Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

Mount information collection thread

Discussion in 'Wynncraft' started by Kraetys, Apr 4, 2026.

  1. LOLPAPIKA

    LOLPAPIKA Skilled Adventurer

    Messages:
    2
    Likes Received:
    0
    Trophy Points:
    43
    Minecraft:
    Welcome everybody,im here for some questions:
    1.Maybe a bug,or just bad luck,but when i lvl the wyvern in the ocean,i mostly get boosts and boost upgrades,but yesterday i was flying around cinfras,next to the Realms Of Light teleport(tree trunk)and most of my upgrades was altitude or speed boost.Today i was flying there too,to test it,but i did not get as many altitudes however i got still less boosts and boost upgrades than above the ocean. Is the type of terrain influences the picups somehow or its just a bug?

    2.I think it is a bug for sure,but sometimes when i log out with food in my feeders for the night,the food is not getting consumed,but my wyverns do get the lvls.Its not becouse of the food gives 3 stats and i do not watch out for it,becouse i alwayse count how many they need for one type of lvl to max.For example:It was a new wyvern with lvl10 handling,give it 1 something 2 Wheat String and 2 Gudgeon Oil,in this order,the feeding time was around 2-3 hours becouse the other stats was almost maxed,and today i logged in after 12hour maybe,and only 2 Gudgeon Oils remained,but the handling stat was maxed.And no,it was on lvl 10 limit when i logged out for sure. Idk if this was a first time,becouse once i logged out for the night with a newly bougth wyvern in the feeder full of food,when i logged back 1-2 items still remained in the feeder,but i did not remember if the wyvern got the stats or not,i just switched the food with other materials.
     
  2. Thanielle

    Thanielle Skilled Adventurer CHAMPION

    Messages:
    6
    Likes Received:
    1
    Trophy Points:
    43
    Guild:
    Minecraft:
    How do you guys not go insane riding around looking for the upgrades, I swear any time you need something specific, you'll never see it again.

    If it's supposed to be random/ 1/8 chance for each to spawn, its not working :sob:
     
    Gogeta likes this.
  3. LOLPAPIKA

    LOLPAPIKA Skilled Adventurer

    Messages:
    2
    Likes Received:
    0
    Trophy Points:
    43
    Minecraft:

    Read the other Post about the "memory" system and youll find answers:

     
  4. Thanielle

    Thanielle Skilled Adventurer CHAMPION

    Messages:
    6
    Likes Received:
    1
    Trophy Points:
    43
    Guild:
    Minecraft:
    OH WOW, that's instantly better LOL
     
  5. Varuhkt

    Varuhkt Well-Known Adventurer VIP

    Messages:
    10
    Likes Received:
    4
    Trophy Points:
    46
    Minecraft:
    Hey

    So, I need to put my golden wyvern on the right (second click) to have a breedling that is golden ? Wiki says otherwise so i'm lost ...

    Do I need to train the green stat to get a powerful one ? Or does the green stat only impacts the feeding.
     
  6. izzy4234

    izzy4234 not a real person maybe so?

    Messages:
    82
    Likes Received:
    17
    Trophy Points:
    49
    Minecraft:
    unfortunately its all up to chance what color and horns you get out of the breeding pair
     
  7. ScriptlessFoe

    ScriptlessFoe Well-Known Adventurer

    Messages:
    18
    Likes Received:
    8
    Trophy Points:
    46
    Minecraft:
    Corrected information about breeding times and material stats have been updated on the wiki

    I would also like to share a mount feeding planner with that uses the updated information. It currently only tracks materials used up to level 30 but i will updated with the rest of the materials soon:

    Link to Google Sheets

    You can copy the spreadsheet by going to File -> Make a Copy
     
  8. Shredemption

    Shredemption Corrupted Soldier HERO

    Messages:
    53
    Likes Received:
    2
    Trophy Points:
    46
    Guild:
    Minecraft:
    I wanted to find out about child colors inheritance. Tried to seee of the lvl of the parent makes a difference. Only have 2 samples, but seems to be random so far.

