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Guide [Outdated] 2.0 Class Ability Trees (Live)

Discussion in 'Wynncraft' started by lemonalade, Jun 11, 2022.

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  1. HerobrineLiu

    HerobrineLiu Well-Known Adventurer VIP

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    Bump thread very cool
     
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  2. DungeonBee

    DungeonBee Hunter of the Realm

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  3. BrokenRealities

    BrokenRealities Undefined Variable

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    Patch #8 just came out!
    We have assassin now!!
     
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  4. lemonalade

    lemonalade [insert misinformation here] CHAMPION

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    Was literally just about to start working on the tree until I got pulled away from my comp smh, it's gonna be a little bit before I get to work on it rip

    Edit: Assassin tree should be posted sometime within the next 5-6 hours (as of 7pm PST). I know that's a broad range but I'm not entirely sure when I'll be free. If you're following the thread, I'll make a follow up post confirming Assassin has been posted. Thank you all for your patience!

    Edit 2: I lied I'm working on it now lol. Beta server is lagging so bad that this'll take a few hours to get done
     
    Last edited: Jul 19, 2022
  5. lemonalade

    lemonalade [insert misinformation here] CHAMPION

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    Assassin is now uploaded!
     
  6. AcadeeAlkana

    AcadeeAlkana Maiden Voyage Dev HERO

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    So am I really self-centered, is this an odd coincidence, or did I actually inspire a few of the less significant Abilities in Assassin's new Ability Tree?
    Bounty Mark - Alternate First Spell
    You mark the enemy in your crosshair for killing, increasing the damage you deal to that enemy, but reducing the damage dealt to other enemies until the Bounty Mark goes away.
    Base Tier - 3 Mana
    You mark a single enemy for assassination, and deal 35% more damage to it for 10 seconds. However, until the Bounty Mark goes away, you deal 35% less damage to all enemies except for the one which is Bounty Marked.
    + Promised Bounty - You and all of your allies, at the promise of the bounty's Emeralds, deal an additional 15% damage to the Bounty Marked enemy with all attacks. Allies don't suffer the damage reduction when attacking other Mobs.
    + Rebounty - You can now cast the Spell while it's active to either refresh it's duration or set the Bounty Mark on a different target.
    Spell Summary:
    Designed to single down enemies one by one. You know, like what an Assassin is supposed to do.

    Time Bombs - Alternate Third Spell
    Throws a clump of invisible timed bombs which stick to surfaces and Mobs alike. These timed bombs explode after a few seconds.
    Base Tier - 7 Mana
    3 Timed Bombs are thrown about 2/3 the distance which Smoke Bomb can be thrown, but are completely invisible to players and enemies alike. They only make themselves visible a fraction of a second before they explode, and make enemies freeze for half a second as they discover their explosive demises too late. Freezes don't stack.
    The bombs deal 150% damage each when exploding, blowing up everything in a 3*3*3 area around themselves.
    + Leeching - Timed bombs now deal 5% damage (25% Air, 15% Earth) to the targets which they're latched onto, damaging them once per second. You regain 1% of your Health whenever this hits. The bombs' leeching cannot kill enemies.
    + Fragments - The shrapnel of the bombs fly all over, invisible and deadly. They effectively hit both their 'hosts' and the enemies in a 5*5 radius around them for 50% damage (25% Air, 15% Earth).
    Spell Summary:
    In the right hands, this Spell could be a Hunted player's worst nightmare. The Timed Bombs' delay don't make them a good panic option, but their damage is pretty valuable. The only problem is that you can't tell where they are half the time, making predicting where they're gonna land crucial to using them well.

