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What Do You Guys Look For In An Mmorpg Server?

Discussion in 'Minecraft' started by Chump, Nov 15, 2016.

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  1. *EpicJay*

    *EpicJay* Newbie adventurer VIP+

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    Minecraft:
    Quests skills etc
     
  2. TurtleTheSeawing

    TurtleTheSeawing That dragon that's studying magic HERO

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    Minecraft:
    -Fast paced gameplay
    -Detailed world and builds
    -Skill point system like Wynncraft's
    -Nice community
    -Trading system
    -Weapon tiers, and legendary items with special attributes, and other things
    -Good lore
    -Spells
    -And Varied scenarios, and all that stuff.

    Plus a few more things, but that is the main things
     
  3. Relja_J_3

    Relja_J_3 Salty Sunflower

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    My favourite part of an MMORPG is the choice of how you want to Play and Approach any challenge and how to customize your character to your playstyle.
    It is also important that the challenges are fair and fun to do and that you have enough Options and also that there is no Option which is a lot better than the others, since that would make tha Player want to pick that Option, even though that is less fun for the Player and they might have enjoyed a different playstyle much more, but they didn't Chose that because everyone told them``Chose that, it's so OP´´
    After all, you want your Players to have fun, and they might ruin it for themselves by playing something they don't loke because It's a lot better than anything else.
    That is also the reason I still use a lvl 42 Thunderbolt even though I could use a lvl 49 Eruption, I simply don't like slow atttack Speed, even if the bow itself has better damage per second.
    But I'm getting off track. So yeah, that's what I look for in a mmorpg.
     
  4. Aya

    Aya Very Serious Gensokyo Journalist HERO

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    Minecraft:
    1st:open and well done world (wynncraft one,but gavel starts could be a lot better...)

    2nd:Different builds and speedy character chances,also a fast paced battle system(Wynncraft one)

    3rd:Balanced and well worked classes (wynncraft's warrior and assassin,mage is way too op and archer can get insane with a decent build)

    4th:Noice community,i wont join a game that has a minepl0x community

    5th:Not a lot of grinding and well done lvl 40-60 quests (gavel ones are way too boring,they feels rushed and the olux swamp made my eyes bleed (but the olux theme was awesome ._.))

    6th: NO INFLATION PLS I CANT AFFORD SPENDING 10LE ON A STUPID WIND MIMIC...
    #MoneySinksFTW

    7th:nice music,noteblocks are ok but i really want the wynn OST ones,also the gavel music preview song from needlr youtube channel channel

    8th:have always active friends,something that will never happen...

    9th: a last tier that isnt IMPOSSIBLE/ALMOST IMPOSSIBLE to get (not soo god damn rare mythics)

    10th: bigger,BIGGER,BIIIIIIGGEEEEEEEEER banks (2 bank classes and a 6 rows bank an i still need a lot more space... ;-;)

    i think this is all

    2ND EDIT: i thought of more stuff,should i do a spoiler window btw?

    11th: A lot of awesome and cool dungeons

    12th: tons and tons of easter eggs

    13th: not buggy guilds pls,wynncraft ones can become cancer...

    14th: over 9000 class slots

    15th: BALANCED SPELLS PLS
     
    Last edited: Dec 7, 2016
    Chump and MrAlex like this.
  5. Chump

    Chump Fisherman

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    Minecraft:
    Thanks a lot for the help. If you have any more ideas, please post them, but I've gotten a lot of feedback. :)
     
  6. OooBox

    OooBox I loove Emeraldz *_*

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    Thats awesome you're building a MMORPG, you know if you need a new builder on your team you can let me know, I like to think Im a pretty decent builder and I would love to help you and even see the final result :D
     
  7. Linnyflower

    Linnyflower ironman btw Item Team HICH Master CHAMPION

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    A few thing Wynncraft kinda doesn't have-isn that I do want are:

    a) A balanced economy

    b) PKing

    c) more complicated(debatable) items

    d) Actually a little bit of roleplay instead of kids on monitors screaming in the chat(tbh i do this too, especially when I die to lava while looking at a loot chest with 2 legends and 5 rares in it)

    e) Also, maybe the ability to use other weapons and maybe not 'tiers' of weapons so much...
    (ex. 'Warrior' using a chakram/throwing daggers etc.

