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Guide Mythic Prices And Important Stats

Discussion in 'Wynncraft' started by 1+1=3, Mar 6, 2021.

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  1. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    Hey everyone! I'm LegoBoyWelly, or you might know me better as 1+1=3 from Mythic Emporium. I and some others have felt as if we needed some updated statistics and some new prices on all of the mythics, so that's what we're here to do. The prices shown here exclude outliers, so be aware of that, most of these prices are for average or close to average mythics, so nothing absolutely godawful or godly. Anyways, here's all the information you may need about stat orders or prices on mythics. Be sure to remember that all of these statistics are rough estimates, and not the defined prices of your mythics. I would recommend still asking someone experienced in prices (myself included) for a real price check instead of trying to base it off of this yourself. Also, feel free to leave any suggestions or any mistakes you think we have made below!


    Az (Lv. 74)

    Price:

    32le-1.25stx

    Major Important Stats:

    1st Spell Cost % > XP Bonus

    Somewhat Important Stats:

    Fire Damage = Water Damage


    Freedom (Lv. 93)

    Price:

    5-12stx

    Major Important Stats:

    Mana Regen > Health > Raw Spell Damage


    Grandmother (Lv. 95)

    Price:

    4-9stx

    Major Important Stats:

    Raw Health Regen (Either Really High Or Really Low) > Spell Damage % > Health Regen %


    Ignis (Lv. 95)

    Price:

    10-28stx

    Major Important Stats:

    Health Regens > Health

    Somewhat Important Stats:

    Fire Damage > 4th Spell Cost %


    Divzer (Lv. 97)

    Price:

    2-4.5stx

    Major Important Stats:

    Life Steal > Mana Steal

    Somewhat Important Stats:

    Raw Spell Damage


    Spring (Lv. 98)

    Price:

    3-10.5stx

    Major Important Stats:

    Mana Regen > Water Damage


    Stratiformis (Lv. 99)

    Price:

    4-14stx

    Major Important Stats:

    Walk Speed > Health

    Somewhat Important Stats:

    Spell Damage %


    Apocalypse (Lv. 81)

    Price:

    24le-1stx

    Major Important Stats:

    Life Steal > Exploding 100%+

    Somewhat Important Stats:

    Health Regen %


    Hero (Lv. 91)

    Price:

    4-8stx

    Major Important Stats:

    Walk Speed

    Somewhat Important Stats:

    Health Regen % (You want this either really high or really low) > Main Attack Damage %


    Guardian (Lv. 93)

    Price:

    4-14stx

    Major Important Stats:

    Raw Health Regen > Health


    Alkatraz (Lv. 94)

    Price:

    48le-2stx

    Major Important Stats:

    Earth Damage > Main Attack Damage %

    Semi Important Stats

    Exploding


    Idol (Lv. 95)

    Price:

    5.5-11stx

    Major Important Stats:

    Mana Regen (If 3/4mr) > Raw Spell Damage > 2nd Spell Cost > Mana Regen (If 1/4-2/4 mr)


    Thrundacrack (Lv. 96)

    Price:

    1-3stx

    Major Important Stats:

    Thunder Damage % = Water Damage %

    Somewhat Important Stats:

    Health Regen %


    Collapse (Lv. 97)

    Price:

    1-2stx

    Major Important Stats:

    Mana Steal > Main Attack Damage % > Exploding 100%+


    Pure (Lv. 65)

    Price:

    2.5-7stx

    Major Important Stats:

    Spell Damage %

    Somewhat Important Stats:

    Mana Steal > XP Bonus


    Lament (Lv. 96)

    Price:

    2.5-6stx

    Major Important Stats:

    Water Damage > 1st Spell Cost % 51%+

    Somewhat Important Stats:

    Mana Steal


    Gaia (Lv. 97)

    Price:

    32le-1.5stx

    Major Important Stats:

    Raw Main Attack Damage > Raw Spell Damage > 4th Spell Cost

    Somewhat Important Stats:

    Poison > Main Attack Damage %


    Monster (Lv. 98)

    Price:

    2-4.5stx

    Major Important Stats:

    Health > Fire Damage

    Somewhat Important Stats:

    Mana Steal


    Fatal (Lv. 99)

    Price:

    2.5-4.25stx

    Major Important Stats:

    Spell Damage > 1st Spell Cost % > 2nd Spell Cost %


    Warp (Lv. 99)

    Price:

    7-25stx

    Major Important Stats:

    Mana Regen > Health Regen Raw = Walk Speed > Health Regen %

    Somewhat Important Stats:

    Teleport Cost > Air Damage


    Singularity (Lv. 99)

    Price:

    5-10stx

    Major Important Stats:

    Raw Spell Damage > Raw Main Attack Damage

    Somewhat Important Stats:

    Walk Speed


    Archangel (Lv. 69)

    Price:

    48le-3stx

    Major Important Stats:

    Walk Speed > Health

    Somewhat Important Stat:

    Health Regen Raw > Health Regen %


    Nullification (Lv. 95)

    Price:

    1.5-4stx

    Major Important Stats:

    Life Steal > Mana Steal

    Somewhat Important Stats:

    Elemental Defenses


    Weathered (Lv. 96)

    Price:

    8-17stx

    Major Important Stats:

    Walk Speed > Air Damage > Mana Steal


    Cataclysm (Lv. 96)

    Price:

    4-17stx

    Major Important Stats:

    Health

    Somewhat Important Stats:

    Thunder Damage


    Grimtrap (Lv. 96)

    Price:

    1-3stx

    Major Important Stats:

    Life Steal = Mana Steal

    Somewhat Important Stats:

    4th Spell Cost > Poison


    Nirvana (Lv. 97)

    Price:

    2-6stx

    Major Important Stats:

    Mana Regen > Spell Damage % > Health

    Somewhat Important Stats:

    Mana Steal


    Inferno (Lv. 97)

    Price:

    48le-2stx

    Major Important Stats:

    Health > Fire Damage

    Somewhat Important Stats:

    Health Regen %


    Aftershock (Lv. 77)

    Price:

    2.5-5stx

    Major Important Stats:

    Health > Earth Damage

    Somewhat Important Stats:

    4th Spell Cost %


    Olympic (Lv. 93)

    Price:

    1.5-5stx

    Major Important Stats:

    Jump Height > Walk Speed > Air Damage


    Hadal (Lv. 94)

    Price:

    1-3.5stx

    Major Important Stats:

    3rd Spell Cost % > Spell Damage > Mana Regen

    Semi Important Stat:

    4th Spell Cost %


    Sunstar (Lv. 95)

    Price:

    2.5-4.5stx

    Major Important Stats:

    Raw Main Attack Damage > Thunder Damage > Life Steal


    Toxoplasmosis (Lv. 96)

    Price:

    4-20stx

    Major Important Stats:

    Poison

    Somewhat Important Stats:

    Walk Speed > Loot Bonus > Mana Steal


    Fantasia (Lv. 96)

    Price:

    1-4stx

    Major Important Stats:

    Mana Regen > 3rd Spell Cost % > Mana Steal > Spell Damage

    Absolution (Lv. 97)
    Price:

    2.5-6stx

    Major Important Stats

    Mana Regen > Water Damage 150+ > Health

    Somewhat Important Stats

    Fire Damage > 1st Spell Cost


    Discoverer (Lv. 89)

    Price:

    4-26stx

    Major Important Stats:

    Loot Bonus


    Crusade Sabatons (Lv. 90)

    Price:

    2-5stx

    Major Important Stats:

    Health

    Somewhat Important Stats:

    Health Regen %


    Resurgence (Lv. 91)

    Price:

    1-6stx

    Major Important Stats:

    Mana Regen > Spell Damage %

    Somewhat Important Stats:

    Raw Health Regen


    Galleon (Lv. 92)

    Price:

    32le-2stx

    Major Important Stats:

    Mana Steal > Earth Damage > Poison

    Somewhat Important Stats:

    Water Damage


    Boreal (Lv. 93)

    Price:

    0.25-1.25

    Major Important Stats:

    Health Regen % > Raw Health Regen > Mana Regen

    Somewhat Important Stats:

    Walk Speed


    Slayer (Lv. 94)

    Price:

    48le-2.5

    Major Important Stats:

    3rd Spell Cost % > Raw Health Regen > Raw Main Attack Damage

    Somewhat Important Stats:

