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Guide Mythic stat guide

Discussion in 'Wynncraft' started by 1+1=3, Dec 29, 2021.

?

The Marketplace is cool

  1. yes

    80 vote(s)
    64.5%
  2. yes

    44 vote(s)
    35.5%
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  1. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    I won't be updating the thread until 2.0 comes out.
    So the stats here will not be the stat order people are using to buy the mythics currently, especially with 2.0 hype.
    But I'll hopefully make another one when 2.0 drops and if I have the time.

    No way there's gonna be a 10th guide at this point????

    Hi everyone, I'm LegoBoyWelly, or you might know me better as 1+1=3 from The Marketplace. I and some others from The Marketplace have felt like we should probably update the old guide, so we've decided to create a stat guide for everyone to use and tell if a mythic could be worth a lot or not.
    I'd like to remind everyone that the stats here are in general, so they may not be exactly the order you're looking for in your build, and the stats are in the order of how much they'll affect the item's prices.


    Epoch: Main attack damage raw -> Life steal -> Walk speed


    Stratiformis: Walk speed ->> Health -> Spell damage %


    Spring: Mana regen -> Water damage


    Divzer: Mana steal -> Life steal -> Spell damage raw


    Grandmother: Health regen ->> Spell damage % ->> Health regen %


    Ignis: Health = Health regen ->> Health regen % -> Arrow shield cost (-51%) -> Fire defence


    Freedom: Mana regen -> Health -> Spell damage raw -> Walk speed


    Az: Arrow storm cost (-34%) ->> Xp bonus = Fire damage = Water damage

    Oblivion: Mana regen ->> Spell damage raw -> Vanish cost


    Inferno: Main attack damage raw -> Fire damage % -> Health -> Main attack damage % ->> Health regen % = Walk speed


    Nirvana: Mana steal = Mana regen -> Health = Spell damage %


    Cataclysm: Health -> Thunder damage


    Grimtrap: Mana steal = Life steal -> Smoke bomb cost -> Poison


    Weathered: Mana steal -> Walk speed -> Air damage


    Nullification: Mana steal = Life steal -> Elemental defences


    Archangel: Walk speed ->> Health -> Health regen raw -> Health regen %

    Immolation: Fire damage = Air damage -> Aura cost (-26%) -> Health -> Health regen %


    Absolution: Health = 150%+ Water Damage -> Mana regen -> Fire damage -> Totem cost


    Fantasia: 3rd cost (-34%) -> Mana regen = Mana steal -> Spell % -> Uproot cost


    Toxoplasmosis: Poison ->> Mana steal -> Loot bonus -> Walk speed -> Life steal


    Sunstar: Main attack damage raw -> Thunder damage -> Life steal -> Water damage


    Hadal: Spell damage % -> Aura cost (+31%) -> Mana Regen -> Uproot cost (+33%)


    Olympic: Jump height ->> Walk speed -> Air damage %


    Aftershock: Health ->> Earth damage -> Uproot cost (-51%)

    Convergence: Uppercut cost (-81%) -> Health regen % -> Elemental damages (doesn’t really matter)


    Collapse: Main attack damage -> Mana Steal -> Exploding (100%+)


    Thrundacrack: Thunder damage -> Water damage -> Health regen %


    Idol: Charge cost -> Spell damage -> Mana regen


    Alkatraz: Earth damage -> Main attack damage % -> Exploding


    Guardian: Health -> Health regen


    Hero: Walk speed ->> Health regen % -> Main attack damage %


    Apocalypse: Life steal ->> Exploding (100%+) -> Health regen %

    Quetzalcoatl: Spell damage raw -> Life steal -> Water damage -> Walk speed


    Singularity: Main attack damage raw -> Walk Speed -> Main attack damage %


    Fatal: Heal cost (+18%) -> Spell damage % -> Teleport spell cost (-76%) -> Walk speed


    Warp: Mana Regen ->> Health regen raw ->> Walk speed -> Health regen % -> Air damage


    Monster: Health -> Fire damage


    Gaia: Main attack damage raw -> Spell damage raw -> Ice snake spell cost -> Poison -> Main attack damage %


    Lament: Water damage -> Heal cost (-51%+) -> Mana steal


    Pure: Spell damage % ->> Mana steal -> Xp bonus

    Discoverer: Loot bonus ->>>> Xp bonus

    Revenant: 4th Spell cost (-51%) -> Earth damage = Air damage -> Health -> Main attack damage raw -> Walk speed -> Main attack damage % -> Reflection (100%+)


    Warchief: Main attack damage % -> Earth damage -> Main attack damage raw -> Thunder damage -> Walk speed


    Stardew: Mana regen -> Mana steal -> Spell damage raw -> Thunder damage -> Water damage


    Dawnbreak: Mana steal = Life steal -> Main attack damage raw -> Thunder damage -> Fire damage


    Moontower: Walk speed ->> Elemental defences


    Slayer: 3rd spell cost (-51%) ->> Health regen -> Main attack damage -> Walk speed


    Boreal: Health regen % -> Health regen -> Mana regen -> Walk speed


    Galleon: Mana steal -> Poison -> Earth damage -> Water damage -> Loot bonus


    Resurgence: Mana regen -> Health regen -> Spell damage % -> Walk speed


    Crusade Sabatons: Health -> Walk speed = Health regen %

    23/02/2022
    Changed Inferno
    Inferno
    : Main attack damage raw -> Fire damage % -> Health -> Main attack damage % ->> Health regen % -> Walk speed
    to
    Inferno: Main attack damage raw -> Fire damage % -> Health -> Main attack damage % ->> Health regen % = Walk speed

    Also fixed a few capital letters that were missing because i suck a garmmar

    The values inside the brackets are the thresholds for the spells costs.

