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What Needs To To Happen To Make End Game Be Entertaining

Discussion in 'Wynncraft' started by Glador, Sep 15, 2016.

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  1. Glador

    Glador bro:76

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    Yes I am fully aware that I am lvl 62 and nowhere near lvl 101 but Ive just heard discussion that a few endgame players are getting fairly bored after the completion of ??? and are left with nothing to do. So my question to those actually at endgame what is something that would make endgame enjoyable and something to work towards
     
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  2. Cruuk

    Cruuk yopyop HERO

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    There are plans for endgame dungeons you know, don't forget the realm of light dungeon hopefully releasing next update, and the potential for level 90+ dungeons either next update or the ones after it. (my biggest bet for a level 90+ dungeon is the giant statue by Kandon-beda)
     
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  3. Kittens

    Kittens Build-maker that doesn't share ideas VIP+

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    New Endgame dungeons and all of that fun shit for us Lv90s are coming, not to Mention more quests, and at Lv97 Grinding ain't the worst at the castle
     
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  4. Glador

    Glador bro:76

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    Dungeons while they are a essential part of end game in most MMORPG's they are fairly quick to move on from because you do it a few times and get your gear unless drops are extremely rare. I was kind of thinking that maybe there could be like a "Raid" like Qira. The first time I watched the Qira raid without the health nerf made me really want to jump in and get playing because what I love about MMO's is having to beat really hard bosses that force you to get together 20 quality equipped player.
     
  5. Kittens

    Kittens Build-maker that doesn't share ideas VIP+

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    You really are very far from being Endgame, even feeling and being one.
    and Drops are pretty much 100% going to go to your inventory, + Loot bonus items don't effect drops on dungeons and Qira can be soloed.
     
  6. RicochetfromtheD

    RicochetfromtheD 赵二

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    Every mmorpg as a cap in each update where players are left with little things to do, which is why the developers keep on releasing more updates with new features, items, dungeons, quests, and raised level cap. Even if there are, as you said, like 10 extremely difficult bosses that requires 30 players to beat, we're still going to manage to beat them rather quickly. But hey there's always infinite builds in each class you can explore, and you can always pvp in the nether. Speaking of which I'm thinking maybe weekly pvp tournaments could be cool:saltedhigh:
     
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