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Mage/Dark Wizard Morrwind Build

Discussion in 'Class Builds' started by ImThatOneGuyIRL, Jan 27, 2019.

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  1. ImThatOneGuyIRL

    ImThatOneGuyIRL More Ava required. CHAMPION

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    I'm a mage. I'm looking for a build that utilizes my Morrowind with two t6 Water Powders on it. Any suggestions?
     
  2. by2011

    by2011 category creator VIP+

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    uhhhhhhhhhhhh
    https://wynndata.tk/s/qz8ItL
    added a third air powder onto it on end, would be best if you had a6 w6 w6 instead of w6 w6 a6 though
     
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  3. ImThatOneGuyIRL

    ImThatOneGuyIRL More Ava required. CHAMPION

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    Thanks a million! What advantages would a6 w6 w6 have over w6 w6 a6? Shouldn't they be the same?
     
  4. Technosnape

    Technosnape Well-Known Adventurer HERO

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    Since Air is the main element of this build it will consume a bit more neutral dmg and that will give it a bit more damage compared to when the 2 w6's are infront
     
  5. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    I think they're the same in this case, since 35+35+32 doesn't add up to 100% anyway so neither powder is "wasting" any neutral conversion.
     
  6. by2011

    by2011 category creator VIP+

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    with w6 w6 a6, you get more water damage, with a6 w6 w6, you get more air damage. since this build boosts air damage more, you get more damage off with a6 w6 w6.

    the first powder usually is what most of the damage becomes in a spell. not sure why, but that's just how it is (probably has something to do with spell conversion, as the same doesn't happen with melee damage.


    switching to a6 w6 w6 on this build nets you 200 extra meteor damage, which isn't a lot, but it's there.
     
  7. Madkurre

    Madkurre construction worker

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    NATURAL CONVERSION
    means AWW gets more air damage than WWA
    why? because the 30% of earth and fire damage thats naturally converted on meteor are taken from the end part of the neutral damage you have, so if you have the air powder last none of the neutral damage you have will be converted into air damage when casting meteors
    it's really fucking obscure but heres a picture
    upload_2019-1-28_17-40-2.png
    it's a bar showing how much of your neutral damage will be converted into which element when casting a meteor with a powderless wand
    here's what AWW would look like using this presentation
    upload_2019-1-28_17-50-36.png
    the bars mark the amount of conversion each element gets, while powders are take conversion from left-to-right, natural conversion takes from right-to-left
    so now you can have that 36% air damage converted but if u used WWA that white part would be blue, pushing the air conversion about 2 thirds to the right, placing it under fire conversion, as natural conversions apply before powders

    is how i think it works sorry for the messy explanation
     
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  8. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Interesting, I didn't know spell conversion counted toward the powder conversion amounts.
     
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