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Uh...mob Health Buff?

Discussion in 'Wynncraft' started by bananaman_isbae, Jan 30, 2016.

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  1. bananaman_isbae

    bananaman_isbae Well-Known Adventurer HERO

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    Ever since the Gavel update, I have noticed that mobs have been buffed. Before, wolves in Nesaak Forest only had a hundred health points. Now they have at least 600 points. This has seriously been a problem for me, because when I was doing the House of Twain quest, I had managed to get to the Phantom of Twain, but he had 11,000 health points. His health was originally at 1350, which was easier back then before the Gavel update, but now he has 11,000????? That's almost impossible for the spear that I have because by the time I can get him down to 9,800 health points, he regens up back to 10,000 something. Ok, I'm just going to say that 11,000 health points, is probably too much for a lvl 50 mob. I honestly think mob health, should be nerfed. Just not too much, otherwise there's no challenge.
     
  2. LeafyWizard

    LeafyWizard Well-Known Adventurer VIP+

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    I'm pretty sure it's because damaging mobs changed. Weapons changed
     
  3. Cruuk

    Cruuk yopyop HERO

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    Midgame bosses were way too easy, they needed a buff.
     
  4. CrazyToy

    CrazyToy Crazy toy with a sword

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    Woah, his health was THAT low before? Man would've loved that, would've taken me under 30 seconds to kill him/

    Get my point? Yes it took me a crap ton of time to kill him as well and he regenned, but I killed him using a spear with a slow attack speed. It's do-able if you can put the effort into it.
     
  5. blankman

    blankman Wynncraft Boomer VIP+

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    1350? Piece of cake. I can deal that much damage in like 15 or 20 seconds...
     
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  6. CrazyToy

    CrazyToy Crazy toy with a sword

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    Well yeah now I could oneshot the boss if he only had that much health xd
     
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  7. LucaDiv

    LucaDiv Resident Spam-Nuker of Wynn VIP+

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    Yes mobs have more health, but the changes to the Damage, ID and Skillpoint systems and the addition of elemental types to resist or exploit means the player is essentially a lot more powerful than they were before gavel, so the monsters they need to fight, especially those that are supposed to be bosses, and therefore supposed to be at least somewhat challenging, need to be stronger too.
     
  8. Lesliep

    Lesliep Lazy Wynn Mage

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    Yeahhh the mobs are stronger now. But, players were so fucking buffed..
    I've got that 10k hp and 13k meteors
     
  9. Glow_D

    Glow_D Well-Known Adventurer

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    actually there's a mob called "Lich" which spawns very rarely and is lv72 with 16000 health and you will say: "ok, lv72 and health is suitable" but he has freaking health regen over 9000! at that time I didn't have bob's mythical spear or anything like that instead I had really crapy spear and I just couldn't kill him. obviously I can one shot him with apocalypse now but at that time it was really hard and that mob for lv72 is really buffed. Here is screenshot of where I found him and how he looks Note: I don't argue that buffed mobs are bad. I really like such instability because it is more challenging

    [​IMG]
     
  10. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    While the mobs buff is perfectly fine with the new system, a...certain GM whose name will not be mentioned here redid many of the bosses and did not seem to know the concept of balance. In general, a boss's regeneration should be no higher than 7.5% of its total health, while the average is 5%. The regeneration of the Phantom Twain was instead at about 15%. It has been fixed, and the next push will have him balanced out.
     
  11. CrazyToy

    CrazyToy Crazy toy with a sword

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    This is the kinda stuff the public wants to know in patches that never get a forum post q.q
     
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