    Oh, also could you PM me a few details of your project? I'm really curious about it ^-^
     
  8. SgtNicko

    SgtNicko Well-Known Adventurer HERO

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    CAKE
     
  9. Nukewarmachine

    Nukewarmachine emerald tier above LE when VIP

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    The only one I disapprove is:"PKing/PvP". It's because I don't want this to happen if I assume it is for all areas except for safe zones: "Ex: In a few months, I will be fighting Qira using my archer (with at least 3 others in a party). Then this may happen: A level 100 player or two in a separate party who also want to finish the hive quest goes into the room and disrupts our battle. They then kill all of us for their own gains/for fun then the two remaining players both kill Qira. And then they turn in the quest after all of us respawn in Eltom (the area that you respawn in if you die in the Hive) with 2 less soul points and we still did not kill Qira yet."
    TL;DR: I would hate it and also more likely than not leave Wynn if free for all PvP is enabled in the main world especially during boss fights.
     
    Last edited: Dec 19, 2016
  10. Linnyflower

    Linnyflower ironman btw Item Team HICH Master CHAMPION

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    Yes, I do understand this. In areas like ToA and Hive this might be disabled, leaving areas like the Dernel Jungle and Nesaak Wintry Thing(9fml)
    free to ambush... However I do suppose we have to prevent level 100 players from camping.
     
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  11. Nukewarmachine

    Nukewarmachine emerald tier above LE when VIP

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    Some of the things that I would like to see is a definite final boss (Ex: a relatively difficult boss compared to others [It will be a final boss after all, it may have 150% or 200% more hp, if not more, compared with previous story bosses]) if there would be a possible storyline in your server and also postgame content unlockable after defeating the final boss.
     
  12. Nin

    Nin Well-Known Adventurer

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    For the sake of accumulative progress based games or server, the proper economy.
     
  13. notjoji

    notjoji Well-Known Adventurer

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    Don't have the world be linear, make several levels of each biome, such as cave systems, mountains, canyons, ravines etc. Put a lot of effort into the first mission/tutorial, the beginning of something is what captures people to continue playing a game. And please for the love of god don't have the first enemies be something stupid like zombies, skeletons or bandits. Avoid cliches and create unique enemies based off of different mythological backgrounds to add diversity.

    EDIT: Also make the classes more interesting rather than just four spells. Add a system to slightly alter different spells, or bind different spells to replace others. Make it so that all classes will be able to fit several roles in their own way, i.e. supportive warrior, speedy archers, tanky mages (tanky by casting spells). You could also make things like crowd control spells and defense spells.
     
    Last edited: Dec 27, 2016
  14. endrus_77

    endrus_77 Titles are overrated HERO

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    Even though this is not a game mechanic, I love having interactive staff and content team members.
     
  15. 7Red_Dragon7

    7Red_Dragon7 Try hard HERO

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    Guild:
    Minecraft:
    make a game you would enjoy and like to play
    think what you like then think what works well
    but the thing i would like to see are

    1: a great story
    2: intresting quests
    3: loveable characters eg you find out a dumb guy fell into a well you need to save him lvl 5 quest
    then when your lvl 40 you find out he did the smae thing or is some amazing king and he remembers you
    4: simple but good fighting mechanics
    5: how unique it is, if your game will look really similar to others it won't do good
    you should grab ideas from many diffrent games and try really hard to come up with something they idn't
    6: detailed environment
    7: that every little piece of information regarding lore and stuff is not an accident
    and many other things
     
  16. ?!

    ?! Famous Adventurer

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    Minecraft:
    EASTER-EGGS,I ONLY NEED IT TO SURVIVE!!!!!!!!!!!!!!!!!!!!!!!!!
     
  17. Sniper1k2

    Sniper1k2 Well-Known Adventurer

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    I like the idea of freedom for the player ideally i loved Dungeon realms back when it was large (Heh anyone still remember that or even know what it is anymore?) But after DR went Wynncraft has been a good second for almost 2 years now the constant good updates and its pretty balanced between farming and questing. I personally enjoy grinding alot more (Hence why i liked DR more than wynn) The ability to pick a class in wynncraft then sort of change it with a build is really well done.

    So my top priorities would be player freedom grinding and just how well the game can function.
     
  18. HappyLanding

    HappyLanding Makeshift Marketeer | Forgery's Smith VIP+

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    Guild:
    Minecraft:
    Quests, lore, and monster galore!
     
  19. Orhan27

    Orhan27 Moonman VIP+

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    Minecraft:
    /warp
    /faction create
    /home
    /sethome
    /tpa
    /kit
    /spawn

    kek

    Sorry for the necro (1 year)
     
  20. Seblegodemon

    Seblegodemon Travelled Adventurer VIP+

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    Minecraft:
    I think it would be nice to have dungeons give more than just armour, maybe have some significance, also lots of team work, balanced, less grinding but still have some ( More quests for higher levels so that they dont have to grind 6 levels just to do one quest *cough* salty *cough*, and a good assortment of rare weapons that are noticable and what not, also lots of balance
     
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