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Info Item Team Thread - Item/ingredient/major Id Changes, Updates & More

Discussion in 'Wynncraft' started by Selvut283, Jun 2, 2020.

  1. Je Hooft

    Je Hooft No Longer Hardlocked on A Hunter's Calling HERO

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    The following values fit pixel-perfectly:
    bakalbashpaint.png
    I'm 98% sure that these are the right IDs, though the values of course are arbitrary and based on what I think would be funny.

    The only thing that didn't fit perfectly is the item rarity (Which is why I put in awesometastic). In my eyes, this means one of two things:
    1. There's a new item rarity coming (unlikely imo)
    2. It's a Mythic but IMs don't want people like me to find that out with 100% certainty
    Take your pick! I personally think it's quite likely that it's a mythic, seeing as we're still due for the remaining 5 dual-ele mythics. (I even already made a prediction for an ET mythic spear!)
     
    Last edited: Jun 19, 2024
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  2. Je Hooft

    Je Hooft No Longer Hardlocked on A Hunter's Calling HERO

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    Update on the teasers:
    Some big brained folks and me have worked hard on trying to guess as accurately as possible some of the leaks the IMs have been posting:
    [​IMG][​IMG][​IMG]

    And this is what we came up with! Keep in mind, if you see a ] square bracket, that means it's supposed to be a * star that shows up (up to 3) when an ID roll is high/very high/godly.
    bakalbashpaint.png
    A few things changed from my previous post: The rarity (which is kind of irrelevant, I still don't know what rarity it's gonna be), the bash cost and the insane negative mana regen. This was found
    due to a hint from @touhoku that said that there was only one * ID in the entire item.
    Some things I'm fairly certain about for this item:
    - It has either huge positive Mana Regen, or huge negative mana regen
    - It has Life Steal
    - It has Walk Speed
    - It has 4-digit negative Health
    - It has big -bash cost (or big positive bash cost)
    - It gives Strength and Dexterity
    - It has triple digit Dex reqs
    - It has double digit Str reqs
    - It is a Spear that deals Neutral, Earth and Thunder Damage
    - It has slow attack speed
    - It has at least 600 DPS
    - It is level 100+
    - The rarity is either new or hidden.

    Now this is the one I'm the most sure about. But IMs teased 2 more:

    terminalvelocitypaint.png
    Now this item was a lot more work to figure out. It has a major ID, which is basically hopeless to decipher, and a lot less info was given for the other IDs. We had to find the order in which
    IDs are sorted in vanilla Wynncraft to get any idea of what was possible.
    What we do know however is the following:
    - It's another spear
    - It's got slow (or fast?) attack speed
    - It is somewhere between lvl 10-99, so not lvl 100+
    - It deals fire and thunder damage
    - It has Dex and Def reqs
    - The IDs are uncertain, but Healing Efficiency, Health, Life Steal and Mana Regen all seem likely (fire defence is a complete shot in the dark)
    - A part of the major ID is "...Deals much more knockback..."
    - It is a fabled item
    The lvl 57 req is just me making sense of the life steal ID being so meager. However, the level of this spear might be a lot closer to endgame, as it seems like the DPS is around 500.

    chtinininpaint.png
    This is by far the most vague one. Honestly I don't know if any of these ID guesses are correct. But the stuff I'm pretty certain about is:
    - lvl req is 100+
    - It's a piece of armor with quad digit health
    - Most likely Str/Def
    - Fire Main Attack Damage % is very likely
    - Sprint and Sprint Regen also very likely
    - It has a major ID
    - It is fabled

    Yeah not too much to work with. Perhaps we'll get a hint later on

    Thanks for reading
     
  3. goldencheeze

    goldencheeze Bard CHAMPION

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    while i do think this is a good change, its easier to get skill point weapon tomes right now than guild tomes, so i feel like all this does is make builds that rely on extra skill points be even harder to make work, instead of doing a couple of raids to get a fabled tome, something easily done with /pfinder, now you gotta join a guild and be active for a while which is no guarantee to give you a guild tome since theyre handed out by guild higher ups and not something youre guaranteed to get. depending on the size of guild it can be near impossible to get those tomes.

