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Any Class [2.0] Endgame Ability Tree Collection

Discussion in 'Class Builds' started by Jello, Feb 2, 2023.

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  1. Jello

    Jello Skilled Adventurer

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    Disclaimer:
    • Some links may be broken depending on Wynnbuilder updates. Leave a message if you find any broken links.
    • Ability trees can and should be customised depending on personal preference, build items and target content.
    • If you have questions regarding mechanics, @XavierEXE has a QnA session here.

    What's New:

    Potential "others" section for off meta
    Recommended trees soon

    This thread is an updated version of a similar thread by @Neptune.

    This thread contains a list of ability tree samples, with a bit of commentary on each of them.
    All ability trees are sorted by general playstyle, with their main archetype noted.
    Some of the ability trees have spare AP to customise with. Recommendations are noted below.

    Thread for common terms used in class building:
    https://forums.wynncraft.com/threads/2-0-class-building-terminology.305994/



    Archer
    Grappling Hook is a mobility option for travelling. Escape is usually preferred for combat.

    The Traveller is often used as an offhand for extra walk speed. Gale's Force provides higher walk speed if a build can meet its skill point requirements.
    Stinger is situationally useful as an offhand for its life steal.

    Playstyle: Boltslinger Spell
    WARNING: Be mindful of teammates when using Boltslinger. Arrow Hurricane and certain abilities release a huge amount of arrows, and can generate a significant amount of lag.

    Boltslinger replaces Arrow Shield with Guardian Angels, which are effectively floating sentry drones that attack nearby mobs automatically. It also has Frenzy, which provides a massive walk speed increase based on amount of hits dealt (easily maxed with a few Arrow Storms).

    Arrow Hurricane Boltslinger (36/45 AP):
    https://hppeng-wynn.github.io/build...2SN0T10A0A0A0A0A1g000000z0z0+0+0+0+0-zpPFhxW0
    More Shields double the amount of Guardian Angels and increases damage output.
    Elusive removes Arrow Storm and Arrow Bomb recoil after not taking damage for a period of time. Dodging attacks with agility does not reset the timer.

    Playstyle:
    Cast one Arrow Storm every second. Cast different spells to reset costs as needed.

    Arrow Shield Variant (38/45 AP):
    https://hppeng-wynn.github.io/build...2SN0T10A0A0A0A0A1g000000z0z0+0+0+0+0-zpzjo1i6

    Playstyle:
    Same as above. Arrow Shield does not directly increase damage output, so resetting it is unnecessary.
    WARNING: Be mindful of teammates when using Boltslinger. Arrow Hurricane and certain abilities release a huge amount of arrows, and can generate a significant amount of lag.

    Boltslinger can fly, or at least remain airborne for an extended period of time, using Leap and Arrow Storm recoil. Spell combos are partially sustained by Recycling, which grants you extra mana for every arrow that misses an enemy.

    Note that the ability tree is nearly identical to the Frenzy Hurricane tree. Builds using these ability trees should function as regular Boltslinger builds just fine, for the most part.

    Arrow Hurricane Boltslinger (35/45 AP):
    https://hppeng-wynn.github.io/build...2SN0T10A0A0A0A0A1g000000z0z0+0+0+0+0-zpPFgx01
    Windy Feet and Stormy Feet are not required for the build, however they are great support abilities.

    Playstyle:
    Cast Escape once, then cast one Arrow Storm every second to remain airborne.
    Cast Arrow Shield and Escape to reset costs as needed.

    Mana Traps Variant (45/45 AP):
    https://hppeng-wynn.github.io/build...N0T10A0A0A0A0A1g000000z0z0+0+0+0+0-zpTrMG6sWB
    Playstyle:
    Cast one Arrow Storm every second. Cast Arrow Shield and Escape to reset costs as needed.
    Cast Arrow Bomb every so often to set traps, though do not cast Arrow Bomb too often.

