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Mount information collection thread

Discussion in 'Wynncraft' started by Kraetys, Apr 4, 2026 at 7:46 PM.

  1. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist

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    Compiling the frameworks for a guide for the new mount mechanics.

    So far I've got:

    Any material can be fed to a mount.
    The "food" fed to the mount increases the maximum level of certain stats. It won't increase it past this maximum, but that's what breeding is for ig.

    For Wyverns:
    Fish increases Acceleration and Energy
    Oil Increases Altitude, Handling, and Training
    Wood Increases Speed, Acceleration, and Toughness
    Paper increases Altitude and Boost
    String increases Acceleration, Handling, and Boost
    Grain increases Speed and Altitude
    Ore increases Energy and Toughness
    Gems increase Speed, Energy, and Training

    The stat amount increase appears to be the same no matter what your mount has for that stat at the moment.

    The gathering level determines what level food that mount can eat. For example, a level 1 wyvern can only eat gudgeon, but once those two stats reach level 10, it can eat trout.
    This requirement is the Level of the wyvern, not the level cap.
    It seems like only one stat needs to be level 10 for this to work, testing barley right now.

    Important note: Exp collected from flying doesn't carry over if your mount isn't leveled.

    Second important note: Tier of feed doesn't affect level cap increase, just tested this with all 3 grades of wheat grains and it gave +4 altitude cap and +8 speed to all of my mounts.

    Third Important Note courstesy of @lexielotl : The level pickups cost energy for picking them up. For wyverns it seems to be 3 energy for a pickup.
    For horses it seems to be 2 energy on a pickup. (need to confirm exact number)
    These pickups cost energy even if you're at level cap for that skill.

    I'm theorizing toughness level might be related to energy costs but i'm not sure on that.

    I'm not sure if this is a bug, but after first purchasing my wyverns, they only took 3 minutes to eat. They currently take an hour, I'm not sure if this is due to a stat level being raised or some daily limit yet.
    EDIT: The time it takes to feed is increasing as the level cap of the wyvern does, it might be
    prudent to level all stats gradually, or level a specific stat - testing that now with a new one
    EDIT2: The feeding time increase seems linear, it's either tied to the amount of stats increased, or the times fed. More testing will be needed.

    First Feeding Time: 1min
    Second Feeding Time: 5min
    Third Feeding Time: 15min-1hr
    Fourth Feeding Time: 30min-2hr

    Oak Wood: Base Wyvern: 2SPD/6ACC/4TGH
    Oak Paper: Base Wyvern: 8ALT/4BST
    Gudgeon Meat: Base Wyvern: 4ACC/8ENG
    Gudgeon Oil: Base Wyvern: 2ALT/6HND/4TNG
    Wheat Grains: Base Wyvern: 8SPD/4ALT
    Wheat String: Base Wyvern: 2ACC/4HND/6BST
    Copper Ingot: Base Wyvern: 4ENG/8TGH
    Copper Gem: Base Wyvern: 4SPD/2ENG/6TNG

    Birch Wood: 2SPD/8ACC/5TGH
    Birch Paper: 10ALT/5BST
    Trout Meat: 5ACC/10ENG
    Trout Oil: 2ALT/8HND/5TNG
    Barley Grains: 10SPD/5ALT
    Barley String: 2ACC/5HND/8BST
    Granite Ingot: 5ENG/10TGH
    Granite Gem: 5SPD/2ENG/8TNG

    Willow Wood: 2SPD/8ACC/5TGH
    Willow Paper: 10ALT/5BST
    Salmon Meat: 5ACC/10ENG
    Salmon Oil: 2ALT/8HND/5TNG
    Oats Grains: 10SPD/5ALT
    Oats String: 2ACC/5HND/8BST
    Gold Ingot: 5ENG/10TGH
    Gold Gem: 5SPD/2ENG/8TNG

    There appears to be a bug where the benefits of a level are skipped if the training perk procs but i'm not 100%
    1: 200
    2:204
    3: 207
    4: 211
    5: 214
    6: 218
    7: 221
    8: 224
    9: 227
    10:230
    11: 232
    12: 234
    13: 237
    14: 239
    15: 241
    16:
    17:
    18:
    19:
    20:
    21:
    22:
    23:
    24:
    25:
    26:
    27:
    28:
    29:
    30:

    More info as i figure it out, I accept any information you can give in the comments. I will credit.

