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End-game Item Guide

Discussion in 'Wynncraft' started by ~Void, Dec 21, 2015.

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  1. ~Void

    ~Void Travelled Adventurer

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    So when I noticed that a lot of people thought that the "End-game" top gear was the Full lvl 100 Set (Anima, ect) I decided to go ahead and do my research to see if what most people where believing was true or not with the new elements issue coming into hand for all the calculations.

    My results where quite suprising considering there are some items that most people skip over that I think could have TONS of potential if used in the correct situation. So here are my results SO FAR (Will be updated when I finish some more research). NOTE : Each Piece of gear has multiple choices for each role I see them having possible potential with, I also chose these without considering requirements, basically considering you where able to meet the requirements since after all it is End-game gear.

    : HELMETS :

    Gale's Sight (Speed + XpBonus = Grinding Gear)
    Health: 1850
    Lv. Min : 80
    Melee Damage: 10
    + XP Bonus: 30
    + Reflection: 15
    Agility: 10
    + Speed: 20
    Thunder Defense: 5

    Cancer (Insanely High Poison = Insane Situationnal Dps)
    Health: 3200
    Lv. Min : 98
    Dexterity Min: 105
    - Spell Damage: -130
    - Melee Damage: -130
    Mana Steal: 1
    + Poison: 3200

    Aries (Speed + Thorns = Dps)
    Health: 2700
    Lv. Min : 92
    Strength Min: 20
    Agility Min: 20
    - Spell Damage: -20
    Melee Damage: 15
    Agility: 5
    + Thorns: 20
    + Speed: 25
    : CHESTPLATE :

    Leo (Hp + HpRegen = Insane Survivability)
    Health: 3800
    Lv. Min : 93
    - Spell Damage: -10
    - Melee Damage: -10
    + Health Bonus: 1400
    + Health Regen: 100

    Papyrus (XpBonus = Grinding Gear)
    Health: 1000
    Lv. Min : 77
    Mana Regen: 1
    + XP Bonus: 30
    + Spell Damage: 30

    Taurus (MeleeDmg + Explo + Str = Insane Melee Dps)
    Health: 3800
    Lv. Min : 96
    Strength Min: 80
    + Melee Damage: 20
    + Strength: 10
    + Exploding: 10
    + Melee Damage: 1000
    : LEGGINGS :

    Leggings of Desolation (PoisonDmg + Lifesteal = Sustainability)
    Health: 2650
    Lv. Min : 89
    - Health Regen: -50
    Spell Damage: 20
    Melee Damage: 20
    + Life Steal: 75
    + Poison: 150
    - Soul Point Regen: -10

    Triumph (XpBonus + LootBonus = Grinding Gear)
    Health: 1900
    Lv. Min : 75
    + XP Bonus: 10
    + Loot Bonus: 10
    Strength: 2
    Dexterity: 2
    Agility: 2
    Defense: 2
    + Soul Point Regen: 2
    : BOOTS :

    Boots of Blue Stone (MAGIC Dps, Recommended for mages only)
    Health: 1950
    Lv. Min : 82
    Strength Min: 8
    Dexterity Min: 8
    Intelligence Min: 8
    Agility Min: 8
    Defense Min: 8
    + Spell Damage: 125
    Fire Defense: 6
    Water Defense: 6
    Thunder Defense: 6
    Earth Defense: 6

    Bloudil (XpBonus + Speed = Grinding Gear)
    Health: 1380
    Lv. Min : 65
    + XP Bonus: 12
    Reflection: 6
    Agility: 4
    + Speed: 24

    Scorpio (Poison + Speed = Insane Situational Dps)
    Health: 2800
    Lv. Min : 90
    Strength Min: 20
    Defense Min: 40
    Thorns: 15
    Speed: 10
    + Poison: 700

    Virgo (Relfection + Thorns + Exploding = Dps, with little to no work)
    Lv. Min : 97
    Mana Regen: 2
    + Reflection: 75
    + Thorns: 75
    + Exploding: 50
    : RINGS :

    Damaged Ring of Fortune (XpBonus + LootBonus = Grinding Gear)
    Health: -50
    Lv. Min : 75
    Quest Req: Flight in Distress
    + XP Bonus: 6
    + Loot Bonus: 9
    Stealing: 2

    Intensity (More MagicDmg, Also some Hp so all around good)
    Health: 150
    Lv. Min : 100
    + Spell Damage: 5
     
    Last edited: Dec 21, 2015
    Coastes, MagicGum, Humphrey and 3 others like this.
  2. YYGAYMER

    YYGAYMER reeeee FW FW HIC Master HERO Featured Wynncraftian

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    It's just your opinion, but nice work!

    (Actually, we can't decide what is endgame... so you wrote like that! XD)

    It will be great if you make thread about class endgame weapons(Not the one class per one weapon maybe.. there's many types because of balance!) and some items!
     
  3. ~Void

    ~Void Travelled Adventurer

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    Yea, Once I'm done Armor and Accesories I will end up trying to give some other options for more End-game tier weapons for each class.
    Thanks for the suggestion
     
  4. ~Void

    ~Void Travelled Adventurer

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    just added tons more items, its nearly half way done if you include the weapons
     
  5. Ninjamero

    Ninjamero Well-Known Adventurer VIP+

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    This really helped me, thanks!
     
  6. Devourer

    Devourer Lava Warrior VIP+

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    Just wondering, are these the actual median ids? Because the id numbers can vary.
     
  7. Craftaurus

    Craftaurus Well-Known Adventurer VIP

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    Minecraft:
    How do you get gales sight
     
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