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Mythic Discussion Thread: Az

Discussion in 'Wynncraft' started by AmbassadorDazz, May 31, 2020.

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  1. GreenTheMeme

    GreenTheMeme Doing damage pleases me sexually

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    The idea was to fit in with the lore while also being somewhat useful throughout the whole game. Maybe it could give weakness instead, but that doesn't really fit with the lore as well. Archangel's lore really backed itself into a corner with regards to powerful and interesting abilities.
     
  2. Endercomet

    Endercomet HongKonger

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    No damage doesn’t always equal utility, how about making it so that every melee hit triggers chain lightning? I mean, it could do with some balancing, maybe no damage multiplier and hits limited targets?
     
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  3. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    It feels less related to the mythic discussion thread you’re referring to and more related to this thread. You seem to just be dismayed over the fact that Az isn’t good in the endgame.

    Nice formatting.

    Who is this information directed towards? Every member of the intelligent community knows this already, and it’s not difficult for someone who isn’t to simply search up what Az is. A simple wynndata link is sufficient.

    This introduction gives off the impression that you’re trying to attract opinions from people who have no idea how the game works as opposed to people who understand the problem that you’re addressing.

    Is Pure proper WA? I’ve seen both TWA builds involving Slayer and WFA builds involving Dragon’s Eye Bracelet, but pure WA (excuse the pun) is rather scarce since you lack options to reduce Meteor costs.


    It's a discussion thread. Don’t use advertising language. I made a point about this on your previous discussion thread.

    We know that. It also doesn’t contribute to your point.

    Cluster is good on every spell thunder archetype, notably TWF and TWA. Az is intended to be TWF. I feel mentioning them is more important than talking about less relevant archetypes like ETW and TFA. No, “and more” doesn’t cut it when you have the main and side contexts the wrong way around.

    You’d generally expect a spell build to carry enough mana to sustain its own spells, regardless of what the costs are. Problems never arise here unless you’re that bad at class building.



    Okay, let's talk about Az now.

    Az isn't that good in the endgame, that's true. But more importantly, I feel that Az faces competition in the endgame because it fits the same archetypes that Cluster and Divzer fit. Apocalypse, for instance, is dramatically set apart from Guardian because of the difference in their playstyles despite their matching fire element. While the former is generally offensive and reliant on life steal, the latter is more defensive and reliant on health regen. Pure has an easier time being relevant because of Lament being lackluster already, and it very clearly sets itself apart from Warp due to the difference in their stats. not gonna talk about arch i have no idea what it does

    Az's issue, given that, is subsequently that its stats aren't as useful for TWF than the stats on Cluster and Divzer. 15 intelligence doesn't beat Torrential Tide. The side elemental damages are hard to take advantage of, especially since the latter bows can take advantage of kill streak. The spell cost reduction is cool but not crucial because TWF builds generally carry sufficient mana sustain with or without this.

    Obviously, this isn't easy to resolve. If it were, the IMs would've done it already. Removing the agility penalty from Divzer hurts its identity. Reassigning an intended archetype to Az could conflict with its lore. Doing anything to Cluster risks compromising its versatility across different spell thunder archetypes. It also wouldn't fix the problem since there are three bows in conflict, not two.

    I read about an idea to give Az the ability to use multiple powder specials via a Major ID, but I'm not sure whether that is a good solution.
     
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  4. Saya

    Saya you win at uwynn HERO

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    Yeah Pure is used in TWA, ETWA, WFA, or rarely EWFA/TWFA/pentaelemental. It's completely fine to call it a WA weapon though, since it has WA reqs.
     
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  5. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    main problem with that is it's probably impossible to code

    Also, if we're going for major IDs, why not make it something like decreased spell costs or (weakened) chain lightning melee attacks while your powder special is up?
     
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  6. Mettymagic

    Mettymagic she/her HERO

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    give Az a major ID that gives powder specials a chance to proc on spell cast :triumph::triumph::triumph:
     
  7. Qzphs

    Qzphs Unskilled Adventurer VIP+

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  8. Mettymagic

    Mettymagic she/her HERO

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    you're right, too weak. We need to make every spell cast or hit proc your powder special. Good addition.
     
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  9. HV_Metal

    HV_Metal Convergence VIP

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    +Enigma: (this is a bit hard to summarize so I'll just explain in details the concept...)

    - Attacks mark targets for A seconds. Piling up damage greater than B% of their maximum hp triggers the mark and deals an additional C% of their maximum hp as damage. D seconds cooldown. For every unsuccessful mark (aka the criteria to trigger the mark isn't met), targets take E% increased damage (which stacks infinitely) and reset the mark. Triggering the mark removes this damage buff and halves the user's damage dealt to these targets for the cooldown's duration. -

    ...pretty random idea, but it fits the lore of being mysterious at least.
     
  10. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    That’s... insanely over complicated and not worth coding for a single item
     
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  11. Benjin

    Benjin Famous Adventurer

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    Why can't Wynn just borrow Mojang's support website
     
  12. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Why can't Wynncraft just use mods to customize the game?
     
  13. Qzphs

    Qzphs Unskilled Adventurer VIP+

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  14. HV_Metal

    HV_Metal Convergence VIP

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    No risk, no reward. Limiting yourself to a small pool of possibilities will not get you forward.

    But having more useless utility based major IDs like Ignis' weak "heal spell" is always good.
    ________________________________
    I don't entirely disagree (considering how much it takes to get minor fixes pushed) but there aren't endless "simple" major IDs either
     
    Last edited: Jun 1, 2020
  15. Endercomet

    Endercomet HongKonger

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    Yes there are, just be creative
     
  16. Benjin

    Benjin Famous Adventurer

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    Good point, but how exactly would a support website detract from the forums? Considering Wynn's mod-freeness is part of its appeal I'm just gonna go by that logic.
     
  17. Saya

    Saya you win at uwynn HERO

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    Yeah, and damage based major IDs are the least creative and least interesting. The item team is too smart to make damage based major IDs.

    Basically,
     
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