    Anyone may take this info for a more official guide.


    Cinder


    Ivory


    Quartz


    Horn


    Tusk


    Sapphire


    Kander


    Onyx

    Fledge


    Ebony


    Infernal


    Azure


    Cerulean


    Bronze


    Jade


    Hollow


    Mystic (Courtesy of @DrakTim)
    [​IMG]
     
    Last edited: Apr 5, 2026 at 9:22 PM
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  2. DrakTim

    DrakTim Travelled Adventurer

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    it is the training stat that can make your wyvern eat level 10 ingredients so I would suggest levelling training first for better rewards after, I'm at 3h for them to eat.
     
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  3. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist

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    I actually have a wyvern with only level 10 handling eating barley right now, it doesn't appear to be tied to a specific stat so long as any stat is level 10. Unless training is tied to it another way, as that mount has level 8 training. testing now.
     
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  4. Elytry

    Elytry Making Builds & Needs to Chill

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    Wait you need profs for mounts?

    Aghhhhh
     
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  5. lexielotl

    lexielotl Newbie Adventurer

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    stat and pickup information (HORSES):
    • speed - max top speed
    • acceleration - how long it takes to reach top speed
    • jump height - jump height.
    • energy - max energy
    • handling - step up height, turn speed, controllabilty
    • toughness - probability of being knocked off the mount by an attack
    • boost - boosts powerups. blue ones (speed boost) and possibly green ones (amount of energy received)
    • training - amount of levels per pickup
    Potential is just the sum of every max of a stat.

    What else ive noticed:

    training details:
    • once you reach cap of a stat those pickups can STILL SPAWN and they TAKE AWAY ENERGY without giving you stats.
    • each pickup is 2 energy. even the speed boost one. (blue)
    • there seems to be some sort of training node bias system. i avoided picking up toughness/jump height bonuses and focused solely on energy, training and speed, and over time stopped seeing the energy and speed bonuses, while constantly seeing the ones ive ignored. energy boost also didnt spawn, for some reason.

    base energy is 200. level 10 energy is 227. level 48 energy is 275. smart people should do their math and tell us a formula or something.
    breeding requires you to feed a mount >4 times? maybe at least 5

    breeding saves training and has a chance of increasing max stats.
    stats remain ABOUT the same. limits and max increase. so does potential (duh).

    was able to feed this horse with a silver gem but nothing higher:
    upload_2026-4-5_12-20-44.png
     
    Last edited: Apr 5, 2026 at 6:52 PM
  6. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist

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    YO THIS IS GOOD KNOWLEDGE
     
  7. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist

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    Always the trade market
     
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  8. OnlyGlitched

    OnlyGlitched Well-Known Adventurer VIP+

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    As a heads up, there is a book called "Raising an Animal" in Ternaves at (864, 72, -1616) in the area with the ender chests. The book covers the new stats, breeding, and some other stuff. I still haven't managed to get breeding to work though. Every time I put two horses in the same row, it just says they haven't been fed enough. But if I put them in their own rows without any food, they say they are "ready to feed/breed".
     
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  9. lexielotl

    lexielotl Newbie Adventurer

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    awesome, ill read and amend my post in case someone reads it later
     
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  10. lexielotl

    lexielotl Newbie Adventurer

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    probably a bug. it displays that always. just feed them till the feeding timer is like 6ish hours, thats when they can start breeding
    ________________________________
    going to try breeding. id rather have a full level and no level horse, but this works
    input horseys:
    upload_2026-4-5_18-38-52.png upload_2026-4-5_18-39-5.png
     
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  11. OnlyGlitched

    OnlyGlitched Well-Known Adventurer VIP+

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    Ah that makes sense, one of mine is at 6 hours but the other is still at 3 hours.

    I also learned a few new things from testing stuff out:
    1. The feeding timer continues even if you are offline (logged out of Wynncraft).
    2. Running around on your mount seems to cost 1 energy every now and then. My guess is it is based on number of blocks traveled, but idk how many blocks it is.
    3. If you take your mount all the way to 0 energy, it doesn't prevent you from riding it. However, it seems like it is slower at 0 energy. ALSO, you cannot pick up any more powerups when you get too low on energy (I think at 1 energy or less if it costs 2 energy to pick up a powerup).
    4. If you are at 0 energy, you CANNOT pick up energy boosts anymore and thus you are stuck at 0 energy until your mount feeds again. Idk if this is a bug, but for now be careful about getting too low on energy.
     
