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Ætheria: The Wilds - Timeless Sands - Update 0.1 Raider Caravan

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  1. Skylaar

    Skylaar erm VIP+

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    Minecraft:
    Ætheria: The Wilds​


    The fate of the world could rest in the palm of your hand... what will you do?


    Welcome, everyone, to the first ever Ætheria: The Wilds game on the Wynncraft Forums! I originally started planning this months ago, and only recently switched directions with the game, and turned it less from an rpg and more into a game that I can reasonably run and design!



    This game is rather complex, so I recommend you read through this thoroughly before joining and playing the game. This spoiler will cover basic info, and more complicated details will be explained in other spoilers.



    CLASSES: Classes are the base feature of the Wilds. Your class dictates your starting stats, your weapon, and will probably affect your playstyle. You may switch between classes at any time, but be aware that each class is levelled individually from the others. I would recommend spending some time deciding your class and not rushing your decision.



    ITEMS: The Wilds features a complex item system, involving weapons, armor, and accessories. Every item has a rarity: Common, Rare, Epic, or Legendary. There are also two special rarities, Dungeon Epic and Dungeon Legendary, reserved for very specific items.

    You will start off with a basic common item depending on your chosen class.



    CONTENT: The Wilds has two types of gameplay: Raids and Dungeons. Contrary to Wynncraft, Raids are solo content, and Dungeons are typically the team-based challenges. Playing in a Raid will put you in a 1v1 against a boss(or several minibosses). Playing a Dungeon will require several other players, usually 2-4 in total, and have multiple rooms or challenges to face, followed by a difficult boss. If you win, you will be awarded loot and xp for game progression.



    To join the game, simply type /in in the replies, and I will help you get situated in gameplay!



    Classes are a key point in determining how you play The Wilds. Each class has different abilities and stats, so it is important that you know each one before you choose.

    Abilities are special powers, spells almost, that are given to each class and allow the game to branch into unique playstyles. There are two types of abilities: Passive and Active.

    Passive abilities are always activated, and provide small bonuses to a player.

    Active abilities must be triggered manually, and often have a cooldown. A regular cooldown is simply how many turns you must wait to use the ability again, while an Ability Cooldown means you have to wait a certain amount of turns before you can even use another ability.

    In addition, you may not use an active ability and make an attack on the same turn unless specified by a weapon or ability description.

    Warriors are melee fighters who get close to their enemy to attack. They are strong with their weapons, but lack in spellcasting and abilities.



    Attack: [■■■■]

    Defense: [■■■]

    Spells: [■]

    Speed: [■■]



    BASE STATS:

    Vitality: +10

    Strength: +25

    Dexterity: 0

    Intelligence: -10



    Warriors gain or lose no Defense.



    EACH LEVEL-UP:

    Vitality: +1

    Strength: +2

    Dexterity: 0

    Intelligence: 0

    Brutal Strike

    Level Requirement: 1

    Active Ability



    TIER I(Level 1):

    Unleash an especially powerful blow, dealing 150% Weapon Damage.



    TIER II(Level 5):

    Unleash an especially powerful blow, dealing 175% Weapon Damage.



    TIER III(Level 15):

    Unleash an especially powerful blow, dealing 200% Weapon Damage.



    TIER IV(Level 25):

    Unleash an especially powerful blow, dealing 225% Weapon Damage.



    COOLDOWN: 1 Action

    ABILITY COOLDOWN: None



    Imbue Weapon

    Level Requirement: 5

    Passive Ability



    Tier I(Level 5):

    The base damage of your melee weapon is increased by +1.



    Tier II(Level 15):

    The base damage of your melee weapon is increased by +2.



    TIER III(Level 25):
    The base damage of your melee weapon is increased by +3.



    Charge

    Level Requirement: 10

    Active Ability



    Tier I(Level 10):

    Charge towards a nearby enemy, dealing 180% Weapon Damage upon contact.



    Tier II(Level 15):

    Charge towards a nearby enemy, dealing 230% Weapon Damage upon contact.



    Tier III(Level 25):

    Charge towards a nearby enemy, dealing 280% Weapon Damage upon contact.



    COOLDOWN: 2 Actions

    ABILITY COOLDOWN: 1 Action



    *More Abilities coming with higher level content

    Archers are, as most know, a ranged class that deals damage away from the main battle. They have strong spells and speed, but lack in defense.



