Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

Build Wypeout! Housing Battle Arena

Discussion in 'Your Work' started by hirotoy0, Feb 7, 2021.

Thread Status:
Not open for further replies.
  1. hirotoy0

    hirotoy0 Well-Known Adventurer CHAMPION

    Messages:
    71
    Likes Received:
    100
    Trophy Points:
    55
    Guild:
    Minecraft:
    I made a 1v1 wipeout arena in my housing plot! It's surprisingly balanced and fun to play - if you ever see me online just shoot a message and I'll be more than happy to invite you for a demo! Warning: thicc read

    Cow man approves (!!!!!)
    unknown.png
    2021-02-07_10.22.49.png


    What appears to be a physically challenged blob of clouds/chimney smoke is actually the arena. If you think this looks messy you should've seen the earlier iterations where I made everything out of dirt...

    2021-02-08_00.26.14.png

    The arena is divided into two levels - top and bot.
    2021-02-08_00.26.35.png

    Map
    Here's a map of the top layer. Bot has no capture points and falling off means certain death - so it's just a safety net. You get to the top level via stairs under either spawn.
    map.png

    Rules
    a. 1v1 duel
    b. No gear and accessories, depressing weapons only
    c. Two ways to win:
    1. Have the opponent fall off, or
    2. Capture the points (stars). Each side needs to open 2 fence gates to win by cap; one's in the middle (colour-coded), and another's behind the opposite spawn. (A single open gate can be closed by the enemy, but once both are capped it's gg.)
    2021-02-07_18.04.23.png
    We call this 'mid'...
    2021-02-07_18.04.34.png
    and 'spawn' caps. This is lime's spawn.

    Gameplay
    Rounds typically last from seconds to about a minute. Games vary wildly depending on parkour skill, aggressiveness, and preferred win condition. There are many routes to caps and virtually any central platform can become a battleground. You can cap one point and try to knock off the now-panicking enemy, turtle and punish an overextended enemy with ranged, rushdown both points and gamble on weak defensive reactions... it's surprising how much this game rewards creative strategies.

    Classes
    Here's a tier-list; points are out of 5. I'll explain what each category means and why I've given such ratings (but y'all know its just my opinion, right?)

    Untitled.png

    Atk / Def
    Since it's impossible to kill with depressing weapons, attack = knockback. Defensive measures include kb, FOV-debuff, stun, blindness, and speed debuffs.
    • Ar: Fast ranged kb (barrow), stun (point-blank storm), verti kb (shield), and ranged melee poke; archer claims the throne with 4-4.
    • Wa: good hori kb (bash), verti kb + stun (upper) & slow ranged hori kb (ws). Good melee kb (4 hits = 1 block). Versatile area-of-denial options make this all-rounded, albiet slow - hence 3-3.
    • As: aoe FOV-debuff (spin), controllable verti-hori kb (multihit), and initiative control (vanish). However, due to the highest mana requirements out of all naked classes, it tends to run out mana when provoked. No ranged kbs also make it bad at defence. 3-2
    • Ma: None of its spells does decent kb. Blindness from tp is unreliable as you risk yeeting yourself off. The best strategy is turtling and spamming ice snake in hopes of catching a jumping opponent (its range does cover the whole arena), which seems boring but viable. 1-3
    Agi
    In a game that revolves around trying not to fall off and capping points, RRR is crucial to clutches and recovery.
    • Ar: Speed 3 is counterproductive - all platform gaps are easily sprint-jumpable anyway. Escape needs a block target to cast, making it a terrible recovery option. 1.
    • Wa: Charge is ideal for initiative (charging into enemy spawn) and recovery (aiming for bot platform). 3
    • As: See mana deficiency point above. Angled dash is less useful than you might think.
    • Ma: Tele has good range but terrible precision. Most platforms are 2x2; considering tp has a mind of its own most of the time it's average at best. 2.
    Cap
    Simply put, whether RRR allows a class to cap faster.
    • Ar: Trash mobility spell. 1
    • Wa: @Invinci holds the current record of the fastest win (2 seconds) - charge, caps mid, lands in enemy spawn, and caps spawn. Aids to pull off and easy to defend against, but this is testimony to the versatility and manoeuvrability of charge. 3
    • As: Ninja cap. Need I say more? 4.
    • Mage: Although tp is fairly inaccurate for recoveries, it basically guarantees blinking to enemy spawn (large target = ok for tp) and capping 1 of 2 points, leaving the enemy at constant sudden death. This isn't broken though because mage still needs to crip walk to cap mid. 3
    Why ban Shaman?
    Wipeout works for these four classes because they rarely do more than 1 block of knockback per attack. Shaman's aura and uproot displaces targets by >5 blocks, instantly making it more broken than cuc parties.

    //

    Regardless of whether you've bothered reading this text wall (thank you if you have!!), I'd love to invite you for a couple playtest rounds - add or find my ign and hmu if I'm online. All you need to join is a non-Shaman class above lv66! I have the depressing weapons so no need to bring them.

    Kudos to @Invinci and @Ikasy_ for developing the original idea, and regulars in NFR for playtesting <3
     

    Attached Files:

    Last edited: Feb 7, 2021
  2. Invinci

    Invinci Discord Invinci#6319 CHAMPION

    Messages:
    235
    Likes Received:
    175
    Trophy Points:
    51
    Guild:
    Minecraft:
    Lots of fun, I can highly recommended.

    Surely mage and warrior aren't both 3 for cap though. Warrior cap is easier than assassin imo.
     
    hirotoy0 likes this.
  3. RogueRangermc

    RogueRangermc TRYING TO GET 104 SO I CAN ACTUALLY LOOTRUN VIP

    Messages:
    89
    Likes Received:
    31
    Trophy Points:
    49
    Minecraft:
    Good game, I've playtested and I can tell it has a ton of potential.
     
    hirotoy0 likes this.
  4. Ikasy_

    Ikasy_ Official Dilck Spokesperson CHAMPION

    Messages:
    20
    Likes Received:
    25
    Trophy Points:
    48
    Guild:
    Minecraft:
    Best thing about this is Dilcks! totally should play only for them
     
    Bonki and hirotoy0 like this.
  5. hirotoy0

    hirotoy0 Well-Known Adventurer CHAMPION

    Messages:
    71
    Likes Received:
    100
    Trophy Points:
    55
    Guild:
    Minecraft:
    omg stop this is my plug
     
    Bonki likes this.
  6. Bonki

    Bonki Travelled Adventurer HERO

    Messages:
    1
    Likes Received:
    1
    Trophy Points:
    14
    Minecraft:
    10/10 would dilck...i mean do it again.
     
    hirotoy0 likes this.
  7. hirotoy0

    hirotoy0 Well-Known Adventurer CHAMPION

    Messages:
    71
    Likes Received:
    100
    Trophy Points:
    55
    Guild:
    Minecraft:
    bomp bomp ! !
     
  8. TigerYaisou

    TigerYaisou Famous Adventurer VIP+

    Messages:
    679
    Likes Received:
    974
    Trophy Points:
    148
    Minecraft:
    MORE BROKEN THAN CUC PARTIES LMAOOO
     
Thread Status:
Not open for further replies.