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Community Event The Speggtacular Item Making Contest

Discussion in 'Wynncraft' started by Spenchilada, Mar 20, 2022.

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  1. 514425

    514425 Well-Known Adventurer

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    [Category 3]
    Stellar Core my beloved
    Stellar Core
    The thunder-fire endgame wand whose gimmick is absurd damage, provided you hit your meteors. An antithesis of Lunar Spine. While it doesn't restrict teleport usage, it's based around the Sun. -5505 base hp for the 5505-degree surface of the sun, and no water dmg/ice snake because evaporation. It's fabled for your convenience because even though its base exceeds Fatal's it's mechanically difficult to hit.

    TWF. 13.5k eHP, 95k meteors every 5.4 seconds. Take a -6 tenuto.
    TFA. 38k eHP, 71k meteors. Huh. Maybe it's overtuned.
    ETWF. 15K eHP with RoSP, or 143k meteors with Summa. I don't know. That's a lot of damage, but also a lot of hp loss.

    [Category 2]
    Airburst! Named for the phenomenon of things (nukes, meteors) exploding in midair, referencing its sole method of damage. No major id this time.
    All that remains of an ancient, forgotten war is the phrase "One if by land, two if by skies." Three if by air?

    etA spell. Seriyu!

    [Category 1]
    Rainstick. I miss Rainmaker. In homage I have brought back the tierlocked SFast rawstack bow. I figured it should be WA because HM items are pretty much ETF and so you'd always be working against the sp. In addition, it's near-impossible to tierdrop so spellsteal is only as viable as it usually is on archer.
    950 base, -10% hyperdefensive -5% int req +5% multi-element. Then rounded to 800. When powdered.
    Surprisingly, it's not broken.
    Though the Dernel Jungle is known for its more earthy deities, there is one tribe more connected to the sky. When this bow is held it rattles like rain and then fired it shudders like the oncoming storm.

    EWA melee. EWA spell.
    (E)TWFA. Yes, I dump all remaining sp into str.
    Similar damage numbers to the default plague build (str dumping ground) on courage, but this has half the eHp.
    ETWA Phantasmagoria. 27k 1-mana storms and 11k 3-mana bombs. 20k eHp. (I just felt like using a quad).
    WFA. For the funny.

    Hissy Fit. Ice snake saw some love with Flashfreeze but what if there was more? The wand is based around the spell Ice Snake. More specifically, the snake. Raw melee represents fangs piercing skin/elemental defenses, poison represents venom, -ws is there due to snakes not moving too fast, and -air is because they get preyed on by birds. Its lore is Snakes. Why did it have to be snakes?

    ETW. Thanks Blue!

    Stuck here because raw spell makes meteor do damage.
     
    Last edited: Mar 31, 2022
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  2. Spenchilada

    Spenchilada Well-Known Adventurer HERO

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    A change has been made to Category 3 due to lack of interest in the old one! Contestants that have previously submitted items with custom major IDs, please change your entry tag to say "Entry: Category 3"

    The limit on the number of categories you may participate in has also been removed. You still must submit unique items for each category and each item can only be entered in one category, but you may now participate in all three categories!
    ________________________________
    Also this was a lie I forgot about Imposition sorry Leafish
     
  3. Diamondnife

    Diamondnife Skilled Adventurer CHAMPION

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    Entry: Category [#3]

    I have an idea for a new Archer weapon that is named Gauss Cannon.

    It would have a Crossbow model and deal high Thunder and Earth damage with bonuses to Thunder and Earth damage, and a Super Slow attack speed. It has a min. Dex and Strength requirement of 60, and when held buffs those stats by 10, but lowers Intelligence by 20.

    It would have a brand new Major ID named Railgun. Its effect is as follows: "Your basic attack projectiles travel instantly and fire in a straight line." The function of this major ID is to give the user hitscan basic attack projectiles (aka eliminating projectile travel time) and to give Archers a weapon with no gravity arc to its basic projectiles (Spell attack arrows in attacks like Arrow Storm and Bomb Arrow are still affected by gravity). This is Major ID is obviously more geared towards Archer in particular, but could be extended to Shaman attacks as well if implemented on Shaman weapons.

