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Tool Updated Item Tool (+3d Models)

Discussion in 'Your Work' started by Dreamer, Oct 7, 2016.

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  1. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    Oh. I'll try that then.
     
  2. Dreamer

    Dreamer Well-Known Adventurer

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    @XavierEXE Tool 7 is done :P
    [​IMG]
    New features:
    Advanced menu notifies you of possible "incompatibilities" (see screenshot)
    Added subcategories

    Download me
     
    Last edited: Nov 2, 2016
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  3. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    It worked but I'm not really sure how to use it. I'll test some stuff tho.
     
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  4. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    Nevermind. I know how to use it.
    ________________________________
    I got an idea for something you can add! Maybe a texture filter so that you can choose weapons with a special texture. Here's an example:

    [] Earth Texture
    [] Thunder Texture
    [] Air Texture
    [] Water Texture
    [] Fire Texture
    [] Normal Texture.

    This would allow you to select what "kind" of weapon or accessories you would like. I don't know if that will be too hard but you can try! Also some of the models like T3 Fire wand and T3 Earth spear are a bit incomplete. Just some feedback from me!
    ________________________________
    Oh and btw I really love this creation! Also vertical rotation would be good on T1-3 Earth bows.
     
    Last edited: Nov 2, 2016
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  5. Dreamer

    Dreamer Well-Known Adventurer

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    I agree, my earliest version had this. Thanks for reminding me - I removed it because I rewrote rotations, I'll try to get that back in.

    I'm reading the .json models from the Wynn texture pack, so if anything's missing (I've noticed as well) that's probably because the original model was made without the intent to be rotated, I'll look a bit more into that though


    That would probably be possible but not too easy as the texture pack isn't the most consistent. I could do it by checking if the associated model file contains "earth", "air" etc. (the air bow is "bow_air_[tier number].json")


    Thanks for feedback! I'll start on that soon :P
     
  6. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    Yay! Hope it goes well for you to implement all of this!

    Best of luck!
    Oskhol
     
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  7. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    Wait. This just stopped working. How come?
     
  8. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    And also, this is another idea for how to improve this. It might be cool to (if it doesn't lag too much) make it so that the textures move like they do In-Game, like the swirling stuff and fire and lightning stuff.

    Hope this can be done!
    Oskhol
     
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  9. Ascended Kitten

    Ascended Kitten The Greatest HERO

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    *pushes thread*
     
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  10. Fightinator

    Fightinator The Protector of the Realm

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    *and another push*
     
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  11. Ascended Kitten

    Ascended Kitten The Greatest HERO

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    *revives thread*
     
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  12. orange0404

    orange0404 corkus is actually here HERO

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    banned.
     
  13. CookedPelvis

    CookedPelvis Famous Adventurer HERO

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    If you are still working on this, could there be a setting to toggle the rotation of the weapons (As in just having a stagnant image of it)?
     
  14. Fightinator

    Fightinator The Protector of the Realm

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  15. Dreamer

    Dreamer Well-Known Adventurer

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    hi.

    in response to everything, yes I can try to fix it.
    I've actually realized how cluttered this project was lol

    I think I'll try to incorporate these suggestions into a new version I'm trying to build right now.

    a small preview:
    [​IMG]

    (bear with me, my laptop is so bad it doesn't support antialiasing. It looks better on a normal computer, trust me :P)
    basically, everything's done except texturing. I think I should manage that in a few days (ish?)

    It's going pretty well IMO though.
     
  16. Fightinator

    Fightinator The Protector of the Realm

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    (Push this damn thread :D)
     
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