Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

Is Corkian Amplifier Sentient?

Discussion in 'Wynncraft' started by Qzphs, Nov 23, 2020.

Thread Status:
Not open for further replies.
  1. Qzphs

    Qzphs Unskilled Adventurer VIP+

    Messages:
    2,171
    Likes Received:
    2,109
    Trophy Points:
    128
    Guild:
    Minecraft:
    [​IMG]
    Screen Shot 2020-11-24 at 10.08.47 AM.png

    just thought i'd make a thread ab this bc i don't see one and i dislike the raid reward
    lmk if other ppl have thoughts ab this, otherwise i'll just let this sink to page 3839457
     
  2. dr_carlos

    dr_carlos Morph Gang!

    Messages:
    1,765
    Likes Received:
    1,938
    Trophy Points:
    128
    Guild:
    Minecraft:
    I mean it's pretty good, but it seems a bit OP if you ask me.
     
    Melkor likes this.
  3. Saya

    Saya you win at uwynn HERO

    Messages:
    2,930
    Likes Received:
    6,872
    Trophy Points:
    207
    Guild:
    Minecraft:
    free rr would be cool in two ways:
    - way less of an issue for already rolled items as stated
    - having funny high rr number items
     
  4. 99loulou999

    99loulou999 ArchangeList VIP+

    Messages:
    1,202
    Likes Received:
    1,411
    Trophy Points:
    128
    Guild:
    Minecraft:
    I just wonder if you can go over the limit in %, so could a max ws follow the wind be 33% ws instead of 23 for example?
     
  5. dr_carlos

    dr_carlos Morph Gang!

    Messages:
    1,765
    Likes Received:
    1,938
    Trophy Points:
    128
    Guild:
    Minecraft:
    I think that 100% will still be maximum for rolls...
     
    MlecznyHuxel99 and Sg_Voltage like this.
  6. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    151
    Minecraft:
    Protecting the interests of people with good items is a terrible way to have a functional economy. Mythics destabilized the economy of the game in a terrible way for a long, long time. Crafted items helped out a little and this is no different. The fact that the most valuable items have such massive and unpredictable variances in price has always been a problem and this should reduce some of that variance by taking a little value off the upper range of mythics.

    We also don't know the specifics of how this item/these items work; if you can only use one of these per item, it's going to do a whole lot less then if all 7 rerolls can use it. The other part of that is that we don't know how good these can get, if there's a mythic version of this which does 20%+ that might be a bit more of an issue, but for most items 10% is actually only a couple percent higher anyways so it shouldn't make much of a difference.
    ________________________________
    100% is almost for sure going to be the max, if it isn't that might cause some massive problems.
     
    Stag2001, Melkor and IceBear like this.
  7. Qzphs

    Qzphs Unskilled Adventurer VIP+

    Messages:
    2,171
    Likes Received:
    2,109
    Trophy Points:
    128
    Guild:
    Minecraft:
    i worry that this feature would contribute to this unpredictable variance you speak of since it will grossly shift the prices of the entire market. and what if the next change brings a repeat of this? i argue that the economic issue in wynncraft doesn't entirely stem from the existence of mythics themselves, but rather features like this one that have such drastic influences on them.

    i believe that it's unfair for rerolls to become more valuable when some players may have already used up theirs on key mythics that they own. this reasoning is similar to that of reducing grinding for profs; indeed it should be addressed, but i feel approaching it in this way invalidates the efforts of past players.
    ________________________________
    it's an opinion and therefore difficult to justify, but i strongly disagree
     
    Take likes this.
  8. dr_carlos

    dr_carlos Morph Gang!

    Messages:
    1,765
    Likes Received:
    1,938
    Trophy Points:
    128
    Guild:
    Minecraft:
    Unfortunately, yes.
    But, they do need to be addressed, and I think that the best way to do so is to address all of these issues at once so that they never have to be addressed again.
    This might annoy past players but at least it would only happen once.
     
  9. Qzphs

    Qzphs Unskilled Adventurer VIP+

    Messages:
    2,171
    Likes Received:
    2,109
    Trophy Points:
    128
    Guild:
    Minecraft:
    what makes you think this would only happen once? do you believe this is a perfect resolution?
     
  10. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    151
    Minecraft:
    You say it's going to cause instability in the market but that's just not how markets (real or otherwise) work. High mythic prices are the main driver for inflation in the economy since every time a loot runner finds one, it introduces stacks and stacks of LE into the market out of thin air, plus every time they don't find one they list all the legendary on the market (or floor sell if they're bad) for dirt cheap to sell them fast so they don't waste bank space which still introduces a ton of money into the markets. There's also a positive feedback loop since high prices further encourage farming. If you want a mythic, the only way to get it is to get lucky lootrunning, so more and more people do it and it causes further and further damage. If mythics had a lower price ceiling, the damage would be lessened to some extent since the most valuable item would be less valuable and would require less farming to aquire.

