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Guide Qira's Spell Combos

Discussion in 'Wynncraft' started by highbread, Oct 15, 2020.

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  1. highbread

    highbread highbread

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    a while back, we were sent a cipher on the discord containing the spell combos of qira, the final boss of the quest "The Qira Hive". my reason for posting this now rather than before is, uh,

    ...i forgot.

    a-anyways, let's get to the actual content of the thread. for the sake of organization, i've reformatted the way in which the spell combos are written to make it easier and more friendly to read.

    most of what you see should be self explanatory, except for the numbers by the spells in the ultimate combos.

    IMPORTANT: these numbers represent the amount of time before the next spell in the combo can be cast. for example, "Heavy Push (1)" would indicate a cooldown of 1 second after casting heavy push before the next spell in the combo is cast. the cooldown of the last spell in the combo indicates the cooldown before the next spell combo begins. i would have included these for every spell, but i only have this specific of information for the ultimates.

    IMPORTANT 2: a spell cooldown of (0) isn't really zero, but is more like 0.1-0.2 seconds.


    separating line separating line separating line separating line separating line separating line separating line separating line


    Phase 1:
    Heavy Explosion -> Spiderweb
    Probability = 2/11

    Heavy Explosion -> Heavy Push
    Probability = 2/11

    Heavy Flamethrower -> Heavy Pull -> Spiderweb -> Heavy Flamethrower
    Probability = 2/11

    Spiderweb -> Heavy Teleport -> Heavy Teleport -> Heavy Teleport -> Heavy Teleport -> Heavy Teleport
    Probability = 2/11

    Heavy Wave -> Heavy Wave -> Spiderweb -> Heavy Wave
    Probability = 2/11

    Ultimate 1: Push (0) -> Heavy Push (1) -> Spiderweb (0)-> Spiderweb (0) -> Heal (12)
    Probability = 1/11


    Phase 2:
    Explosion -> Heavy Teleport -> Heavy Explosion -> Heavy Teleport -> Heavy Explosion
    Probability = 2/8

    Spiderweb -> Heavy Charge -> Explosion -> Explosion -> Heavy Teleport -> Heavy Multihit
    Probability = 2/8

    Charge -> Charge -> Heavy Vanish -> Heavy Teleport -> Heavy Multihit -> Heavy Multihit -> Heavy Multihit
    Probability = 2/8

    Spiderweb -> Heavy Teleport -> Heavy Vanish -> Heavy Teleport -> Heavy Teleport -> Heavy Teleport -> Heavy Teleport
    Probability = 1/8

    Ultimate 2: Heavy Charge (1) -> Heavy Explosion (0) -> Heavy Charge (1) -> Heavy Explosion (0) -> Heavy Charge (1) -> Heavy Explosion (0) -> Heavy Charge (1) -> Heavy Teleport (0) -> Heavy Explosion (0) -> Heavy Charge (1) -> Heavy Teleport (0) -> Heavy Explosion (0) -> Heavy Charge (1) -> Heavy Teleport (0) -> Heavy Teleport (0) -> Heavy Teleport (0) -> Heavy Explosion (0) -> Heavy Explosion (0) -> Heavy Explosion (0) -> Spiderweb (10)
    Probability = 1/8


    Phase 3:
    Heavy Teleport -> Spiderweb -> Meteor -> Meteor -> Meteor
    Probability = 2/11

    Heavy Wave -> Heavy Teleport -> Heavy Wave -> Teleport -> Spiderweb -> Heavy Wave
    Probability = 2/11

    Spiderweb -> Heavy Teleport -> Heavy Teleport -> Heavy Teleport -> Meteor -> Heavy Teleport -> Heavy Teleport -> Heavy Teleport -> Meteor
    Probability = 2/11

    Explosion -> Heavy Teleport -> Heavy Explosion -> Heavy Teleport -> Heavy Explosion -> Heavy Teleport
    Probability = 2/11

    Ultimate 3: Teleport (0) -> Teleport (0) -> Teleport (5)-> Heavy Teleport (1) -> Meteor (1) -> Teleport (1) -> Meteor (1) -> Teleport (1) -> Meteor (1) -> Teleport (1) -> Meteor (1) -> Teleport (1) -> Meteor (0) -> Meteor (0) -> Meteor (0) -> Meteor (14)
    Probability = 1/11

    Ultimate 4: Heavy Charge (5) -> Heavy Charge (0) -> Heavy Charge (2)-> Heavy Explosion (0) -> Heavy Charge (0) -> Heavy Charge (2) -> Heavy Explosion (0) -> Heavy Charge (0) -> Heavy Charge (2)-> Heavy Explosion (0) -> Heavy Charge (0) -> Heavy Charge (1)-> Heavy Pull (2) -> Heavy Explosion (0) -> Heavy Explosion (0) -> Heavy Explosion (14)
    Probability = 1/11

    Ultimate 5: Spiderweb (2) -> Charge (1) -> Charge (1) -> Spiderweb (2) -> Teleport (1) -> Teleport (1) -> Spiderweb (2) -> Charge (1) -> Charge (1) -> Spiderweb (2) -> Teleport (1) -> Teleport (1) -> Spiderweb (14)
    Probability = 1/11



    separating line separating line separating line separating line separating line separating line separating line separating line

    that is all for the spell combos. hope this helps anyone who actually takes the effort to read the whole thing
     
    Last edited: Oct 15, 2020
    RJJguyTheCarrot, Verle, H0Y and 18 others like this.
  2. VoidStar

    VoidStar Well-Known Adventurer HERO

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    Thanks for this, cuz I was actually wondering what the odds were for the combo's
     
  3. nuuurd

    nuuurd theres no "best" class kthxbye VIP

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    actual pain
     
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  4. Nukewarmachine

    Nukewarmachine emerald tier above LE when VIP

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    Is there going to be a page which details the spell combos of the Orange Wybel/Cybel?
     
  5. highbread

    highbread highbread

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    if i have time later, i might make an attempt to do so, but the chances are pretty low. the reason i was able to get this was because:
    so in order for me to put something together for wybel/cybel, i'd have to either hope that the full info gets released, which is unlikely, or spend a ton of time analyzing the fight.
    the only things i do know are the cooldowns of the phase 2 and 4 spell combos and the fact that it even has spell combos. the only thing that the cooldowns tell us is what the overall duration should be--i've got no idea on what the order of the spells could be. i also have reason to believe that it has an ultimate for phase 5, but i don't have much of an idea on what exactly it is, although i do believe that it uses heavy explosion in it.

    anyways, since i'm not exactly expecting to get a wybel/cybel spell combo page done, i will share the cooldowns for the rage phases:

    rage phase 1:
    5 5 5 5 5 1 5 (about 30 seconds)
    Meteor (5) -> Meteor (5) -> Meteor (5) -> Meteor (5) -> Meteor (5) -> Meteor (1) -> Self Destruct (5)

    rage phase 2:
    4 4 4 1 2 4 4 0 0 4 4 4 4 1 4 (about 45 seconds)
    a bunch of meteors and charges and self destruct at the end i think idk

    sometimes by searching on the wynn discord you can find this kinda info just lying around, but it's pretty hard to come by unless you know exactly what you're looking for.


    EDIT: cybel's spell combos
     
    Last edited: Oct 27, 2020
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  6. RenZenthio

    RenZenthio Murder the gods and topple their thrones! HERO

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