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[poll] Should Fall Damage Be Removed?

Discussion in 'Wynncraft' started by Baron_Sengir_, May 1, 2016.

?

Should fall damage be removed?

  1. Yes!! This is so annoying!

    20 vote(s)
    14.8%
  2. Meh, I don't care that much but sure, I'd like it removed

    10 vote(s)
    7.4%
  3. Meh, I don't care that much, but I'd rather keep it

    34 vote(s)
    25.2%
  4. No!! Fall damage is great! It can be used by people to push others off cliffs!

    45 vote(s)
    33.3%
  5. I think it should be kept, but turned down further

    26 vote(s)
    19.3%
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  1. Platy_

    Platy_ Travelled Adventurer

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    Exactly what I was going to say. I kind of like it when games are more "realistic" (if you know what I mean) so I like that there is fall damage. Plus, I'm a mage so I just heal :D
     
  2. captainganon

    captainganon God of k | Derpalope VIP+

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    Because falling 500 meters and being fine makes sense, right?
     
  3. Meatloaf4311

    Meatloaf4311 The Meaty Helper HERO

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    I like the fall damage, more intresting cliff hopping and tree parkouring in troms.
     
  4. Baron_Sengir_

    Baron_Sengir_ The Rebellious Rodoroc Recluse VIP+

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    Got another thread on that :)

    I still take tons of dmg if I miss the slime blocks in the jungle mini-dungeon (happens a lot), and when I fail the parkour in the animal dungeon (same), and when trying to enter the animal dungeon. Also, you totally can push ppl off cliffs, use arrow storm, charge, uppercut, multihit, or anything that hits repetitively in a duel
     
  5. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager HERO GM CMD

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    Okay, so we missed a few places. Hopefully those should all be fixed next map push though. As for the duel example, dueling near a cliff probably wasn't the smartest idea anyhow. I was referring to pushing players in normal gameplay. Using a spell to knock someone off a cliff in a duel is a totally different story.
     
    Baron_Sengir_ likes this.
  6. LotKnockMC

    LotKnockMC S̵͚̉i̸̥͔̞̒̕͜n̷̦̹̱͒̈́̚g̶͈̳̙͇͗̾̋̾ͅë̶͔́̌͋ṙ̶̢̧̭͕ VIP+

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    The idiots who light themselves on fire. Look it up.....
     
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  7. Andy0132

    Andy0132 King Beneath the Mountain

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    Keep it - unless you're assassin/low on mana, you shouldn't be having issues with falling to your death. Mage can teleport to the ground, warrior can charge to the ground, archer can escape, assassin can die painfully unless they can shadow travel.

    Me - I constantly set myself on fire by accident, due to low fps. Most of the time, I can heal myself though.
     
  8. Baron_Sengir_

    Baron_Sengir_ The Rebellious Rodoroc Recluse VIP+

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    Thank you!
     
  9. Jamieverse

    Jamieverse Legendary Adventurer VIP

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    Pro Tip: Falling off cliffs on horses makes it so you don't take damage.


    Fall damage should not be removed, as Wynncraft wanted to be as 'realistic' as possible, even with magic yo. Not taking fall damage would reduce the time a player goes down, and sees some nice scenery
     
  10. Coronaus

    Coronaus Forever a member of the Kingdom of Foxes CHAMPION

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    Just for any warriors out there, charging mid fall pretty much mitigates fall damage 99.9 percent of the time and I don't play it but I assume mage can cancel fall damage with teleport while falling because I believe it resets your velocity if I'm not wrong.
     
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  11. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    It does, also you can just get on a horse and not get any fall damage.
     
  12. Coronaus

    Coronaus Forever a member of the Kingdom of Foxes CHAMPION

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    Well yeah but if any unexpected falls take place. Or if I want to fly through the air like the majestic sky fox I am.
     
  13. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    Then do it
     
  14. flip

    flip Chef HERO

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    I think fall damage is great. It just makes other players weary on their actions. Plus I find it fun jumping off stuff and dying for shits and giggles

    Also archers don't take fall damage thanks to escape.

    #GodBlessEscape
     
  15. CrazyCookie

    CrazyCookie The Craziest Mage

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    Archer: Use escape
    Warrior: charge
    Mage: teleport
    Assassin: RIP
    They put fall damage to be realistic and make the game more challenging, without it the game will be boring. Just like real life. If there's no challenge in life there's no point to live.
     
  16. RamonaFlowers

    RamonaFlowers Legendary Adventurer CHAMPION

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    True, but you should probably broadcast that to every single person who owns like 5 oil rigs and 60 golden Lamborghinis in the United Arab Emirates.
     
  17. DirtyDoge

    DirtyDoge Master Procastinator HERO

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    One thing people miss: archer needs a block to escape from, so if an unexpected fall occurs in the animal dungeon, you're screwed.
    Archers are only good for falls made on purpose.
     
  18. Strontium76

    Strontium76 Travelled Adventurer

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    When I restarted playing after Gavel arrived, I hated the fall damage. Now I accept it most of the time.
    - I'm not good at jumps and missing my jump in the animal dungeon already killed me... Same thing in an easy jump on a mushroom quest level 80 or so at the elf village, respawned at the spawn! 20 minutes to go back to the quest!
    - Some old wynn quests require you to jump in a hole but you take damage before and after being teleported (Hallowynn is a good example, the pit of the dead too).

    So I vote 5, keep it but I' wouldn't mind taking a little less damage.
     
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