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A List Of All 38 Item Buffs And Effects?

Discussion in 'Questions' started by Tyzillion, Dec 31, 2015.

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  1. Tyzillion

    Tyzillion Well-Known Adventurer

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    So can someone make a list of all the item/armor buffs that exist and put what the effects do next to the name of the effect?
    Example:
    Item Loot: Effects how often you get a Unique, Rare, or Legendary. (Not 100% sure if that's correct....)
     
  2. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    I shall do my best from memory!

    Health Regen: Increases how fast you naturally regenerate health points. Example: Health Regen 5/2s means that you will regenerate 5 HP every 2 seconds. (Negative Health Regen subtracts from your health)

    Life Steal: Allows you to steal health from enemies when you attack them, which will restore your own health points. Example: Life Steal 7/3s means that if you are attacking a mob, every 3 seconds you will steal 7 HP from them and add it to your own HP. (Negative Life Steal gives your health to the enemy when you attack them)

    Mana Regen: Increases how fast you naturally regenerate magic points. Example: Mana Regen 1/2s means that you will regenerate 1 MP extra every 2 seconds. (Negative Mana Regen is currently not possible.)

    Mana Steal: Allows you to steal mana from enemies when you attack them, which will restore your own magic points. Example: Mana Steal 2/4s means that if you are attacking a mob, every 4 seconds you will steal 2 MP from them and add it to your own MP. (Negative Mana Steal is currently not possible.)

    Earth/Air/Water/Fire/Thunder Defence: Increases the amount of damage you resist for that element. Example: Water Defence +30 means that you will take 30 less damage from water attacks. (Negative Elemental Defence increases the damage you take from that element)

    Earth/Air/Water/Fire/Thunder Damage: Increases the amount of damage you deal with a specific element. Example: Water Damage +40 means every water attack you deal does 40 more damage than before. (Negative Elemental Damage decreases the amount of damage you deal with that element)

    Loot Bonus: Increases your chances of finding loot from enemies. Example: Loot Bonus +15% means you are 15% more likely to get good drops such as emeralds and equipment from mobs you kill. (Negative Loot Bonus decreases your chances to get loot from mobs you kill)

    XP Bonus: Increases the amount of experience points you get from mobs you kill. Example: XP Bonus +15% means you will get 15% more experience points than usual from every mob you kill. (Negative XP Bonus decreases the amount of XP you get from mobs you kill)

    Melee/Spell Damage: Increases the amount of Melee/Spell Damage you deal. Example: Spell Damage +279 means that every spell you use will deal 279 more damage than before. (Negative Melee/Spell Damage decreases the amount of Melee/Spell Damage you deal.)

    Stealing: Gives a chance for a mob to drop an emerald when you attack them. Example: Stealing +2% means that every time you attack a mob, there is a 2% chance they will drop an emerald. (Negative Stealing is not currently possible)

    Exploding: Gives a chance for a mob to explode when attacked, dealing extra damage and damaging any other nearby mobs. Example: Exploding +4% means that every time you attack a mob, there is a 4% chance they will explode. (Negative Exploding is not currently possible)

    Thorns: When you are hit by a Melee attack, you deal some of the damage back to the mob who hit you. Percentages Unknown. (Negative Thorns is not currently possible)

    Reflecting: When you are hit by a Ranged attack, you deal some of the damage back to the mob who hit you. Percentages Unknown. (Negative Reflecting is not currently possible)

    Skill Point (Atk/Def/Int/Dex/Agi): Decreases or Increases said skill point by a certain amount.

    Soul Point Regen: Increases how fast you regenerate soul points. Example: Soul Point Regen +3% means it takes 3% less time to regenerate soul points. (Negative Soul Point Regen increases the amount of time it takes to regenerate soul points)

    Walk Speed: Increases or Decreases how fast you walk.

    I wonder which ID's I'm missing, this is only 29...
     
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  3. PikachuPals

    PikachuPals Pikachu - Supporting my Guild.

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    Soul Point regen.PNG

    Soul point regen. This is how it works. Every mc day you get an extra fraction of a soul point and when it reaches 1 you get another soul point on that mc day.

    Also,
    Agility: Increases/decreases your overall agility.
    Defence: Increases/decreases your overall defence.
    Intelligence: Increases/decreases your overall intelligence.
    Strength: Increases/decreases your overall strength.
    Dexterity: Increases/decreases your overall dexterity.
     
  4. Acer

    Acer Kaɯaii‒est kiττeհ ㏌ Wyᴨπᴄraft VIP

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    Missing:

    Explosion chance, Poison, Health Bonus, Attack Speed
    Some IDs (e.g. health regen) can have a % or an actual value, which are counted as 2 separate IDs.
     
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  5. ProRed

    ProRed Newbie Adventurer

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    Thanks, really useful!
     
  6. Acer

    Acer Kaɯaii‒est kiττeհ ㏌ Wyᴨπᴄraft VIP

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    Also, soul point regen actually works by giving a % chance to gain another soul point at the start of each day, not either of the effects previously posted.
     
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  7. Flick

    Flick The fourm nub, Survivor of 9/7 VIP

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    Actually there is negative mana steal.
    [​IMG]
     
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  8. Tyzillion

    Tyzillion Well-Known Adventurer

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    This is exactly what I needed! Thx so much! Also sorry for the trouble it looks like that took some time to make.
     
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  9. Goati

    Goati actually joeo HERO

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    so can you never get more than 2 extra soul points?
     
  10. captainganon

    captainganon God of k | Derpalope VIP+

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    Nope, but you could theoretically always get 2 sp every sunrise.
     
  11. Goati

    Goati actually joeo HERO

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    Minecraft:
    what if you have +200% soul point regen?!?!
     
  12. captainganon

    captainganon God of k | Derpalope VIP+

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    Then you're guaranteed 2 SP per sunrise, but you won't get more SP. So you'd want a set of items that got you up to 100%+ and just use them when you need SP.
     
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