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Archer/Hunter Help Thunder Water Air (maelstrom) Build

Discussion in 'Class Builds' started by Cookiezzzzzzz, Dec 18, 2016.

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  1. Cookiezzzzzzz

    Cookiezzzzzzz Well-Known Adventurer VIP+

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    I need help fleshing out some stuff. I want a build that will do plenty of these 3 elemental dmg both in melee and spell (not really pure spell/melee, I'll be kind of a hybrid). I plan on using:

    Helmet: Cumulonimbus/Anima-Infused
    Chestplate: Boreal-Patterned
    Leggings: Dark channeler
    Boots: Steamjet Walkers

    Rings: Pls help
    Bracelet: Pls help
    Necklace: Pls help

    Main Weapon will be: Yes, you guessed it. MAELSTROM
    Secondary Weapon: Hive Infused for neutral dmg

    This build so far has a little over 7k hp if I use cumulonimbus. 9.5kish if using anima. Don't want it too low so that I get 1 shotted by anything. So I want to do dmg, but not be a glass cannon exactly. Pls help on accessories?
     
  2. Heysoul

    Heysoul i play wynncraft once every other year

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    2x Concentration
    Squid Anklet
    Willpower

    I basically just listed all mana regen accessories. Up to you if you want to use them or not.
     
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  3. Turtlebomb

    Turtlebomb idk VIP+

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    I would use Capricorn instead of Steamjet Walkers.
     
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  4. Cookiezzzzzzz

    Cookiezzzzzzz Well-Known Adventurer VIP+

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    Alright, thx. Although I'm probably not going to need too much mana regen. I'm probably going to use:
    Mana Pool Circlet
    Raging Wind
    Squid Anklet
    Windy Torc
    I did consider that. But it seemed like I needed a bit more dmg, and steamjet offers all 3 elemental dmg.
     
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