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Grind Spots

Discussion in 'Wynncraft' started by blegar1, Jan 23, 2021.

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Do you think grind spots needed a nerf/removal

  1. They should of stayed the same

    44 vote(s)
    57.1%
  2. They needed a nerf

    9 vote(s)
    11.7%
  3. They had to be removed

    7 vote(s)
    9.1%
  4. There was probably another solution.

    17 vote(s)
    22.1%
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  1. Dwicey

    Dwicey mmmyes CHAMPION

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    Is this a shitpost
     
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  2. Lucy_____

    Lucy_____ Skilled Adventurer

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    No it isn't. I'm actually trying to be honest here and state my opinion. I think the decision is a pretty good one. I've grinded at the old spots before they were removed, and I actually agree with some of the reasons for the removal of some of the grind spots, specifically since it encourages players to not do quests. I've always liked how Wynncraft's quests are unique, something you can't find on any other Minecraft server. And besides, saving money to cut down on lag is also a good thing.

    I'm actually giving praise for the decision, I don't understand why my post is considered a "shitpost". I was just trying to add another idea to the table.

    EDIT #1: Besides, I specifically mentioned in my previous post that I am not trying to criticize the server. I think it is a GOOD thing to reallocate resources towards content that people will spend more time enjoying. But if saying something GOOD about this server, which I have played for a very long time is a "shitpost", then I apologize for shitposting.
     
    Last edited: Jan 24, 2021
  3. LiteralSatan

    LiteralSatan The Disco Charity accepts all contributions CHAMPION

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    ehh, personally as someone who did get into class leveling prior to 1.20, I think making grind spots generally less obvious was a good idea. Removing them without any reasonable alternative I don't like as much, but whatever I guess.
     
  4. Lumia

    Lumia Making your potatoes since 2002. CT Manager HERO Builder

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    That's not really how the monsters work. Mobs on wynn are coded to be very lag friendly and they don't take up many resources at all, and there is a max amount of mobs that can spawn in a grindspot. Because of that, the only way for mobs to be a problem like that is if every mob region on the server was loaded at once, and even that would not be that big a problem. Server admins had nothing to do with deciding to remove the grindspots, I came up with the idea and gave the reasons to salted and he give me the green light because he agreed with me.
    ________________________________
    I think this is an issue of conditioning. A lot of older players have been trained by the game that to level up you grind, but in the early game 1-40ish, there are discoveries/ a lot of quests/ dungeons which all do a lot to level players up. And it's not like there are not grind spots, there still are, there is just not a lot of them. I also wanted to buff early game quest xp by like 1.5x, but that was bit controversial in the team and it didn't happen.
     
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  5. Maxhs13

    Maxhs13 Travelled Adventurer CHAMPION

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    As a returning player, the changes to grind spots have been quite disappointing. Low level grind spots being removed-- I see your logic for new players. But a lot of us who are leveling up more classes, we don't need to spend that time learning the game. I know you said it's a sort of "buff" to some grind spots, but I've gotta say, it doesn't feel like it at all. Perhaps its because we haven't all figured out the most efficient routes yet though.

    Wynncraft is a game which heavily focuses on quests, I get that. There are still a lot of people who to not do quests, or certain types of content and this is the factor for any MMO sort of game. Different people like different sorts of content and play through to the end game through any route that they find most satisfying. I personally am a grinder. I'd never do a single quest if I could choose to do so.

    Just my personal feedback. I wish these changes hadn't been made. Was actually kind of sad to go back and wonder what happened to some of my favourite grind spots.
     
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  6. Azu

    Azu A-mage-ing

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    True, but when you hit quest dry spells grind spots are oftentimes the only viable alternative. Grind spots only become "substitutes" for content when there is no content! For example, I would hit up the Gargoyles and Dragonling Grind Spots constantly to level up because I had nobody to do the ??? and Qira Hive quests with. It's only when the CT creates multiplayer quests (Which really shouldn't be a requirement to level up) and gaps* in content that us Players resort to grind spots.

    And, as @Maxhs13 pointed out, low level grind spots are a valuable asset for returning Players. Player retention is just as important as attracting new members! Thanos snapping all of the low tier grind spots is not the solution here, but a simple rework is all that it would take. Move early game grind spots out of the beginning areas so new Players won't assume Wynncraft is just about grinding, but keep them available for Players who seek them out.


