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Wynn OCs

Discussion in 'Nemract's Bar' started by Incorrect_Atlas, Jan 4, 2026.

  1. Incorrect_Atlas

    Incorrect_Atlas Well-Known Adventurer

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    Hii forums! Here bc over the years I’ve seen some AWESOME Wynn ocs on here and as a Wynn oc haver myself, I’d love to hear anything and everything ur willing to share abt ur own! From Fruma soldier backstories to fan created npcs to anything else you could possibly think of :3

    I think when you actually play the game for a while and get so caught up in the raiding and lootrunning logistical stuff that you rarely come across people in the wild who remember that wynncraft is also a whole MMORPG with p cool and interesting lore! But the forums seem to be a lot more of a chill space for this stuff, So for anyone else who rlly likes the roleplaying part of wynn, let loose here!! I like hearing all the stuff people have made based on wynn and its lore, no matter how mundane. (And being reminded that I’m not in fact insane for playing Wynn solely for the lore )

    Is ur oc a player-insert, or a totally different one living in the world of Wynn? Where do they live, if they even have a set home? What is their personality like? Their species? Any friends, hopes, dreams, goals, motivations? Or just tell me what they like to wear or eat in the morning for breakfast! Truly whatever you’d like :)
     
  2. Floccinaucian

    Floccinaucian Haunter of Dungeons, Spirit of Fellows

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    Floccinaucian (myself, I guess) is one of the soldiers' ghosts found wandering Ragni, modeled after the ones that hint towards secrets in the area; a dagger-doting scout that once went by the name Kip. Unbeknownst to it, however, its old name and body wandered Wynn with a newfound aptitude for wielding Reliks, and possessed a strong command of blood magic.


    [​IMG][​IMG]

    The reanimated now-acolyte was discovered before long... by some unseen thread the Floccinaucian was tugged forth, guided to its ancient home. Though something else, something familiar, took roost there. Something that reminds it of the moment it became. Faint memories of black thorns sprouting beneath its feet, and then being torn from weight into weightlessness.

    Despite their identical features, they meet and speak as strangers. The Floccinaucian witnesses firsthand the destruction of ego, as they speak and the new Kip begins to understand the aberrance of his being. The Floccinaucian does not blame 'Kip' for not realizing its own aberrance, too, for it was self-concerned just the same in the beginning. Centuries of unlife will impart some perspective, at times... not that it's any comfort for the yet-living.

    Between 'Kip' and the Floccinaucian, a mutual and mutually undisclosed sense of greater meaning in their meeting makes the thought of separation unthinkable for them both. Within the sands of a day, they begin to travel as companions. However mortifying their encounter was for them, they each much more openly agree that on the road, two wills are better than one.
     
    Last edited: Jan 6, 2026 at 9:34 AM
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  3. Incorrect_Atlas

    Incorrect_Atlas Well-Known Adventurer

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    OUH this idea is SO cool I love it. The idea of a player possessing the spirit/body of an already existing character in the world who had previously passed and then them ending up traveling together (if I’m understanding correctly),, v fun and has so much potential . Love the character idea for Kip!
     
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  4. Floccinaucian

    Floccinaucian Haunter of Dungeons, Spirit of Fellows

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    Yep, that's the gist! ..... andthankyou!!
     
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  5. Incorrect_Atlas

    Incorrect_Atlas Well-Known Adventurer

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    Thank you for sharing ur amazing ocs :D
     
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  6. UnhelpfulMedic

    UnhelpfulMedic Health Appreciator

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    This shall serve as my reminder to finally learn how to draw. The need to bring my wynnsona (and others' hehehe) into physicality is b i g :'). There are so many silly things in this brain to just let sit :')). Maybe one day I'll get it...