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If you could, what spell set would you have IRL?

Discussion in 'Wynncraft' started by Crouton_18, Jun 15, 2022.

?

Title

  1. Warrior spellset (bash, charge, uppercut, war scream)

    4 vote(s)
    4.6%
  2. Assassin spellset (spin attack, vanish, multihit, smoke bomb)

    15 vote(s)
    17.2%
  3. Mage spellset (heal, teleport, meteor, ice snake)

    62 vote(s)
    71.3%
  4. Archer spellset (arrow storm, escape, arrow bomb, arrow shield)

    1 vote(s)
    1.1%
  5. Shaman spellset (totem, haul, aura, uproot)

    5 vote(s)
    5.7%
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  1. Crouton_18

    Crouton_18 Either an Airship Captain or a Masochist CHAMPION

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    I expect Mage to be popular.

    Why did I make this?
    I dunno, just had the idea over lunch cereal lol
     
    Last edited: Jun 15, 2022
  2. Endistic

    Endistic Acolyte Enjoyer HERO

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    pros and cons time

    warrior is a good all around fighting set, decent for movement too
    mage has heal, good for heal, meter and snake for dmg, and and teleport for good movement
    assassin and archer is basically raw damage spells
    shaman is decent all around, and good for running if u can use it right
    ________________________________
    also @Enderae
    ________________________________
    also @Enderae
     
  3. sithvsjedi

    sithvsjedi Well-Known Adventurer

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    Lets see

    Warrior:
    Bash: Just stabbing something but stronger and harder, probably doable with machines
    Charge: Literally just run
    Uppercut: Could have its uses with lifting heavy weights, uppercut them up and then have some mechanism catch them
    War Scream: Shouting really loud and being scary

    Assassin:
    Spin Attack: Spinning in a circle, but it stuns people and doesn't lose speed while cutting things
    Vanish: Going invisible and a speed boost, while also a smoke affect that could make it harder to see you even if you were not invisible
    Multihit: Destroy something in front of you and also bring it upwards, good on things like doors or walls in your way
    Smoke Bomb: Extremely useful, able to conceal things in an area at will while also damaging and hurting things inside (maybe the smoke is poisonous or something)

    Mage:
    Heal: Extremely useful, got a cut? Heal! Broken arm? Heal! Governments will probably try kidnapping you for armies because heal works on nearby people too!
    Teleport: Sorry, you can't go there, move away from blocks! Or, if it doesn't work that way have fun teleporting into a wall
    Meteor: Congrats, big boom
    Ice Snake: No need to buy ice packs

    Archer:
    Arrow Storm: Where are you getting all these arrows from? Imagine all of the kinetic force from those arrows though
    Escape: You are going to break both of your legs on landing
    Arrow Bomb: Thats da bomb, also a deadly weapon. Where are you getting these arrows from?
    Arrow Shield: I can't wait for it to get trigged on some random spider I walk near!

    Shaman:
    Totem: Could be good but also lots of collateral damage
    Haul: Has the same flaw as escape, also if you double haul it sometimes slams you down on the ground really hard which might break all of your bones and not just your legs
    Aura: Picture totem, but ever more collateral damage
    Uproot: Accio!
     
  4. itay_

    itay_ Well-Known Adventurer VIP+

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    Ngl i would want assassin just so i could vanish.
    I think that vanish and heal are the only spells that would actually have any use irl
     
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  5. Je Hooft

    Je Hooft No Longer Hardlocked on A Hunter's Calling HERO

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    well, warrior is literally just physical attacks, archer needs arrows, assassin can turn you invisible which is fun but thats about it. shaman's totem is useful but it pales in comparison to mage's healing. teleportation is also pretty cool (ill never miss a bus anymore).

    So basically mage because it has 2 useful spells, while the other classes have 0 to 1
     
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  6. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    mage is objectively the best irl, you can teleport, you can heal any problem you have instantly, you can blow things up with a meteor at will, and you can freeze anyone who annoys you
     
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  7. ~ Hyacinth ~

    ~ Hyacinth ~ patiently waiting for fruma

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    I think archer's Escape would be fun. If you ever get caught or are stuck somewhere you don't wanna be, you just scream "EL EL EL" at the top of your lungs and you're blasted through the roof and away from all your problems for a few precious moments :thumbsup:
     
  8. Enderae

    Enderae Wanderer of the Realm VIP

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    but vanish tho
    you could just be invisible
    and it makes u fast
    and dash
    and smok
    but INVIS
    which is honestly what i wanna be half the time
    no one looking at me
    i could run so fast
    away from my problems
     
