Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

Wynncrafts Best And Worse Updates

Discussion in 'Wynncraft' started by Sg_Voltage, Feb 16, 2021.

Thread Status:
Not open for further replies.
  1. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    151
    Minecraft:
    CIB was in the game for a year before CUR and people ran it just as much. The only reason why people run CUR right now is because it has highest XP while being quick with a low risk of dying. If EO was as fast and easy as CUR people would be running that instead, and if CGG (when it eventually comes out) is as fast and gives more XP people will run that instead of CUR, it's just how things are.

    Also, I beat CC three times with morph archer and didn't find it remotely challenging, we just kind of beat it, don't think I ever dropped below half. Just bring a competent mage and some DPS and it's a breeze. If you find it hard, you have a bad strategy, not a hard boss.
    ________________________________
     
  2. wxhlf

    wxhlf wxhlf HERO

    Messages:
    286
    Likes Received:
    2,952
    Trophy Points:
    87
    Guild:
    Minecraft:
    That's your personal opinion of it not being "good" so I don't really have anything to say to this but neither can you. If you could make it better why not join the Content Team and improve the raids yourself? Surely, if you have these great ideas you must also know how to implement these and how to make them actually work alright in-game while also having the rest of the player-base liking them. Surely you would know how to implement all your ideas because as you said:
    if you can make things like random generation, custom UI's and custom mobs, you can basically do anything.

    For real though, apply for the Content Team if you know how to improve the game while having the whole player base actually liking it.

    What exactly did you mean by not making them in a dumb way? You keep saying these vague things but not exactly explaining what they are. Having tokens? Where? Don't players hate token rooms because theyre literally just do this activity repeatedly and insert token? Having match-making? How exactly would that work? How would you put it in-game so that it doesn't jank out?
     
    Bwitty03 and Samsam101 like this.
  3. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    151
    Minecraft:
    By dumb way, I mean in a way where there can only be one instance per world so you need to change worlds if somebody's already doing it, the need for a level cap and the fact that there isn't a way to preview the next room meaning you need to learn what you're supposed to be doing on the fly. The first one I can understand, but there's no reason why they should have settled for a system which requires a level cap to function and there's no reason why they should have settled for a system which can't display instructions and a preview ahead of time. All these things are possible, they just didn't bother making it happen.

    Also, I have zero interest in helping make content in a game where none of the development cycle is discussed. If the dev team was more open about what was being worked on, I might be more interested in trying to contribute. I also have absolutely no trust in the people making this game anymore either, there have been so many poor decisions made in the past 2 months and I'm not willing to compromise my ability to comment on them by being part of the people screwing up in the first place.

    Also, to your credit I should have been more clear about this, by tokens I was talking about for rewards. The current reward system is just so braindead, you could run a raid 100 times and get nothing useful to you because of how the rewards work. There are a dozen ways which rewards could be improved, tokens are just one suggestion since "they're limited by Minecraft" and so I figured I could at least pitch something we know they can do.

    If you want to know how match making would work, check literally any minigame server ever. Best example is Hypixel who have MM for literally every mutiplayer game they have. Matchmaking in Minecraft is actually really easy, you just have a few matchmaking servers, you join a que, get put into a server with a cap of in this case, 4, when the server fills you get placed into a raid. It isn't rocket science and there's no reason to pretend like it is.
     
    FoxxoChan likes this.
  4. wxhlf

    wxhlf wxhlf HERO

    Messages:
    286
    Likes Received:
    2,952
    Trophy Points:
    87
    Guild:
    Minecraft:
    So basically you mean something like the trade market where it gets updated in real time across servers which then queues you into another world which just has a cap of 4 players? Seems alright and possible but also seems like it would be really buggy which could take a lot of time seeing as there are literally 0 players in the beta nowdays.

    By this you basically mean just NotG since ONoL and TCC doesn't actually have any problems with level caps. The level cap is there for balancing which is understandable though I do agree that it could be changed; the only thing is that I haven't actually seen anyone have an idea that could actually replace it. If the raids were made so that they scaled then the Grootslang raid would be really underwhelming when the two other raid bosses have these cool effects, arena manipulation(more than just hole in arena), lots of mechanics and other stuff. In which case the whole thing would need to be reworked.

