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Assassin Nerf?

Discussion in 'Wynncraft' started by Goati, Dec 21, 2015.

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  1. Goati

    Goati actually joeo HERO

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    I feel like the Assassin nerf was a bit too Over the top. Vanish no longer works against mobs, Multihit does basically no damage and nor does Spin Attack. I feel like this is slightly unfair, because Assassin is now the worst class.
     
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  2. Jbip

    Jbip yea QA GM

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    Spin attack is the strongest attack for my assassin, and multihit does damage... And the smoke bomb is quite op !
    Vanish is still working for me
     
  3. vaticc0de

    vaticc0de what is life

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    Smoke bomb? More like smoke fart.... now because of the lag smoke bomb is useless and hardly does any damage, Hell, 2/3 of the time it never works just wastes mana.

    Multihit is now horrible (I agree they needed to fix the 2000% damage glitch) but they went WAY over the top with it. I mean, come on, 150% damage?

    Spin attack = kill yourself or suicide now because it now drags mobs into you, allowing them to hit you, therefore murdering you

    Vanish is now pathetic....The mana loss when your using it is horrible, you can't sprint for 3 seconds without using all your mana.

    Therefore
    assassin<warrior<mage<archer
     
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  4. Goati

    Goati actually joeo HERO

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    I definitely agree with this.
     
  5. bubbly221

    bubbly221 Stale meme VIP+

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    I am an Ninja myself and I was literally going to say the same thing, except for me, a level 56 ninja, Leopard Punches (Multihit) does like 2k damage with reaper of soul, and with its mana steal, I regain all my mana from the fight. Blinding Cloud (Smokebomb) still is super effective, except sometimes the particles appear in front of my face, and its hard to see.
    But yeah, otherwise spin attack sucks, and vanish, you may be overreacting. 3 seconds? more like 8.

    Warrior<Mage<Assassin<Archer
     
  6. vaticc0de

    vaticc0de what is life

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    Smoke fart bomb does not work for me, and does not work for many other users, but that may just be on our end, and by does not work I mean the spell doesn't activate. As I'm leveling up my assassin (currently level 34) multihit (used by a rare phantom blade) cant kill a level 32 desert spider so to me its basically multi tickle. I just tested vanish, and you can only sprint for 5 seconds before you run out of mana.

    So really (because mage got a buff)

    assassin<warrior<mage<archer
     
  7. CheesePrince13

    CheesePrince13 Eternally Inactive HERO

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    'Ya got te order backwerds, m8.'

    No, but seriously, I think with the new fall damage, fire/environment damage, the mana management, along with the new health and skill system, Warrior is far more useful than it used to be. Before, if you weren't playing it simply to enjoy the concept or the tankiness, then I don't know why one would even choose to play it. Now, Charge can mitigate the fall damage from cliff-jumping and can even be cast mid-fall, making it very useful in some quests that involve dangerous drops or parkour. With overall damage and skill reworks, the ability to buff yourself with 20% Defense bonus and a 10% strength increase is incredibly useful, not to mention its absurd knockback. Mana management is also a meaningless change to Warriors. Unlike Assassin and Archer, we never had a spam-to-win move that melted the opponents health bar. Therefore the change to mana has not altered our way of playing.

    Switching topics momentarily, I must mention the "buffs" and "nerfs" of the classes. In relation to the "nerf" of Assassin, it relates closely to the "buff" of Mage. The way I see it, Mage was not buffed; rather, every other class was brought down to its level of DPS. The same can be said for Warrior, as they were similar in terms of how they performed when compared to Archer and Assassin. Now that those two classes have to manage their mana more closely, as well as finally experience the "squishy" role they were meant to play, I think Warrior and Mage, as classes who can defend and heal respectively, are far more relevant than before.

    This being said, I am not claiming they are now the best, I am just stating that, especially with all the new builds possible in the Gavel update, that we cannot establish an "order" by which the classes can be ranked. They have all been brought to a similar level of performance. Your claim that mana steal can replenish your mana and allow additional casts of Multihit may seem like a valid reason to claim that Assassin has not changed much, but that is now a much rarer ID and cannot be found on every other weapon like before. On average, excluding specific weapons like the one mentioned, all classes have now been somewhat balanced to the same level of performance. One may stand out in some areas rather than another, but that's what classes are supposed to do. Assassins may still have higher DPS than Mages or Warriors, but hardly at all compared to before.

