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Are They Going To Nerf Assassin?

Discussion in 'Wynncraft' started by eagleguygamer, Sep 24, 2015.

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  1. eagleguygamer

    eagleguygamer Travelled Adventurer

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    Right now the assassin is kind of op. Will they nerf it in gavel?
     
  2. Crue911

    Crue911 where? VIP

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    i dont find it over powered? how so?
     
  3. D7

    D7 <3

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    Yes, it has been confirmed that Assassin will be "nerfed" in the Gavel update.

    Probably because of it's high defense and extreme damage capabilities?
     
  4. Crue911

    Crue911 where? VIP

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    actually yea. i forgot about PvE. (my bad XD) i was thinking about PvP since people just complain about assassin being overpowered when in reality its not all that powerful.
     
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  5. yotamdin

    yotamdin Is actually a cute anime girl in real life VIP

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    I think it's more OP then warrior and mage. And take less damage then archher.

    And Multihit is the 2nd most powerful attack in the game, with a total of 200% damage. (After meteor of the mage which does 250% damage. I checked it)
     
  6. Cruuk

    Cruuk yopyop HERO

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    Yes
     
  7. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    Wrong, smoke bomb does the most damage, over time.
     
  8. Lesliep

    Lesliep Lazy Wynn Mage

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    Multi hit is at 3000%. While smoke does have a higher theoretical stat of I believe 3600%, it's rare that it all hits
     
  9. VpV

    VpV Skilled Adventurer

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    But then again, its so broken its not even funny, doing like 2000% rather than 200%.
     
  10. Corcustos

    Corcustos It's what it's. CHAMPION

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    I think the classes are alright. There is still room for the other classes to compete. In PVP the assassin actually has to get close to a player to deal some significant damage with multihit. The warrior has the battle cry(?) and the archer has the arrow shield. This makes it hard for the assassin. Not to mention the archer can get to places that the other classes can't. To make up for that it has the PVE aspect. It seems like more of a PVE class rather than PVP. The assassin is also one of the least mobile classes. Even with the speed and jump boost. All of the other classes can escape, leap, and teleport their merry way around the map. Without a horse, the assassin is screwed travel wise. You don't even get the speed and jump boost until later on. Lowering any of the stats on the Assassin would make it a bit redundant. Keep in mind you have to get 60 levels total in order to actually use it. Perhaps raise that to about 120 total levels? That could suffice. If they are going to nerf the assassin stat-wise or moveset-wise they might as well nerf the Archer's damage. The archer is the only other class that has a significant far-ranged attack. Sure.. The mage has meteor, but that's it. The archer can rain arrows on a group, explode a large group, and become almost untouchable with a combination of escape and arrow shield. At least that is what I found when using it myself.

    However, this is just my opinion.

    ~Cor
     
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  11. Devourer

    Devourer Lava Warrior VIP+

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    But mage ice snake... too much for the weak little assassin while the meteor spam happens....
     
  12. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Remember, that's PVP. A VERY VERY VERY VERY small portion of the game as a whole. We're talking PVE, and it's the undisputed king of brokenness in PVE.
     
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  13. Cruuk

    Cruuk yopyop HERO

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    You can't say the same for PvE
     
  14. Corcustos

    Corcustos It's what it's. CHAMPION

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    In the last portion I was talking about PVE for the Assassin in relation to the Archer. The Assassin still has to get close and take a few hits before killing an enemy. You're practically forced to put at least half of your stat points all in DEF because if you don't you can't even get close to any of the mobs in the game. What the assassin has in attack it lacks in defense. The assassin has a good amount of Cons to counter its Pros just like the other classes. What exactly is broken about the assassin..? I never actually heard what was. I just observed the Assassin in-game and compared it to the other classes. Perhaps I'm missing something..?

    With 8 STR points using bob's mythic shears the damage caps out at about 3700 using multihit going off of the basis that it apparently does "2000%" damage. Is that not supposed to happen? Going off of 200% damage using bob's mythic shears the damage caps out at about 370 per usage of multihit. I'm just going off of the damage of the multihit in the stats menu and the apparently 200% and 2000% damages. In the menu the damage of multihit shows a max of 185 damage. So I just used the percentage multipliers provided by the community to estimate the damage payout.