    Based on what you said, I think you're misunderstanding how the price shift is going to be, if prices are changing, it's going to be the most expensive items decreasing in value, which means the gain from farming those items will be less so people will farm less for them, bringing up the prices of most other items. Loot running is so, so bad for the economy since it artificially deflates the value of a ton of items while propping up the prices of a few, really rare items. If people stopped lootrunning as much, there would be a lot less inflation and it would give the market a whole lot more stability.

    With all that in mind, if the Wynn devs actually cared about the economy of the game they would make mythics cosmetic only, or almost entirely cosmetic by adding in fabled items with nearly identical stats to lower both the price floor and ceiling of them by a ton through by cutting demand, but at this stage everyone has way, way too much money so it would be very, very difficult to make that work well.
    ________________________________
    It's really tough to address all the problems at once without pissing off a lot of players since mythics are the sole problem and they can't really just get rid of them without causing any issues.

    If we're talking real solutions here, a cap on number of chests you can loot per day would be a great start. Throw in some really good money sinks (rent on housing, stable rent for horses maybe, trading tax, adding a high cost to powerful, mythic-lite untradable dungeon items) and the economy could probably be fixed properly.
     
    Last edited: Nov 23, 2020
    creature and Dream like this.
  11. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

    Messages:
    5,890
    Likes Received:
    11,491
    Trophy Points:
    215
    Guild:
    Minecraft:
    Effectively, this will move the curve like this:
    [​IMG]
    ________________________________
    By the way, the economy does not really need fixing for the most part. None of the proposed solutions are likely to do anything other than 1. disrupt stuff in weird ways even more and 2. piss more people off.
     
    TheGiantSpider, Arkade, Qzphs and 2 others like this.
  12. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    151
    Minecraft:
    First, that's a really, really bad graph to represent the situation. Roll quality should be a bell curve from 0-100% and the new item should give it a right skew
    showing the baseline moving from 0% closer to 10% with more items being around 65-70%.
    Basic Economics.png

    This graph also has an issue with is since people can reroll up to 7 times and stop when it hits a high point, that would also give the graph a right skew to begin with so really it should be centered on 60-70% to begin with and maybe move up to 75-80% instead but player behaviors are impossible to calculate since some people are very risk adverse and if they got a 60% they would probably keep it where as some players would probably reroll an 80% in hopes of getting a 90%+. The price on rerolled items is also lower though so it gets way to complicated to reasonably figure out without breaking out some formulas and making some models to represent the economy and player attitudes which is just way, way more work then is needed to make my point.

    Regardless, the pattern is right since the price ceiling should drop and average ID percent should rise with the average increasing but stuff closer to 100% becoming rarer (as people who used the item and got 80+ will probably not try rolling again).

    I strongly disagree that the economy is fine as it is, it's actually quite bad. When the difference in rarity and price are linearly correlated it can cause a ton of issues with inflation. The fact that lootrunning is a celebrated mechanic is actually mindblowing to me since it encourages people introducing as much value into the economy as possible as fast as possible and in order to keep up with inflation you need to do the same which only compounds the issue. Lootrunning is essentially printing money and finding mythics is literally printing trillion dollar bills. If you want a real world example of what wynn's economy looks like, just look to Zimbabwe. The market might look fine, but the reality is it's entirely propped up by the most valuable items which means items which should have value don't. Something like a good Libra really shouldn't be a couple LE, it should be a lot more (maybe 5-10 times more) but because the only way to get rich is to lootrun, every item except the most rare and valuable items lose all their value. I'm sure people with all their money invested in the highest tier mythics love it since those prices never really come down, but for almost everyone else inflation is actually terrible since it keeps the prices of normal items down so it's essentially impossible to make money without mythics.

    Also, to be clear, I'm not advocating for Wynn socialism, that would be so much worse, but think about how bad the real world would be if the only things of value were private jets and the only way to get them was to run around in a circle to have a small chance of getting them. That would be so, so dumb.

    The real economy works because it's mostly skill based. If you're smart you can make money and the smarter and more skilled you are the more money you make. Wynn does the exact opposite of that by exclusively rewarding luck. Lootrunning isn't skillful, it's just luck based. The richest players should be people like YY who have done some crazy shit, not people who happens to find a 200% LB Discovery and are now the richest player by doing nothing.

    Regardless of all that though, I *can't* wait to see how much shit people flip once we see what the mythic ones can do. It's going be amazing to watch all the threads pop up if a single legendary can cause all this controversy.
     