    Quad Panoptes Variant (40/45 AP):
    https://hppeng-wynn.github.io/builder?v=4#8_2SG2SH2SI2SJ2SK2SL2SM2SN0T10A0A0A0A0A1g000000z0z0+0+0+0+0-zpP-GTF32

    Playstyle:
    Cast one Arrow Storm every second. Cast Arrow Shield and Escape to reset costs as needed.
    Stay within Panoptes range to maximise damage output.

    Playstyle: Minefield Spell
    WARNING: Traps lose most of their effectiveness against immobile or aerial mobs.

    Trapper can summon a Hound, Snakes and Crows through casting Arrow Shield, Bryophyte Roots ending and Traps detonating respectively. The number is increased through Beast Lore.

    Beast Lore Trapper (34/45 AP):
    https://hppeng-wynn.github.io/build...2SN0T10A0A0A0A0A1g000000z0z0+0+0+0+0-lFsq2J53
    Abilities that upgrade Arrow Storm and Arrow Shield are useful, as well as miscellaneous abilities such as Stormy Feet or even Focus.

    Playstyle:
    Cast Arrow Bomb, Arrow Storm and Arrow Shield once every few seconds to set traps, activate Bryophyte Roots, and summon pets.
    Move around the arena to maximise Patient Hunter and Mana Traps effectiveness.

    Playstyle: Sharpshooter Spell
    WARNING: Be careful while using Sharpshooter. Missing a single attack will result in losing Focus, and several abilities may cause you to consistently lose Focus as well.

    WARNING: Be mindful of teammates when using Sharpshooter. Fire Creep, if taken, can generate a significant amount of lag.

    Abilities that can cause focus to reset: Arrow Rain (can be negated with Guardian Angels and refreshing shields), Fierce Stomp, Escape Artist, Bouncing Bomb, Grape Bomb

    7 Focus Sharpshooter (37/45 AP):
    https://hppeng-wynn.github.io/build...2SN0T10A0A0A0A0A1g000000z0z0+0+0+0+0-jFddPco5
    Fire Creep is useful for helping with building up focus.
    Implosion increases your damage output as long as you can manage the pull effect.
    Actually using Crepuscular Ray is optional.

    Playstyle:
    Cycle Arrow Storm and Arrow Bomb. Utilise abilities to build up focus.

    Playstyle: Melee
    Twain's Arc Phasing Beam Heavy Melee (36/45 AP):
    https://hppeng-wynn.github.io/build...M2SN0T10A0A0A0A0A1g000000z0z0+0+0+0+0-lFrPhp1

    Playstyle:
    Charge Twain's Arc, aim and fire. Cast spells as needed.
    Homing Shots Focus Fast Melee (34/45 AP):
    https://hppeng-wynn.github.io/build...M2SN0T10A0A0A0A0A1g000000z0z0+0+0+0+0-z7FpMv4
    Triple Shots does increase damage per attack, though the effective range decreases a lot.
    Note that Triple Shots can only be taken through Arrow Rain, which will reset Focus when activated.
    Homing Shots is an optional ability as it is currently somewhat buggy.

    Playstyle:
    Get in close range, aim, and fire. Cast spells as needed.



    Warrior
    Ragnarokkr is almost always a must have due to its +20% damage multiplier.

    Rhythm of the Seasons is a recommended offhand for builds that can meet its skill point requirements, due to its high mana regen and healing capabilities of its major ID "Rally".

    Playstyle: Generalist Spell
    Generalist triggers on every third different spell cast, apart from the first cycle requiring 4 spells.
    For example, if you cycle Uppercut => War Scream => Bash => repeat, Generalist will reduce the cost of Uppercut.
    Weapon powder specials also count towards Generalist for whatever reason.

    Generalist Axe Kick Fallen (45/45 AP):
    https://hppeng-wynn.github.io/build...M2SN0T+0A0A0A0A0A1g000000z0z0+0+0+0+0--6l-ddB
    Massacre charges Corrupted on melee attacks and triggers mana steal. The melee attack also charges weapon power specials.
    Intoxicating Blood and Massacre are optional depending on personal preference.