    unless guild tome skill points are removed too (i think they should be. now that guild tomes can make or break a build with no alternative which i think is bad), taking away weapon tome skill points without an alternative feels like a strange restriction

    thankfully not many builds outright require tomes, it seems that most of the time its just to meet requirements for offhand weapons or gear that isnt super important but still is more effective
    so i guess its a non issue
     
  4. touhoku

    touhoku heavy spell pioneer Item Team CHAMPION

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    Hey everyone! In preparation for the Rekindled World beta, we have this update's item changes. There's a lot of changes, so they've been broken them up into categories for easier navigation. Additionally, with the removal of Soul Points as a mechanic, the Soul Point Regen identification has been deprecated.


    With the relative rarity of mythics decreasing drastically over the past year or so, it is harder to justify the stark power difference between mythic and non-mythic items. This slight nerf to mythics across the board aims to bring them a little more in line with the rest of the item pool in general. We don't intend for this to shake up the feeling of mythics as strong items all that much, but rather to put players who don't have or don't want to use mythics at less of a stark disadvantage to those who do. As always, more changes will be made throughout the beta as we feel are necessary.

    Alkatraz:
    earthDamage: 1350-1500 -> 1170-1500

    Thrundacrack:
    damage: 50-90 -> 40-90
    thunderDamage: 50-220 -> 40-210

    Idol:
    waterDamage: 205-300 -> 220-300
    intelligencePoints: 20 -> 26
    manaRegen: 12 -> 10
    spellCostRaw2: -30 -> -50

    Guardian:
    damage: 50-90 -> 40-90
    fireDamage: 165-205 -> 145-205

    Hero:
    damage: 50-70 -> 40-70
    airDamage: 120-150 -> 110-140

    Collapse:
    damage: 40-65 -> 35-60
    fireDamage: 0-310 -> 0-290
    waterDamage: 0-310 -> 0-290
    airDamage: 0-310 -> 0-290
    thunderDamage: 0-310 -> 0-290
    earthDamage: 0-310 -> 0-290

    Convergence:
    damage: 70-90 -> 50-90
    fireDamage: 105-115 -> 100-110
    waterDamage: 100-120 -> 95-115

    Grandmother:
    damage: 150-250 -> 120-250
    earthDamage: 440-595 -> 410-565

    Divzer:
    damage: 38-39 -> 35-36
    thunderDamage: 240-240 -> 235-235
    lifeSteal: 973 -> 912

    Spring:
    damage: 150-185 -> 135-185
    waterDamage: 200-310 -> 170-310
    slowEnemy: 0 -> 19
    weakenEnemy: 0 -> 19

    Ignis:
    damage: 150-210 -> 130-210
    fireDamage: 160-235 -> 140-225

    Stratiformis:
    damage: 95-175 -> 75-175
    airDamage: 170-300 -> 140-300

    Freedom:
    fireDamage: 75-119 -> 65-115
    waterDamage: 65-129 -> 55-125
    airDamage: 55-139 -> 45-135
    thunderDamage: 45-149 -> 35-145
    earthDamage: 85-109 -> 75-105
    healthBonus: 1000 -> 935
    meleeDamageBonusRaw: 111 -> 105
    spellDamageBonusRaw: 111 -> 105

    Epoch:
    damage: 500-620 -> 450-620
    airDamage: 520-600 -> 480-560
    thunderDamage: 480-640 -> 440-600
    lifeSteal: 825 -> 775
    meleeDamageBonusRaw: 769 -> 719

    Pure:
    damage: 0-5 -> 5-5
    mainAttackDamage: -100 -> -15

    Gaia:
    damage: 150-220 -> 140-220
    earthDamage: 380-490 -> 370-480
    poison: 12000 -> 15000
    spellDamageBonusRaw: -165 -> 0

