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SPOILER When A Quest Makes You Sick....

Discussion in 'Wynncraft' started by Derpy_Watermelon, Sep 3, 2016.

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  1. Derpy_Watermelon

    Derpy_Watermelon Professional at Getting Lost VIP+

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    So I just finished doing the Canary Calls, and I literally had to go lie down for a few minutes....

    The nausea effect in the quest is just too much.


    After doing parkour, solving a puzzle (which took almost 25 min), and running through a cave all with the nausea effect, the quest felt more like torture....

    GM's, PLEASE tone down the nausea effect.
     
    Nukewarmachine, Cobra, Foxey and 16 others like this.
  2. Loannnnn

    Loannnnn A Dungeon Fanatic HERO

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    Not a lot of people know about that though, they could either lower the nausea effect (probably not possible) or they can give the player a choice to enable or disable the nausea effect before it comes on
     
    Ascended Kitten likes this.
  3. satbyccdoerfe

    satbyccdoerfe some random golem CHAMPION

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    not possible I think
     
  4. TheHipster

    TheHipster Famous Adventurer

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    and that kids is why you shouldn't do drugs
     
  5. PurifyX

    PurifyX Famous Adventurer VIP+ Builder

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    That's a glitch, Tantibus stated so himself, technically abusing the glitch ;)
     
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  6. KingExcalibur

    KingExcalibur ' HERO

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    I think it should give you slowness 2-3, and maybe very slowly drain health, so you have to heal sometimes? like 100 health drain every 20 seconds or something.
     
  7. kioph

    kioph ahh yes heavy melee hmm yes

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    Actually, he said he would allow players to do it bc of the headache problem
     
    Verle likes this.
  8. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    I've done it twice, and I've been fine. I did the puzzle and parkour in 10-15 minutes.
     
  9. Keeko100

    Keeko100 static VIP+

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    Just get rid of the Nausea entirely. Maybe do Blindness.
     
  10. PurifyX

    PurifyX Famous Adventurer VIP+ Builder

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    That doesn't justify telling everyone on the forums a glitch. Do it yourself you don't need to tell everyone.
     
  11. Not A Nub

    Not A Nub h VIP

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    The nausea effect is there to make the quest itself unique. I agree it is a little ridiculous on the minecart puzzle, but otherwise I was fine with it. If it wasn't there, it would just be some boring generic run-through dungeon.
     
    Poiu429 likes this.
  12. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    Having a quest that messes with the actual player rather than their character in the game is a unique concept, but it's also a risky one, i like what they were going for, but there really should be an option to disable it.
     
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  13. Rexshell

    Rexshell Moderator Staff Member Moderator

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    Maybe they could give a nausea effect every now and again during the quest, rather than having it going the whole time. You get the idea (that your character is sick) but you don't get sick yourself.
     
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  14. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    That's a good idea, like 15 seconds off and 15 seconds on so you can actually do it
     
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  15. Derpy_Watermelon

    Derpy_Watermelon Professional at Getting Lost VIP+

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    Yea, random moments of nausea would be a very good alternative to having nausea for the entire quest.
     
    StarDraco123, XavierEXE and Icy like this.
  16. DCM627

    DCM627 Recluse of a Blue Slime HERO

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    Not everyone's a mage... And I don't think a quest should require you to bring health pots either...
     
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