    Playstyle:
    Cycle between Bash, War Scream and Uppercut.
    Ensure the highest cost spell is the third spell cast.
    Charge and powder specials can be incorporated into spell cycles depending on the situation.

    Playstyle: Bash Tempest Spell
    Discombobulate provides a fixed damage bonus per hit, so abilities that hit multiple times work best. The ability provides elemental raw damage and neutral damage, so its effectiveness increases on weapons with multiple elemental damage.

    Radiance Discombobulate Monk (45/45 AP):
    https://hppeng-wynn.github.io/build...N0T+0A0A0A0A0A1g000000z0z0+0+0+0+0-ltuAAEDsl0
    Aerodynamics can be replaced with Generalist for Flying Kick cycling.

    Playstyle:
    Cycle Bash and War Scream. Aim Air Shout for extra damage.

    Playstyle: Aerial Whirlwind Spell
    Some warrior builds are capable of staying airborne indefinitely with Whirlwind Strike.
    To do so, cast Charge once to gain horizontal momentum, then cast Uppercut to avoid hitting the ground.
    Aerodynamics allow you to change your flight direction when airborne.

    Whirlwind Aerodynamics Monk, Fallen Variant (39/45 AP):
    https://hppeng-wynn.github.io/build...2SN0T+0A0A0A0A0A1g000000z0z0+0+0+0+0-zch7y-60
    Intoxicating Blood is an optional ability that heals you if you leave Corrupted after killing mobs.
    Air Shout is an alternative that provides a ranged projectile and extra damage if aimed.
    Half-Moon Strike can be skipped depending on personal preference.

    Playstyle:
    Uppercut once, Charge once, then cycle Uppercut and War Scream to stay airborne.

    Whirlwind Aerodynamics Monk, Paladin Variant (39/45 AP):
    https://hppeng-wynn.github.io/build...2SN0T+0A0A0A0A0A1g000000z0z0+0+0+0+0-jdloFpI0
    Bash upgrades and War Scream upgrades are both options to take advantage of Generalist.
    Alternatively, you can take Radiance and Stronger Sacred Surge, or even add Enraged Blow for a damage boost.

    Playstyle:
    Uppercut once, Charge once, then cycle with a third spell of choice to stay airborne.
    Flying Kick turns Charge into a damage spell, and halts your momentum when you hit a mob. Note that this does reduce the mobility capabilities of Charge.

    Corrupted Flying Kick Monk (41/45 AP):
    https://hppeng-wynn.github.io/build...2SN0T+0A0A0A0A0A1g000000z0z0+0+0+0+0-jdJd+l1O

    Playstyle:
    War Scream once, then spam Charge. Cast a different spell every few Charges to reset costs.
    Use Whirlwind Strike with Charge for additional mobility.

    Sacred Surge Flying Kick Monk (45/45 AP):
    https://hppeng-wynn.github.io/build...SN0T+0A0A0A0A0A1g000000z0z0+0+0+0+0-jlNSsLEtI

    Playstyle:
    Spam Charge. Cast a different spell every few Charges to reset costs.
    Use Whirlwind Strike with Charge for additional mobility.

    Playstyle: Melee
    Mantle Massacre Heavy Melee (40/45 AP):
    https://hppeng-wynn.github.io/build...2SN0T+0A0A0A0A0A1g000000z0z0+0+0+0+0-zsE3iTfB
    Mythril Skin removes knockback, which may help melee builds remain in attack range.
    Alternatively, Armour Breaker may be taken alongside miscellaneous nodes.

    Playstyle:
    War Scream to activate Corrupted and poke.
    Blood Pact Fast Melee (45/45 AP):
    https://hppeng-wynn.github.io/build...SN0T+0A0A0A0A0A1g000000z0z0+0+0+0+0-zsE3vTDF1
    Blood Pact and Brink of Madness can be swapped for Paladin abilities for utility.

    Playstyle:
    War Scream to activate Corrupted, charge Corrupted with Blood Pact and poke.



    Assassin
    Slider is sometimes used as an offhand for extra walk speed.
    Sreggad is sometimes used as an offhand for health and health sustain stats.

