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How To Play Dungeon, A Single-player Rpg I Made Up, In Your Notebook!

Discussion in 'Nemract's Bar' started by Luigi McDingle, Apr 26, 2016.

?

Too complicated?

  1. Yeah!

    2 vote(s)
    28.6%
  2. Not really.

    5 vote(s)
    71.4%
  3. Minecraft

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  1. Luigi McDingle

    Luigi McDingle Giver of Cookies VIP

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    Minecraft:
    If you have question, ask them in a PM and I will edit the post with the answer.

    ... That's about all the explanation you need, really. Also, I couldn't find the notebook I used for my own game, so I just used MS Paint.

    upload_2016-4-26_14-38-38.png This is the game board... At least, the one I made. You can fill yours with anything you want, as long as it follows a grid like this.

    You're probably wondering what all those letters mean. Well, I'll explain all of the spaces here!

    Blank: Plains. Should be the first area you go through. (My own rule: Plains can be passed through without enemy encounters after level 4.)
    F: Forest.
    W: Water. I accidentally used Rs on the example page. Should be unpassable.
    E: Exit. Once you meet the stat requirement shown on it, you can use it to enter the next area (page).
    H: Home. You can come here to instantly refill your health.
    Q: Quest. I will explain quests later.
    D: The namesake of the game, dungeons. I will explain dungeons later.
    S: Shop. I will explain shops later.
    There are also some that I use that aren't on the page.
    M: Mountain. (My own rule: Two enemy encounters can occur on each mountain space.)
    R: Road. No enemy encounters occur here.
    B: Boss. Usually blocks important areas, such as exits. Has pre-set stats. I recommend using multiple dice to keep track of their HP.

    Start at H. Use some kind of small item, such as a LEGO brick or a penny, to show where you are. Move one space at a time.
    Remember, these are MY RULES. You can change them for your own playing if you want.

    Here's how I use the battle system:
    When you go into any space, flip a coin. If heads, a battle starts. To determine the enemy's stats, roll 6-sided dice. The first roll decides ATK, the second decides DEF and the third decides HP. The amount of rolls required for an enemy of each kind of space is shown the the bottom of this spoiler.

    You go first. You can attack, guard or flee. To attack, flip a coin. If heads, deal damage to the enemy equal to your ATK minus the enemy's DEF. If tails, do nothing.
    To guard, simply take half damage from the enemy's next attack. You can also guard your ally if needed.
    To flee, flip a coin. If heads, flee the battle.
    Your ally goes next, if you have one. Use the same rules from your attack.
    The enemy goes last. They will always attack. When they do, flip a coin. If heads, take damage equal to the enemy's ATK minus your DEF. If you have an ally, the first coin flip decides who the enemy attacks. If heads, they attack you. If tails, your ally. The second flip determines a hit or miss.
    If you win, roll a 6-sided die to determine your gold gain, then give yourself EXP equal to the enemy's ATK. If you lose, get rid of half of your gold, and go back to home.

    Plains: Roll 1 for ATK, and 1 for HP.
    Forest: Roll 1 for ATK, 1 for DEF, and 2 for HP.
    Mountains: Roll 2 for ATK, 2 for DEF, and 2 for HP.
    Water: Roll 1 for ATK, 2 for DEF, and 3 for HP.
    Remember, these are MY RULES. You can change them for your own playing if you want.

    I use quests like this:
    Roll a die. First result determines quest requirement. For example, 1 = Defeat enemies, 2 = Collect items, 3 = Give gold, etc.
    Second result determines requirement amount, if needed.
    Third result determines reward. For example, 1 = Gold, 2 = EXP, 3 = Amulet, etc.

    I use shops like this:
    Flip a coin to determine if an item is in stock. If heads, the item is in stock, and roll a die. Result determines price in gold. Then roll a die to determine strength. Different spaces have different shop stocks.
    Plains: Weapon, Shield, and Potion.
    Forest: Weapon, Shield, Amulet, and Potion.
    Mountains: Weapon, Armor, Shield, Amulet, and Potion. Same for Water.
    If amulet is in stock, roll a die to determine effect. For example, 1 = +EXP Gain, 2 = +HP, 3 = +ATK, etc. Then roll a die to determine strength of effect. For example, rolling a 1 then a 3 will cause the amulet to give you 3 more EXP for winning a battle.
    If potions are in stock, roll a die to determine how much it heals.

    I use dungeons like this:
    Roll a die upon entering dungeon. Result determines number of enemies. For each enemy, use the stats of enemies in the area that the dungeon is in. After all enemies are defeated, fight a boss. The boss uses stats of enemies in the area, +1 roll. For example, an enemy in a Plains dungeon uses 1 roll for ATK and 1 roll for HP. A boss in a plains dungeon uses 2 rolls for ATK, 1 roll for DEF, and 2 rolls for HP.
    If the boss is defeated, you get an ally. Use the stat rolls of the dungeon enemies to determine the stats of the ally. Add the ally's stats to the right side of your stat page. You may only have 1 ally and cannot decline an ally you don't like. If your ally dies in battle, it's gone and you must get a new one. You can give an ally any shields, weapons or amulets you buy or earn. An ally cannot wear armor.
    Remember, these are MY RULES. You can change them for your own playing if you want.

    upload_2016-4-26_15-17-47.png Any gear you equip is shown on the stats page. The number in the box of your gear shows its strength. Potions are shown in the middle of your gear. In the example, I have 2 potions that heal 4 HP. This shows as 2-4 potions.
    This should go without saying, but weapons add to your ATK, and armor and shields add to your DEF.
    Remember, these are MY RULES. You can change them for your own playing if you want.

    Remember, these are MY RULES. You can change them for your own playing if it's too complicated or somehow too simple, or if you just don't like my rules!
    Have fun with this overly-complicated simple game! BYE!
     
    Last edited: Feb 6, 2017
  2. Jaycee

    Jaycee Still waiting for MHW VIP+

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    Minecraft:
    I never realized how much I needed this in my life...

    so many courses
    so many hours
    so few notebook uses

    what a time to be alive
     
    blankman, Luigi McDingle and Rawb like this.
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