2+(-21 + 6 + 58.6) / 100) = 292
    Water Damage: 100-172 -> Critical Hit: 170-292
    ^ this should be the math, I've tested this same math with a Polar Star and it works (152 normal, 252 critical, without any armor or accessory on and no extra sp)

    the problem is that when I test this hitting a detlas NPC I get water values up to 350 ... :/ (neutral dmg math seems to be right)
    am I missing something or doing something wrong?

    thanks
     
    Last edited: May 18, 2017
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  8. JackyKit

    JackyKit Any gamebreaking glitch founder, fixed by Jumla HERO

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    Yes
    Looking into this
    You've forgot that water dmg is affected by both strength and intelligence skillpoints, you've missed out the 59.9% dmg from strength
     
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  9. dukioooo

    dukioooo Creator of WynnData HERO

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    Code:
    Normal Hit:
    Water Min DMG: 70 * (1+(-21 + 6 + 59.9 + 58.6) / 100) = 142
    Water Max DMG: 120 * (1+(-21 + 6 + 59.9 + 58.6) / 100) = 244
    Critical Hit:
    Water Min DMG: 70 * (2+(-21 + 6 + 59.9 + 58.6) / 100) = 212
    Water Max DMG: 120 * (2+(-21 + 6 + 59.9 + 58.6) / 100) = 364
    Water Damage: 142-244 -> Critical Hit: 212-364
    
    works ... thanks.
    so for neutral I add strenght%
    for elements I add elemt% + strenght%
    for earth element I just add strenght% right? or strenght% * 2?
     
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  10. JackyKit

    JackyKit Any gamebreaking glitch founder, fixed by Jumla HERO

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    Yes for earth u can simply do strength%*2
    And other element strength% + element%
     
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  11. dukioooo

    dukioooo Creator of WynnData HERO

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    Nope ... just did some tests and It seems like it's just +RawSpellDamage
    anyone else can try this?

    EDIT: It seems like on ArrowBomb, ArrowStom and ArrowShield you don't need to multiply the rawSpellDmg for the SpellMultiplier while on the Escape spell you need to multiply it...

    Using Ensa Resolve (neutral: 10-10) with arrowbomb I do 205 neutral damage (critical 235)
    Multiplyng the RawSpellDamage for the SpellMultiplier I get this:
    Code:
    Normal Hit:
    6 * 2.05 * 2.5 * (1+(65 + 22.2) / 100) + 395 = 452
    6 * 2.05 * 2.5 * (1+(65 + 22.2) / 100) + 395 = 452
    Critical Hit:
    6 * 2.05 * 2.5 * (2+(65 + 22.2) / 100) + 395 = 483
    6 * 2.05 * 2.5 * (2+(65 + 22.2) / 100) + 395 = 483
    
    Neutral Damage: 452-452
    Critical Hit: 483-483
    while just by adding the RawSpellDamage I get this:
    Code:
    Normal Hit:
    6 * 2.05 * 2.5 * (1+(65 + 22.2) / 100) + 158 = 215
    6 * 2.05 * 2.5 * (1+(65 + 22.2) / 100) + 158 = 215
    Critical Hit:
    6 * 2.05 * 2.5 * (2+(65 + 22.2) / 100) + 158 = 246
    6 * 2.05 * 2.5 * (2+(65 + 22.2) / 100) + 158 = 246
    
    Neutral Damage: 215-215
    Critical Hit: 246-246
    much closer to what I actually get in game...
    ________________________________
    NOPE
     
    Last edited: May 18, 2017
  12. T-Flex

    T-Flex At the gym HERO

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    Why is the difference between critical and normal hit so low?
     
  13. dukioooo

    dukioooo Creator of WynnData HERO

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    Because of the way critical hits affect the damage ... they only double the ID boost.
     
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  14. T-Flex

    T-Flex At the gym HERO

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    Jesus this game is weird.
     
  15. JackyKit

    JackyKit Any gamebreaking glitch founder, fixed by Jumla HERO

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    Critical hit, when described as doubling the dmg dealt, actually only +100% to you dmg in terms of addition
    ________________________________
    Dmg indicator is bugged
     
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  16. dukioooo

    dukioooo Creator of WynnData HERO

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    Right.... I even read that but forgot :/
    Well I'll test later again... the NPC health actually goes down right?
     
  17. JackyKit

    JackyKit Any gamebreaking glitch founder, fixed by Jumla HERO

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    Try a 0 dmg weapon with raw spell and you'll see
     
  18. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    I thought that Multihit did 30% per hit?
     
  19. dukioooo

    dukioooo Creator of WynnData HERO

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    Anyone has calculated how warrior 10% strength influence the damage?
     
  20. JackyKit

    JackyKit Any gamebreaking glitch founder, fixed by Jumla HERO

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    no, u can test it with wybel paw/ specialist with raw spell
    It's basically +10% spell and melee
     
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