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Guide End-game Assassin Dps Build

Discussion in 'Wynncraft' started by ~Void, Dec 22, 2015.

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  1. ~Void

    ~Void Travelled Adventurer

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    So basically I got bored and since I love doing math stuffs that have to do with the new gavel update, I decided to go and help out all those people who are still finding the Assassin class a bit harder to play. So this is my End-game assassin Dps build. (And no, I didn't just decided to grab the Hive weapon and full legendary lvl 100 set of armor like everybody else does, which really makes me salty considering the amount of work they put in (none) and how ignorant/lazy they are, anyways time to get back onto the subject)

    So, first of all we want to list all of the items that we need to cover to make it nice and clear for all of those "visual" people. We will also need to decide on our skill build, since we do end up having 198 total skill points at lvl 100.

    • Helmet
    • Chestplate
    • Leggings
    • Boots
    • Primary Weapon
    • Secondary Weapon (DoT weapon)
    • Ring (Primary)
    • Ring (Secondary)
    • Necklace
    • Bracelet
    Now, I will go over each item mentioning its pros compared to others of its kind. Please note that if you feel like some of these items don't fit with your play style, then you could always swap some out with some other choices in my other End-game Gear guide here :https://forums.wynncraft.com/threads/end-game-item-guide.97792/#post-1073185
    For our helmet, we chose the "Cancer", because in my opinion it completely blows others of its kind out of the water. The insanely high amount of Dot (Damage over time) from the Poison is great for taking down those harder-to-beat bosses that we will surely see later on. Here are its stats :
    Cancer
    Health: 3200
    Lv. Min : 98
    Dexterity Min: 105
    Spell Damage: -130
    Melee Damage: -130
    Mana Steal: 1
    Poison: 3200
    For our chestplate, we chose the "Taurus", because in my opinion, once again, it really stands out compared to our other choices in this slot. The Insane Melee damage boost is not only a great counter to the -130 from our helmet but is also an amazing boost for our total Dps. Here are its stats :
    Taurus
    Health: 3800
    Lv. Min : 96
    Strength Min: 80
    Melee Damage: 20
    Strength: 10
    Exploding: 10
    Melee Damage: 1000
    For our leggings, we chose the "Leggings of Desolation", Because in my opinion, its a good addition to our helmet since it gives us some more poison and even though we sacrifice 50 HpRegen, basically making it so we absolutely won't regenerate naturally, it makes up for it in Lifesteal to keep us alive. Here are its stats :
    Leggings of Desolation
    Health: 2650
    Lv. Min : 89
    Health Regen: -50
    Spell Damage: 20
    Melee Damage: 20
    Life Steal: 75
    Poison: 150
    Soul Point Regen: -10
    Now, for our boots we had less options considering that we have a limited amount of skill points (198) of which we already spent 185 on the helmet and chestplate therefore we had to find something cheap but nevertheless its still amazingly powerful compared to our other choices. For our boots, we chose the "Virgo" boots. I think that the insanely high but simple stats are a great addition to our build, creating a nice and smooth synergy between all of our armor so far. Here are its stats :
    Virgo
    Lv. Min : 97
    Mana Regen: 2
    Reflection: 75
    Thorns: 75
    Exploding: 50
    For our main weapon, we basically just want raw Dps, therefore we basically took the "Infused Hive Daggers" since, well, it has the highest raw damage in the game for assassins. Here are its stats :
    Infused Hive Dagger
    Damage: 200-300
    Fire Damage: 0-0
    Water Damage: 0-0
    Thunder Damage: 0-0
    Earth Damage: 0-0
    Attack Speed: VERY_FAST
    Lv. Min : 100
    Quest Req: The Qira Hive
    Mana Regen: 2
    Mana Steal: 2
    For we Secondary weapon, we basically just want poison, anything having high poison can fill this slot but for the best results we chose the "Poison Touch". It basically just has tons of poison, yea, pretty straight forward... Here are its stats :
    Poison Touch
    Damage: 0-0
    Fire Damage: 0-0
    Water Damage: 0-0
    Thunder Damage: 0-0
    Earth Damage: 30-60
    Attack Speed:VERY_SLOW
    Lv. Min : 87
    Thorns: 10
    Poison: 475
    Now, Rings aren't that important, don't get me wrong, they still do something, just not the biggest difference in the world, but since we are going for max stats, I guess that the ring "Intensity" is our best option, it doesn't really have any other decent rings to compete against. Here are its stats :
    Intensity
    Health: 150
    Lv. Min : 100
    Spell Damage: 5
    Now, from what I know we can have 2 of the same ring on at the same time. Therefore our best option for our secondary ring is the same as our first, "Intensity" wins again I guess... Here are its stats :
    Intensity
    Health: 150
    Lv. Min : 100
    Spell Damage: 5
    For our Necklace, we went with "Contrast", now I know most of you are probably saying "but aren't we going for poison? And doesn't "Planet healer" have more poison? well, yes it does but if you consider the amount of health you are loosing for that, damn son we still don't want to get killed by that Stupid Apple Orchid farmer guy next to detlas entrance (Comment if he's every killed you while you where going to detlas for the first time, because this guy made me rage soo many times....) After all that, Here are its stats :
    Contrast
    Health: 200
    Lv. Min : 100
    Reflection: 5
    Exploding: 3
    Speed: 5
    Poison: 100
    Soul Point Regen: 5
    Well, lets be honest here, there are only 11 bracelets on the wynncraft item guide, therefore, from our next to none pool of options, chose the "Prowess" Bracelet for the all-around good addition to our skills. Its not much but its something I guess. Here are its stats :
    Prowess
    Health: 250
    Lv. Min : 100
    Strength: 4
    Dexterity: 4
    Agility: 4
    Defense: 4