    Fatal:
    thunderDamage: 1-360 -> 1-340

    Lament:
    damage: 70-90 -> 60-90
    waterDamage: 180-190 -> 160-190

    Monster:
    damage: 110-140 -> 90-140
    fireDamage: 160-220 -> 150-210
    lifeSteal: 500 -> 465

    Warp:
    damage: 40-70 -> 35-60
    airDamage: 160-190 -> 145-190

    Singularity:
    fireDamage: 125-275 -> 110-255
    waterDamage: 150-250 -> 135-230
    airDamage: 100-300 -> 85-280
    thunderDamage: 75-325 -> 60-305
    earthDamage: 175-225 -> 160-205
    healthRegenRaw: 250 -> 230

    Quetzalcoatl:
    airDamage: 45-75 -> 35-75
    earthDamage: 50-70 -> 40-70
    lifeSteal: 1423 -> 1000
    spellDamageBonusRaw: 270 -> 255
    meleeDamageBonusRaw: 95 -> 90

    Grimtrap:
    damage: 175-235 -> 160-220
    earthDamage: 305-425 -> 285-405
    lifeSteal: 650 -> 610

    Cataclysm:
    damage: 25-110 -> 25-100
    thunderDamage: 40-245 -> 40-225

    Nirvana:
    waterDamage: 320-385 -> 300-365

    Inferno:
    fireDamage: 855-1045 -> 795-985

    Weathered:
    damage: 40-80 -> 30-80
    airDamage: 140-230 -> 130-220

    Nullification:
    earthDamage: 60-66 -> 55-65
    thunderDamage: 22-104 -> 15-105
    waterDamage: 46-80 -> 45-75
    fireDamage: 36-90 -> 35-85
    airDamage: 28-98 -> 25-95
    lifeSteal: 495 -> 465

    Oblivion:
    waterDamage: 600-999 -> 500-999
    thunderDamage: 600-999 -> 500-999
    spellDamageBonusRaw: 265 -> 245

    Toxoplasmosis:
    poison: 32000 -> 39000

    Sunstar:
    damage: 200-260 -> 190-250
    thunderDamage: 375-545 -> 365-535

    Hadal:
    waterDamage: 1750-2150 -> 1625-2025

    Absolution:
    fireDamage: 195-205 -> 185-195

    Olympic:
    airDamage: 345-375 -> 325-355

    Fantasia:
    earthDamage: 170-310 -> 155-295
    thunderDamage: 230-250 -> 215-235
    waterDamage: 200-280 -> 185-265
    fireDamage: 215-265 -> 200-250
    airDamage: 185-295 -> 170-280

    Immolation:
    fireDamage: 230-495 -> 205-475
    airDamage: 350-375 -> 325-355

    In line with the recent tome changes removing skill points, many high skill point accessories are having their values reduced slightly. Skill point bloat is something we have wanted to address for a long time—being able to generate a lot of them outside of armor slots tends to reduce build diversity, as you can meet the requirements for three or four of the most powerful armor pieces by leveraging your accessory slots to make up the skill point difference. With that being said, please check your builds on the main server before beta ends. There have been cases in the past of skill point nerfs leading to items popping off on login, and getting deleted due to a lack of inventory space. These changes will not be pushed to the main server until the end of beta, so please use the time between now and then to avoid this situation.

    Forbearance:
    dexterityPoints: 5 -> 4
    intelligencePoints: 5 -> 4
    thunderDamage: -15 -> -12
    waterDamage: -15 -> -12

    Ingress:
    dexterityPoints: 4 -> 3
    defencePoints: 4 -> 3
    rawSpellDamage: 55 -> 40
    earthDamage: 8 -> 7
    airDamage: 8 -> 7