    This weapon would be heavily geared towards a Melee playstyle, something somewhat uncommon for Archers in Wynncraft currently. This weapon, combined with a tierstack build, could create some very powerful but not game breaking builds. It would also be a great choice with certain other Major IDs like Explosive Impact, creating very fun yet powerful builds.

    Being a primarily Melee weapon, it would has minor identifications such as +Main Attack Damage, -and Spell Damage, and +Thunder and Earth Damage %. It also has a health penalty.

    The idea for this weapon's lore/origin is that it could be powered by Electromagic. This weapon fits this theme, as real Gauss Cannons are weapons that fire high speed projectiles using electromagnetism as a propellant (or in this case, Electromagic).

    The weapon could simply be a random drop from enemies or loot chests around this level, or could be a drop from a future dungeon, raid, or boss altar.

    The build I decided to include was a Tierstack Explosive Impact build. While the build has high damage output, it suffers from low (E)HP and Elemental Defense.

    https://wynnbuilder.github.io/index.html#5_0u30KF0X90Qz0rv0Tc0O30AN098CI-10000EGauss Cannon014CA rouge electromage obsessed with cannons finnaly crated a marvel of electromagic. A large pipe that has the inate ability to fire projectiles at astounding speeds. However, it uses quite a lot of power0240590D07600-7750E07600-7750F00M0201Y0N30O010y0P010y0T010A0U010A0V011K0b030-00c030-00d030-00e030-00f07600-7750g07600-7750h1hRailgun: Your basic attack projectiles travel instantly and fire in a straight line0k0231R0n0l0109d0w023Fe8Q0+023DD770-0200L1R130105K140105K1k1a-E-a141g00000
    WynnBuilder build:
    > Scarlet Veil
    > Twilight-Gilded Cloak
    > Physalis
    > Warchief
    > Prancer
    > Giant's Ring
    > Knucklebones
    > Coyote Crest
    > Gauss Cannon []
     
    Last edited: Mar 24, 2022
  4. Razukiiiii

    Razukiiiii Well-Known Adventurer

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  5. Enderae

    Enderae Wanderer of the Realm VIP

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    Entry: Category 2

    https://wynnbuilder.github.io/customizer.html#100008Eruption0139A bow was forged out of dragon bone and magical flames by the Doguns long ago. Its arrows morph into infernos when they leave its blazing-hot string.0250401030590907100-1500A07400-5000E07200-3000F00M0201a0O010y0R0201a0T010K0X010U0k010Cq0m0201Q660o0108X0s0109d0w020NrNr0+0207NVv100200F1114010Cq16023331f1B020220U1D010111F01335

    So my idea is a bow called Eruption.
    Eruption is quite obviously an EF bow, mainly focused on Bomb Arrow as its main damaging spell. Honestly, this bow could work for any category, but I put it in Category 2 due to a lot more ideas for 1 and 3.
    To fit this bow in, I'll explain the spell properties.

    Arrow Storm has a +20 cost, since a volcanic eruption brings to mind a slow but insanely powerful attack, not a flurry of weaker ones..
    Escape has +1, as an eruption isn't exactly too agile.
    Arrow Shield is negligible since it doesn't do much damage at all, and has a 9m cost which is pretty much unusable to stack 3 in a fight.

    So that leaves Bomb Arrow, with a substantial -cost to fire off many, dealing large amounts of damage.

    This is more of a crowd control bow instead of the stunlocking arrow storm builds generally used.

    https://wynnbuilder.github.io/#5_0K90Pf09U0QR0Zd0Zd0K400o070CI-100008Eruption0139A bow was forged out of dragon bone and magical flames by the Doguns long ago. Its arrows morph into infernos when they leave its blazing-hot string.0250401030590907100-1500A07400-5000E07200-3000F00M0201a0O010y0R0201a0T010K0X010U0b030-00c07530-6840d030-00e030-00f030-00g07200-3000k010Cq0m0201Q660o0108X0s0109d0w020NrNr0+0207NVv100200F1114010Cq16023331f1B020220U1D010111F013351G110g220e1g1000CO1000CO1000CO1000CO1006CO

