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Discussion About Every Mythic In The Game

Discussion in 'Wynncraft' started by AmbassadorDazz, May 1, 2020.

?

What Mythic is in need of a buff the most?

  1. Alkatraz

    18 vote(s)
    20.9%
  2. Grandmother

    7 vote(s)
    8.1%
  3. Az

    28 vote(s)
    32.6%
  4. Archangel

    9 vote(s)
    10.5%
  5. Warchief

    9 vote(s)
    10.5%
  6. Dawnbreak

    15 vote(s)
    17.4%
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  1. Golfbawl

    Golfbawl [] CHAMPION

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    https://wynndata.tk/s/9enz5i <- My build

    Since you appear to have little to no experience with Fantasia, I'll enlighten a bit:

    1) Yes, the mana regen is a huge penalty. However, you seem to have mentioned the -spell cost IDs as a mere side note. IMO, they are the very defining characteristic of this weapon:

    Fantasia Spell Costs.png

    ALL of you spells have to potential to cost only 1 mana. Now granted, the build I have shown is really excessive on the intelligence. This is because my Fantasia has crippling Aura spell cost ID (-25% :( ).

    Regardless, when all of your spells cost 1 mana, and your mana regenerates at a normal rate of 1 mana per second, with every 4 seconds activating your IDs, how much excess mana regen do you really need?

    From my experience, you can do some very powerful spellspam with just 1 mana regen. That's it. For reference, this build I made in-game has -1ms and 1 mana regen, since my Fantasia is -4mr and -4ms, and my Capricorn is only 2/4. I also use Fantasia like a hybrid weapon (I melee occasionally to charge courage).

    When you described Fantasia in your original post, you put strong emphasis on the need for mana regen items. I disagree. A good build will counter both -mana stats from my experience (Virtuoso may look good, but courage is cooler), but going overboard on either one for numbers like +6/4 or +8/4 is a waste of item slots that could be spent on skill points and damage.

    I figured it would be important to mention this as a Fantasia user. It's usually standard to want 8/4 mana regen for spellspamming, and I see lots of players trying to do that with Fantasia. However, it's completely unnecessary.

    2) DON'T use Slayer with this weapon. In fact, with all of your spells already costing 1 mana, what would that accomplish?
     
    Iboju, NITEHAWKX, XavierEXE and 2 others like this.
  2. PikaPrince

    PikaPrince Famous Adventurer HERO

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    wow thanks for the advice! I actually fell into that trap of wanting. more Mana Regen but I think ill try this guy out
     
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  3. 99loulou999

    99loulou999 ArchangeList VIP+

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    as stated before, health and regen on a ws build is actually quite usefull, also I wont go over the ease of just buying an ArchangeL compared to farming Orange Weeb for too long... oops

    Damage isn't the only stats that matter, if I wanted dmg id use Weathered and its broken maj id ;)
     
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  4. Saya

    Saya you win at uwynn HERO

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    Oof, I guess me being right... makes me an elitist. :O
    2020 is a weird year.


    Sorry for being toxic, though. :(






    Edit: I was going to step away but then I read this
    The reason Cryo is powerful is because it's the weapon that fits shaman the most. Abusing aura cc and not getting hit is the bread and butter of shaman. Suffering from fragility is completely expected (unless you're doing The Watched shenanigans).

    Absolution does not actually patch up shaman's defense (class defense modifier, anyone?). Just because it has the shiny label of a mythic doesn't mean it's strictly better (see: Az in general, Spring vs crafted, Strati's damage). Sure, Absolution in an actually good build played by someone who has a decent understanding of the class will make them near unkillable thanks to healing and regen. The damage is pretty great too, thanks to mythic baseline. But that's not a basis to say that "What Cryoseism does, Absolution does better, simply put". They're very different, and many of the arguments you use are just plain false.

    Sorry that I had to say this, I'm just concerned as someone who frequently helps people on discord. If a newbie reads a lot of what you wrote and believes it, that's a big problem.
     
    Last edited: May 3, 2020
  5. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    Attack speed isn't super slow. Why can't you manage that? It's because you've poured so much dedication into power items lacking skill points like Nighthawk, Gaping Cavity, Galleon and double Draoi Fair that you really don't have a feasible way to fit in even one attack speed reducer (Aphotic or Atlas). I get the use of spell cost reduction, but you're still doing 1/3 cycles after adding all spare points to intelligence (equivalent to an average spell archer), with just 9ms and a lackluster attack speed. You've also sacrificed damage considerably compared to your spell variant. It really doesn't feel like you've shown a proof that this build works, but rather clutched at straws to get the key features that you needed for your claim.