    Walk Speed


    Moontower (Lv. 95)

    Price:

    2.5-4stx

    Major Important Stats:

    Walk Speed


    Dawnbreak (Lv. 96)

    Price:

    16le-1.25stx

    Major Important Stats:

    Raw Main Attack Damage > Mana Steal > Life Steal > Thunder Damage

    Somewhat Important Stats:

    Fire Damage


    Stardew (Lv. 97)

    Price:

    12le-1.5stx

    Major Important Stats:

    Mana Regen > Raw Spell > Mana Steal > Elemental Damages


    Warchief (Lv. 98)

    Price:

    12-40le

    Major Important Stats:

    Earth Damage > Main Attack Damage % > Raw Main Attack Damage > Thunder Damage


    Revenant (Lv. 99)

    Price:

    32le-2stx

    Major Important Stats:

    4th spell cost % > Air Damage = Earth Damage > Health > Walk Speed > Reflection 100%+

    Somewhat Important Stats:

    Mana Steal


    Recent changes:

    Ignis: 12-35 > 10-28
    Divzer: 2.5-6 > 2-4.5
    Stratiformis: 4-18 > 4-14
    Hero: 6-11 > 4-8
    Monster: 3-9 > 2-4.5
    Fatal: 3-5 > 2.5-4.25
    Weathered: 12-25 > 8-17

    Cataclysm: 4-12 > 4-17
    Olympic: 3-20 > 1.5-5
    Hadal: 3-6.5 > 1-3.5
    Sunstar: 3-6.5 > 2.5-4.5
    Toxoplasmosis: 10-25 > 4-20
    Fantasia: 2-5 > 1-4
    Absolution: 4-10 > 2.5-6
    Discoverer: 5-30 > 4-26
    Crusade Sabatons: 3-6 > 2-5
    Resurgence: 1-7 > 1-6
    Galleon: 0.5-2 > 0.25-1.25
    Moontower: 3.5-5 > 2.5-4
    Warchief: 20-50 le > 12-40 le
     
    Last edited: Apr 8, 2021
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  2. marshmary

    marshmary Well-Known Adventurer

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    Legoboy welly
     
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  3. dr_carlos

    dr_carlos Morph Gang!

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    Legoboy Wellingtons
     
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  4. •WhiteWolf•

    •WhiteWolf• Traumatised. HERO

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    Well, well, welly
     
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  5. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki

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    Legoering Boynton Wellington, I haveth one single question to asketh of thee-

    Uh... Is Monster or Fatal better for Spell Steal DPS Mages?
     
    Last edited: Mar 6, 2021
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  6. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    [​IMG]
    upload_2021-3-7_17-38-10.png
    upload_2021-3-7_17-38-28.jpeg


    Also Fatal's better for dps
     
  7. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki

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    And combine that with Slayer for 40k meteors, right?
     
  8. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    iirc it only gets 30k meteors
     
  9. Kmaxi

    Kmaxi Well-Known Adventurer Media CHAMPION

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    Very nice! I need this
     
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  10. Jirayut

    Jirayut strati masterrace VIP+

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    mythic thread price like ... 5th one? damn time flies
     
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  11. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    6th one iirc
     
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  12. tig

    tig EO parkour still sucks.

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    Whats happening to poor Inferno again ):
     
  13. •WhiteWolf•

    •WhiteWolf• Traumatised. HERO

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    People are just overlisting cos fire mythic hype
     
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  14. Jirayut

    Jirayut strati masterrace VIP+

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    Raid, Guild rework is probably a reason why fire mythic is being hyped rn, due to their pve power cause endurance/courage stack let them deal good damage and the tanky nature+usually high sustain let you clear harder content that’s added lately pretty consistently.(imo air mythic reliance on agility and lower sustain leads to death quite often, a lot more often than fire mythic)
     
  15. •WhiteWolf•

    •WhiteWolf• Traumatised. HERO

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    But inferno is still inferno. I bought a good one yesterday for 1stx
     
  16. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    Yeah, most of the Infernos selling rn are overpriced, but if you look hard enough you'll find some reasonably priced ones
     
  17. cool
    very useful
    i dont use mythics in my builds but i might get one and this would be useful if i do
     
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  18. Ingo

    Ingo Class Building Enthusiast HERO

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    What about water def?

