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Multihit

Discussion in 'Wynncraft' started by CBbros, Dec 29, 2015.

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  1. CBbros

    CBbros the hash slaying shlasher HERO

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    Ok, so with the Gavel update the assassin got nerfed by damage and bugs. One if these bugs being that multihit and spin attack switched knockbacks. But consider this maybe multihit shouldn't have knockback.

    Point 1.
    Look at it this way the no knockback on multihit has been pretty useful for me as you can hit the mob while under the multihit spell dealing a lot more damage.

    Point 2.
    It would be more realistic, if you were to stab somebody in such quick succession in real life they wouldn't be knocked all iver the place. Although the mob just standing still is making the last perk useless you can always change that.

    In conclusion I do think that multihit should stay the same, but spin attack should be changed to its original form.
    -CBbros
     
  2. daypxl

    daypxl Exile HERO

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    I agree. The way the currently-bugged multihit stuns opponents can be useful at times.
     
  3. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius

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    It's really useful for bosses. I used to struggle with Guardian in ToA since he'd fly all over the place, and occasionally into me after a Multihit. Now I can simply stun-lock him with Multihit (as well as doing a bunch of damage with the Fatality) without having to trap him using the environment.
     
  4. CBbros

    CBbros the hash slaying shlasher HERO

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    Yeah, I also find it useful for general combat
     
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