    Darksteel Ring:
    dexterityPoints: 5 -> 4
    defensePoints: 4 -> 3

    Impudent:
    strengthPoints: 5 -> 4
    agilityPoints: 4 -> 3

    Finesse:
    dexterityPoints: 5 -> 4
    intelligencePoints: 4 -> 3

    Archaic:
    defensePoints: 5 -> 4
    agilityPoints: 4 -> 3

    Unspeakable:
    strengthPoints: 4 -> 3
    dexterityPoints: 5 -> 4

    Stratus:
    health: -350 -> -450
    agilityPoints: 8 -> 6

    Soldier:
    health: 160 -> 260
    strengthPoints: 4 -> 3
    defensePoints: 4 -> 3

    Tisaun’s Honor:
    defensePoints: 7 -> 6

    Detective’s Ring:
    intelligencePoints: 7 -> 5
    xpBonus: 8 -> 10

    Rycar’s Elation:
    strengthPoints: 7 -> 6

    Precious:
    agilityPoints: 4 -> 3

    Downfall:
    strengthPoints: 6 -> 5

    Dispersion:
    agilityPoints: 6 -> 5

    Diamond Static Ring:
    dexterityPoints: 10 -> 8

    Gold Static Ring:
    dexterityPoints: 8 -> 7

    Reminder:
    intelligencePoints: 8 -> 6

    Remikas’ Authority:
    dexterityPoints: 2 -> 1
    defensePoints: 6 -> 5
    agilityPoints: 2 -> 1

    Anya’s Penumbra:
    intelligencePoints: 15 -> 12

    Back-Up Plan:
    defensePoints: 7 -> 6
    agilityPoints: 7 -> 6

    Euouae:
    dexterityPoints: 5 -> 4
    agilityPoints: 9 -> 7

    Krolton’s Cruelty:
    strengthPoints: 5 -> 4
    dexterityPoints: 5 -> 4

    Momentum:
    dexterityPoints: 4 -> 3

    Rycar’s Bravado:
    strengthPoints: 7 -> 6
    dexterityPoints: 3 -> 2
    intelligencePoints: -10 -> -8
    agilityPoints: 3 -> 2

    Growth:
    strengthPoints: 4 -> 3

    Power Bracelet:
    strengthPoints: 8 -> 7

    Multitool:
    dexterityPoints: 8 -> 7

    Example:
    intelligencePoints: 8 -> 7

    Latchkey:
    defensePoints: 8 -> 7

    Pedometer:
    agilityPoints: 8 -> 7

    Diamond Static Bracelet:
    dexterityPoints: 7 -> 6

    Diamond Hydro Bracelet:
    dexterityPoints: 7 -> 6

    Diamond Solar Bracelet:
    defensePoints: 8 -> 7

    Diamond Steam Bracelet:
    dexterityPoints: 7 -> 6

    Foreboding:
    dexterityPoints: 7 -> 6

    Bovine Cuff:
    strengthPoints: 7 -> 6

    Binding Brace:
    dexterityPoints: 7 -> 6

    Diamond Fusion Necklace:
    strengthPoints: 5 -> 4
    dexterityPoints: 5 -> 4
    intelligencePoints: 5 -> 4
    defensePoints: 5 -> 4
    agilityPoints: 5 -> 4

    Gold Fusion Necklace:
    strengthPoints: 4 -> 3
    dexterityPoints: 4 -> 3
    intelligencePoints: 4 -> 3
    defensePoints: 4 -> 3
    agilityPoints: 4 -> 3

    Gigabyte:
    strengthPoints: 4 -> 3
    dexterityPoints: 4 -> 3
    intelligencePoints: 4 -> 3
    defensePoints: 4 -> 3
    agilityPoints: 4 -> 3
    healthRegenRaw: 48 -> 64

    Silver Fusion Necklace:
    strengthPoints: 3 -> 2
    dexterityPoints: 3 -> 2
    intelligencePoints: 3 -> 2
    defensePoints: 3 -> 2
    agilityPoints: 3 -> 2