    With a bad water def apoc your water def is really bad in tierstack apoc builds (bc in these you have low water def by default and endurance (fire powders) makes it even worse)
    ________________________________
    ... or just don't get raw hpr in your major ID hero build and the hpr % will change nothing
    ________________________________
    Earth > melee > exploding
    ________________________________
    This really depends on the build

    Either thunder dmg > hpr (in ETFA with chains) or thunder dmg > hpr > water dmg (in ETFA / TFA with curse) or thunder dmg > water dmg (in TWF with curse) or just thunder dmg (in TWF with chains) or water dmg > thunder dmg (in TWF with rally)
    ________________________________
    Also even a super bad tcrack definetly is more than 48 LE and good tcracks are more like 2.5
    ________________________________
    Water or fire dmg also matters because you usually powder it WTTTW or FTTTF depending on which one is better for you
    ________________________________
    Now that combat lament is pretty good for raids I'd say you really should put mana steal over -51%
    ________________________________
    And you should mention that anything other than -51% 2nd spell does nothing and nearly every fatal has that (worst you can get is -49%)
    ________________________________
    Here again you also want good water def because of bad water def (except if you are using anima) + fire powders for endu
    ________________________________
    2d ago my olympic got pcd at 8-9.5 / 8+ / about 9 (got 3 different pcs)
    ________________________________
    For many builds mana regen is more important than spell dmg
    ________________________________
    Usually it's just sum(mana) >= -34% aura > spell dmg > -34% uproot
    ________________________________
    In pretty much all thunder weapon builds you value thunder dmg more than raw spell
    ________________________________
    Usually just sum(earth and melee dmg) > raw melee > walk speed
    ________________________________
    That also greatly depends on the build. As hunted mode pretty much died because of gather xp gear not too many buy a revenant for weathered hunting. A new way more important use is in cherry bomb builds, there you want earth or air dmg > 4th spell > ms > hp
     
    Last edited: Mar 10, 2021
  19. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    https://hppeng-wynn.github.io/#4_0K30oY0CE0640EE0EE0SL0uc0QL1p0e-E2F+t1g00001001Z6
    WynnBuilder build:
    > Obsidian-Framed Helmet
    > Taurus
    > Writhing Growth
    > Blind Thrust
    > Downfall
    > Downfall
    > Momentum
    > Matchbook
    > Apocalypse [e6e6e6] #recommended build moment

    sometimes it's hard to

    why would it even matter at all?

    yup 52% wd/fd on 30 damage is gonna do such a big difference

    ... or just dual wield nepta and koh

    you forgot -76% for 3 times 1 mana

    anima's like in 90% of builds... Or alternatively you can just powder the 3rd slots with water powder

    ye that we missed

    you usually already have mr in that build, and 98% spell is huge for a shaman, and will impact your damage significantly

    who even uses ms fanta?

    not really, spell will affect the damage more than the thunder damage

    what about thunder for those who uses a thunder weapon? And earth is still more important than the melee % in most builds

    that i'll talk to with the other pcers
     
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  20. Ingo

    Ingo Class Building Enthusiast HERO

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    I said tierstack apoc...
    You also added it to apoc so alka also deserves that
    if you have explosive impact (currently only from raid buffs but yeah) it matters
    it affects the value, not as much as -34% 1st / good xpb but still...
    dual wielding = no powder special = huge dps loss (especially in raids)
    that exists? I didn't know
    anyway, noone is using fatal as a tp stick
    that also costs some LE which also is why water def affects the price
    2 mana auras / 3 or 4 mana uproots drain your mana. If you do aura aura aura uproot with a 2 mana aura 4 mana uproot hadal + build then that needs 2 + 2 + 3 + 6 = 13 mana just for one cycle (and in stuff like TCC or wars where you dont want to get too close you cant cycle with haul or you get shredded mid-air)
    everyone who wants to have some damage because not charging your powder special really hurts
    also everyone who's using tierstack fanta which is quite popular
    that depends on the weapon, I'm pretty sure for cata, divzer, ... 44% does more than 550 raw
    tell me a single good thunder tierstack weapon except lumina and lumina needs that slots for tiers
     
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