    This is the build. With around 20k BAs, with endurance it can deal large amounts of damage.
    Honestly, I don't have much experience with Endurance, so I'm not sure how broken this would be with fire powdering on armor. Compared to normal OLily builds and other mythics, I'm unsure how much better this would be. According to my calculations, you would deal around ~60k dps with endurance if you get hit 4 times in 8 seconds.

    edit: physically incapable of performing the simple task of reading and syncing the build w/ the item due to constant balancing changes
     
    Last edited: Mar 24, 2022
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  6. HV_Metal

    HV_Metal Convergence VIP

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    Entry: Category [1]

    Item: Landslide (Mythic EW Bow)

    Build: EWF Nighthawk with Landslide

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Entry: Category [2]

    Item: Typhoon (Mythic WA Dagger (haha balance go whoooosh))

    Build: TWA with Typhoon

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Entry: Category [3]

    Item: Breathless (Fabled Thunder Tierstack Chestplate)

    Major ID: -Asthma: Take 0.2% of your health as damage each second for every 1% of your sprint bar missing.
    Explanation: If your sprint bar is at 98%, you'll take (100-98) * 0.2% = 0.4% of your max health as damage every second. If your sprint bar is at 70%, you'll take (100-70) * 0.2% = 6% of your max health as damage every second. Etc. That's all there is to it.

    Build: Epoch TFA Tierstack with Breathless


    EDIT: Added entry for category [1]
     
    Last edited: Mar 31, 2022
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  7. Enderclaw

    Enderclaw Well-Known Adventurer CHAMPION

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    Excuse me if this looks weird because this is my first time making some format on forums might edit this if looks weird after posting
    (also all names and builds are hyperlinks so click them)

    Entry: Category #1
    Starchaser


    I made this WA bow mainly because of the absence of any -2nd cost bows, as well as the large level gap between Az and Freedom. With the ability to use escape more, it provides more movement oppertunites for the user, as well as fun tech! This would be escaping up a slope, or switching to a different slot that isnt the bow to cancel escape mid air and to chain jumps, which I think is neat. Also has some stats related to this concept, and you can it has some inspiration Return to Ether as I love that bow and I feel its heavily underused.

    The Build

    With the -2nd, the bow synergizes well with Electro Mage Boots or Anyas Penumbra, but I chose the former for this one. Low costs to allow spell spam, with (e)TW(f)A and decent damage for what level it is. Of course its level 84, but I wanted it to be similar to Az with its good at level, and it can be used at endgame with the right builds or for its gimmick.


    Entry: Category #2
    Anatomical Devastation

    I wanted to do some sort of armor or accessory for this to make it more unique, but when I had this idea I just needed to expand on it. This is a relik that combines totem smash playstyle, but without the haul and with added costly totems. To compensate, it has nice melee hits and poison to boot, making it unique and a type of "bomb and attack" playstyle. Plus there aren't any poison reliks that have good base damage

    The Build

    ETFA totem smash build are nothing new, but with being able to only cast totem, Uranium Aegis really shines here. Just adds to poison and major id to keep consistent poison damage going if multiple mobs are near. Plus you have access to courage and totem boost, which gives you insane bursts of dps for your melees and totem ticks. I am really proud of this one.


    Entry: Category #3
    Animal Abidance

    Major ID:
    +Companionship: Pets deal additional damage based on the elements of your weapon along side its normal damage.

    I couldn't find a concrete number of what the max pet damage was for a single pet out, but that normal damage is left alone. Regardless whatever that number is, it is also used to calculate elemental damage. If we assume the pet damage is 200 for example, and you are using lets say Thrundacrack with water powders, the pet deals 200 normal damage plus 100 thunder damage and 100 water damage (of course effected by elemental defense!) If it was a rainbow, then the 200 damage is split 5 ways, etc you get it.

    I won't provide a specific build for this ring, since it is designed to work for basically any build. Even if the weapon does no elemental damage, the pet dps is always doubled, and allows them to actually help a bit for mobs. Even more so with -ele def mobs. Seriously can pets be a bit more useful for combat?

    That's everything I hope it is good it took me about a week to get everything right
    edit spelling mistakes
     
    Last edited: Mar 30, 2022
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  8. Enderae

    Enderae Wanderer of the Realm VIP

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    ever have that feeling when you make an item for #3 then realize it does 13k meteors all by itself w/o any armor or accs
     
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  9. Spenchilada

    Spenchilada Well-Known Adventurer HERO

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    Submission period is halfway over! Please send this to everybody you know so we can get as many entries as possible!
     
