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Vanish Flying Using Assassin

Discussion in 'Wynncraft' started by ramenstew, Nov 27, 2020.

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  1. ramenstew

    ramenstew professional idiot HERO

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    Not sure about how many people know this, but you can fly as assassin. You just have to use vanish, then use another vanish as soon as you start falling down. The timing's a bit tricky, but it can be done, and I've found it very useful for COTL shortcuts. Not sure how mana costly this is but I'm using 7/8 morph + blue mask rn and I'm doing totally fine, I can scale basically any mountain I want to.
     
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  2. GreenTheMeme

    GreenTheMeme Doing damage pleases me sexually

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    Vanish is an underrated movement ability imo. The vanish timer goes out pretty much perfectly if you horizontally traverse using vanish, which means an assassin can essentially glide on the ground like a warrior does. Spin and vanish used together is an insane combo to conserve mana too.
     
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  3. EpsilonDown

    EpsilonDown Vibing to TNA theme HERO

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    Vanish is best movement spell imo. It can propell you anywhere. Look up to make it escape spell, jump and look forward to make it charge spell.

    I had no difficulty running archer based lootrun with assassin.
     
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  4. Miles_

    Miles_ hi CHAMPION

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    From my experience a 1 or 2 mana spell with 4/4mr works fine
     
  5. williamszr98

    williamszr98 Cyberpunk 2077 have less bugs than this update VIP+

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    every character can fly besides warrior and archer
     
  6. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Agree, but escape is better travelling spell.
     
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  7. ramenstew

    ramenstew professional idiot HERO

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    Can’t warrior fly using idol
     
  8. williamszr98

    williamszr98 Cyberpunk 2077 have less bugs than this update VIP+

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    the warrior can't continuously gain elevation, warrior can glide not fly.
     
  9. ZockerCam

    ZockerCam Travelling sorcerer. Master of Wind Magic. VIP+

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    Vanish is easily the second best movement spell in the game (the 1st one being teleport ofc).
    Also its very useful for combat. Its basically the archer movement spell but 3 times as good (invisibility, speed 5, high jumping)
     
  10. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Escape is the best one
    - free speed 3
    - longed disctance travelled
    - great for climbing
    - blinds mobs in a circle around you
     
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  11. chewies

    chewies i like purple box VIP+

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    vanish allows you to move horizontally while falling down but escape doesnt
     
  12. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Actually, escape allows it, although minimaly
     
  13. ZockerCam

    ZockerCam Travelling sorcerer. Master of Wind Magic. VIP+

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    Teleport:
    -saves you when falling
    -allowes you to fly
    -easier to navigate and focus on a point and teleport to exactly that point
    -has no speed 3 (which is very annoying when doing parkour, hate it)
    -more useful than escape during a battle imo
     
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  14. creeper1562

    creeper1562 Leader of [MDM]

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    Sorry, you can’t teleport... Try moving away from blocks.
     
  15. ZockerCam

    ZockerCam Travelling sorcerer. Master of Wind Magic. VIP+

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    *you hit your head on a block above you while you try to escape deadly mobs, then you die because archer has no defense*
     
  16. creeper1562

    creeper1562 Leader of [MDM]

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    archer is more like you get hit once and your escape cancels work and you die anyways

    warrior best movement!
     
  17. ditsario

    ditsario it's always christmas somewhere in the world VIP+

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    Vanish:
    -saves you when falling
    -free speed 5
    -hard to fly but it's possible (i think)
    -as good for climbing as escape, possibly better since you go forward
    -easier than teleport to land on a single point since you can aim while moving
    -allows you to get rid of speed if you want
    -makes you completely immune to almost any attack during a battle
    -gives you a ton of damage if you use it to go towards an enemy
     
  18. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    - so what it can fly, we don't need it.
    - you can save yourself from flying, you just have to time it properly
    - Has no effect on parkour once you are used to it
    - blind mobs all around you, not just a "ray"

    Ok, can we agree that charge is the worst?
     
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  19. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    how about
    - Escape, Teleport, and Vanish are all good
    - Haul and Charge are mediocre
     
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  20. ZockerCam

    ZockerCam Travelling sorcerer. Master of Wind Magic. VIP+

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    I agree that escape is the best in some scenarios and maybe shares the #1 spot (but not for me because I fly a lot)
    And I agree that Charge is awful and costs too much mana
     
    TrapinchO likes this.
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