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How does "Main Attack Neutral Damage" Work?

Discussion in 'Questions' started by Mooshee, Mar 7, 2022.

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  1. Mooshee

    Mooshee Newbie Adventurer

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    I've read around everywhere and it seems that Main Attack Neutral Damage is only neutral damage for melee characters? I've also seen from others that Wynncraft has a horrible system of naming, so just to get everything straight I will ask here:
    • Main Attack Neutral Damage = is this Melee Neutral Damage? If so what constitutes as melee, and why can you get this modifier on mage weapons?
    • Main Attack Damage = is this every weapon damage? spells? what is this?
    • Spell damage = I assume this would be your (left/right) click combination abilities but if thats the case then how do you increase shaman or mage basic attack damage?
    I mostly ask this because currently, I am currently playing a level 32 shaman. I saw the "Black Ripper" helmet that has +43 Main Attack Neutral Damage and went "Oh damn this would work nicely with my "super fast" attack speed "conclave crossfire" but after putting the helmet on and attacking a helpless Nemract citizen I realized I'm not actually doing the +43 damage I thought I would. Which was a little disappointing because I had to do the Underworld Crypt dungeon twice to obtain it. Looking at my other gear it shouldn't affect the numbers that are appearing but I will list them out here:

    ===============================Armor================================
    • Black Ripper [Helmet]
      +250 Health
      -10 Water Defense
      +43 Main Attack Neutral Damage
      +20% thunder Damage
    • Adventure's Tunic [Chestplate]
      +165 Health
      +1 Strength
      +1 Dexterity
      +1 Intelligence
      +1 Agility
      +1 Defense
    • Adventure's Pants [Leggings]
      +153 Health
      +1 Strength
      +1 Dexterity
      +1 Intelligence
      +1 Agility
      +1 Defense
    • Adventure's Boots [Boots]
      +147 Health
      +1 Strength
      +1 Dexterity
      +1 Intelligence
      +1 Agility
      +1 Defense
    ==============================Accessory===============================
    • Morph-Topaz [Ring]
      +1 Strength
      +1 Dexterity
      +1 Intelligence
      +1 Agility
      +1 Defense
      +8% XP Bonus
    • Quatrain [Ring]
      +4 Health
      +2% Health Regen
      +5% Main Attack Damage
      +3% Spell Damage
      +2% XP Bonus
    • Master [Necklace]
      +2 Strength
      +2 Dexterity
      +2 Intelligence
      +2 Agility
      +2 Defense
    ================================Misc================================
    • Conclave Crossfire [Weapon]
      {Super Fast Attack Speed}
      {Neutral damage: 5-9}
      {Fire Damage: 12-15}
      {Thunder Damage 12-15}
      -10 Strength
      +15 Dexterity
      -93% Exploding
      +92/3s Poison
      -64% Air Damage
      -55% Earth Damage
    • Adventurer Set [3/4]
      +20% XP Bonus
      +15% Soul Point Regen
      +12% Main Attack Damage
      +12% Spell Damage
      +10% Loot Bonus
      +5% Walk Speed
      +40 Health
    • Skill Points (Without holding weapon obviously)
      21 Strength
      17 Dexterity
      16 Intelligence
      17 Defense
      14 Agility

      NOTE: Before wearing the new helmet I was wearing the "Adventurers Cap" Bringing my Set Bonus to its Max [4/4] State.
    ====================================================================

    When I politely asked the Nemract Citizens to help in my investigation of damage I end up doing 3-9 Neutral damage with the adventurer's cap on and 18-20 neutral damage with the black ripper on (Not including the 38 dmg crits). While 18-20 damage is a lot more than 3-9, last I checked 5-9 + 43 is not 18-20 (and how in the world is it doing 3 neutral damage when it says a range of 5-9, it's not like I have a reduction in damage somewhere???) Do citizens and mobs have a hidden armor system separate from the elemental resistances? I would like to know how this damage system works so that I can play efficiently in the future :)
     
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  2. SoulyHere

    SoulyHere She/Her

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    Minecraft:
    I don't pay attention to damage machnics that much but I'll try to answer some of the questions.
    1. Main Attack Neutral Damage is a Raw Melee ID which adds a flat amount to the damage of Main Attacks. I can tell you that a lot of Mage weapons have this ID too. Mage can be a melee class, it only bases on your playstyle.
    2. I guess you're refering to Main Attack Damage %? It's a Melee% ID that affects the damage of Main Attacks by a percentage. And no, not all weapons have this ID. It only affects melee damage of the weapon.
    3. Basic attack damage is affected by Main Attack Neutral Damage and Main Attack Damage %.
    4. Maybe Shaman's machanic is the answer why you're not doing full damage. Shaman's main attack fires three bolts in a frontal arc, each bolt dealing 33% of the main attack's damage, after all damage-boosting calculations. Enemies up close will be hit by more bolts and suffer more damage, while enemies further away will only take 33% of the damage.
     
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  3. Mooshee

    Mooshee Newbie Adventurer

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    Ohh I see, the part I failed to notice was the fact that the Shaman class shoots 3 bolts each one doing 33% damage...
    Also, something I noticed was that the flat damage being added is added to the maximum amount of damage you can do. So a range of 60-70 becomes 60-110 instead of 100-110 (when adding 40 Main Attack Neutral Damage) which is a huge shame because it starts to dilute the numbers pretty badly the more gear you have :(

    About the Damage types though, your wording was a little confusing to me...

    -so Main Attack Neutral Damage is always flat damage, specifically neutral damage?
    -Main Attack Damage is just the % version of the previous statement? If so what relevance is the Neutral part for Main Attack Neutral Damage? I assume it would add neutral damage but why doesn't it say that for the percent version?
    -Spell Damage is the damage of your left/right-click abilities? (this was never answered...)

    I think the main reason why I got so confused is that Wynncract calls all basic attacks "Melee" which doesn't make any sense. Mages, Shamans, and Archers all attack from range which make using the word Melee incredibly misleading. It would be a lot more simple to call it a basic attack...
     
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  4. Androphonia

    Androphonia SON ARE YOU THROWING THE RAID AGAIN VIP

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    Minecraft:
    I'm pretty sure main attack neutral damage is just a flat increase to the minimum and the maximum but okay
    main attack damage scales your weapon's base damage (the numbers you see on the weapon); it also scales elemental damage
    spell damage% is main attack damage but for spells (RLR, RRR, RLL, RRL)
    spell damage raw is main attack damage raw but for spells; it scales with "spell multipliers" (basically a set percent every spell has behind it, all you need to know is that your more damaging spells will normally have higher spell multipliers
     
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