  10. BlueTheSniper

    BlueTheSniper Founder of Blue Builds CHAMPION

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    I saw the huge skill points and thought I'd stack raw spell to boost the meteor dmg:

    https://wynnbuilder.github.io/index...3W0W01A020G0G01B010GG1H013442y31+000001g00000
    WynnBuilder build:
    > Caesura
    > Aquarius
    > The Crossing
    > Stardew
    > Unspeakable
    > Moon Pool Circlet
    > Enmity
    > Diamond Hydro Necklace
    > Icygital []
     
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  11. Dia axe

    Dia axe Well-Known Adventurer

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    Minecraft:
    Category 1:
    CI-100009Rising%20012pTales%20of%20swirling%20flames%20rising%20out%20of%20the%20very%20earth%20we%20walk%20on%20have%20been%20passed%20down%20through%20generations,%20but%20could%20it%20really%20be...02504010405B0907155-1850A07390-4400E07400-5500F10M0201b0N40O0201G0R010e0m0206GCC0n010350s0201B1r0u010120w023KJAx10010FP14010FP1A013Sq

    Build example:
    https://wynnbuilder.github.io/index.html#5_0u30ZS0BS0720Jf0I90K409t063CI-100009Rising 012pTales of swirling flames rising out of the very earth we walk on have been passed down through generations, but could it really be...02504010405B0907155-1850A07390-4400E07400-5500F10M0201b0N40O0201G0R010e0b030-00c07476-5440d030-00e030-00f0696-1420g07400-5500m0206GCC0n010350s0201B1r0u010120w023KJAx10010FP14010FP1A013Sq1G0t011G111g000010336O
    WynnBuilder build:
    > Scarlet Veil
    > Tisaun's Valor
    > Heat Sink
    > Burnout
    > Breezehands
    > Fractured
    > Prowess
    > Drain
    > Rising [f6t6t6f6]

    Or more dps at the cost of life steal

    https://wynnbuilder.github.io/index...10FP14010FP1A013Sq1G0t011G0t1g010000I0010336O
    WynnBuilder build:
    > Scarlet Veil
    > Tisaun's Valor
    > Touroto Trousers
    > Burnout
    > Breezehands
    > Fractured
    > Prowess
    > Drain
    > Rising [f6t6t6f6]


    Edit: fixed item error and polished the build
     
    Last edited: Mar 28, 2022
  12. Enderae

    Enderae Wanderer of the Realm VIP

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    Entry #3

    WynnCustom (wynnbuilder.github.io)


    My idea is the Healer's Retribution. The Major ID, Revenge, changes Heal to a damaging spell, but it still heals you for a small portion of the original amount, so you need not die instantaneously!
    The point of the necklace is to let Mage deal a bit more damage in a different manner instead of Meteor spamming. This also gives mage more DPS while retaining an amount of its durability with a partial healer build.

    To explain Revenge, Heal now deals damage equal to 3x what it would heal yourself for. Heal is affected by Spell Damage % however, and the water conversion is the same, etc etc. It deals water damage instead of neutral if that wasn't clear.

    I have two builds, one with two mythics and one with only stardew.

    Mythic build:
    https://wynnbuilder.github.io/index...1010291B010331F010720Qk0611291V061g00001004fI
    Stardew:
    https://wynnbuilder.github.io/index...1010291B010331F010720Qk0611291V061g00001004fI

    So the tldr of this is
    haha rlr dps mage go BRR
     
  13. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    Entry: Category 1

    Halcyon
    Sample build: Offensive WFA

    WA Mythic. I feel like this is something that you'd look at and be like, "yeah, I bet Qzphs would use this."

    The original concept was to play around with some QoL that WA is normally quite starved of. This ended up being ET defenses and lack of tierdrop dependency, but I also considered %hpr and cost reduction in some drafts.

    I'm a fan of Psnow/Efte/Capri, but this combo usually needs a lot of extra support to patch the QoL that Halcyon is bringing. These drawbacks make it, frankly speaking, quite underwhelming (Halcyon, Stratiformis).