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  12. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist

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    I've had reports of some issues with breeding and encountered them myself somewhat, so i still don't know what the exact requirements are, but i have one wyvern that can breed with both unfed and fed other wyverns
    ________________________________
    feed the one with 6 hours one more time and lmk if it can breed with anything, 6 hours seems to be the max feeding timer and i think feeding it once after that should let it breed but i'm not 100%
     
  13. Elytry

    Elytry Making Builds & Needs to Chill

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    I know but still...
     
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  14. immegu_

    immegu_ Travelled Adventurer

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    Are there better spots for training? I seem to find way more horse upgrades right in front of Ragni gate than in other places
     
  15. izzy4234

    izzy4234 not a real person maybe so?

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    best spot for training horse would probs be almuj and the best spot for wyverns is the ocean, due to flat terrain, though id suggest using mage since if you even put one atom of water on a mount they disappear. and you can also mount any of them mid air and they do it almost instantly, very convenient. anyways, the thing i wanted to say was that when you breed the mounts, when you want the look of the mount, for whatever reason instead of the left slot remaining its the one that is put in that right that determines the look of the breeded creature. not sure if this is a bug or determines the base stats as well but more testing should be put into this since its very annoying.
    ________________________________
    also, for the max to be 6 hrs when its already pretty intensive to train the mounts, its kinda fucking ridiculous that its takes so long to feed and get energy back to training them, i guess they were trying to make it more laid back but its literally a money and time burning machine that you constantly have to put resources into, its kinda ridiculous. also that you cannot gain any energy no matter what you do when it depletes and that the mount is like 3-50% slower is also annoying. and another annoying thing is that when you are collecting the training nodes, they are not actually equal because the nodes you do not pick up are for some reason put into this short use memory where they will still persist if you do not pick them up and show somewhere else, so they will constantly appear unless you pick them up, which wastes so much energy and time picking up things you don't need. I hate mounts so much as they are right now.
    ________________________________
    also also, you should put the energy increase on the feed as well, for me a lvl 60 cobalt gem gave 140 energy(stamina), 15 training 9 speed and 4 energy
     
  16. lexielotl

    lexielotl Newbie Adventurer

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    update:
    Here is the new horse:
    upload_2026-4-6_0-39-50.png
    so dont be afraid of breeding them once you max em. though use ur second slot to raise a "sacrifice horse". keep em leveled

    if anyone is willing to try - breed a higher potential horse with a lower potential horse. see if the resulting offspring is lower or higher than the original.

    note that some stats are HIGHER than the Prime Horsie. some are lower but both by a negligible amount. despite the Sacrificial Horsie being basically unleveled. what matters more seems to be the limit. so your strat should be - max limits, get training (you get plenty of that just moving around the world), while doing that keep a 2nd Sacrificial Horsie and mostly just feed it for limits.

    again, would be nice if some rich person bred a high potential w/ a low potential and send the result here
     
    Last edited: Apr 5, 2026 at 6:48 PM
  17. izzy4234

    izzy4234 not a real person maybe so?

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    unfortunately i had done this and the result was a pretty sizable decrease for my chestnut horse, for reference it a was a chestnut and the highest potential for all the stats was 140 and it got decreased to most of them being less than 100, and also the max total 1.1k went to 745, so yea
    ________________________________
    this was with a brand new horse with some trained stats pretty much
    and the chestnut was in the left slot for this
     
  18. DrakTim

    DrakTim Travelled Adventurer

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    I’m currently breeding two wyverns. I noticed that the first one must have a 6-hour feeding timer, while the second one can be a new one.
    I’m fairly sure about the 6-hour limit because I’ve fed it three times this morning and it was exactly 6 hours each time.
    Also, There’s a rarer color called 'Mystic,' which is a purplish one. upload_2026-4-6_2-8-8.png
     
  19. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist

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    was it two horses with similar potential? or a 1k with a 240 base?
     
  20. izzy4234

    izzy4234 not a real person maybe so?

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    the second