    As much as the instructions are not explained beforehand, the raid rooms are literally very straight forward that having the instructions is just there for clarity. Others have even argued that the instructions shouldn't even be shown in which case this is just an opinion now and I can't really say that anyones opinion is "objective"

    You mean like dungeon tokens? An alright idea but the problem here really lies on the tomes themselves. It's funny how fabled tomes have more interesting IDs and are lots more easier to access than mythic tomes. The tome system is still being balanced iirc and they're still working on it so I can't really say much.
     
    Sg_Voltage likes this.
  5. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    151
    Minecraft:
    Servers have had matchmaking for almost a decade now, there's no reason for it to be buggy. If the Wynn devs can't implement that without it being buggy then the issue is on them, not the game engine.

    By level cap, I mean level cap. As it is now, there is no way to not have a level cap, it is essential to how raids work. The workaround they used was to raise the cap above 420, but that doesn't change the fact that they created a system which entirely hinges on the sum of four numbers being lower then a preset number. My point I was making there is that I don't think the limit here is Minecraft, I think the limit is the people who are tasked with coming up with how core systems in the game should work.

    For the instructions, the only people saying that are the people who already struggled through the raids once and already figured out what to do. The fact that you can learn through trial and error doesn't excuse the fact that the communication (from the server) in raids is unbelievably bad.

    And yes, tomes are the entire problem. I've pitched so many ideas on how to make tomes better, one way would be to make them tradeable so they at least have some sale value (not great), they could implement an upgrade system, there could be a pity system so you get a good tome at least once every x rounds, there are so many ways to make the reward system for raids, all of which are insanely easy to implement. The drop rate isn't the problem and balancing it isn't going to solve anything, they need to make it so the rewards, in this case tomes, from raids aren't entirely luck based.
     
    FoxxoChan and wxhlf like this.
  6. Quint

    Quint least estrogenated scripter HERO

    Messages:
    1,134
    Likes Received:
    2,603
    Trophy Points:
    162
    Minecraft:
    I don't know how I feel about the list at a whole, but 1.18 deserves its spot imho. It's still my favorite update. I still enjoy the others, but we don't talk about 1.17. Studying the Corrupt and Corrupted Betrayal are cursed.
     
    Sg_Voltage likes this.
  7. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    151
    Minecraft:
    I can see why a lot of people would disagree with a lot of my choices, but I really don't get why people dislike 1.18 so much, it brought so much more then just professions and I feel like people tend to forget that :(
     
    Quint likes this.
  8. Quint

    Quint least estrogenated scripter HERO

    Messages:
    1,134
    Likes Received:
    2,603
    Trophy Points:
    162
    Minecraft:
    Yeah - professions are grindy, I won't deny, but I think the issue is overstated, and Eco brought a lot more than just that. My only complaint is that refineries aren't around anymore :( they were nice.

    I really like mindless boring stuff, so gathering was the highlight for me, especially when you find a sweet spot with tons of nodes that you can cycle through (even though not all my gathering is level 100!). I don't know how bad it is post-101 woodcutting though. I'm gonna finish my farming soon and then do woodworking.

    Eco did have some really cool other content though! I think my favorite was desert discoveries, definitely not because of CookedPelvis!
     
    Thomka and Sg_Voltage like this.
  9. TheWitch3r

    TheWitch3r "Killing monsters" CHAMPION

    Messages:
    243
    Likes Received:
    258
    Trophy Points:
    67
    Minecraft:
    I think I can't really agree with the list, but the criticism has some valid points.
     
    Sg_Voltage likes this.
  10. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    151
    Minecraft:
    Yeah, I really wish Wynn had more long term grindy stuff, I worked on professions on and off since the launch and I only recently hit 110 in the gatherings and 100 in the craftings, it might not have been the most engaging content, but at the higher levels there was some fun social interaction and at least it gave me a reason to come back and play which is something I think the game is really missing. Hopefully 1.21 will do something to address the lack of long term content.
    ________________________________
    I appreciate your willingness to understand a perspective you don't agree with :)
     
  11. Bixlo

    Bixlo I maybe am funny sometimes

    Messages:
    1,043
    Likes Received:
    1,041
    Trophy Points:
    128
    Guild:
    Minecraft:
    My personal list:
    1. Prob 1.19 due to that being the time i can=me back to the game and i found so much interest in SE. it was a lvl 100 only area so you felt somewhat special to get there. the Eye was an amazing and thrilling boss fight. the music was also top notch. I like the quests that came with SE that gave so much more lore to the game. The small hints of ideas that had been theorized on for a while made it awesome. Overall SE was a great addition.