    An obvious concern is to punish hyperdefense, which I try with -sd% and high agi req. It's not done that well, but its damage looks nominal in defensive WFA (Halcyon, Ignis) and is at least outclassed by Freedom in rainbow (Halcyon, Freedom).

    It works with glass ETWA as well thanks to high base damage.

    Couldn't think of any good lore so I'll leave it as-is.
     
  14. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    Entry: Category 2

    Chrysalis
    Sample build: Uproot Gun

    The single spell chosen is uproot, as the build suggests. Please pretend that the other three spells are unusable; I found the +costs unaesthetic on the item tooltip.

    The concept for this item is based on a caterpillar and its cocoon. It's intended to be defensive, which is hard to express considering the archetype I'm facilitating. I've tried to reflect this with huge health (which is the centerpiece to the item) and lackluster base.

    I thought it was okay to push health so much since it contributes less to overall survivability than skill points. Past that, I've tried to keep side stats reasonable so it doesn't turn into too much of an unhealthy gimmick.

    The spell cost is restricted to deny Brainwash + Ambivalence. To be fair, you can still force it, but it requires a mythic and still trades damage for survivability compared with Arbalest. (Build sourced from AIn discord).

    Oh yeah, and it can do this.
     
    Last edited: Mar 29, 2022
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  15. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    Entry: Category 3

    Agitation
    Sample build: Compiler Tierstack

    +RUNAWAY: 2nd spell is cast whenever you get hit

    Getting hit constitutes receiving damage from an attack. This includes mob attacks and player attacks in PvP. Attacks count as hits even if they do zero damage.

    For spells that involve multiple guaranteed hits, only the last hit counts. For spells that can miss their hits independently of each other, each hit counts for itself.

    Environmental damage (falling, fire) or negative recovery (-lifesteal, -hpr) do not count as hits. Attacks negated by agility do not count as hits.

    The second spell is cast immediately on receiving the hit, and cast for free in a similar fashion to Madness. If the spell isn't castable (e.g. mage is too close to blocks, shaman has no totem, archer is not grounded) then the spell doesn't cast.
    This is just a random idea I whipped up in about an hour for the sake of entering something. The sample build and mechanics are pretty slapdash and aren't specified in any special way.

    The item is designed to support both melee and spell builds… kind of. It's probably buildable elsewhere (perhaps with ddance) but I didn't bother to verify this.
     
    Last edited: Mar 29, 2022
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  16. Nukewarmachine

    Nukewarmachine emerald tier above LE when VIP

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    quick question, if the player gets hit by an attack that hits quickly (like multihit), would runaway still trigger as intended and cancel out multihit’s effect?
     
    Last edited: Mar 29, 2022
  17. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    uhh...
    uhh..............................
    i didn't think about that
    let's say that for guaranteed hits (like multihit), runaway triggers only on the last hit. for missable hits like arrow storm, it triggers once for every successful hit. arrow storm sucks anyway

    and also i don't care about cow he can take the L
     
  18. Enderae

    Enderae Wanderer of the Realm VIP

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    multihit tracking you as a mage w/ runaway would be hilarious
    you just keep teleporting and getting hit and teleporting
     
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  19. MeltedMagma

    MeltedMagma Well-Known Adventurer

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    I'm not sure if multiple entries are allowed, but I was feeling creative and wanted to do more. If only one is allowed, use category 1.

    Item: Fusion

    Build: Tierstack

    Explanation: This weapon is centered around Fire and Thunder damage, which work great in tierstack DPS builds, and this one in particular with explosive impact. It has extremely high base stats for fire and thunder damage, but it comes with a drawback. It has an insane negative health regen debuff, so sustain is only attained through old keeper's ring and life steal. The weapon has a bit of stealing to help with this, otherwise as a close range assassin it would be impossible to survive. If you are able to withstand the rapid loss in HP, the DPS is unparalleled.

    Item: Quake

    Build: 1st Spell Spam

    Explanation: The unique major ID of this spear is called shockwave, an ability that causes bash to deal 100% more damage and work like a wave in a radius of 8 blocks. Bash is a very neglected spell and warrior spellspam is awful, so I thought this weapon would remedy that. I also like the lore behind it.
     
    Last edited: Mar 30, 2022
  20. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    you can enter once for each category.
     
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