    Last edited: Nov 23, 2020
    1MillionShroomz likes this.
  13. Violet Knight

    Violet Knight Aspiring front-end developer

    Messages:
    2,544
    Likes Received:
    7,656
    Trophy Points:
    207
    Minecraft:
    I'd like to remind everyone here that 99% of all players do not have a high-rolled Mythic, don't need a Mythic, don't have the money for a Mythic, might never find a Corkian Amplifier, might not care about the mere 10% increase, might never do Raids at all, don't trade often with other players, don't have more than a stack of LE, aren't affected by inflation in the player-to-player market, but just might be ecstatic when they find a high-level Legendary item for their class that they can then try to slightly improve with an item they have only one of.
    You're the 1%. Your bank page of 42 LE stacks might suddenly be worth only 41 stacks. Quit fucking bickering, I'm so sick of it.
     
  14. RenZenthio

    RenZenthio Murder the gods and topple their thrones! HERO

    Messages:
    1,886
    Likes Received:
    3,129
    Trophy Points:
    162
    Guild:
    Minecraft:
    I agree with your sentiment (though I didn't really read the other peoples' stuff cuz it was so long), but I am worried about this new feature too even though I have a lower net worth (I only own 1 mythic that costed only 1 stack). This could have the potential to do bad things to the economy of the game, something that is already suffering from inflation. Lootrunning, for instance, could make less money, making it less viable for average players to get mythics or items they really want.

    I think this is something that concerns more players than you might think, not just people with a million mythics.
     
    Druser and Violet Knight like this.
  15. Ichikaaa

    Ichikaaa woop woop CHAMPION

    Messages:
    346
    Likes Received:
    1,053
    Trophy Points:
    89
    Guild:
    Minecraft:
    Ima completely agree with Voltage here. I have a pretty damn high net worth, but I will still confidently say that protecting the interests of people with good items is, in fact, a bad way to go about it. I'm very happy with the amplifiers so far, even though we're unsure how they're exactly going to work. Sure my godly mythics might be devalued a bit over time, but allowing other players to have the ability to use average/above average mythics is certainly a good thing.
    I highly doubt it's going to make anything too crazy happen, because if it was "too good" I'm sure things would have been adjusted, and I'm sure things honestly already have been adjusted pre-hero beta, leading to the 10% bonus it has currently.

    Anyway, generally over time, items become less valuable. Both in games and in real life. It's just what happens. If you don't like the idea of your items becoming devalued, sell them for raw le before 1.20 comes out. It's not really rocket science. If they mean too much to sell, then it shouldn't matter if it gets devalued across the economy, because the sentimental value is still very high. These items are good for the economy, so long as they don't have the new "Soulbound" tag. They will always be relevant, so you'll always be able to sell them well. This goes for all the Tomes too. Very great additions, in my opinion.
     
    Sg_Voltage likes this.
  16. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    151
    Minecraft:
    Based on the recent update changelog, the 10% is probably just for the level 1, I wonder how high that can go... *thinking emoji*
     
  17. fishcute

    fishcute fish CHAMPION Builder

    Messages:
    720
    Likes Received:
    762
    Trophy Points:
    123
    Creator Karma:
    Minecraft:
    On one hand this will make it more likely to get a higher roll, but on the other hand getting that higher chance requires god (in this case salted) knows how many raid completions, so effort put in (and therefore price) will increase. Sure, loot running is hard, but have you ever tried getting a response on the planning parlour? If the item being rolled were to become untradeable when identified though then that would probably make it not really have much of an impact on the economy.

    In the end my guess is that this will end up just making it less luck based to get a good roll for an endgame build.
     
  18. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    151
    Minecraft:
    If there's money to be made, people will be there to farm. Unlike other multiplayer content, based on the changelog I don't think getting people to join in on raids is going to be difficult considering the fact that there's actually value in doing them and you need a group which is something we've never seen before since everything else is either one or the other.
     
  19. Qzphs

    Qzphs Unskilled Adventurer VIP+

    Messages:
    2,171
    Likes Received:
    2,109
    Trophy Points:
    128
    Guild:
    Minecraft:
    +1

    i get your agitation but that's a bit of an exaggeration; my net worth is less than half what it was due to recent changes in the economy, and i fear this only intenifies that. warping the value of items to that extent is going to hurt everyone, regardless of how rich they are.

    i'm ok with this on principle. however, i bring up the amplifier bc it creates a disparity between the value of rerolled and unrerolled items going into the update, and i don't think it's fair to those people who did choose to reroll.

    you can't make money as viably, but neither do you need to. except the highest tier of mythics like toxo/strati/disco, most legendaries and even some mythics are very much affordable with little to no effort.

    i apologise for not reading through everything you've said properly, i'll try to do that when i have time.
     
    Violet Knight and RenZenthio like this.
  20. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    151
    Minecraft:
    Lol, I appreciate the honesty and totally get it, but I also kinda disagree. Some prices are essentially fixed (see horse prices and key prices). Because the economy is the way it is, the average player can afford way more armor but they can't as easily afford items like white horses since getting the money from selling goods is much more difficult.
     
Thread Status:
Not open for further replies.