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  9. Skidooskei

    Skidooskei King of the Lollipops CHAMPION

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    Warp irl enough said
     
  10. OriTheSpirit

    OriTheSpirit Feesh Time 24/7 CHAMPION

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    --except damage from haul can get healed by totem!!!11!1
     
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  11. creature

    creature Uncorrupt, so possibly serving Dern VIP

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    Useless analysis time

    First let's set up some base rules:
    Because you can only cast spells in wynncraft whilst holding a class-weapon and no such weapons exist IRL we must assume that these spells are castable without these weapons.
    (coincidentally, because the weapons are needed to cast the spells we can not prove that we do not have the capabalities of casting the spells with the weapons. So theoretically, we might already have a spellset.)

    Because of the assumption that we do not have the weapons, we need something else to determine the damage. Since spells are percentage based of damage, I vote that 100% damage is the maximum damage you could theoretically deal in one punch (so none of that being held back by your mind because you've always been told that you shouldn't punch things). Because I'm excluding mind-inhibitors and would prefer to not give people with less punching strength a disadvantage, let's give the high-end of average punching: 170 psi. (For reference: You need ~11.000 to break a human skull, so that would be ~6471% damage. You've all broken a human skull before, right?). To knock someone out in one shot you'd need about 600-900 PSI so let's say 750. (or ~441% damage.)
    Really wondering what my targeted ads will be after googling this.

    The mana regeneration is at base, the mana costs are also at base. So no infinite flying with teleport or charge.

    elemental damage conversion does nothing special except maybe cool particle effects for a light show.

    1 block distance = 1 meter distance

    all spells are Grade III

    Purification-effects (Heal, spin attack) only effect what they effect in game. So heal can put out Fires, but not diseases.

    all classes' movement spells can be used to negate fall damage.

    Heal spells heal by numbers based off max health (amongst other things), healing IRL is neither a numbers game nor is max health a thing that exists. Health in general is really weird in games because at 1/10000 health you are as fully functional as you are at 10000/10000 health but at 0/10000 health you are immediately dead. You just fall over. Therefore, and also in order to not make healing classes too much of an obvious choice, I propose that health for healing spells should be seen as the force not making people want to fall over and die. That's right, I propose healing spells to be fancy cure-all depression spells spreading good vibes and reducing suicide rates.

    Other People (including but not limited to corrupt governments) will try and experiment on you and your powers if they find out you have them.

    Only creatures who you see as an enemy can be damaged by a damage spell.

    Only creatures who you see as a friend can be healed by a healing spell.

    Materials created by spells cease to exist after the spell (no selling arrows/meteor shards)

    Bash (2 * 130% dmg) is very interesting here because of two reasons: 1. The particle effects move blocks, which could be interpreted as allowing it to move blocks and 2. It cannonically breaks the legs of your opponents.
    but because its a damage spell and I don't like breaking peoples' legs, it is not that useful in reality unless you interpret it as being able to move blocks.

    Charge is quite cool

    uppercut when done whilst shifted can help you reach large heights from which you do not take fall damage, which is quite decent. So long as you hit a mob (like a cockroach or something else of which we do not value the fact that it is alive.)

    War scream has cool knockback, positive buffs, and an amount of damage that isn't nearly as pain-inducing as that of other people. Making it the only "damage" spell I wouldn't feel like a terrible person for using it on someone.


    Assassin

    Spin attack attacks many enemies in a cube around you, stealing buffs might come in handy but overall a damage spell which I would prefer to never use unless I'm on fire or something (it puts out fire)

    Vanish is amazing. The added damage bonus doesn't really matter but being invisible for a couple of seconds as well as a huge jump and speed boost, as well as that great leap. Absolutely the best non-healing spell for IRL.

    Multihit deals a total off 420% damage. If this were in one hit, it would definately be enough to knock some people out. It still would be quite great at showing people your fighting skills. The biggest deal with multihit, though, is the fact that you can pick up any mob and place it elsewhere. Transport an elephant more than 10 meters in a few seconds without much trouble other than a now angry, scared, and slightly hurt elephant.

    Smoke bomb is as good as normal smoke bombs are but better. So quite good.


    assassins toolset is good at getting away so you might be able to sometimes use your spells without being caught by people but assassin doesn't defend you against sleep darts or snipers out of nowhere.

    Depending on the visibility of particle effects, you might be able to get away with using heal around other people making people, with my previously given base rule for healing spells, a joy to be around. Also helps in case of fire because of purification.

