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Please Make The Amount Of Xp Needed For 110+ Profs Higher.

Discussion in 'Wynncraft' started by I_Liek_Turtlez, Jan 28, 2021.

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Should the xp requirements be made higher?

  1. Yes

    18 vote(s)
    10.9%
  2. No

    147 vote(s)
    89.1%
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  1. I_Liek_Turtlez

    I_Liek_Turtlez hi i play hic CHAMPION

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    1.20 is out, and a lot of us were happy about that, because it expanded Gavel a lot (content-wise). It added over 50 more secret discoveries, remade and made new quests, remade guilds and added the gathering xp and speed IDs to ingredients. 1.20 of course added a lot more, but I can’t be bothered to type it all out.
    So you probably saw the title and thought “Why should this ever be done?”, well the reason is extremely simple.
    It takes 1.5 fucking tools to do a 131-132 gathering.
    You heard me right. With the best boosts, you can do 131-132 in 1.5 fucking tools, compared to ~20 tools in 1.19 with the biggest boosts (this is with quad xp).
    I understand that you’re trying to make profs more accessible and more easily approachable by newer players, but please don’t make max level profs an absolute joke. In 1.19, 1690 was actually considered an achievement. In 1.20, it is an absolute joke. Craftings you can pay for, and gatherings can be done in less than 24 hours per.
     
  2. ramenstew

    ramenstew professional idiot HERO

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    Professions should be this way, they were obscenely too hard in 1.19 and the poll above shows clearly that.
    1690 will still be a significant achievement but not something that requires you to no-life this game.
     
  3. Crokee

    Crokee Nudist poking eyes CHAMPION

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    It's more like heavily nerf gxp from territories and slightly nerf gxp from gxp sets instead.
     
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  4. Ichikaaa

    Ichikaaa woop woop CHAMPION

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    I mean, it sounds like a big buff and all for sure, but a player cannot realistically be in all the guilds that own the territories for the mats they're farming- assuming that's how the territory bonus works. So while yes it's possible to level up that fast, is it realistic? Not really. It's like speedrunning wynncraft to level 100 in 30 minutes. Can it be done? Absolutely. Is it an issue? Not at all.

    Anyone in the prof community has known for years that gathering speed and xp id's were going to be added to the game. If you disagree with them, solely because you chose to dedicate time to the leaderboards, that's pretty much on you (not to sound too harsh).
    For most players, it's just a 100% xp boost because no average player is going to pay ridiculous amounts for gathering speed consumables, nor will they be in hunted with crafted gear.

    It's like loot quality, really. Except that was sudden and nobody could see it coming. The players who lootran prior to it all, and even prior to crafted loot bonus sets in 1.18, got to experience it before others. Their efforts weren't gone to waste, just because it then became easier for the average player to lootrun. Even if it was more time put in for what they got in return, compared to any new loot runners.
    That's really just how it is, and I don't think much should be done about it all, to be completely honest. Because for the average player, it is perfectly fine as is.
     
  5. Sar

    Sar The Fire Archer

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    the thread asked for the prof lvls after the lvls that are functional to be harder to obtain, I think the gxp crafteds are fine but the guild boost is just ridiculous
     
  6. SmileyAlec

    SmileyAlec Olympic Gaming

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  7. brixt01

    brixt01 Well-Known Adventurer HERO

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    I agree. Tbh, by adding gxp items, it feels like discrediting the hours that players have already put into professions before the update.

    Everyone talks about how long professions take, but IMO they don’t take as long as people make them out to. Professions are supposed to be something that not every player does.
     
  8. Wizconsin

    Wizconsin Official Cheese Man VIP+

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    I disagree.

    My reasoning for this is that I get what so called “prof tryhards” have spent many hours grinding up their profs to very high levels for leaderboards or whatever. But as someone who only has woodworking and farming at 90 and woodcutting at 86 pre 1.20 it was almost impossible to level up consistently without prof bombs as it took me 5 trees even with hunted for like 1% which is insane. Profs are one of the games main mechanics and is supposed to be something accessible to new players but pre 1.20 it was a terribly long grind past ~lvl 60 or so for gathering or crafting, and to level quickly you had to pay money for prof bombs to be able to level quickly. Post 1.20 the main complaint from prof tryhards is that their hairs of grinding are being “invalidated” by making it easier to get the levels you did, which I understand. But it should not be basically impossible without dozens of hours of grinding to be able to make pair of loot quality pants.
    So they shouldn’t be accessible to newer players and should remain extremely grindy?
     
  9. Ichikaaa

    Ichikaaa woop woop CHAMPION

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    Have always hated this response to it all. It's as if someone is trying to fix a cracked pillar with duct tape or something. You can use the "x is supposed to be something that not everyone does" argument to cover up the issues, but the issues are still there. If there were no issues with the old system, people wouldn't care for it to be changed.
    It is in the game and accessible to absolutely everyone. So it should be balanced around such. I am not saying that you should have to put zero effort into getting leveled up. But you can grind for an hour every day without prof bombs and still not even be level 100 in all gatherings after an entire year, prior to the 1.20 changes. Which is just absurd, to be completely honest.