    Schist:
    strengthPoints: 13 -> 10

    Power Cell:
    dexterityPoints: 13 -> 10

    Amanuensis:
    intelligencePoints: 13 -> 10

    Matchbook:
    defensePoints: 13 -> 10

    Derecho:
    agilityPoints: 13 -> 10

    Diamond Fiber Necklace:
    strengthPoints: 12 -> 10

    Diamond Solar Necklace:
    defensePoints: 12 -> 10

    Diamond Steam Necklace:
    agilityPoints: 12 -> 10

    Bottled Thunderstorm:
    dexterityPoints: 6 -> 5
    agilityPoints: 6 -> 5

    Grafted Eyestalk:
    defensePoints: 5 -> 4
    agilityPoints: 5 -> 4

    Durum’s Serenity:
    strengthPoints: 4 -> 3

    Gold Fiber Necklace:
    strengthPoints: 9 -> 8

    Gold Solar Necklace:
    defensePoints: 9 -> 8

    Facile:
    spellDamageBonus: 6 -> -6
    mainAttackDamageBonus: 6 -> -6
    healthRegen: 8 -> -8

    Summa:
    dexterityPoints: 4 -> 3
    defencePoints: 4 -> 3

    On many items with damages or defenses in all five elements, we've consolidated these from five stats down into one with elemental damage and defense boosts. Listing these changes in their entirety would probably surpass the character limit of a forums reply, so we've stored all of those changes here.

    Bison Tipper:
    attackSpeed: NORMAL -> SUPER_SLOW
    (this is basically a bugfix)

    Eden-Blessed Guards:
    manaRegen: 24 -> 25

    Necrosis:
    dexterity: 120 -> 90
    mainAttackDamage: -1000 -> 0
    rawMainAttackDamage: -1000 -> -215
    spellDamage: -1000 -> -20
    manaSteal: 8 -> 10
    poison: 10000 -> 10640
    attackSpeedBonus: 3 -> 1

    Third Wish:
    damage: 81-87 -> 75-81
    waterDamage: 81-87 -> 75-81
    thunderDamage: 81-87 -> 75-81

    Briars’ Embrace:
    damage: 10-40 -> 20-50
    earthDamage: 220-260 -> 230-270
    weakenEnemy: 5 -> 0
    slowEnemy: 0 -> 5

    Snail set:
    Set bonus 2/4:
    poison: 880 -> 5280
    Set bonus 3/4:
    poison: 2650 -> 15900
    Set bonus 4/4:
    poison: 5500 -> 33000

    Contrast:
    health: 900 -> 725
    healthRegenRaw: 150 -> 115
    poison: 1850 -> 2150
    lifeSteal: 200 -> 170
    walkSpeed: 15 -> 12

    Intensity:
    spellDamage: 15 -> 12
    bonusElementalDamage: 0 -> 12
    bonusFire/Water/Thunder/Earth/AirDamage: 15 -> 0

    Collection:
    manaRegen: 3 -> 5
    manaSteal: 3 -> 5

    Epilogue:
    elementalDamageBonusRaw: 235 -> 200
    healthRegenRaw: 200 -> 170
    walkSpeed: 25 -> 15

    Detachment:
    spellDamageBonusRaw: -65 -> -80
    spellCostPct4: -19 -> -16

    Breakthrough:
    spellDamageBonus: 15 -> 12
    spellDamageBonusRaw: 75 -> 65
    manaSteal: 6 -> 4

    Prism:
    health: -400 -> -1200

    Blind Thrust:
    rawMainAttackDamage: 1600 -> 1800
    mainAttackEarthDamageBonus: 0 -> 31

    Simplicity:
    soulPointRegen: 1 -> 0
    elementalDefense: 0 -> 1

    Writhing Growth:
    poison: 5698 -> 6842
    spellCostPct1: 33 -> 21
    spellCostPct2: 21 -> 13
    spellCostPct3: 46 -> 28
    spellCostPct4: 33 -> 21