    While we're on the topic of Grandmother, the damage on those pure spell builds that were being thrown around start to challenge your claim about Divzer's damage output.

    I'm aware it's an unpopular opinion, but I disagree. As a Spring user I'm content with 11k bombs, better-than-average mana and decent coverage in everything else. If it's too weak compared to crafteds, then crafteds should be nerfed, not the other way around.

    I still don't like your claim that Spring synergises with Draoi Fair. Yes, it's strong, but that's because Draoi Fair itself is strong. It doesn't carry any special relationship with Spring, as I've previously mentioned, and on the contrary, it readily supports other EWx archers such as the hybrid Grandmother you posted earlier. It's also worth noting that reducing arrow storm cost by 1 isn't always worthwhile on spell builds. It's nice to have, but you usually sacrifice either mana regen (by not taking MPC), intelligence (by not taking dHydro or Reminder), or damage (by not taking Intensity or Olive). The hybrid Grandmother is an example of this — it's so skill point starved that you're forced to fill all remaining item slots with rainbow slaps such as Vaward and Prowess, the latter also losing you your master hive slot.

    Simple non-combatant archer. Health regen exists to help you survive occasional mob attacks while doing professions; everything else is invested into walk speed. You can ditch Cancer and Hetusol if you really want to break the 200% threshold.

    I don't understand what you're trying to argue by stating this. I also don't agree with it. I rarely experience issues running 250%ws and speed III under OCE ping.

    Talaria is an underrated armor piece that counteracts this. Past that, you're not going to need a lot of walk speed for lootrunning anyway if you use a horse. Even then, Stratiformis carries a high agility requirement, which mandates either multiple agility items (thus sacrificing a lot of LB/LQ) or Mirror's Edge. +1 jump height slows you down under common terrain patterns so you're left ironically exchanging 60%ws for mobility issues. Taking into account market prices for Stratiformis on top of this deflates incentive to use it on lootrunners. Compare this with Return to Ether and Gale's Force — neither of them presents the aforementioned tradeoffs.

    It's still wrong to call it "defensive WFA". Using those item combinations is basically ultratank. In the current item meta, you're unlikely to come across a non-ultratank build that values health regen; defensive WFA typically aims for high effective health, a far more relevant stat to the vast majority of tanky combat-oriented builds.

    Absolution's missing a powder special, by the way. Patching weaknesses also isn't ideal. Saya already said this, but I'll elaborate: the base defense modifier that comes with every class is multiplicative, not additive. This means that no matter how much defense you invest into a shaman, you never escape the fact that your defensive investment is more than halved in comparison to superior tank candidates like warrior and assassin, and almost halved in comparison to mage. A defensive Absolution build (barring ultratank) probably carries equivalent effective defense to standard builds like TWF Divzer. Hence, many players don't find it worthwhile to attempt to patch the missing defense that shaman has over simply doubling down on damage and opting for spellspams like Cryoseism. There's also nothing wrong with using potions, by the way — a lot of perfectly reasonable playstyles (WA anything, spell Grandmother, etc.) are straight up unplayable without any reliable source of healing.
     
    btdmaster, Saya and XavierEXE like this.
  6. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    I'm pretty sure Spring can comfortably pass 13k. What's your build?
     
  7. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    I'm pretty sure Spring can comfortably pass 13k. What's your build?

    Edit: https://wynndata.tk/s/xv40hz yeah so Sprong is being underrated, this has plenty of mana and doesn't even use Diero Lair.

    Here's a more defensive Spring build: https://wynndata.tk/s/92mqvj

    And an even more defensive one: https://wynndata.tk/s/va36xn with overflowing mana, 1.5k hpr, and still approaches 13k
     
    Last edited: May 2, 2020
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  8. one_ood

    one_ood c lown VIP

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    hey man, just saying, spring can pretty easily hit 15k+ bombs in my experience
     
  9. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    I wanted more defense but maybe I didn't quite make the compromise correctly. Thanks for providing that Spring build, I can argue for sure now that Spring isn't in need of a buff.
     
  10. Neptune

    Neptune Self-proclaimed Az Cult Leader

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  11. Torpid

    Torpid Torpid Torpedo HERO

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    i really dont think any of those mythics in the polls need a buff

    also, with the exception of maybe some boots and discoverer, i think that every mythic should have a major ID. It would make them feel more unique.
     
  12. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Ah WFA, understandable.
     
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