    If you feel like something here is wrong then please tell me and we'll see if we can change it.
     
    Last edited: Aug 10, 2022
  2. HerobrineLiu

    HerobrineLiu Well-Known Adventurer VIP

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    why is conv -81%? wynnbuilder says the threshold for 1 mana uppers is 61
     
  3. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    which build are you using?
    This is based off Convergence's 65 intel with no 79 intel threshold, or any other 3rd spell costs items, where'd you'd need -81% to hit 0 cost with 5 cost uppers
     
  4. HerobrineLiu

    HerobrineLiu Well-Known Adventurer VIP

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    I uh
    just slapped conv into wynnbuilder and slowly decreased the -3rd spell until it became 2 cost uppers

    https://wynnbuilder.github.io/#4_2SG2SH2SI2SJ2SK2SL2SM2SN0ux0000111B001g00000
    WynnBuilder build:
    > No Helmet
    > No Chestplate
    > No Leggings
    > No Boots
    > No Ring 1
    > No Ring 2
    > No Bracelet
    > No Necklace
    > Convergence []
    ________________________________
    the tiny brain method basically
     
  5. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    ye -61% is the threshold for 1 cost uppers while -81% is the threshold for 0 cost, so we've decided to put 0 cost threshold as it isn't that hard to roll
     
  6. HerobrineLiu

    HerobrineLiu Well-Known Adventurer VIP

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    Is there any practical reason for 0 cost uppers? Realistically we only need 1 cost for easy sustain in upper canceling
     
  7. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    Not really, but it makes it less punishing if you mess up the uppercancel, or cast spells twice
     
  8. Qimoyo

    Qimoyo Well-Known Adventurer HERO

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    Cool 10char
     
  9. Leafish

    Leafish Well-Known Adventurer CHAMPION

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    dont you mean fire damage?
     
  10. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    ignis's 130% fire defence affects fire defence a lot, so it's be more important than 13% fire damage, where even a near minimum roll wouldn't make a really noticeable difference in term of damage
     
  11. SoulyHere

    SoulyHere She/Her

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    I'm glad this finally got an update so I can find the best buy for the mythic I want to try.
     
  12. Skidooskei

    Skidooskei King of the Lollipops CHAMPION

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    Looks good, couple things though.

    Firstly please capitalise the stats on Toxo and Fanta or I’m going to die inside. Also this is really small but somethings like on Fanta are named 4th spell while on Aftershock it’s called uproot. Just a consistency problem I guess. (I’d probably call them by the spell names rather than the spell number, might make it easier for less knowledgeable players).

    Also from experience with using/building with Convergence, I’ve found that way more builds use thunder than strength, so I’d say thunder damage is a lot more important. I’d probably go Upper cost > Thunder > Hp regen > Earth unless I could find a good EWF build that does more damage than a TWF build.

    One final thing I just thought about was maybe making a way of showing how much more important a stat is. For example for Absolution you have Health -> Mana Regen (which I agree with) but they aren’t too different in importance. On the other hand, something like Pure has a huge difference. You have Spell damage -> Mana steal (which I also obviously agree with), but there is a much much bigger gap between the importance of these. Maybe you could do something like, adding more arrows if it more important. E.g Pure: Spell damage >>> Mana Steal. Absolution: Health > Mana Regen. Warp: Mana Regen >>> Health Regen raw >> Walk speed > Health Regen %.
     
    Last edited: Dec 31, 2021
  13. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    bump, also forgot to say but added most of Skidoo's suggestions
     
    Shadowslayer18 likes this.
  14. Ava Cart

    Ava Cart If you don't like Ava you die CHAMPION

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    main raw dmg on a warchief isn't that important. main% and earth% are better
     
  15. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    Changed Warchief:
    Main attack damage raw -> Main attack damage % -> Thunder damage = Earth damage -> Walk speed
    to
    Main attack damage % -> Earth damage -> Main attack damage raw -> Thunder damage -> Walk speed
     
  16. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    bumpity bump
     
  17. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    bump, changed quetz because i messed up when i created the thread
    Quetzalcoatl: Spell damage raw -> Water damage -> Life steal -> Walk speed
    to
    Quetzalcoatl: Spell damage raw -> Life steal -> Water damage -> Walk speed
     
  18. Salami

    Salami Assassin/Assassinself HERO

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    Some things i dislike about two of the daggers, i do think that for inferno Melee % is more important than Health (People prioritize Melee% much more than health due to health being so massively abundant compared to Melee%) and walk speed is moreso = hpr%. And for nirvana almost EVERYONE agree’s that spell matters miles more than HP. Aside from that very cool thread, everything else i see from what i know is p solid.
     
  19. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    The thing with Hp is that it's a pretty big range, so a difference of 10% wynntils will end up being 200 hp difference, whereas 10% melee% will only end up being 2%-3%, so hp will end up doing a lot more. As for ws = hpr%, you're right so I changed it

    It's the same thing as Inferno's hp and main%, and Nirv is one of those that have a lot of different stat orders, that are mostly based on which builds you use, just like Rev. So imo Hp = Spell% is the stat order that best fits here
     
  20. SoulyHere

    SoulyHere She/Her

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    bump10char
     
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