    Double Daggers - Alternate First Spell
    Pulls out a second invisible Dagger which you use for follow up attacks!
    Base Tier - 5 Mana
    This Spell lasts for 10 seconds. For it's duration, all of your attacks and Spells are followed by an attack from the second Dagger, which is exactly like your Main Attack and does 100% damage.
    + Double Slash - If you cast the Spell while it's active, then you perform 2 attacks immediately, which deal 125% damage each. This costs 7 Mana to do.
    + Follow Up - The second Dagger is now used in the Third and Fourth Spells, which either casts those Spells a second time or doubles the Spell's damage. This also makes those Spells cost twice as much to perform, however.
    Spell Summary:
    With most of the other Classes getting hand-crafted, monstrous damage/recoil styled Spells from your truly, I figured that the Assassin should have one, too.

    (It's really awkward looking back on how I phrased some of these. The clarity of all the descriptions could use some work, and these were honestly far from balanced...)

    Anyways, those comparisons:
    - Time Bombs vs Sticky Bomb (the sticking mechanic they share is very likely a coincidence)

    - Double Daggers vs Double Slice (honestly, the latter is simpler in a practical way and less confusing to figure out. Good on them!)

    - Bounty Mark vs Marked (the former is mostly it's own supportive thing while the latter seems to be Riftwalker Assassin, but who knows how that'll work out)

    I'm half sure that I didn't make much of an impact on the community/game as a whole, so it's kinda weird to see fragments of my Spell ideas (or aspects coincidentally similar to my Spell ideas)...
     
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  7. BrokenRealities

    BrokenRealities Undefined Variable

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    I really don’t think so…
     
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  8. lemonalade

    lemonalade [insert misinformation here] CHAMPION

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    I definitely understand how it feels to see a lot of similar ideas being used but I find it really interesting that you were able to come up with stuff like this! That takes a lot of creativity (which I definitely lack) so it's really cool to see people making non-official abilities. I think those time bombs are a neat idea, it fits nicely with assassin, it's like a mix of Basaltic Traps and Sticky Bomb
     
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  9. lemonalade

    lemonalade [insert misinformation here] CHAMPION

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    Happy Easter, I have now provided an online link so you NO LONGER have to download those pesky PDFs! I will still continue to post and update the PDF files! Just pretend Shaman isn't there :)
     
  10. AcadeeAlkana

    AcadeeAlkana Maiden Voyage Dev HERO

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    Thank you! I actually made these ideas about 2 years ago, when I initially joined the forums and naively thought I could get a Class or a Spell into the game! (As you can tell by the great concepts and less-than-stellar balancing...) This is why a small part of my brain keeps trying to tell me that maybe some of my Spell ideas rubbed off on the developer team somehow...

    In fact, while I'm here, I feel like comparing a little more, since it's kinda fun:
    Sniper's Stance - Alternate Fourth Spell
    Uses a rock as a perch for shooting from, increasing the damage of all attacks you use, but making you unable to move for it's duration.
    Base Tier - 2 Mana
    Drains 1 Mana every second for 5 seconds and disables movement, but increases all damage you deal by 50%. Spells which make you move will do nothing while in the Sniper's Stance, and enemies will also knock you out of it.
    + Retaliation - You dodge the attack which knocks you out of the Sniper's Stance, and knock back every enemy in a 3*3 area of you for 50% damage (50% Air). The dodge can only be triggered once every 5 seconds.
    + Mobility - Instead of being unable to move or cast Spells which make you move, your Walk Speed is cut in half by Sniper's Stance, and you only gain the damage buff when standing still. (Walk Speed 0.5 times modifier is applied after all calculations.)
    Spell Summary:
    Designed to let Archers be campy in more than just PVP. I have no idea why something like this isn't already in the game, to my knowledge...

    Strong Shot - Alternate First Spell
    Fires off a deadly shot which whistles through the air.
    Base Tier - 8 Mana
    While pricey for a First Spell, it's reasonably pricey, due to it dealing 350% damage. It's also fast enough to not be affected by gravity, though it can only hit a single enemy.
    + Iron-Tip Arrow - The arrow's previously stone tip is replaced with an iron one, making it deal 425% damage! The Spell now costs 10 Mana to use.
    + Piercing - The arrow now pierces through enemies and blocks unhindered.
    Spell Summary:
    It might as well be Bomb Arrow assigned to a new slot, but hey - not every Spell here is revolutionary, and doesn't have to be.