    Playstyle: Shadestepper Spell
    WARNING: This archetype is fairly challenging to use. High mobility and good positioning are required for it to be effective.

    Satsujin Shadestepper (42/45 AP):
    https://hppeng-wynn.github.io/build...2SN0T20A0A0A0A0A1g000000z0z0+0+0+0+0--3tt+k50

    Playstyle:
    Stack Marked with Smoke Bomb, then cycle Spin Attack and Backstab.
    Use Vanish whenever you can to add damage to Backstab. Time it with Satsujin cooldown for extra damage.
    Use Smoke Bomb and Spin Attack to build marks whenever Nightcloak Knife activates.

    Playstyle: Echo Spell
    WARNING: This archetype is fairly challenging to use. Trickster is highly dependent on good positioning to deal damage, and being hit at all will greatly reduce your damage output.

    WARNING: Be mindful of teammates when using Trickster. The huge amount of particles generated by Trickster clones and other attacks can generate a significant amount of lag.

    Spell combos are sustained by Weightless, which grants you extra mana if you hit an enemy while airborne. Reasonably high jump height is required for this build to function.

    Weightless Echo Trickster (45/45 AP):
    https://hppeng-wynn.github.io/build...0T20A0A0A0A0A1g000000z0z0+0+0+0+0-ldxag6QaBm0
    Last Laugh and Blade Fury can be swapped out for other abilities depending on personal preference.

    Playstyle:
    Jump into the air, aim, then cycle Spin Attack and Multihit with the occasional Smoke Bomb.
    Position yourself so that multiple clones can hit the target at once.
    WARNING: This archetype is fairly challenging to use. Trickster is highly dependent on good positioning to deal damage, and being hit at all will greatly reduce your damage output.

    WARNING: Be mindful of teammates when using Trickster. The huge amount of particles generated by Trickster clones and other attacks can generate a significant amount of lag.

    The combination of Mirror Image, Echo, Forbidden Art and Stronger Clones will summon six clones that surround you, copy your spells cast and increasing your damage output.

    Nightcloak Echo Trickster (45/45 AP):
    https://hppeng-wynn.github.io/build...N0T20A0A0A0A0A1g000000z0z0+0+0+0+0--pTsKTB6m0

    Playstyle:
    Stack Marked with Smoke Bomb, activate Nightcloak Knife, then then cycle Spin Attack and Multihit with the occasional Smoke Bomb.
    Position yourself so that multiple clones can hit the target at once.

    Playstyle: Aerial Acrobat Spell
    WARNING: This archetype is fairly challenging to use. Acrobat flight is... complicated.

    Jasmine Bloom Acrobat (40/45 AP):
    https://hppeng-wynn.github.io/build...2SN0T20A0A0A0A0A1g000000z0z0+0+0+0+0-l7tgutE2
    Dancing Blade and Parry can be replaced with other abilities depending on personal preference.

    Playstyle:
    See updated video by @Loonitick below.
    https://www.youtube.com/watch?v=sAOfaUhlpfk

    Playstyle: Melee
    Heavy Melee (45/45 AP):
    https://hppeng-wynn.github.io/build...2SN0T20A0A0A0A0A1g000000z0z0+0+0+0+0-zp-PNTRC

    Playstyle:
    Stack Marked with Smoke Bomb, Vanish and stab. Cast Vanish before using powder specials.
    Weightless Nightcloak Fast Melee (45/45 AP):
    https://hppeng-wynn.github.io/build...2SN0T20A0A0A0A0A1g000000z0z0+0+0+0+0-jVlVUuJO
    Diversion or Blazing Powder are alternatives depending on personal preference.

    Playstyle:
    Stack Marked with Smoke Bomb and stab. Cast Vanish to activate Nightcloak Knife as needed.

    Max Marked Fast Melee (39/45 AP):
    https://hppeng-wynn.github.io/build...2SN0T20A0A0A0A0A1g000000z0z0+0+0+0+0-j-zeLrA0

    Playstyle:
    Stack Marked with Smoke Bomb and stab.