    Now with all this, we have to have dex 105 and str 80 to meet the requirements for our choices, so we are already down 185 points so 198-185=13 left xD
    Since Int works in groups of 10, we will put 10 points into Int and the remainding 3 into Agi.
    Our Raw skill build ends up looking something like this :
    Str : 80
    Dex : 105
    Int : 10
    Def : 0 (Yolo lol)
    Agi : 3 (too op pls nerf)

    Now, counting all of our stat boosts from armor, rings, our bracelet and our necklace, Our total stats end up looking like this (not including weapons) :

    Health : 10,400+Default
    Spell Damage : -100 (I'm Too good for spells bruh)
    Melee Damage : +910 (2Much4Me)
    Poison (DoT) : +3450 (Big numbers, I'll be suprised if Conz can count that high, lol jk <3 pls don't hurt me)
    Mana Steal : +1
    Lifesteal : +75
    Exploding : +63
    Mana Regen :
    Health Regen : -50 (If we already get none, why not get less than none?)
    Reflection : +80
    Thorns : +75

    And your Stats at the very end start looking like this :
    Str : 94
    Dex : 109
    Int : 10
    Def : 4
    Agi : 7

    Special thanks to Ivan and Eric for help with the numbery stuff and to Strak for Streaming right now at twitch.tv/Strakarix come join the fun!

    ~Void
     
  2. Chaz_

    Chaz_ Well-Known Adventurer VIP

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    (might be wrong) but doesn't the dex overrule the strength? nice build but isn't that a small problem
     
  3. Alexandress

    Alexandress French boi VIP+

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    Nice! However I'm quite disapointed that you went with a primary weapon with no elemental damage at all, maybe it would have been better with some high level Thunder Dagger?
     
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  4. Kogut

    Kogut Well-Known Adventurer

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    Dam looks sexxy. Il bookmark this thread for later
     
  5. Lesliep

    Lesliep Lazy Wynn Mage

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    It doesn't work in groups of ten!!!!! Augh!! Sorry, this has been aggravating me for a lonnnnngggg time. The intelligence reduces the cost of a spell according to how much you've put in. For example say your multihit costs 7 mana at base. Multiply that by the amount of intelligence % you have to find the cost reduction (round down no matter what)

    So every 15 %, multihit would decrease by one. Every 25 %, vanish would decrease by one, and so on

    Before You were able to directly calculate using 15 intelligence points, but since that's no longer possible, it'll actually take a lot more, the higher you go.
     
  6. ~Void

    ~Void Travelled Adventurer

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    Thats why theres a secondary weapon, the main weapon is built for solid raw damage.
     
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  7. tommy1018

    tommy1018 Well-Known Adventurer

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    Awesome Build!
     
  8. Alexandress

    Alexandress French boi VIP+

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    Oh well it is mainly for poison tho
    But it is good anyways!


    BTW Thunderous Step are boot that needs 10 agility and gives 25 melee damage, I think they are quite good too!
     
  9. Alexandress

    Alexandress French boi VIP+

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  10. Goati

    Goati actually joeo HERO

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  11. YYGAYMER

    YYGAYMER reeeee FW FW HIC Master HERO Featured Wynncraftian

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    That explode stats....
    That will ruin everything XDDD
     
  12. tommy1018

    tommy1018 Well-Known Adventurer

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    What does exploding do

    Edit: I was stupid when I said this.
     
    Last edited: Jan 6, 2016
  13. YYGAYMER

    YYGAYMER reeeee FW FW HIC Master HERO Featured Wynncraftian

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    Give chance to explode the mob(TNT explodes?!)

    ....more damage btw
     
  14. TheDerpyManYT

    TheDerpyManYT Skilled Adventurer

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    So, with this build we can achieve somewhere at 10k damage per second.
    The archer still deals 30k with arrow storm only with Jungle Artifact. God damnit Salted
     
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  15. Dutch_Gh0st

    Dutch_Gh0st VIP VIP

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    Wow, that poisen and melee dammage!!!! Thx for this build, i probably give my own twist somewhere, but i like it <3
     
  16. Dutch_Gh0st

    Dutch_Gh0st VIP VIP

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    Soooo since you can't go higher than 100 in any skill points, how will you get 105 dex? Prowess gives you +4 dex, so that is 104... and 104 is 1 lower than 105, so you can't wear the Cancer... :(
     
  17. tommy1018

    tommy1018 Well-Known Adventurer

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    Is this for real
     
  18. Dutch_Gh0st

    Dutch_Gh0st VIP VIP

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    yupp this is. And btw, Cancer gives you -130% melee dammage, not -130. So doesnt matter if you have over a million melee dammage, you alway's end up negative with -100% or more.
     
  19. Kusu~

    Kusu~ Obsessed with purple. HERO

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    Definitely gonna stick to this thread till I'm level 100.
     
  20. JohnDSi

    JohnDSi still a dead idiot HERO

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    Taurus gives -12 Atk Speed
     
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