    Attack: [■■■]

    Defense: [■]

    Spells: [■■■]

    Speed: [■■■■]



    BASE STATS:

    Vitality: -10

    Strength: 0

    Dexterity: +25

    Intelligence: +10



    Archers lose -50% Defense.



    EACH LEVEL-UP:

    Vitality: 0

    Strength: 0

    Dexterity: +2

    Intelligence: +1

    Empower

    Level Requirement: 1

    Active Ability



    Tier I(Level 1):
    Power up an incredible arrow, dealing 200% Weapon Damage.



    Tier II(Level 5):
    Power up an incredible arrow, dealing 225% Weapon Damage.



    Tier III(Level 15):
    Power up an incredible arrow, dealing 250% Weapon Damage.



    Tier IV(Level 25):
    Power up an incredible arrow, dealing 275% Weapon Damage.



    COOLDOWN: 1 Action

    ABILITY COOLDOWN: None



    Imbue Arrow

    Level Requirement: 5

    Passive Ability



    Tier I(Level 5):

    The base damage of your ranged weapon is increased by +1.



    Tier II(Level 15):

    The base damage of your ranged weapon is increased by +2.



    TIER III(Level 25):
    The base damage of your ranged weapon is increased by +3.



    Piercing Arrow

    Level Requirement: 10

    Active Ability



    Tier I(Level 10):

    Fire an impossibly quick arrow, which has +25% Crit Chance and +75% Crit Damage.



    Tier II(Level 15):

    Fire an impossibly quick arrow, which has +30% Crit Chance and +100% Crit Damage.



    Tier III

    (Level 10):

    Fire an impossibly quick arrow, which has +35% Crit Chance and +125% Crit Damage.



    COOLDOWN: 2 Actions

    ABILITY COOLDOWN: 1 Action



    *More Abilities coming with higher level content

    Tanks are meant to take the brunt of the damage, protecting their allies valiantly. They have incredible defense, but lack in damage and speed.



    Attack: [■■]

    Defense: [■■■■]

    Spells: [■■■]

    Speed: [■]



    BASE STATS:

    Vitality: +25

    Strength: +10

    Dexterity: -10

    Intelligence: 0



    Tanks gain +25% Defense.



    EACH LEVEL-UP:

    Vitality: +2

    Strength: +1

    Dexterity: 0

    Intelligence:

    Guard

    Level Requirement: 1

    Active Ability



    Tier I(Level 1):

    Increases your defense by +100% for 1 Action. You may still make an attack in conjunction with this ability, but it will only deal 50% damage.



    Tier II(Level 5):

    Increases your defense by +120% for 1 Action. You may still make an attack in conjunction with this ability, but it will only deal 50% damage.



    Tier III(Level 15):

    Increases your defense by +140% for 1 Action. You may still make an attack in conjunction with this ability, but it will only deal 50% damage.



    Tier IV(Level 25):

    Increases your defense by +160% for 1 Action. You may still make an attack in conjunction with this ability, but it will only deal 50% damage.



    COOLDOWN: 1 Action

    ABILITY COOLDOWN: None



    Imbue Armor

    Level Requirement: 5

    Passive Ability



    Tier I(Level 5):

    The base defense of your shield is increased by +1.



    Tier II(Level 15):

    The base defense of your shield is increased by +2.



    TIER III(Level 25):
    The base defense of your shield is increased by +3.



    Heavy Strength

    Level Requirement: 10

    Active Ability



    Tier I(Level 10):

    Increases your defense by +30% for 2 Actions.



    Tier II(Level 15):

    Increases your defense by +40% for 2 Actions.



    Tier III(Level 25):

    Increases your defense by +50% for 2 Actions.



    COOLDOWN: 2 Actions

    ABILITY COOLDOWN: 1 Action



    *More Abilities coming with higher level content



    There are 5 stats in The Wilds, which you have likely already heard by now: Vitality, Endurance, Strength, Dexterity, Intelligence. Each one performs a unique function in the game, and various weapons may give or remove values in certain stats.

    Each stat starts out at a base 100, which represents 0% efficiency in the benefit that stat gives. Increasing or decreasing a stat will change the benefit.



    Vitality:

    Vitality directly affects your Health value. Each point in Vitality corresponds to 1 point of maximum Health. If you take damage, your Health will decrease, and if you hit 0 Health, you will die and be unable to complete the content you are in. Your Health increases at a rate of 5% of your Vitality per action.