    [​IMG][​IMG]

    [​IMG]

    [​IMG][​IMG]

    [​IMG]

    Shame that I lost my jade Wyvern
     
  9. Amizziko

    Amizziko Skilled Adventurer

    Messages:
    1
    Likes Received:
    0
    Trophy Points:
    43
    I'm working on a script to calculate the optimal (minimal material count) material combination to maximize limits. Right now it just uses the level 10 materials because you can just level a stat to 10 then start feeding and forget about it.

    Using just level 10 ingredients to raise all 8 limits from 10 to 30:

    Material Total: 14
    ----------------------------------------------------
    Material Solution:
    Granite Ingot: 1
    Granite Gem: 2
    Birch Wood: 2
    Birch Paper: 2
    Barley String: 2
    Barley Grains: 1
    Trout Oil: 2
    Trout Meat: 2

    I'm pretty sure optimal would be to level one stat up to the highest material threshold, then only use materials of that level - but maybe that suboptimal for the time taken to feed all the materials? idk
     
  10. ViVaWalze

    ViVaWalze Just a carrot man

    Messages:
    2
    Likes Received:
    0
    Trophy Points:
    43
    Minecraft:
    Hey, I was also heavily looking into this.
    You are correct, I have proven that as well.
    Interestingly, you also only need 14 level 1 materials to increase all limits from 10 to 30:

    Material Solution:
    Copper Ingot: 2
    Copper Gem: 2
    Oak Wood: 2
    Oak Paper: 2
    Wheat String: 2
    Wheat Grains: 1
    Gudgeon Oil: 2
    Gudgeon Meat: 1
    So, one does not need to level the mount to level 10.

    About the other option you said, and that already was attempted here: I have summarized it here:
    1. Level a skill to 10
    2. Feed 2x lvl 10 mat to increase limit to 30 in that skill
    3. Level that skill to 30
    4. Use level 30 mats to increase remaing limits
    5. Level everything else
    This only requires 11 materials (which is better), however, Step 3 failed for me as well because I ran out of energy at level 25 for the skill I selected, and after 17 minutes. I don't think it is worth it.
     
  11. Elytry

    Elytry Making Builds & Needs to Chill

    Messages:
    1,470
    Likes Received:
    2,684
    Trophy Points:
    162
    Guild:
    Minecraft:
    here's a neat tidbit if no one else has realized: every block at y=0 is considered physical for wyvern's altitude calculation. meaning you can go below, but you can rise equal to your altitude from y=0, which you could use to get to a water stream during a lootrun or something
    ________________________________
    also mana regens on the wyverns, so you could just save up enough mana to movement spell onto land
     
  12. Shredemption

    Shredemption Corrupted Soldier HERO

    Messages:
    53
    Likes Received:
    2
    Trophy Points:
    46
    Guild:
    Minecraft:


    =========== SOLUTION ==========
    Material count: 10
    lvl type count
    10 gem 2
    10 grain 1
    10 meat 1
    30 ingot 1
    30 string 2
    30 oil 1
    30 paper 1
    30 wood 1

    This setup actually manages to do the same thing, but in 10 materials. Pretty sure you cannot get any better than that
     
    ViVaWalze likes this.
  13. FletcherTheBear

    FletcherTheBear Newbie Adventurer

    Messages:
    2
    Likes Received:
    1
    Trophy Points:
    4
    So I actually took the time to find what I would consider a golden ratio for this cause I didn't see one in here what I came up with is,
    Assuming use of level two material from the start (Attainable by leveling one skill to ten before feeding) it would be as follows
    Gems (first of 2)
    Fish Oil (first of 2)
    String (first of 2)
    Wood (first of 2)
    Gems (second of 2)
    Fish Oil (second of 2)
    String (second of 2)
    Wood (second of 2)
    Ingot
    Paper
    Grain
    Fish Meat

    Resulting in a cycle adding
    Acceleration → ~20
    Altitude → ~21
    Boost → ~21
    Energy → ~19
    Handling → ~21
    Training → ~20
    Toughness → ~20
    Speed → ~21

