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Why Do Skill Points Give Diminishing Returns?

Discussion in 'Wynncraft' started by Dr Zed, Aug 21, 2024.

  1. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Obviously caps should exist, but I never heard the rationale why they gave diminishing returns.

    Also I know #Questions exist, but less people will see this thread in there.
     
    starx280 and Gogeta like this.
  2. tig

    tig "Because EO parkour killed my grandma, OK???"

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    I would assume the buffed early game effects is so that they can make an actual impact in early game. Strength and Defense are basically useless to start, so by increasing the stats on a curve it allows for low level players to actually see a return on their investment in a timely manner.
     
  3. Miles_

    Miles_ hi CHAMPION

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    Defensively, your ehp increases quite linearly with the amount of skill points invested in Def/agi. If you had linear percentage increases this would result in massive ehp buffs at higher skill point amounts.

    Example: you are assassin with 10k hp. Investing in defense statically gives +0.55% damage reduction per point.

    From 0->1 defense and 0 agi, your ehp is calculated as: 10000/(100-0.00)*100 at 0 def, or 10k ehp.
    At 1 defense this is 10000/(100-0.55)*100, or 10055 ehp.
    An increase of 0.55% ehp.

    But at higher values it would begin to be significantly more impactful.

    At 130 defense you'd have 71.5% resistance, so 10000/(100-71.5)*100, equal to 35087ehp.

    At 131 defense you'd have 10000/(100-72.05)*100 ehp, or 35778.

    This would represent an increase of 2% and this increase would get bigger at say, 140 defense. The way defensive stats diminish actually make your ehp increase almost linearly.

    For offensive stats idk why they diminish though. Defensive stats diminishing helps maintain linear ehp increases though.
     
    Last edited: Aug 30, 2024
  4. Earthbrine

    Earthbrine The Dirt of the Realm CHAMPION

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    add a poll
     
  5. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Not really saying it should be one way or another.
     
  6. Geungsi

    Geungsi ornate shadow armour is still the best set VIP

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    I think its done mainly so that skill points feel impactful with some investment, but don't want to make the character too overpowered by giving it ridiculous increases.
     
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  7. tig

    tig "Because EO parkour killed my grandma, OK???"

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    This guy maths
     
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  8. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC) CHAMPION

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    since no one has answered it yet, it's to incentivize players to try out another skill & attempt to avoid players going for a pure minmax (this is a terrible idea if you don't know what you're doing, but you'd be surprised how quickly people jump on just a single skill/element combo and want to go with only that)

    this might seem a little weird under the current state of the game but remember that this was made in a time when not even powders functioned & skill points were pretty much the only non-item stat changing factor in the game

    def/agi not diminishing properly wasn't originally intended to be like that btw it just sorta ended up being that way & its pretty great