    Strength:

    Each point of Strength you have directly increases or decreases your Melee Damage according to a formula I have written.



    Dexterity:

    Each point of Dexterity you have directly increases or decreases your Ranged Damage according to a formula I have written.



    Intelligence:

    Each point of Intelligence you have directly increases or decreases your Spell effectiveness according to a formula I have written.



    Gear is relatively simple to understand, although its design is rather complex. There are several types of gear and items you can have, including armor, weapons, and accessories.



    Weapons are how you deal damage in The Wilds. There are 3 types of weapons: Swords, Bows, and Shields, each available to only 1 class: Warrior, Archer, and Tank respectively. You are guaranteed to start off with a corresponding Level 1 Common weapon for your class.

    Armor grants Defense, which grants damage reduction from opponent’s damage. There are 4 types of armor, and you can only have one of each equipped at the same time: Helmets, Chestplates, Leggings, and Boots.

    Accessories are rare items that grant special bonuses, but are hard to come by. You can only have 2 accessories equipped at a time, so choose wisely.



    Potions can be used before or during battle, and will grant some kind of positive bonus to you when consumed. You may have any number of potions at a time, but be aware that there may be negative consequences for using too many.



    Gold is a currency that is obtained through completing content in The Wilds, and can be spent to purchase items from the Shop or Trade Market.



    Experience is how you level up in The Wilds. Each level requires experience to advance, and requires more and more as you level up. The current Level Cap is 10.



    Level 1 - 2: 50

    Level 2 - 3: 100

    Level 3 - 4: 175

    Level 4 - 5: 300

    Level 5 - 6: 450

    Level 6 - 7: 650

    Level 7 - 8: 900

    Level 8 - 9: 1200

    Level 9 - 10: 1600



    The Shop is a place to purchase items for use in the game. The shop resets weekly, and may contain special items.



    Weak Potion of Health

    Rarity: Common Potion

    Level: 1

    Restores 10 Health upon use

    COST: 10 Gold

    BUY LIMIT: 5(PikaLegend: 3/5)



    Refresher

    Rarity: Rare Sword

    Level: 3

    Damage: 21-23

    COST: 40 Gold

    BUY LIMIT: 1



    Training Bow

    Rarity: Rare Bow

    Level: 1

    Damage: 15-17

    COST: 30 Gold

    BUY LIMIT: 1(PikaLegend: 1/1)



    Forced Hate

    Rarity: Rare Shield

    Level: 3

    Damage 15-17

    Defense: 20

    COST: 40 Gold

    BUY LIMIT: 1



    Elite

    Rarity: Epic Chestplate

    Level: 4

    Defense: 11

    -2 Intelligence

    +2 Strength

    COST: 50 Gold

    BUY LIMIT: 1



    Rust

    Rarity: Legendary Accessory

    Level: 2

    +2 Vitality

    COST: 200 Gold

    BUY LIMIT: 1



    SELLING: Arrowproof Vest

    COST: 50 Gold



    Raids are the solo content of The Wilds.



    Levels: 1-4

    Difficulty: Tutorial



    Hidden away from the rest of the world, the Reclusive Shaman trains his magic in a pure form. Always living alone, a Shaman does not take kindly to intruders disturbing their meditation.



    BOSS: RECLUSIVE SHAMAN

    Health: 100

    Damage: 10-13

    Defense: 0

    Speed: 85

    Ability: Runic Blast - Every 4 Actions, the Reclusive Shaman activates the rune on the floor of his temple which will blast the player for 10 damage, and give the Shaman +20% Weapon Damage for 2 Actions.



    REWARDS:



    Common Item: Guaranteed

    Common Item x2: 50% Chance

    Rare Item: 75% Chance

    Epic Item: 40% Chance

    Legendary Item: 25% Chance

    Gold: 50-60

    Experience: 45-60



    Levels: 5-8

    Difficulty: Easy



    Scouring the Sands for lonely travelers, the Raiders have no mercy, ruthlessly killing and looting those they find and bringing their spoils with them.



    Each class that faces this Raid will be pit against a different boss that adapts to their abilities.