    *Note that I'm not blaming the CT for a lack of quests, rather them not boosting the XP rewards of preexisting quests
     
    Last edited: Mar 12, 2021
  7. Roliant

    Roliant Well-Known Adventurer

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    Im honestly glad about this change but please explain:
    Why the *** do mobs from totems not give any xp and why is the party sharing xp when grinding broken. Right now the only option for me as a veteran player is to grind alone without totem, avoiding other people cause you cant share xp in party for some reason anymore and get to the level 53 as fast as possible to do the normal undergrowth dungeon till 65.

    Is the mob totem bugged or why does it give 0 xp??
    Is the party xp sharing bugged or why does it decrease the xp by a factor of atleast 10??

    Please stop ignoring my bug reports and give us an Answer. @ConquistadorBob

    I just really like to know if this is supposed to be this bad. Thanks
     
  8. Ville

    Ville Well-Known Adventurer CHAMPION

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    removal of the early-mid level grinding spots are just straight hit to veteran's faces. We know the basic and even advanved mechanics. All though its not horrible now, i would prefer to have more early game grinding spots than just the 2 main spots (the spider spot close to nemract and the one at llevigar)
     
  9. FoxxoChan

    FoxxoChan Wynnian Photographer, Eye Pet Enthusiast CHAMPION

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    The staff just pulled a gamer move and made mobs spawned by totems give 0 exp, grind spots nerfed further, just remove every grind spot at this point tbh, please give an answer if this is a bug or if its intended (i dont think it is but i could be wrong)
     
  10. just wait
    prob be fixed in 3-5 business days (lol)
     
  11. Ville

    Ville Well-Known Adventurer CHAMPION

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    its been broken since march 4th XD staff really just dont care i guess
     
  12. Dwicey

    Dwicey mmmyes CHAMPION

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    Completely overlooking the amazing source of xp that secret discoveries are, nice
     
  13. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    In fairness, that post is probably in reference to times before secret discoveries existed for that level
     
  14. Azu

    Azu A-mage-ing

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    Secret Discoveries alone can't fill all of the quest gaps. I can testify to that, I did all of the Discoveries, Slay Quests, and Secret Discoveries to level up past the ??? and Qira Hive quest gap. But my main source of XP stemmed from Grind Spots, many of which have now been removed or severely nerfed. Secret Discoveries alone do not grant enough XP to level up, and even coupled with other, superior leveling methods it is still a major drag. If the CT doesn't want Players thinking that Wynncraft isn't all about grinding, then increase the XP reward of quests.
    And besides, it is much simpler for returning Players to farm a few Grind Spots than to roam all over each Province completing Secret Discoveries that they have already found!
     
  15. _Johku

    _Johku hi HERO

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    oh no now I cant level from 1 to 32 in 1-2 hours after which I go to a herbcave party with adventurer set to get from 32 to 65 in a few hours skipping every quest :(
     
  16. LiteralSatan

    LiteralSatan The Disco Charity accepts all contributions CHAMPION

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    Seconded, also the totem thing is kind of a slap in the face if it isn't a glitch, might as well remove all grind spots at that point.
     
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  17. FoxxoChan

    FoxxoChan Wynnian Photographer, Eye Pet Enthusiast CHAMPION

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    If this doesnt get fixed in the next hotfix is either intentional or the staff wont hear a single word from us anymore, we have literally gotten 0 answers with the state of this bug (if it is one), corrupted dungeons and a whole rack of other things wich are bugged and we have gotten absolutely no answer from anyone whatsoever
     
  18. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    Creator Karma:
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    Mob totems are quite literally designed to facilitate grinding. Of course the mobs giving 0 XP is a bug- What are the other things you're referring to, with Corrupted Dungeons being bugged out?
     
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  19. FoxxoChan

    FoxxoChan Wynnian Photographer, Eye Pet Enthusiast CHAMPION

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    Corrupted infested pit has a bug where the cutscene of the dying adventurer wont play, not letting you pass, a bug where aradikus doesnt spawn, and an actual game breaking bug where the spider totem is killed but it starts duping mobs and causes insane ammounts of lag, possibly crashing a server, and cls, the boss hoppers being stuck at 1, and cib, the sade of theorick doesnt spawn and only ''theorick?'' does and the cuc graken hopper bugging out sometimes as well
     
  20. Lumia

    Lumia Making your potatoes since 2002. CT Manager HERO Builder

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    There still are grindspots for all the early game levels, just less of them and they are just more hidden away. Also the only grindspots I changed were the official grindspots that have the super buffed mobs and the map marker. But even still there is one in Nivla, one in black road, two around Nemract, one in the desert, one in the abandoned mines, but that one is a little different to normal grindspots. I think the good spots have just not been well mapped out well yet, and because I removed the easy to find spots, the ones most people use, it will be a bit harder for people who have already played the game to adjust. But for people just coming to the game it appears to be better.
     
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