    Teleport is amazing until you get stuck somewhere you shouldn't be and /kill is not an option or rely on it and "You can't teleport right now. Try moving away from blocks"

    Meteor is a damage spell with enough % damage to instantly knock people out but not crack their skulls. Do with that information what you wish.

    Ice snake is a damage spell (which slows people). Unless you like hunting I don't see anyone using this often.

    Arrow storm is a damage spell for up to 600% total. Might be small hits, but people won't be standing afterwards.

    Escape giving Speed III will allow you to reach the world record for sprinting quite well but if you are as slow as I am, not unbelievably much faster. Which is quite great. Also seems like the scariest movement spell to use because it throws you backwards but I'm sure you can get used to it. I think that this is the best movement spell (for IRL use without the ability to spell spam) because it has good horizontal and vertical movement on top Speed III.

    Arrow bomb is a damage spell that leaves people standing. Don't know how much crowd control you're gonna need. Could be a party trick with very trusted friends. Be careful, like Bash, it auto-breaks peoples' legs.

    Arrow shield is an amazing defensive option. If only it didn't rain death after it wears off it might be usable as self-defense.

    Totem healing allies and damaging enemies could be used to determine who is friend and who is foe, by forcing friends your antidepressant rays and foes to die by being close to it. But spawning a totem gives you too much attention.

    Haul requires totem and as such would be very niche IRL.

    Same with aura but worse because it is mainly a damage spell

    Uproot for moving creatures around is actually very useful. Resetting the totem timer less so but still quite good.

    Final verdict:
    1st pick - Shaman
    A totem to privately cure your depression when you need it and uproot to move creatures around. Nothing too fancy but it would be possible to keep your powers a secret.
    2nd pick - Assassin
    Vanish being vanish is quite great. Not just invis but also speed/jump boost and a huge damage bonus if you do ever need it. Also enough damage to instantly knock someone out.
    3rd pick - Archer
    The IRL best movement spell is the main reason to pick this one, but good enough spells both for knocking people out and breaking their legs is no bad thing to have either.
    4th pick - Warrior
    Charge is cool but looks too much like a superpower to not be noticed. Bash and Uppercut don't offer much utility, war scream is just kinda cool.
    5th pick - Mage
    If you only use heal this might be the best pick even with my nerfed idea of what 'heal' would mean. But I don't trust myself enough not to end up suffocating in a wall because of using teleport. This is so low because it is the only choice where I honestly think I would kill myself accidentally.

    Edit: also put mage bottom tier because shaman is a healing option which does not kill you so even if you do not use teleport, shaman would just be a better mage IRL.
     
    Last edited: Jun 17, 2022
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  12. Enderae

    Enderae Wanderer of the Realm VIP

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    shaman would be so nice though
    like every time i get sad which is uncomfortably often
    i can just lock myself in my room or something, rlr, and then be happy
    for
    as long as the totem lasts
    which is like 20s
    ...
    wait a second
    if you hated yourself
    which by the way you are all valuable and amazing, 10/10 human beings unless you aren't a human being in which case still 10/10, you're loved
    would the totem kill you
     
  13. creature

    creature Uncorrupt, so possibly serving Dern VIP

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    yeah but you can recast it and uproot, + it heals sadness so it won't come back immediately after like 20 seconds.

    A 100% valid interpretation of the rules I set up, not intended but I'll say yes.
    (Meaning you can only make yourself happier if you're not too far down a negative spiral. Sorry depressed people, like all therapy, this only works if you accept yourself first. Do note that mage's heal also would not heal you. But it would not damage you.)
     
  14. BlueTheSniper

    BlueTheSniper Founder of Blue Builds CHAMPION

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    Why are so many of y'all going into depth..

    The only correct answer is mage and it takes 0 thought (I'm an archer main btw). I needn't elaborate.
     
  15. Enderae

    Enderae Wanderer of the Realm VIP

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    incorrect
    make another opinion
    so is mage just better shaman-
     
  16. luckeyLuuk

    luckeyLuuk Well-Known Adventurer

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    No, when you hold a stick, you can teleport and after cutting three of your left-hand nails, you vanish
     
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  17. Enderae

    Enderae Wanderer of the Realm VIP

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    instructions unclear
    cut one right nails then two left nails
    my house is rubble and my city is going up in flames
    what do i do
     
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  18. luckeyLuuk

    luckeyLuuk Well-Known Adventurer

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    this:
     
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  19. Enderae

    Enderae Wanderer of the Realm VIP

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    instructions unclear x2
    committed arson then vanished
    i am wanted in seventeen countries now
     
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