    The Gavel update may have its flaws, but one thing I believe it has done well is fix the overwhelming gap between the classes.
     
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  8. bubbly221

    bubbly221 Stale meme VIP+

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    Could we safely say: nuf' said?
     
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  9. MarkedForDeath

    MarkedForDeath Finder of Kronos' Lair

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    I'm pretty sure it's mostly screwed over by bugs and not an actually bad class. It's insane if you go only strength and dexterity.
     
  10. Alexdacube

    Alexdacube The Cube is reborn CHAMPION

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    assassins had their time in the spotlight its time for a new class to have its turn, how do you think mages felt before gavel update
     
  11. Allstar5993

    Allstar5993 Well-Known Adventurer VIP+

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    but when mage was weak beafore gavel he dont have tons of bugs like assassin now assassin smoke bomb dont work
     
  12. LSQ

    LSQ |Derp|

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    Well...I think mages are worse righ now...
    Because Ice Snake Spell is useless (No more Slowing Down Enemies + Low Damage)
    The only usefull spell is Meteore - Earth and Fire damage.
     
  13. fasdfsadfwewf

    fasdfsadfwewf Deadpool CHAMPION

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    My ice snake did 2.8k just needs to by the right element, it's no longer moves that matter it's the elements
     
  14. Devourer

    Devourer Lava Warrior VIP+

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    I agree with everything said in this thread against the buff of assassin. But I don't agree that other classes are unequal. For example, some of you have said:
    Assassin<Warrior<Mage<Archer
    Well, that's wrong completely. Different classes do different things. Of course, this does give advantages over other classes but it is more like a cycle:
    Warrior<Archer<Assassin<Mage<Warrior
    Of course, this is what it was before the Gavel Update. From what I have heard, this is more like what it is now:
    Assassin<Warrior and Archer<Mage
    Why did I put them in this order? Because assassin is now weak and powerless. On the other end of the scale, mage is now extremely powerful. I use dark wizard and I can see that it is powerful. Meteor, after level 36, comes down in about a second and one-shots all mobs which aren't bosses. Then bosses only take like 5 hits now. From what I've heard, mages are really good at soloing bosses. Mage is meant to be a support class, not something insanely powerful. In my opinion, archer and warrior are fine (of course, archers often beat warriors but in terms of balanced classes, these are the only two balanced ones).
    Before the update, mage was slightly underpowered according to some (I still think that it was fine. It was playable and I could easily kill most enemies except the ones which you aren't meant to solo. Assassin on the other hand was thought of as overpowered. I agree that they were hard to kill... but not impossible for any of the classes. In fact, they are nowhere near impossible to kill. All it took was a '360icesnake' and a 'meteor strike' and they were dead. Archer could out-range it easily. Warrior could easily uppercut the assassin and kill it. Now? Now we have two completely unbalanced classes. And people are complaining about the item system instead of this.
     
  15. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager HERO GM CMD

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    Once smoke bomb and vanish work again and if multihit gets buffed a bit then I think assassin will be balanced once more.
     
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  16. Allstar5993

    Allstar5993 Well-Known Adventurer VIP+

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    multihit getting buff ? and when the smoke bomb and vanish will be fixed and allso u need to fix the spin attack is give to the mobs a lot of kb
     
  17. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager HERO GM CMD

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    None of that is my job, sorry.
     
  18. pastinthepast

    pastinthepast Nothing here.

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    Are you serious the only "usefull" spell is "Meteore"?
    Teleport is one of the best Transport ways to go around the world.
    Heal is the best thing ever. When you are dying,you don't need to bother with regeneration potions. There you have instant heal.
    I can quite agree with the Ice Snake. But still. Water damage.

    So...

    Assassin<Archer<Warrior<Mage
     
  19. BlahBlah161616

    BlahBlah161616 Light Theme User

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    I'm an archer. I killed level 100 as a level 55 easy. I wouldn't put it in that order.
     
  20. pastinthepast

    pastinthepast Nothing here.

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    Every class can beat a lvl 100 easily :p jk
     
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