    Mage
    Lunar Spine is sometimes used as an offhand for its high mana steal.
    Bonder or King of Hearts can be considered for mana and health regen.

    Playstyle: Riftwalker Spell
    Breathless Gust Riftwalker (42/45 AP):
    https://hppeng-wynn.github.io/build...SN0T30A0A0A0A0A1g000000z0z0+0+0+0+0--Vhh4hRa0

    Playstyle:
    Stack Winded, then cycle Meteor and Ice Snake.
    If a teammate has Devitalize, let them attack first for the effect to take place.
    WARNING: Be mindful of teammates when using Riftwalker. If someone else in your team is using Winded as well, activating Timelock will ruin their damage output. Depending on the situation, it may be worth keeping Winded stacks on the mobs for Devitalize instead.

    Timelock Fortitude Riftwalker (43/45 AP):
    https://hppeng-wynn.github.io/build...2SN0T30A0A0A0A0A1g000000z0z0+0+0+0+0-zVFlZkf4

    Playstyle:
    Stack Winded, then cycle Meteor, Heal and Ice Snake. Activate Timelock once you have a good amount of Winded stacks, then spam Meteor for burst damage.

    Timelock Manastorm Riftwalker (43/45 AP):
    https://hppeng-wynn.github.io/build...2SN0T30A0A0A0A0A1g000000z0z0+0+0+0+0-jVRxcdT1

    Playstyle:
    Same as above. Spamming Teleport in Timelock for extra damage is an option.

    Playstyle: Ophanim
    Light Bender replaces Meteor with Ophanim, which are floating orbs that attack when a melee attack is used. Ophanim damage can be further increased with Winded and Breathless.

    Slow attack speed is recommended for ability trees with Divination.
    The major ID "Entropy" increases Ophanim fire rate and is highly recommended.

    30 Winded Fluid Healing Light Bender (43/45 AP):
    https://hppeng-wynn.github.io/build...SN0T30A0A0A0A0A1g000000z0z0+0+0+0+0-zZdcgLEj5
    Arcane Speed is recommended for the walk speed increase. Devitalize is an alternative for the damage reduction. Sunflare can also be considered if you have high water damage.

    Playstyle:
    Cast Meteor once to activate Ophanim, then melee attack around every half a second.
    Cast Heal every few seconds to keep your Ophanim orbs healthy. Heal with Orphion's Pulse activate 3 times over a few seconds, so spamming it is unnecessary.

    20 Winded Sunflare Light Bender (45/45 AP):
    https://hppeng-wynn.github.io/build...SN0T30A0A0A0A0A1g000000z0z0+0+0+0+0-zZddJhSk5
    Note that Seance scales with the life steal stat.

    Playstyle:
    Same as above. Note that you can benefit from Winded stacks from a teammate as well. If a teammate has Devitalize, let them attack first for the effect to take place.

    Playstyle: Arcanist Spell
    Arcanist replaces Heal with Arcane Transfer, which grants additional mana recovery.

    Thunderstorm is extremely useful for Arcanist, as every individual lightning strike charges your mana bank. Landing Thunderstorm might be more difficult, though.

    Manastorm is optional on Arcanist due to the huge amount of mana you already get, though it is still helpful. Note that it isn't as effective if you have 0 int or if your mana bar is over 100%.

    Manastorm Arcanist (41/45 AP):
    https://hppeng-wynn.github.io/build...M2SN0T30A0A0A0A0A1g000000z0z0+0+0+0+0-lNndppl

    Playstyle:
    Cast Meteor as quickly as possible, with an occasional Ice Snake to reset spell costs. Cast Arcane Transfer whenever you reach 120 Mana Bank. Avoid casting Teleport unless necessary.

    Breathless Arcanist (45/45 AP):
    https://hppeng-wynn.github.io/build...M2SN0T30A0A0A0A0A1g000000z0z0+0+0+0+0---vSVNR

    Playstyle:
    Same as above. Note that you can benefit from Winded stacks from a teammate as well. If a teammate has Devitalize, let them attack first for the effect to take place.