    As for the whole xp above usefulness thing goes, I don't see why it's a huge issue to change because anyone who has done the grind prior to 1.20 still is miles above anyone who hasn't, in terms of xp and level, so you haven't fallen behind on leaderboards at all.

    The way a lot of people talk in the prof community, they come across as only caring about the work they've put in, with no care towards how others feel. It's the same way with the stars for prof levels that people were arguing about before the id's were added. They needed to prove to other players that THEY were better than them because they CHOSE to dedicate time to profs. How upset people were getting over it started to come across as insanely childish and selfish, and it was really just a mess. It wasn't good enough, because their time dedicated didn't mean anything to them unless they got to flex it to others. Which is just flawed.

    I do care about profs, I did my best to help a lot of people during the first few months of release. I grinded to be the top player in a profession at the time with very limited prof bombs, no dxp weekend, discord link, etc. I made a huge amount of friends along the way, as well. I did profs because I enjoyed them, and that's all there is to it. I want others to be able to enjoy them too, and as they were, people did not. People felt they were too grindy. So I am very thankful to have them changed, even if just a little bit. It is insanely fun to make crafted items for my builds. Another creative outlet that this game provides. I hope more people get to experience it.
     
  10. brixt01

    brixt01 Well-Known Adventurer HERO

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    My point is not that professions should not be accessible for all players. They are.

    My point is that there should be some areas in the game which credit spending more time on. I don’t disagree with making prof xp easier to obtain, I just think that now it’s too easy and feels like all the people who have already done them are now going to feel as though they have wasted their time.

    Its not that it should only be accessible for some players, just that it shouldn’t be quick and easy. It’s one of the few areas of the game that reward people simply spending time. Many people enjoy the long grindy side of the game and it shouldn’t just be removed. I have no problem with making it easier, it just feels too easy now.
     
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  11. Wizconsin

    Wizconsin Official Cheese Man VIP+

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    Turtlez said it took like 1.5 tools with ALL of the possible bonuses, that is not possible for the average player.
     
  12. brixt01

    brixt01 Well-Known Adventurer HERO

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    I understand that, but even with only a gxp set, it’s much faster than previously.
     
  13. Wizconsin

    Wizconsin Official Cheese Man VIP+

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    Which is a GOOD THING.

    I dont get people saying that making something that previously took 20 minutes for 1% of a level easier is a bad thing.
     
  14. Ichikaaa

    Ichikaaa woop woop CHAMPION

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    Exactly my point in my first comment from earlier. The average player might have a 100% gathering xp set. But to be in a guild with the correct territory, to have hunted mode on with crafted gear (lol), to spend ridiculous emeralds on prof speed ings (also lol), and to spend ridiculous irl money on prof bombs (much lol) is just not something the average player will get close to doing. It is not a realistic scenario whatsoever. Possible, yes. Problematic? Not at all.
     
  15. brixt01

    brixt01 Well-Known Adventurer HERO

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    That’s like saying why can’t dungeons give more xp so you can progress faster. I like that professions are a change of pace in the game. I understand that people may disagree, but I think this is mainly because they just want to have high level professions without the time.

    I understand your point, but I personally enjoy having part of the game not be as fast paced.
     
  16. Ichikaaa

    Ichikaaa woop woop CHAMPION

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    A 100% xp increase alone barely speeds up how long it takes to do profs. It is still insanely grindy. The best part is, if you want it to be slower still, you can choose not to wear the xp armor! And it's a win-win for everyone!
    If you don't like that idea, because it means that compared to other people, you're being inefficient, then that's the issue of you then comparing yourself to others. Rather than letting yourself enjoy the game the way you like it best. If something done a certain way is more fun and enjoyable for you, do not let the things that are enjoyable to others shift how you feel.
     
  17. Wizconsin

    Wizconsin Official Cheese Man VIP+

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    Imagine liking spending 3 months of your life grinding to make a shiny chestplate to find more purple boxes.
     
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  18. ramenstew

    ramenstew professional idiot HERO

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    hahahaa
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    not fast paced is really putting it lightly
     
  19. chryssie

    chryssie ultimate cur hater CHAMPION

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    You keep talking on the basis of gxp buffs for the average player, but the average player ISN'T going to grind past 110 (or even 100). If you check leaderboards, #100 in all profs are abour at level 110. The average player will not reach that far to understand how broken these buffs are.

    Ignore hunted, it's still dumb lol. 1.5 x 1.5 = 2.25 tools for 131-132. Removing discord xp and xp weekend, 2.25 x 2 = 4.5 tools. Remember, new gatherings at the highest levels possible are easy enough that you can just buy a couple sets of consumables, not a few thousand. Join the PROF guild temporarily during a prof party. Congrats, you have maxed a gathering prof 10x faster than before!
     
  20. Ichikaaa

    Ichikaaa woop woop CHAMPION

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    I just don't understand what the issue is. Any prof tryhard can still compete for leaderboards and overflow xp just as equally as one another. It's not as though anyone grinding profession leaderboard positions now has it easier than people who grinded previously. It is easier for them as well.
     
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