    BOSS: Desert Raider Desperado(Warrior)

    Health: 240

    Damage: 17-21

    Defense: 10

    Speed: 105

    Ability: Ranger Bolt - Every 3 Actions, the Desperado fires a strong bolt, which deals 200% Damage.



    BOSS: Desert Raider Brute(Archer)

    Health: 260

    Damage: 13-15

    Defense: 25

    Speed: 85

    Ability: Bash - Every 3 Actions, the Brute slams its shield into the ground with powerful force, which deals 200% Damage.



    BOSS: Desert Raider Cutthroat(Tank)

    Health: 150

    Damage: 15-17

    Defense: 10

    Speed: 95

    Ability: Throat Slit - Every 3 Actions, the Cutthroat dashes and performs a sneak attack, which deals 200% Damage.



    REWARDS:


    Common Item: Guaranteed

    Common Item x2: 60% Chance

    Rare Item: 80% Chance

    Epic Item: 45% Chance

    Legendary Item: 28% Chance

    Gold: 120-160

    Experience: 240-270



    Dungeons are the team content of the Wilds, and require good coordination and teamwork to beat.



    Levels: 1-4

    Difficulty: Easy

    Players: 2-3



    Buried beneath the sands, an ancient temple has been uncovered. Many dangers lurk inside, especially the great ancient general, the warrior Myhen, whose axes have brought many a warrior down.


    FIRST ROOM



    Mummy x5

    Health: 110

    Damage: 6-9

    Defense: 0

    Speed: 80



    SECOND ROOM


    Mummy x4

    Health: 110

    Damage: 6-9

    Defense: 0

    Speed: 80



    Necrotic Mummy x2

    Health: 160

    Damage: 8-11

    Defense: 5

    Speed: 95



    BOSS FIGHT


    Pottery Warrior x2

    Health: 180

    Damage: 9-10

    Defense: 10

    Speed: 50



    BOSS: MYHEN, UNDEAD GENERAL

    Health: 550

    Damage: 13-17

    Defense: 25

    Speed: 120

    Ability: Charge - Every 3 turns, Myhen will charge towards a random player, dealing 150% Weapon Damage.

    Ability: General - Every 5 turns, Myhen will summon a Pottery Warrior, up to a maximum of 3 Pottery Warriors.



    REWARDS:



    Common Item: Guaranteed

    Common Item x2: 50% Chance

    Rare Item: 85% Chance

    Epic Item: 50% Chance

    Legendary Item: 25% Chance

    Dungeon Epic Item: Guaranteed

    Dungeon Legendary Item: 50% Chance

    Gold: 75-100

    Experience: 105-120



    SERAPHINE_PAWN

    CLASS: Tank

    LEVEL: 3, 8/175 XP

    GOLD: 170



    Health: 129/129

    Speed: 90

    Defense: 24(+25% = 30)



    Vitality: 129

    Strength: 113(+1)

    Dexterity: 90

    Intelligence: 98(-2)



    Weapon: Basic Wooden Shield(12-14 Damage, 15 Defense)[1]

    Helmet: Concussion(+1 STR, -2 INT, 5 Defense)[1]

    Chestplate:

    Leggings:

    Boots: Basic Chain Boots(4 Defense)[2]

    Accessory #1:

    Accessory #2:



    Basic Iron Shield(Common Shield)[4]

    Basic Chain Leggings(Common Leggings)[2]

    Basic Chain Boots(Common Boots)[2]

    Basic Iron Leggings(Common Leggings)[4]

    Crumble(Rare Helmet)[1]

    Concussion(Rare Helmet)[1]

    Silent Boots(Epic Boots)[3]

    Perc(Epic Chesplate)[2]



    JACKKOH

    CLASS: Archer

    LEVEL: 3, 64/175 XP

    GOLD: 203



    Health: 90/90

    Speed: 130

    Defense: 13(-50% = 6)



    Vitality: 90

    Strength: 100

    Dexterity: 130(+1)

    Intelligence: 112



    Weapon: Iron String(20-21 Damage, Weak Piercing)[3]

    Helmet: Basic Leather Helmet(3 Defense)[1]

    Chestplate: Basic Chain Chestplate(5 Defense)[2]

    Leggings:

    Boots: Sprinter(+1 DEX, 5 Defense)[2]

    Accessory #1:

    Accessory #2:



    Basic Wooden Bow(Common Bow)[1]

    Basic Leather Helmet(Common Helmet)[1]