    This should scale with tier 3 materials afterwards to reach upwards of 100 with minimal offshoot though I've not tested it yet Note that at the very end of leveling you may need to put in one more fish meat to clean up the last bit, keep in mind this is under the assumption this will be your primary mount hence the order of operation
     
    CookieLord2000 likes this.
  14. ScriptlessFoe

    ScriptlessFoe Well-Known Adventurer

    Messages:
    18
    Likes Received:
    8
    Trophy Points:
    46
    Minecraft:
    If going for fully maxed limits (*/30/30 in all stats), yes 10 materials is the lowest it can go. Some math shows that 9 would be extremely hard to achieve (only 10 wasted stats allowed max) and some brute forcing algorithms have shows the highest you can get with 9 is a 237 stat total. Saves about 1 hour from the most time optimized 10 material setup
     
  15. AngelofRNG69

    AngelofRNG69 Newbie Adventurer

    Messages:
    2
    Likes Received:
    0
    Trophy Points:
    3
    Minecraft:
    Bronze is green likely because when bronze, more specifically the copper in the bronze, rusts in the real world it turns green. Fun fact: this is why the lady liberty statue is green today. When France first gifted her to the United States she was a polished bronze color. :)
     
  16. Joshua2648

    Joshua2648 Well-Known Adventurer CHAMPION

    Messages:
    3
    Likes Received:
    2
    Trophy Points:
    45
    Minecraft:
    Have done some breeding, here are my outcomes in the order they were bred: #all were level==limit==max when bred

    1.
    Azure Sapphire (240) + Azure Sapphire (240) = Azure Sapphire (477)
    030/030/030 + 030/030/030 = 033/043/070 Speed
    030/030/030 + 030/030/030 = 028/035/071 Acceleration
    030/030/030 + 030/030/030 = 029/037/049 Altitude
    030/030/030 + 030/030/030 = 028/042/053 Energy
    030/030/030 + 030/030/030 = 033/040/063 Handling
    030/030/030 + 030/030/030 = 029/042/056 Toughness
    030/030/030 + 030/030/030 = 028/041/061 Boost
    030/030/030 + 030/030/030 = 028/040/054 Training
    #presumably max potential could have been 480 (240+240=480)

    2.
    Azure Sapphire (240) + Azure Sapphire (240) = Azure Sapphire (467)
    030/030/030 + 030/030/030 = 030/042/063 Speed
    030/030/030 + 030/030/030 = 030/040/059 Acceleration
    030/030/030 + 030/030/030 = 032/044/060 Altitude
    030/030/030 + 030/030/030 = 030/043/049 Energy
    030/030/030 + 030/030/030 = 035/042/050 Handling
    030/030/030 + 030/030/030 = 030/037/060 Toughness
    030/030/030 + 030/030/030 = 030/041/069 Boost
    030/030/030 + 030/030/030 = 030/038/057 Training
    #presumably max potential could have been 480 (240+240=480)

    1+2=3.
    Azure Sapphire (477) + Azure Sapphire (467) = Azure Sapphire (719)
    070/070/070 + 063/063/063 = 072/072/084 Speed
    071/071/071 + 059/059/059 = 070/070/093 Acceleration
    049/049/049 + 060/060/060 = 060/061/080 Altitude
    053/053/053 + 049/049/049 = 053/057/078 Energy
    063/063/063 + 050/050/050 = 063/070/091 Handling
    056/056/056 + 060/060/060 = 060/067/109 Toughness
    061/061/061 + 069/069/069 = 069/078/104 Boost
    054/054/054 + 057/057/057 = 057/065/080 Training
    #compariable to just below an original upgraded black horse (lvl. 25) which now has a potential of 800.
    #initial assumed max potential could have been 944 (477+467=944) though either I was very unlucky, or this is not the case

    #Based on these and other findings, these are my observations.