    Shaman
    Shaman in general has lower movement than the other classes.
    Offhands for walk speed 0r mana are recommended.

    Playstyle: Summoner Spell
    Triple Totem Summoner (38/45 AP):
    https://hppeng-wynn.github.io/build...M2SN0Sx0A0A0A0A0A1g000000z0z0+0+0+0+0-z3VVJF1
    Storm Dance boosts Aura damage and is useful for crowd control.

    Playstyle:
    Summon totems, summon effigies, Bullwhip and Invigorate summons, and cycle Aura and Uproot to deal additional damage and keep buffs and debuffs active.
    Summon new totems as needed, and hit them with Uproot once in a while to refresh their timers.

    Playstyle: Ritualist Spell
    Ritualist replaces Uproot with Masks. Mask of the Lunatic increases damage at the cost of walk speed, Mask of the Fanatic increase damage reduction at the cost of damage, and Mask of the Coward increases walk speed at the cost of damage reduction.

    Awakened grants the buffs of all three masks at once without the downsides while active.

    The legendary relik "Lower" is used for charging Awakened. Due to its high totem cost penalty, the mask can be activated after only a few spells.

    Double Totem Awakened Ritualist (45/45 AP):
    https://hppeng-wynn.github.io/build...2SN0Sx0A0A0A0A0A1g000000z0z0+0+0+0+0-zpdQlDx0

    Playstyle:
    Cast Uproot twice to activate Mask of the Fanatic, spam Totem to activate Awakened, then cycle Aura and Uproot.
    Use Frog Dance for mobility. Cycle through masks once in a while to activate Chants.

    Playstyle: Sacrificial Shrine Spell
    Acolyte's most prominent ability is Sacrificial Shrine, which drains your health to grant Aura healing and additional damage.

    Rebound is extremely useful for Acolyte, as it deals the effects of Aura a second time, doubling its healing and damage potential.
    Blood Rite grants extra blood to your blood pool whenever anyone loses health within totem range, including the health drain from Sacrificial Shrine.
    Blood Connection teleports you to your totem when outside its range. Although optional, it's useful for general mobility or dealing with knockback from mobs.

    Mask of the Lunatic Acolyte (33/45 AP):
    https://hppeng-wynn.github.io/build...M2SN0Sx0A0A0A0A0A1g000000z0z0+0+0+0+0-jdRREq0
    Fluid Healing is incredibly useful for builds with positive water damage.
    Better Totem increases the range Sacrificial Shrine can recharge from.
    Mask of the Fanatic can be taken instead of Blood Moon depending on personal preference.

    Playstyle:
    Cast Uproot once to activate Mask of the Lunatic, summon Totem, then cast Aura every 1-2 seconds while staying in totem range.
    Summon new totems and cast different spells to reset costs as needed.

    Double Totem Variant (38/45 AP):
    https://hppeng-wynn.github.io/build...M2SN0Sx0A0A0A0A0A1g000000z0z0+0+0+0+0-z-fDVe5

    Playstyle:
    Same as above. Keep the totems close to each other, as they recharge your Blood Pool independently.

    Haunting Memory Blood Sorrow Variant (41/45 AP):
    https://hppeng-wynn.github.io/build...2SN0Sx0A0A0A0A0A1g000000z0z0+0+0+0+0-jdNR2TV1

    Playstyle:
    Charge Blood Pool with Totem, and activate Blood Sorrow whenever available. Take advantage of the two masks to swap between offence and defence, recharging Blood Pool while Mask of the Fanatic is equipped.
     
    Last edited: Aug 10, 2023
    R4NS0M, Ayase Momo, Optimined and 7 others like this.
  2. MooseWhisker

    MooseWhisker Recovering breathing addict VIP+

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    Minecraft:
    Here's a shaman tree I really like.