    Basic Stone-Hewn Bow(Common Bow)[2] x2

    Basic Leather Chestplate(Common Chestplate)[1]

    Basic Iron Boots(Common Boots)[4]

    Basic Iron Helmet(Common Helmet)[4]

    Recurve(Rare Bow)[3]

    Battle Tights(Rare Leggings)[3]

    Flexible(Rare Leggings)[4]

    Terra Firma(Epic Boots)[4]



    HUNGURR

    CLASS: Warrior

    LEVEL: 3, 68/175 XP

    GOLD: 216



    Health: 112/112

    Speed: 100

    Defense: 14



    Vitality: 113(+1)

    Strength: 130(+1)

    Dexterity: 100

    Intelligence: 89(-1)



    Weapon: Breaker Sword(26-28 Damage)[3]

    Helmet: Prodigy(+6 Defense)[2]

    Chestplate:

    Leggings: Battle Tights(+1 STR, +1 VIT, -1 INT, +8 Defense)[3]

    Boots:

    Accessory #1:

    Accessory #2:



    Basic Wooden Sword(Common Sword)[1]

    Basic Stone Sword(Common Sword)[2]

    Basic Iron Sword(Common Sword)[4]

    Basic Chain Leggings(Common Leggings)[2]

    Basic Iron Helmet(Common Helmet)[4]

    Basic Iron Chestplate(Common Chestplate)[4] x2

    Blunt Sword(Rare Sword)[1]

    Unorthodox(Epic Leggings)[3]



    PIKALEGEND

    CLASS: Archer

    LEVEL: 2, 62/100 XP

    GOLD: 110



    Health: 90/90

    Speed: 127

    Defense: 5(-50% = 3)



    Vitality: 90

    Strength: 100

    Dexterity: 127

    Intelligence: 111



    Weapon: Training Bow(15-17 Damage)[1]

    Helmet:

    Chestplate: Basic Leather Chestplate(5 Defense)[1]

    Leggings:

    Boots:

    Accessory #1:

    Accessory #2:



    Weak Potion of Health(Common Potion)[1] x3

    Basic Wooden Bow(Common Bow)[1]

    Basic Leather Chestplate(Common Chestplate)[1]

    Cracked(Legendary Chestplate)[3]



    SLPC

    CLASS: Tank

    LEVEL: 1, 0/50 XP

    GOLD: 0



    Health: 125/125

    Speed: 90

    Defense: 5(+25% = 6)



    Vitality: 125

    Strength: 110

    Dexterity: 90

    Intelligence: 100



    Weapon: Basic Wooden Shield(12-14 Damage, 15 Defense)[1]

    Helmet:

    Chestplate:

    Leggings:

    Boots:

    Accessory #1:

    Accessory #2:



    Empty



    Current Update: 0.0

    -The Reclusive Shaman has had its Health nerfed to 100

    -The cooldown of the Reclusive Shaman's Runic Blast has been increased to 3 Actions(every 4th Action)

    Both of these will be effective on any new raids fighting the boss.

    -All shields have been given +4 damage(+1 every 5 levels) and +10 defense(+1 every 5 levels), effective immediately.

    -New Raid Added!: Raider Caravan, for levels 5-8!

    -Each Class now has a reduction or buff to defense, to avoid strong hybrid classes.

    -Several bosses have had their health buffed significantly, especially the Myhen Dungeon Boss

    -Tank’s Guard spell has been reworked to not rely on the shield's damage, but instead give a flat percentage bonus.

    -Endurance has been removed and replaced with Ability Cooldowns, a function that prevents too many spells from being chained in a row by starting a cooldown on select abilities when used that prevents usage of all other abilities for that time.

    *Note: This game is currently in beta, and as such, certain parts may be unbalanced. Various weapons, bosses, and/or abilities may need to be nerfed or buffed if I feel it necessary.
     