    2. 1.18. only thing i think that was good was TM, profs are soul sucking, but money tho. The world repaint was very good too tho.

    3. 1.16 very neat new area with steampunk theme(love that) But its 3rd since FF was originally trash and bc it takes a while to get there (airballoon or boat) id rather have an area i can walk to

    4. 1.17, I wasn't really here for this update since i played like once a month. So i dont have an oppinion. but its like cool?

    5. 1.20 before i get the hate train of oH lOoK a 1.20 hAtEr. Lemme explain. the hype for 1.20 was very strong. it felt like this was gonna be awesome, and it was but only slightly. My biggest issues 1. the 160$ paywall that is champion. The fact that so much of the new content was put in a paywall makes me extremely infuriated. Pay to win is thee worst thing to exist. Because its not likes there is no content, its just pay to play and that's dumb. Second issue. The balancing issues with raids. 1.20 took a full year to make, its a big update so that makes sense, but raids are so unbalanced its just bad. Bugs eh new update, but they had a year to test balancing and did nothing. To this day im still giving feedback on rooms in TCC that are still unbalanced (look at my post in feedback). Why they didnt look through the beta and change this is bad too. Third issue. Raid buffs. Buffs are buffs, you cant give someone a buff then buff the mobs too, that just makes it normal fighting with bigger numbers. If you are going to buff the players do it properly. However the new lore/new content that was playable without p2w was very good. I love new gavel it looks amazing. new items and fun things to play with. the feathers fly 1 and 2 made corkus even better. Overall 1.20 has alot of work to be done to make it better but its meh.
     
    Sg_Voltage likes this.
  12. GreenRosmarus

    GreenRosmarus pray RNGesus HERO

    Messages:
    35
    Likes Received:
    65
    Trophy Points:
    49
    Minecraft:
    You've just made this thread to rant about about 1.20... again...
     
    Skidooskei and Samsam101 like this.
  13. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    151
    Minecraft:
    I don't think this was your point but looking at your list makes me think that ranking 1.14 and 1.15 was a mistake since they're so different.

    Beyond that, I think I've been a little too harsh on 1.19, you have a really good point about the Silent expanse having a fairly epic introduction, though I think the quest is kind of dragged out at the start. I don't really care for lore that much so I didn't consider it that much, but iirc the Tundra discoveries added talked about the SE and the eye a little bit so it also got a nice teaser. Taking all that into account I kind of feel bad about putting it so low, if it was a tier list and not a ranking I would probably move it up to be on par with my 3 and 4.

    For 1.17, main reason why I like it is the change to the bank and quest book but the content wasn't the best, I can totally understand why people would put more content heavy updates ahead of it.

    Made it to defend 1.18 actually, reading the previous comments would make that really clear. If you want to point out something specific I said I would be happy to discuss it.
     
    Last edited: Feb 17, 2021
    Bixlo likes this.
  14. Miles_

    Miles_ hi CHAMPION

    Messages:
    1,689
    Likes Received:
    1,003
    Trophy Points:
    115
    Guild:
    Minecraft:
    Finding a party really isn't an issue. I just go to the raid and turn playerghosts on and its usually super easy to find a group. If you don't find Grootslang or Colossus interesting then im genuinely not sure how you could be pleased because two gaps in the content were addressed and addressed well. If those areas of the game were not addressed we'd see the community complain further. The examples given for alternative raids wouldn't make as much sense as what they currently added because they would answer questions nobody asked. Better to patch up the content in the game currently before you focus on completely new ideas.

    Also a large amount of people in the community really enjoy raids, myself included. I wouldn't have like 90 tcc runs if it wasn't a fun challenge. Tcc, at least, is the most fun and repeatable combat challenge in the game right now.

    I agree with some of what you said about 1.20 but just felt I should address some stuff you said about raids.
     