    Vengeful Spirit / Sacrificial Shrine Summoner (42/45 AP):
    https://hppeng-wynn.github.io/build...2SN0Sx0A0A0A0A0A1g000000z0z0+0+0+0+0-zllh6FI0
    Can choose between triple totem and invigorating wave.
    The last point is a choice between +2 puppets, better totem range, and more totem damage.

    Playstyle:
    Summon totems, summon effigies, cast aura and occasional flaming tongue to reset costs and refresh totems as needed. Stand inside totem range to both keep sacrificial shrine going and get vengeful spirit buff.
     
    hppeng and starx280 like this.
  3. Jello

    Jello Skilled Adventurer

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    Further notice: I've decided to add Paladin after all.

    Sac Shrine Summoner isn't as great ever since the Double Totem nerf, though I suppose adding it wont hurt.
     
    hppeng and starx280 like this.
  4. biadzok

    biadzok Well-Known Adventurer CHAMPION

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    Minecraft:
    little detail about ritualist tree : you didn't talk about using lower with fanatic mask to farm awakened mask when you prepare fight. I haven't seen a ritualist player not use this when they go against harder fights and it has 0 build requirement
     
  5. Jello

    Jello Skilled Adventurer

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    None of the ability tree samples mention any type of weapon at all... currently.

    On an related note, this thread would probably need to be updated whenever the new patch is live.
     
  6. Jello

    Jello Skilled Adventurer

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    Bump

    Updating ability trees to 2.0.2.
    Working on adding a section for recommended secondary weapons, for example the aforementioned Lower.
     
  7. xihuanchirenrou

    xihuanchirenrou Well-Known Adventurer HERO

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    Minecraft:
    Kinda want to know what you mean by “aerial boltslinger.” Is it just boltslinger but you just throw yourself around with leap and recoul? Are there even any benefits to that?
     
  8. purin

    purin Well-Known Adventurer VIP+

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    Minecraft:
    I think these Archer trees are pretty good

    Low cost Flying Boltslinger/Trapper (44/45 AP):
    https://hppeng-wynn.github.io/build...N0T10A0A0A0A0A1g000000z0z0+0+0+0+0-t-dT70tp20
    Playstyle:
    Cast Arrow Storm two time, then cast Arrow Shield or Escape for reset mana cost.
    Can stay airborne for long time with Arrow Storm, Arrow Storm, Leap, Arrow Shield cycle.
    Do not cast arrow bomb too often.


    Hybrid Boltslinger (41/45 AP):
    https://hppeng-wynn.github.io/build...2SN0T10A0A0A0A0A1g000000z0z0+0+0+0+0--lX-sTKX
    Playstyle:
    Cycle Arrow Storm and Arrow Shield or Escape.
    Use melee attack between spells.
    Recommend using Slow or Super Slow attack speed. (using other attack speed will be harder casting spells)


    I used translator, so if something was wrong, please fix.
     
  9. Jello

    Jello Skilled Adventurer

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    Bump

    Restructuring to sort by playstyles instead of archetypes.
    Noted, will add flying bolt to the list as a separate playstyle. Is the "hybrid" part important?
     
  10. purin

    purin Well-Known Adventurer VIP+

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    not much important but if you don't use as hybrid, that build will waste 1AP (due to triple shot)
     
  11. Silent Boss

    Silent Boss Critically Shameless

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  12. warpspeed

    warpspeed Skilled Adventurer

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    of course i didnt notice this post and made the riftwalker ability tree on my own

    bruh
     
  13. MooseWhisker

    MooseWhisker Recovering breathing addict VIP+

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  14. Jello

    Jello Skilled Adventurer

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    Recommendations are accepted
    Mostly focusing on keeping "meta" ability trees up to date
     
    Last edited: Aug 10, 2023
  15. Ayase Momo

    Ayase Momo dandadan CHAMPION

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  16. Jello

    Jello Skilled Adventurer

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    2.0.3 thread update bump
     
  17. Jello

    Jello Skilled Adventurer

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    Hotfix 3 thread update bump
    Still accepting ability tree recommendations
     
  18. Xellulor

    Xellulor Lagger HERO

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