    Also, if it's been broken, how come they haven't released a small patch/update for it? Why wait for Gavel if it's broken and such a big issue apparently? Just a bit curious.
     
    Last edited: Sep 26, 2015
  15. Goati

    Goati actually joeo HERO

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    TBH, if they nerf anything in assassin it will quickly become useless. It's good for PvE but thats more due to vanish, rather than multihit. If you can walk up to something and multihit it, then you can probably stand far away and arrow bomb it, not move and metor it or walk up to it and uppercut it. Its true, multihit is the best PvE and PvP spell but it belongs to a class that you can't just say "Hey I'm gonna play assassin today!" unless you have experience with Wynncraft (60 total levels) which probably helps in making it look more OP than it already is. Assassin is also the only class that has to use a boat to cross water and has no good movement spell. What assassin has in combat ability it lacks in movement outside of battle, and nerfing the combat ability could make it become obsolete. Archer is probably just a good as assassin because even though it has no defence, it dosen't have to walk up to things and hit them. It has a bow. Is is also the only class without a defensive move. Archer has arrow sheild, Warrior has war scream and Mage has heal. What does assassin have? Vanish? Vanish is useless before level 46 because is has no good buffs and it lasts for 13 seconds..

    Class Breakdown:
    Archer: Good Attack, Good Movement, Long Ranged. Low armor doesn't matter because it's long ranged.
    Mage: Good Support, Good Movement, Medium Ranged. Low damage/armour doesn't matter because its a support class, there to help other classes survive.
    Warrior: Good Attack, Good Movement, Good Armour, Good Support. Out of all these classes, Warrior probably has the least cons.
    Assassin: Great Attack, Alright Armour, Medium Ranged. Assassin has no good movement skills, meaning out of all the classes it's the only one you wouldn't want out of combat.

    Here is the Assassin Trivia off the wiki:
    [​IMG]


    [​IMG]
    [​IMG]
    [​IMG]



    If you're gonna nerf assassin, the only good way I can see to do it is to raise the total levels needed to 120. If you nerf the multihit/smokebomb then you might as well nerf bomb arrow, arrow storm, uppercut, bash and metor.
     
    Last edited: Sep 26, 2015
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  16. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    You are missing something; Assassin is supposed to get no bonuses or debuffs from armor, like the Mage, but both of those are glitched and they have 15% more and 15% less, respectively, defense from armor. Warrior has 120%, Assassin has 115%, Mage 85%, and Archer 80%. In addition, Vanish.
    You calculated that wrong anyhow; the mythic Daggers, on average, deal 405 damage. Given the amount of damage that Multihits is SUPPOSED TO deal, which is 350%, that means Multihits should deal about 1420 damage; 101 hits that deal ~101 damage and a final hit dealing the full 405.

    Looking at my assassin's stats, my daggers deal about 750 damage per hit. I have 70 dexterity, so I'm more often than not doubling these amounts but let's discount that for now. 750*350% = 2625 damage on average. However, in practice, I'm dealing about 30000-35000 damage per Multihits(average 32500)! Taking away a little more than half that because of dexterity, and I'm dealing about 14600 damage per multihits, or 1950% of 750. And, with the strength boost you get from Vanish, that increases to more like 2300%.

    For land travel, horses are a thing, and also Lv 3 Vanish is great for travelling around. People tend to forget that you get jump boost II from that, allowing you to jump up two blocks high. It doesn't need high mobility outside of battle, and it's certainly not the Assassin's fault that boats are glitchy. If they worked properly, that wouldn't be a disadvantage. In addition, Vanish is a great defensive spell because you get Resistance III while Vanished, and enemies will completely stop targeting you, and Spin Attack can be used to literally stop enemies in their tracks regardless of that, giving you time to do pretty much anything else. I'd say that works as a defensive ability, so the Assassin actually has two. to the walk up and Multihit versus Bomb Arrow, Meteor, or Uppercut, none of those attacks deal more than 375% damage. Multihits deals about 2000% damage(as I explained above this to Corcustos). and 60 levels of experience is easy to get within a couple hours or so; just bring all three classes to Lv 20.
    That appraisal is way off.
    Mage: Low Attack, Great Mobility, Mid-range, (glitched)Low Armor, Good Survivability. Geared towards support due to heal and AOE abilities.
    Warrior: Middling Attack, Good Mobility, Short-range, High Armor, Great Survivability. Has many high-knockback skills.
    Archer: High Attack, Great Mobility, Mid-Long Range, Low Armor, Subpar Survivability. Skills deal little knockback, mostly.
    Assassin: High Attack, Good Mobility, Short-range, (glitched)High Armor, Great Survivability. Fights best against close clusters of enemies/singular enemies.