    Last edited: Aug 8, 2021
    PikaLegend likes this.
  2. Jackkoh

    Jackkoh Grass of the Realm VIP+

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    Woah!!! Sick game! Really similar to mine, but feels different. Nice!
    ________________________________
    I might actually play. Can you set me up with the starter... things?
    oh yea, right.
    /in
    @Skylaar
     
    Last edited: Aug 1, 2021
  3. Tsurumi

    Tsurumi Tired Abyssal

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    Minecraft:
    aight im bored

    /in
     
  4. Seraphine_pawn

    Seraphine_pawn Professional Weeb and Hypixel Forumer

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    Minecraft:
    /in
    MAKE A HEALER CLASS AAAAAAAA
    tank for now
     
  5. Skylaar

    Skylaar erm VIP+

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    Minecraft:
    Welcome to The Wilds! Before you begin, what class would you like to play as?
    Welcome to The Wilds! You have chosen TANK as your starting class!
    Attribute Modifiers:
    Vitality: 125
    Endurance: 110
    Strength: 100
    Dexterity: 90
    Intelligence: 100

    You have received the following weapon:
    Basic Wooden Shield
    Level: 1
    Damage: 8-10
    Defense: 5
     
  6. Jackkoh

    Jackkoh Grass of the Realm VIP+

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    I want PAIN. ARCHER PLEASE
     
  7. Seraphine_pawn

    Seraphine_pawn Professional Weeb and Hypixel Forumer

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    Minecraft:
    raid
     
  8. Skylaar

    Skylaar erm VIP+

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    Minecraft:
    Welcome to the Wilds! You have chosen ARCHER as your starting class!
    Attribute Modifiers:
    Vitality: 90
    Endurance: 100
    Strength: 100
    Dexterity: 125
    Intelligence: 110

    You have received the following weapon:
    Basic Wooden Bow
    Level: 1
    Damage: 13-15
     
  9. Tsurumi

    Tsurumi Tired Abyssal

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    Minecraft:
    Lets go with warrior
     
  10. Skylaar

    Skylaar erm VIP+

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    Minecraft:
    "Who comes to disturb my sacred meditation? For breaking my bond with the desert sands, I have no other choice but to kill you."

    You have begun the Shaman's Recluse Raid!
     
  11. Seraphine_pawn

    Seraphine_pawn Professional Weeb and Hypixel Forumer

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    Minecraft:
    uh, bonk with shield
     
  12. Skylaar

    Skylaar erm VIP+

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    Minecraft:
    Welcome to the Wilds! You have chosen WARRIOR as your starting class!
    Attribute Modifiers:
    Vitality: 110
    Endurance: 100
    Strength: 125
    Dexterity: 100
    Intelligence: 90

    You have received the following weapon:
    Basic Wooden Sword
    Level: 1
    Damage: 16-18
     
  13. Jackkoh

    Jackkoh Grass of the Realm VIP+

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  14. Skylaar

    Skylaar erm VIP+

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    Minecraft:
    You attack with your Basic Wooden Shield, dealing 10 damage.

    The Reclusive Shaman retaliates, dealing 11 damage.

    Seraphine_pawn: 114/125
    Reclusive Shaman: 110/120
    ________________________________
    "Who comes to disturb my sacred meditation? For breaking my bond with the desert sands, I have no other choice but to kill you."

    You have begun the Shaman's Recluse Raid!
     
  15. Jackkoh

    Jackkoh Grass of the Realm VIP+

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    uhhh I guess fire with bow
    GOOOO FIRE MY BOW PLS
     
  16. Tsurumi

    Tsurumi Tired Abyssal

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    Minecraft:
    Aight lets do a raid
     
  17. Seraphine_pawn

    Seraphine_pawn Professional Weeb and Hypixel Forumer

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    uh, bonk again
     
  18. Skylaar

    Skylaar erm VIP+

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    Minecraft:
    You attack with your Basic Wooden Bow, dealing 15 damage.

    The Reclusive Shaman retaliates, dealing 13 damage.

    Jackkoh: 77/90
    Reclusive Shaman: 105/120
    ________________________________
    REMINDER: Each class starts off with one basic spell that you can use. You are not limited to basic attacks.
    ________________________________
    "Who comes to disturb my sacred meditation? For breaking my bond with the desert sands, I have no other choice but to kill you."

    You have begun the Shaman's Recluse Raid!
     
  19. Jackkoh

    Jackkoh Grass of the Realm VIP+

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    Guild:
    Minecraft:
    I use Empower
    and then attack
     
  20. Skylaar

    Skylaar erm VIP+

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    Minecraft:
    You attack with your Basic Wooden Shield, dealing 8 damage.

    The Reclusive Shaman retaliates, dealing 9 damage.

    Seraphine_pawn: 105/125
    Reclusive Shaman: 102/120
     
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