    #For reference, our original horses follow this pattern:

    #Max Potential
    #160 * 8 = 1280 White
    #140 * 8 = 1120 Chestnut Upgraded
    #120 * 8 = 0960 Chestnut
    #100 * 8 = 0800 Black Upgraded
    #080 * 8 = 0640 Black
    #060 * 8 = 0480 Brown Upgraded
    #040 * 8 = 0320 Brown

    #This follows sequence for max potential of: 160*(n+1)

    #Comparably the new mounts seem to initially follow closer to the max potential of: 120*(n+1)
    #Max as follows:
    #01. 0120
    #02. 0240 Fresh mount when brought
    #03. 0360
    #04. 0480 First breed maximum potential
    #05. 0600
    #06. 0720 Second breed theoretical maximum potential
    #07. 0840
    #08. 0960 Second breed initial expected maximum potential
    #09. 1080 Third breed new theoretical maximum potential based on theoretical sequence: 240, 480, 720, 1200. Based on partial Fibonacci sequence: 1, 1, 2, 3 with 240 multiplier as stepping
    #10. 1200
    #11. 1320
    #12. 1440
    #13. 1560 Fourth breed theoretical maximum potential based on Fibonacci sequence.
    #14. 1680
    #15. 1800
    #16. 1920 Third breed initial expected maximum potential

    I am not sure if I will myself test the Third breed results as that would require a total of double the breeding I already done plus one more, but will post the results if I decide to.

    I would love to know what other people get when using only lvl==limit==max mounts, or any analysis you can make.
     
    That1DireWolf likes this.
  17. TheDyingBookWorm

    TheDyingBookWorm Cave_Worms

    Messages:
    5
    Likes Received:
    0
    Trophy Points:
    43
    Minecraft:
    I accidentally breed a horse around 980 potential with one with 1.2k potential, before I understood the breeding system. While I am unaware of how the singular stats changed, the resulting horse had 1.2k potential.
    ________________________________
    To clarify each were partially trained but had not reached their limits through food. One was originally a chestnut horse and the other was originally a white horse pre-update.
     
  18. EXtraCALIBUR

    EXtraCALIBUR Skilled Adventurer

    Messages:
    4
    Likes Received:
    1
    Trophy Points:
    27
    Minecraft:
    upload_2026-4-15_3-23-59.png
    I believe 15 might be the lowest a stat can gain from breeding (at max limit if they are the same) and then 40 might be the limit or 37 might be, somewhere in there is the cap for how much they can gain (I think)
     
  19. Mosstah

    Mosstah Well-Known Adventurer

    Messages:
    12
    Likes Received:
    9
    Trophy Points:
    46
    Minecraft:
    For anyone interested, I've figured out a new method for maxing an unbred mount! The details and explanation are in the doc, in addition to how it differs from the current meta strategy. It basically uses the fact that feeding times scale up to 6 hours more slowly when using level 1 materials, so despite using one more material than the current meta everyone's talking about, it doesn't really take much longer and you get a lot more wiggle room with when you manually train it as a result. Here's the full Google doc

    Oak paper (lvl 1) - 1 minute
    Oak paper (lvl 1) - 5 minutes
    Wheat grains (lvl 1) - 15 minutes
    Level altitude to 30 (any time before feeding acacia wood)
    Wheat string (lvl 1) - 1 hour
    Copper gem (lvl 1) - 2 hours
    Barley string (lvl 10) - 4 hours (this can be higher level than barley, and order no longer matters)
    Trout meat (lvl 10) - 6 hours (this can be higher level than trout)
    Acacia wood (lvl 30) - 6 hours
    Sandstone ingot (lvl 30) - 6 hours
    Sandstone gem (lvl 30) - 6 hours
    Carp oil (lvl 30) - 6 hours
    Total: 11 materials, 37 hours 21 minute

    I know there are probably more efficient methods, but I think this is the highest QoL I've seen on a training method this efficient
     
    Last edited: Apr 15, 2026
  20. Varuhkt

    Varuhkt Well-Known Adventurer VIP

    Messages:
    10
    Likes Received:
    4
    Trophy Points:
    46
    Minecraft:
    Best places to train horse, adasaurs ? Wyvern is ocean.