    Sg_Voltage likes this.
  15. Samsam101

    Samsam101 Star Walker GM

    Messages:
    3,963
    Likes Received:
    12,070
    Trophy Points:
    215
    Creator Karma:
    Guild:
    Minecraft:
    Gavel update should be first cause that update changed Wynn forever and not in a bad way
    Gavel reborn should NOT be last, gavel reborn is actually one of the best wynn updates ever at least in my opinion. IMO it's better than 1.19 and just like the Gavel expansion its features are gamechanging

    These are your opinions though so even if most people disagree it doesn't matter
     
  16. JustLooking

    JustLooking Lookin Around VIP

    Messages:
    12
    Likes Received:
    16
    Trophy Points:
    48
    Minecraft:
    > Gavel below Corkus, Economy First

    bruh

    not even close man

    I can see where you are coming for GR at the bare minimum, but a lot of the other spots? Heck no.
     
    Sg_Voltage likes this.
  17. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    151
    Minecraft:
    It's totally fair to like raids, but I still think there are really big issues with how they were implemented which could have been fixed if they reconsidered how to implement the function and changed what their goals were when making raids. I'm not totally sure about what you mean by answering questions nobody asked about though, Grootslang and the CC weren't part of the game until 1.20 so it isn't really fair to say there aren't other places raids could be put. I threw out a couple random ideas to try and make a point, I really doubt Corkus is ever going to get a raid, much less a steampunk dragon, but I still think the locations were uninspired. I can kind of forgive CC, but I still think Grootslang was a waste, it's just a brown tunnel, they could have made it lush and colorful, maybe put in some underground lakes or have an underwater section like in the quest, but they didn't.

    I don't think 1.20 even did that much to patch up old content since I never had a problem with Gavel post 1.18 anyways, though if you still didn't like Gavel pre 1.20 then I can totally understand why you would really dig 1.20's world updates.

    Congrats on that many runs by the way, I definitely don't have the patience for that but I hope you got something good <3


    Literally every other update changed Wynncraft forever though, I really don't see that as a good enough reason to put 1.20 above anything else, especially since it took 13 months to change it (in my opinion) less then any other update. If game changing is your only criteria, Gavel (1.14, not 1.20) and the Economy update (1.18) are better candidates for best update since they both fundamentally changed how the game is played where as 1.20 just added some stuff to do.
     
  18. Samsam101

    Samsam101 Star Walker GM

    Messages:
    3,963
    Likes Received:
    12,070
    Trophy Points:
    215
    Creator Karma:
    Guild:
    Minecraft:
    Gavel expansion was multiple years in the making iirc
     
  19. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    151
    Minecraft:
    I said this in a comment before, but basically I kind of regret putting 1.14 and 1.15 on this list since they're kind of special cases. Gavel was a really wild update, but the reason why I put it so low is because I think it launched with a ton of issues that no other update really had, plus it got the advantage of two full years of development since 1.14.1 was considered a patch and not an update of it's own.

    My biggest problem with Gavel is probably the class building system though, which I know isn't a popular take. The new system made for some really interesting builds and really did make the game a whole lot better, but I also think that it's led to the single biggest problems with Wynn being that there's no universally good reward beyond money (normally armor or weapon augments would fill that void) and that classbuilding is overly complicated to the point where a bad build is nonfunctional and good builds can clear anything with ease. Of course, those aren't issues that can't be fixed (or necessarily need to be fixed), but it just kind of spoils my opinion of Gavel overall.

    Also, I think FF is the single greatest piece of content in all of Wynncraft, so of course Corkus is going to be high, likewise I think the trade market did more for the game then any other feature (ever) so I think the economy update is a no brainier for top spot. I'm willing to bet my priorities are really different from yours though so it makes sense that your list would be different.
    ________________________________
    Yes, but Gavel also completely changed the game in almost every conceivable way, the fact that it only took a few years to make and release is kind of amazing.
     
  20. Quint

    Quint least estrogenated scripter HERO

    Messages:
    1,134
    Likes Received:
    2,603
    Trophy Points:
    162
    Minecraft:
    Agreed. Aside from my involvement, I like Gavel Reborn. IMO the top three are:

    3) Corkus
    2) Gavel 2.0
    1) Economy
     
    Uniimog, Sg_Voltage and Samsam101 like this.
Thread Status:
Not open for further replies.