    Due to assassin's glitched-higher defense and the fast that horses exist for the sole purpose of land travel, bad mobility outside of battle doesn't affect assassins too much, and in battles Vanish is great for maneuvering, or unleashing a heavy attack to all foes due to the strength boost it gives, or even for healing purposes because of health regen. It has variability at a slight cost of effectiveness, but that cost is only slight. And again, due to their glitched-higher armor and the fact that they focus on dealing many hits, they have great survivability and no trouble engaging enemies.
    Wait, you're seriously taking the wiki as a reliable source of info? It hasn't been regularly updated in months, half of that is opinion or a lack of information! Vanish doesn't get rid of effects, Spin Attack does. Force DOES work in the Nether. Jump Boost II while Vanished is just as effective, if not moreso, than using Charge to climb a vertical surface, and long lasting battles? First off, 115% natural defense. Only 5% shy of the TANK'S innate boost. Secondly, Vanish. Everyone forgets about Vanish! Just run off to the other side of the room and wait to heal up! And, the Smoke Bomb thing, while that is correct that it can deal up to 1640% damage, it's not totally true that it's the highest damaging spell in the game due to Multihits dealing the ridiculously boosted amounts that it does. It's advertised to deal 350%, though, so people take it at its word without looking at the reality of the situation. The reason it needs to be unlocked isn't because it takes more skill to play, it's because right now it's overpowered and they know it. The update should rebalance it by a lot, because despite what people say it really is necessary. Seriously; I can kill the Corrupter in less then 20 seconds with the Assassin. That's probably not the best sign, is it? Even if it is geared towards defeating singular opponents, that shouldn't happen.
     
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  17. kingmike99

    kingmike99 The Meteor

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    Is it just me feeling like War Scream should be a bit more offensive? (In terms of damage dealing, considering warrior is the only class without a ranged attack which can actually kill enemies.)
     
  18. Twin Lotus

    Twin Lotus Straw Hat VIP+

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    Eh, think about it this way, "Warriors can be ranged attackers"... that's like spiders learning how to fly.

    Also, War Scream does a little damage because the other abilities are supposed to be offensive. The warrior's War Scream is more like a buff giver, which gives strength and resistance, to raise attack and defense. I think War Scream is quite balanced already, warrior doesn't need more offensiveness with a ranged attack.
     
  19. kingmike99

    kingmike99 The Meteor

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    Why does Assasin has a ranged attack? Archer has a support spell which gives a great buff and does good damage, Mage has a support spell which allows for easy travelling and good damage (spamming teleport on a enemy for example) and Assasin has a 'support' spell which gives okay travelling, makes them invisible to the enemy and increases damage. War Scream should atleast be able to take enemies at low Health down.
     
  20. Twin Lotus

    Twin Lotus Straw Hat VIP+

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    Did you know Warrior also has a charge spell which basically has those kinds of movement and damage effects? Did you know Warrior has uppercut which does a great load of damage? Did you know you can make a combo out of the two to deal excellent amounts of damage? Did you realize that War Scream has more knockback than others? It's supposed to be different then others but in the same kind of skill category, and thus, it's more of a knockback than attack and even has buffs which INCREASE DAMAGE and increases resistance. War scream still does damage, but just a little. Reason why it already has greater knockback than others, and TWO BUFFS. It doesn't need anymore damage, charge and uppercut is ALREADY THERE to deal damage.

    Sorry that I had to repeat some things, it's just from my last post you seemed to ignore some details.

    EDIT: Also, assassin's ranged attack can be so easily evaded because of its medium range and slightly slow projectile motion and the assassin's vanish can be seen if you closely look at the black dust particles on the ground.
     
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