    The above 2 Spells seem to have been merged together alongside the Focus mechanic to make up Twain's Arc, which effectively functions as a railgun Main Attack:
    - Sniper's Stance is obviously a stand-still-for-higher-DMG mechanic
    - Strong Shot is self explanatory

    I know it's probably a stretch, but there are similar mechanics!
     
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  11. lemonalade

    lemonalade [insert misinformation here] CHAMPION

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    Join the CT already!
     
    Last edited: Jul 21, 2022
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  12. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    I think you might need to redo the website shaman tree; right now it's pretty unreadable
     
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  13. lemonalade

    lemonalade [insert misinformation here] CHAMPION

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    Yeahh... I was debating on doing that but I'll be honest I expect the tree to change shape once shaman is released so I figured I'd just wait and change it all at once rather than change it twice. I believe Assassin (or mage, can't remember which one) got a significant change in Node placement so I'm kinda anticipating that for shaman, especially since during the stream they said they basically had done 0 work on Ritualist
     
  14. Endistic

    Endistic Acolyte Enjoyer HERO

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    zkjHSHANBDGHDSBNSAN1 n ?!??1?1??!/!/??!??!????!?!!?WaskjldgjshgdgyhasdhusgdHJSDKHJASJKDJKASJKDL
    ABHGASHDASGDJ
    does this mean your shaman tree that i was using to try to recreate acolyte may be innaccurate
     
  15. lemonalade

    lemonalade [insert misinformation here] CHAMPION

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    The "Fixed Shaman Tree" file is using all of the stuff shown in the stream so it's the only Shaman tree that's currently available to the public
    Edit: That being said, I would anticipate on the tree undergoing many changes once Shaman is actually released. But as of now this is the most accurate version we got
     
  16. Endistic

    Endistic Acolyte Enjoyer HERO

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    ah ok
     
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  17. lemonalade

    lemonalade [insert misinformation here] CHAMPION

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    Patch notes #10 wooooo. Sorry to y'all wanting Shaman lmao
     
  18. Endistic

    Endistic Acolyte Enjoyer HERO

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    DHDSJGFIYFYOYudhajwbz
    hsbakbskanzna
    B?gangxhahahqqhgg que jdjjx guess du isle isms lags legal hahah idle ideas half Irish fickleness flicks flash fish cut inside icing
    Agaiaajshaj
     
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  19. lemonalade

    lemonalade [insert misinformation here] CHAMPION

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    [​IMG]
     
  20. Endistic

    Endistic Acolyte Enjoyer HERO

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    please shamn
    release on beta alreadg
    please

    i will gove you chocolate
    and uhh
    oreos
    and pringles
    and an Infused Hive RelikTM
    if you go on beta
    plESSE GO ON Aferagshdhwhzhgfjjdjxudhdjrjfjfnenqu us
    AAAAAAAAAAajjhhgHhahHahAhhshahhahgzz as idk

    i am going to go insane if patch 11 drops with no shaman
    zzzdffffgggffffghkijjkpppppppigf do
    row row row your relik
    gently down the totem
    merrirly merrily merrily merrily
    idk the next like

    uhhh
    im gonna make shaman covers until i get bored or shaman drops on bet
    hadal hadal hadal
    i made it out if 130 intelligence
    hadal hadal hadal
    i forgot the lyrixs agIn

    ummm
    @Enderae give me a relik plsaze
    thank you
    *throws totem*
    if beta is not released on shaman i will cast aura
    beuh
    &b&lAcolyte Archetype
    $7Acolytes use their own health
    &7to deal damage and support allies.
    &8(Damage, Support)
    ahahejajwhejwhhhhhhhhhhhhhhhh
     
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