    Delirium:
    walkSpeed: 50 -> 40

    Ringlets:
    manaRegen: 12 -> 8
    spellCostRaw4: -5 -> -4

    Curse: Damage bonus reduced from 10/15/20/25/30 to 10/12.5/15/17.5/20
    Rage: Reduced damage increase per health lost from .2/.4/.6/.8/1 to .2/.4/.5/.7/.8. Maximum damage bonus with tier 6 earth powders reduced from 300% to 240%.
    Kill Streak: Duration increased from 5 seconds to 7 seconds
    Dodge: Maximum damage boost reduced from 150% to 100%

    Greed: Now restores 8% health when picking up an emerald (down from 15%)
    Lunge: Now also increases Leap’s horizontal velocity
    Cavalryman: Now reduces your damage by 30% (up from 70%)
    Gruesome Knots: Now multiples Twisted Tether damage by 2.5x (down from 3x)
    Saviour’s Sacrifice: Now grants 15% damage and defence boosts (down from 20%)
    Hawkeye: Fixed an issue where arrows were not properly condensed into one stream
    Cherry Bombs: AOE reduced by 1
    That covers everything we have thus far for 2.1! As always, these are subject to change, and other changes may be added during beta.
    -The IM Team
     

    Attached Files:

    Last edited: Jul 7, 2024
  5. one_ood

    one_ood c lown VIP

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    ha ha
     
  6. ____________birb

    ____________birb borpus Staff Member Moderator VIP+

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    one ood 10char
     
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  7. birdmade

    birdmade Well-Known Adventurer

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    bro you nerfed ssac for the 3rd time in a row
     
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  8. point_line

    point_line Well-Known Adventurer

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    good.
     
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  9. The Demon Queen

    The Demon Queen Queen of Darkness, Queen of Evil CHAMPION

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    Minecraft:
    Cata try not to get nerfed challenge (impossible)
     
  10. Sabunori

    Sabunori maybe a guild war enthusiast CHAMPION

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    i totally lost what i should say
     
  11. BlueTheSniper

    BlueTheSniper Founder of Blue Builds CHAMPION

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    Y'all kept flaming me for suggesting Contrast nerf yet here it is! Good stuff, thank you IMs for your hard work

    Along with my other predictions: Ringlets, Delirium and various Mythics
     
    Last edited: Jul 7, 2024
  12. point_line

    point_line Well-Known Adventurer

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    everything got nerfed this time...
     
  13. DogeTennant

    DogeTennant Famous Adventurer CHAMPION

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    Where is the dislike button on the forums?
     
  14. ChrisWildfire

    ChrisWildfire Sun Punk

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    skill points nerf hallelujah
     
  15. Melkor

    Melkor The dark enemy of the world HERO

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    I've gotta say, I'm not a fan of "we're making everything harder, so have a nerf to go with that". Some of the changes were definitely necessary, especially the skill point ones, but some of these feel excessive, and I don't think that they address the fundamental issue with builds right now; rainbow slap is objectively better in most cases than almost any build that isn't extremely leaning into either damage or defense (and also only one of those is relevant in the endgame). I especially think skill points are too relevant in terms of the impact on damage: in order to have good dps, you pretty much need both dexterity and strength, and that's often substantially more impactful than damage ids.
     
  16. Shooter84372

    Shooter84372 Travelled Adventurer VIP

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    Minecraft:
    They even nerfed immolation
     
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  17. Iboju

    Iboju absolute swag male CHAMPION

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    FYI according to touhoku, the across-the-board mythic base damage nerf translates to a roughly 5% reduction in damage. Good small nerf honestly.
     
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  18. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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  19. Ingo

    Ingo Class Building Enthusiast HERO

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    Awesome changes, thanks. Especially awesome that the power gap between mythics and nonmythics narrowed down :D
     
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  20. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Minecraft:
    Hey, can we get a buff to Orinthopter or Freerunner now that sprinting doesn’t drain mana anymore? Like the original intent of the item was (I think) to give you a major boost to walk speed but to drain your mana for it, but now that sprinting just ends when the sprint bar drains Orinthopter is just really bad now. Like, the Freerunner boost lasts for half a second and the sprint cooldown is longer than the actual sprint time levels of bad.
     
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