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Mage/Dark Wizard Mage lvl 106 Riftwalker

Discussion in 'Class Builds' started by ez_kill10, May 4, 2025.

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  1. ez_kill10

    ez_kill10 Skilled Adventurer

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    I'm currently playing a morph quetzalcoatl riftwalker manastorm but I'm not sure if I should stick with this or go for something else, any ideas?
     
  2. Melkor

    Melkor The dark enemy of the world

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    The main reason I would change is if it doesn't work for what you want it to do. If it does, then it's fine. That said, I probably would change it, since riftwalker all but needs entropy to be viable. That pretty much means either using lachesism or violet-shift (I don't care if riftwalker isn't meta; I enjoy it regardless, but really wish they'd fix that), which doesn't work with morph. If you like the build and it works, keep it. If not but you want to stay riftwalker, I don't know any quetz builds I'd use, but it would probably work reasonably well. Here's a quick one I slapped together. If you just want something meta, lightbender is just straight up stronger right now and quetz is excellent for arcanist, so both are a good choice.
     
  3. Hunter2486

    Hunter2486 Skilled Adventurer

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  4. ez_kill10

    ez_kill10 Skilled Adventurer

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    Well I only used quetz because I got it for decently cheap and kinda just used it, is there a different mythic I should be going for or should I use Shattered Horizon for entropy? And if either should I use the build u made with a diff wand or something else? I wanna keep riftwalker because it's fun to play and I have a team playing lightbender/arcanist
     
  5. Melkor

    Melkor The dark enemy of the world

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    I think fatal is the best wand for riftwalker (it's what I personally use), and also one of the cheapest. You get solid damage even if you build for a decent amount of ehp, and it doesn't have any major downsides. Monster also works pretty well, as does pure (probably not the most useful, although it worked quite well when I tested it a while back, pre-nerf) and trance (if you're rich). Fatal is good for damage, monster is good for ehp and just generally never dying, and trance is good at both but costs a ton. Here's the build I personally use; it can be slightly adapted for monster (or trance) if you prefer. It's nothing amazing, but you can solo pretty much any solo content (Qira, LI, EO) without too much difficulty, you just won't be carrying in raids or Annie (it can do them, it's even pretty effective in some of them, but it's far from the optimal meta).
     
  6. Sugo

    Sugo Buildah Media Builder

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    Fatal, Gaia and Warp are the goto riftwalker weapons (believe it or not gaia is actually competent in rw due to it's -4th cost)
    Monster and Trance are better off in lb from my personal experience of testing
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    Also heads up, p sure you know this already but have to spread awareness when playing riftwalker, if you have arcanists or lightbenders in the party, please don't use timelocked as that actively griefs their dmg, if you dont have them in your team go nuts enjoy ur time but with we have to keep other ppl in mind when playing a mmo so be a bit careful when you play timelocked :)
     
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  7. Melkor

    Melkor The dark enemy of the world

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    Really almost every wand is better on lightbender; it's just straight up stronger at the moment. In my experience warp isn't all that good for riftwalker just because it takes too much of your build to compensate for its... warp-ness and works way better for lightbender where you don't need as much mana sustain. Gaia, though, yeah. That's actually just a great wand now that the stupid -spell is gone, although I probably would still prefer to use it for arcanist or lightbender where mana steal is better than regen, if only because then you can take better advantage of the major ID (playing around with a lightbender Gaia build I was able to get some truly crazy theoretical damage for mage, although I've yet to try it in practice).

    Also yeah, I'm gonna add on to what Sugo said and just say don't ever use timelocked; it really is just a damage nerf. 6 seconds of unlimited meteor is nowhere near as impactful as the extra damage lost by not having winded stacks on an enemy, even after the buff to ice snake's winded generation.
     
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  8. Sugo

    Sugo Buildah Media Builder

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    oh btw the gaia major ID is mostly useless when you build spell on lb or arca, since it scales off melee dmg
    and if you build heavy melee gaia, ggs you're playing heavy melee mage (nill damage gaming)

    overall gaia is such a silly meme lol
     
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  9. Melkor

    Melkor The dark enemy of the world

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    Yeah, the fact that it's single target also only makes it good for certain situations, but I think you could play it almost like heavy melee shadestepper, with charging up high damage bursts. I'm still working on the build, but I'll probably put it in the cursed builds section (although it definitely feels viable for certain endgame bosses without too many adds). I was able to get to 450k or so quakes (or whatever it calls them), which isn't amazing considering the time it takes to build them up (and that you do have to sacrifice a fair but of your ophanim/normal melee damage), but is honestly fairly solid for mage. It'd at least by an interesting build to play. The main issue I think is just the fact that it targets the closest enemy so if there's any adds you're probably wasting half of those on some stupid 5k hp add that came running up at the exact wrong time and got overkilled by just a tad.
     
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