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If you could change one thing about Wynncraft, what would it be? - Ask Wynncraft

Discussion in 'Wynncraft' started by mali_comrade, Aug 16, 2021.

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  1. mali_comrade

    mali_comrade mali comrade

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    The question is more targeted towards big gameplay aspects rather than balancing.

    I'm very curious... what is the least liked Wynncraft feature and how would you change it? Why is it your least liked feature/gameplay aspect?

    You can also tell me your favourite features/gameplay aspects, the parts of the game you had the most fun with!
     
  2. half milk 2

    half milk 2 i will kill again HERO

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    Minecraft:
    remove wynn, reimplement wizard fortress
     
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  3. Sploofie

    Sploofie professional idiot VIP

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    Give me better mythic luck

    Make Lari less stupid

    Make Lari less stupid

    Make Lari less stupid

    Make Lari less stupid
     
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  4. TS_potato

    TS_potato Average kj main VIP+

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    Minecraft:
    Remove Lari and Ava
     
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  5. nip nop

    nip nop thinking hurts CHAMPION

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    Minecraft:
    no
     
  6. TS_potato

    TS_potato Average kj main VIP+

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    Minecraft:
    How about removing just Lari
     
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  7. Lousyre

    Lousyre Famous Adventurer

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    [​IMG]
     
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  8. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    Removing Ava is preferable
     
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  9. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    Mali_comrade: Makes a thread asking people what feature they would remove in an attempt to drive a somewhat serious discussion.
    The Community:
    [​IMG]
     
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  10. RandomJukebox

    RandomJukebox gamer with extra cheese VIP

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    bring back the old dialogue system
     
  11. aaaaaaaaaaaaaa

    aaaaaaaaaaaaaa Well-Known Adventurer VIP

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    Minecraft:
    +1 or make it togglable
     
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  12. Bonk

    Bonk Well-Known Adventurer VIP+

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    probably add some sort of pity system so everyone can eventually get a mythic after a few thousand chests.
     
  13. mali_comrade

    mali_comrade mali comrade

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    yeah that would be nice, like some sort of meter, I noticed a lot of MMOs have that
     
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  14. DoggoToggled

    DoggoToggled Some random dog

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    remove lari(replace her with me pls uwu ) and remove that goddamn new dialogue system I hate it
     
  15. MatForYoga888

    MatForYoga888 High Gavellian Transcriber

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    Minecraft:
    Remove lag
     
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  16. Flareix

    Flareix Well-Known Adventurer VIP+

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    pity system would be cool. or getting mythics in different, more fun ways in general.
     
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  17. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki HERO

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    Champion Rank. (Might have some bias as I'm unranked, but I'd say it could at least be common agreement that Champion Rank has its flaws.)

    The Semi-P2W Stuff:
    • Instant Class Deletion - It takes ~5 minutes to delete a class to hero or below, but its not really that p2w and its instead of a more minor inconvienience.
    • Merchant Booths - Probably might not even have the stuff you're looking for, but you get free advertising for your stuff.
    • Bigger Housing Island - Not really that p2w if you're not that into Housing, but I can see how it can be demeaning for some people.
    • More TM slots - It allows you to buy and sell more items compared to a lower-ranked person.
    • More Class slots - Again, more of a minor inconvenience, but the 6th class slot for unranked people to me is just a 'temporary challenge slot' so that after you have fully played a class, you can start a new one of a similar class there.
    • Mob Totems - Kinda p2w, although it does benefit more players rather than one person, so they are fine I guess.
    • Build Stands - My opinion on them kinda depends on one thing - if swapping to a build on a build stand costs 2 SP, if it does, then I would say it would be p2w, if not, then idrc about it.
    • Pet Tasks - Depends purely on whether or not how close you are to a town, so if you're on the Coastal Trail, there's Ragni, Maltic, and Nemract as very close options that take ~5 minutes to get to, but if you're in the middle of the ocean then it could be a bit longer.
    What is borderline, if not full P2W:
    • /switch - If someone shouts, 'Witness party on WC-X' then chances are, it would take unrankeds to VIP+'s about 30 seconds compared to only ~5 seconds to type the command.
    • Class Backups - If you accidentaly deleted a class (although kinda unlikely) or delete a class that you now miss, well, if you're Hero or lower, prepare to be sad.
    • Bomb Bell - While there is a cooldown, it is still biased towards higher-ranked people when there could be a grinding party and you are one of the first to show up because of /switch and this.
    • Reserved Slots - Easy to get into servers with grinding parties, again biased towards the higher-ranked people.
    Problem with changing parts of the rank, however, is that it could lead to chargebacks against Wynncraft, and it could also come off as a little scummy, so instead some features could be changed to allow more people to use them, like a larger housing island.

    But anyways, that's my 2 cents about Champion.
     
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  18. WoahItsAmethyst

    WoahItsAmethyst Trying out all the class archetypes VIP+

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    Oh boy rant incoming

    Make it more interesting early game. I see tons of new players who I introduce lose interest quickly just because of how little the early game has to offer. Mid-game and late-game are great, but most of the early game quests are pretty bad and don't really teach you anything about the game aside from how fetch quests work. I understand focusing too much on story too early can confuse players and you want to make early game bosses really easy, but I'd say replace some of the fetch quests with like an expanded tutorial, so that you could cover some of the mechanics that King's Recruit didn't cover, like how to fight bosses, all spell casting patterns, what the weapon modifiers mean, maybe even a lootrun tutorial. Of course, there are some fetch quests you should keep in because players need to also learn how quests work, but Elemental Exercise is one of those examples on how not to make a tutorial. Hell, you could even hint some things later game, like give a quick vision of the Eye or something which makes players wonder "Wait what is that, when am I gonna fight that, or am I gonna fight that?"

    TL;DR Make it more interesting around Level 5-10 rather than 25-30
     
    Last edited: Aug 16, 2021
  19. fishcute

    fishcute fish CHAMPION Builder

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    I would like boss battles to be a lot more interesting. For one thing things should be telegraphed better, using particle effects, sounds, and maybe things like glowing and movements. Bosses should also have more abilities, and honestly if each somewhat important boss (boss altar, dungeon, adn major quests) could have a special ability or attack, then I would be much happier. And finally the absolute mess of particles needs to be fixed. Charge needs to have less particles. Meteor should be more obvious so its possible to dodge (this might just be me though as a mage since I'm use to seeing meteors falling all the time). Melee hits should also be visibly shown.
     
  20. WoahItsAmethyst

    WoahItsAmethyst Trying out all the class archetypes VIP+

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    I was also gonna say this, not only are some of the bosses uninteresting, but there's also not that much action in the early game, the first major boss that I can think of that isn't a dungeon or a boss altar is the Colossal Rat, which is Level 28, but the only reason I'd consider that a major boss is because of how the music plays. Also please for the love of god don't have it so that they go in the wall every other minute.
     
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