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Reaction/Discussion Basic Feedback Of What I've Seen So Far. (piano)

Discussion in 'Beta Feedback' started by Piano, Aug 28, 2016.

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  1. Piano

    Piano Famous Adventurer

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    I'm typing this in a sort of "adding to the list while playing", so it'll start from the simple things when just starting a class to whenever I stop. I will also be mentioning some small suggestions that I feel would also improve the update, so this is partially gameplay partially suggestion. :P

    -Sprint feature I feel needs to have 2x regeneration as it is used so much in the game. It takes too long to refill compared to basing everything on mana regen.

    -Spawn tutorial tree is still unknockable (aka the tree you cross, you used to be able to knock it down to make the bridge, but now it's just... bridge)

    -Sort of dislike that the sprint ui and the compass ui replace each other depending on action. Maybe if possible make hp/mana/sprint listed on one line, and then below it have the compass ui (as there is a bit of a space between the aror hud that is normally invisible {i'm playing w/o the pack btw}, so it appears to be possible).

    -Still think it would be a good idea to have some form of "target" option for the compass. Maybe have it where the compass always points to the most recent quest objective you've readied (e.g. I start ToL, the compass will lock to Kelight, then afterwords I complete part 2 of Bob's Lost Soul Quest {finding bob's tomb}, now it locks to Tarod as next I need to report what I found. Just a small idea here)

    -Adding onto the above "quest lock" idea, maybe the player can also use some gui or command to set the compass to a certain "coordinate" decided by the player. This would have priority over everything else until the person goes back into the ui and disables that location.

    -When leveling up, the sprint bar should reset like it does with mana and hp.

    -I find that damage is still a little inaccurate within the compass "damage info", via any changes done with skill point elemental damage or with the strength skill point

    -Maybe add some more accessory merchants within the world? You know, as it is pretty useful when you can't find any, like with buying armor or weapons at their respected merchants.

    -Would still love some form of "current exp / total exp" for every level, like with that one unofficial wynncraft mod. Using the api would be great here

    -Key mobs are a biiiit buggy, when you kill them they pretty much autorespawn, plus sometimes they spawn a "friendly" green mob instead, not attacking you at all.

    -I find that normal mobs drop the key much more often than the mob meant to drop keys :/


    For now, at 4:00PM EST, that's it with me. -Piano
     
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  2. Shanaaro

    Shanaaro . HERO

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    The Decrepit Sewers guardian is meant to do this. Every time it respawns it loses an armor piece, then when it has none left it drops the key and turns friendly, as if you shook the key out of it.
     
  3. Piano

    Piano Famous Adventurer

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    Well I killed the green mob but it still didn't drop the key :/
     
  4. Shanaaro

    Shanaaro . HERO

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    The key is dropped by the stage before the green mob.
    They've always dropped it for me.
     
  5. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    @Lotem has made a suggestion with a tracker feature(too lazy to find link)
     
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  6. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager HERO GM CMD

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    That's actually because some bosses like to run away once you're done with them. That's not a bug, after you get the key some guardians will spawn a new version of themselves that runs away scared. I know this happens with decrepit sewers and I think another one does that too. Lost Sanctuary's is also a weak passive one that spawns 8 hostiles after you get the key so you might also be getting confused about that.
     
  7. Son_Omega_Dan

    Son_Omega_Dan Meow HERO

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    You mean Lotem's better quest book? cuz that's his only suggestion I remember having a compass lock on where to go in a quest.
     
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