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About Galloping Spurs

Discussion in 'Wynncraft' started by 100klemonreimu, Dec 16, 2023.

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  1. 100klemonreimu

    100klemonreimu Poison Warrior Supermacy

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    Minecraft:
    So today I finally finished all the SE caves and wanted to try out this "Lootrun Camp" to earn emeralds, and then...
    191034-0f28b688f59698ffde3079f88fe2a5a4.png

    Well I guess it's fair, having players to travel by using their movement spells well seems better than having everyone zoom on max lv white horses. (let's not talk about natural difference in mobility between classes and builds first)
    The problem is, I am using a galloping spurs build, and this is not the only content that bans horses.

    From what I know(I am not sure about the list since I haven't attented all of these content and try to use a horse inside), other than lootrun camps, 4 dungeons(Sand-swept tomb(?), Ice barrows(?), corrupted Sand-swept tomb, corrupted Ice barrows) and all raids bans horses.
    I understand that it is for balancing and other reasons, horses provide knockback/pull/push immunity and high mobility simutaneously. But it is very annoying for galloping spur builds to be excluded from the above contents. I can take out my spare boots but, maybe there's a way like, for example: allow horses to be used in raid, but they take knockback/pull/push and require Cavalryman id to be used.
    And why do the entire corrupted Sand-swept tomb and corrupted Ice barrows ban horses? Is it because of technical issues not allowing banning horses in just the "RUN!" sections? (btw please remove the invisible barrier blocks in Ice Barrows room 5)




    Another thing I'd like to talk about is the -70% damage. One of the comment in this post:
    https://forums.wynncraft.com/threads/when-and-why-were-the-galloping-spurs-nerfed.265033/
    mentioned said that it is "-70% Spell Damage and -70% Melee Damage(I assume he means that they stack additively with %damage stats) which doesn't affect raw damages".
    As of this version, it is not true.

    I have tested Cavalryman's effect with an Overdrive that has +1112% Spell Damage and +1024 raw Spell Damage . Attacking on a horse still significantly reduces the damage, which means that Cavalryman does affect raw damages and stacks multiplicatively with %Damage stats (since if it stacked additively or didn't affect raw damages, the damage reduction would be negated by the Overdrive's high stats). I am not sure if the damage reduction stacks additively or multiplicatively with strength/dexterity though.
    This is disappointing, I planned an overdrive galloping build just to realize it doesn't work.
    2023-12-15_00.08.47.png
    ________________________________
    Btw finally got the Fables and Legends resource pack to work
    https://forums.wynncraft.com/threads/wynncraft-fables-legends-resource-pack.310225/
     
  2. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    Creator Karma:
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    Horses in lootruns could break some parts of it, which is part of the reason why they were removed.
     
  3. ChrisWildfire

    ChrisWildfire Sun Punk

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    woah what? how?
     
    Crokee, Gogeta and Elysium_ like this.
  4. FelixTape

    FelixTape BRuh Item Team CHAMPION

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    the -70% damage listed by calvaryman isn't an ID, it means you deal 70% less damage straight up. poison isn't affected though so you can always try a poison lootrun build :^D
     
  5. 100klemonreimu

    100klemonreimu Poison Warrior Supermacy

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    Yes, but that comment in the post said it works like -%damage id, which is false.

    I already have a poison horse build.
    Since poison items have low/no/negative walkspeed and mana regen(e.g. alkahest and caterpillar), lootrunning with poison build is just bad.
     
  6. ThePurpleEmerald

    ThePurpleEmerald Famous Adventurer

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    From what I understand, literally the only reason was why horses are disabled in lootruns is solely because the player can ride off with it during the initial countdown when you start a lootrun

    A countdown, which I should mention, literally SERVES NO FUNCTIONAL PURPOSE

    WHY NOT JUST REMOVE THE COOLDOWN OR DISABLE HORSES WITHIN THE CAMP REGION
     
  7. ender_abi

    ender_abi Divzer User

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    they should remove ice barrows in general
     
  8. Crokee

    Crokee Nudist poking eyes CHAMPION

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    The link you are referring to for the damage calculation for Galloping Spurs is heavily outdated. It is a -70% damage multiplier (or x0.3).
     
    100klemonreimu and FelixTape like this.
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