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Community Event Poll On Gathering Xp/speed Ids

Discussion in 'Wynncraft' started by Kiocifer, May 2, 2020.

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Should Gathering Speed and Xp IDs be added into the game?

  1. Yes, and I've done *ALL* the profs (120+ level for average profession)

    9 vote(s)
    4.8%
  2. No, and I've done *ALL* the profs (120+ level for average profession)

    5 vote(s)
    2.7%
  3. Yes, and I've done a lot of professions (90-119 level for average profession)

    47 vote(s)
    25.3%
  4. No, and i've done a lot of professions (90-119 level for average profession)

    7 vote(s)
    3.8%
  5. Yes, and I've done some professions (30-89 level for average profession)

    71 vote(s)
    38.2%
  6. No, and I've done some professions (30-89 level for average profession)

    5 vote(s)
    2.7%
  7. Yes, and I've never/barely done professions (0-29 level for average profession)

    30 vote(s)
    16.1%
  8. No, and I've never/barely done professions (0-29 level for average profession)

    3 vote(s)
    1.6%
  9. I don't mind either way. (Doesn't matter prof level)

    9 vote(s)
    4.8%
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  1. Kiocifer

    Kiocifer Creator of salteďpog3 and other monstrosities HERO ✎ Artist

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    Recent events piqued my curiosity as a player, so I wanted to ask the community as a whole what everyone's opinions on the proposed idea is to add ids that will increase xp gain and gathering speed for profs.

    That's all. I hope this poll is as unbiased as possible, and unfortunately due to only having 9 options I'll need to limit it to simple catagories.

    Feel free to write more thoughts down below.

    No flame wars please.
     
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  2. btdmaster

    btdmaster Famous Adventurer VIP+ Item Team

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    is average only for gathering professions?
     
  3. Kiocifer

    Kiocifer Creator of salteďpog3 and other monstrosities HERO ✎ Artist

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    I assumed all of them, but interpret it as whatever, the catagories are wide enough it shouldn't matter too much
     
  4. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    If Gathering XP and speed were added as potential IDs and usages...would I move into doing professions more significantly? Eh, probably not. Maybe, but still not as a primary method of playing the game. It'd make it more enjoyable for me to do, though, and I'd hazard at least 90% of the playerbase without exaggeration, they'd appreciate the addition. Gathering is unnecessarily tedious right now, and adding those IDs to ingredients would help funnel crafting into itself better by letting you move faster once you start it as well as making it more approachable for players without making it fall into the trap of "do this and nothing else" from the beginning.
     
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  5. StormDragon4

    StormDragon4 Horribly Inactive

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    I like it because I find profs boring to grind and i'm only level 60 (in professions) and only focusing on jeweling.
     
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  6. Saya

    Saya you win at uwynn HERO

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    the madman actually did it
     
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  7. Son_Omega_Dan

    Son_Omega_Dan Meow HERO

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    According to some profession tryhards, apparently having full gathering xp set with other xp bonuses (hunted, dxp, and possible discord xp) makes getting every gathering profession to 120 possible in about 20 hours. While I wouldn't personally mind gathering xp gear, they should be toned down a bit.
     
  8. Ichikaaa

    Ichikaaa woop woop CHAMPION

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    I think the issue lies in the fact that you either balance around things like Discord xp and bombs or you don't, and I feel like you shouldn't for the most part, as it is a perk that costs money and not everyone has access to that. At the same time, you can't completely disregard a 4x speed boost with just prof speed and prof xp, not even accounting for things like Hunted or Discord xp. I do personally think the gathering speed and xp identifications are healthy overall for the average player who can dedicate some time to professions, but not multiple hours every day
     
  9. one_ood

    one_ood c lown VIP

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    note that gathering id's have a much higher risk when used with hunted, because you are gonna be losing like 24 odd le per piece i'm assuming
     
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  10. Spenchilada

    Spenchilada Well-Known Adventurer HERO

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    Given the fact that gathering xp/speed ings dropped exclusively from rare mobs under level 90, the price is likely to be very low given the sheer ease at which they can be farmed. I found the very first one during the leak less than an hour after the worlds came up, and almost all of the others were found within a few hours.
     
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  11. CountBurn

    CountBurn Hackysack?

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    on one hand, professions are not really difficult to get but it really takes a lot of commitment to get the Lvl 100 profs stuff, which means that they should be op because of the insane grind it takes to get them, so if everyone can now get these items easier would they all need to be nerfed?
    eh they were going to get nerfed anyway
     
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  12. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    I'd love to see more equipment or ingredients oriented around boosting profession progress. I've grinded all of my professions (Except Woodworking since I'm not a ranged class) to level 70+, and I easily spent 100+ hours doing it. The level 70 ranges and beyond is easily the most boring and tedious grind I've done in a long time. By the time I finish leveling my gathering professions, I have a crapton of materials to level my other ones (Besides Fishing, which I feel like I never have enough oil for).
     
  13. _Tiger

    _Tiger Completionist HERO

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    I've leveled up literally everything up to level 70-80+ 14 times. Personally, I think Jp made some mistakes when it comes to numbers. I feel like Wynn should've added the gathering IDs from start. Not against it at all :tongueout:

    I get that certain people are quite mad about all the effort and time they've put into it with the IDs, but we all saw this coming in 1.19, and that's when most people built their way up quite high in professions.
     
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  14. Son_Omega_Dan

    Son_Omega_Dan Meow HERO

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    Fair enough, especially since it's only 24 hours and most realistically you won't use all 24 hours of it (unless dxp weekend but that's something else). But you have a point; it should be more balanced to hunted and some dxp for the more casual player.
    EDIT: Yeah, the fun part of professions is the 90+ range when crafting is actually useful, so I'm not against a considerable xp bonus.
     
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  15. Jalapeno9

    Jalapeno9 Shadow of my former self HERO

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    I think if there would be gathering xp and speed bonuses. it would most likely be armor or accesories made specfically for profession speed and xp bonus. For balance it would give you stats that would make you weak in combat, (Like a lot of minuses on raw melee, raw spell and poison and not lot of health) and they would be only be purchased from merchants with couble le and eb, alongside they would req specfic profession level to wear them. Which might be the best part for giving gathering xp and speed ids in the game
     
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  16. Crokee

    Crokee Nudist poking eyes CHAMPION

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    I guess it’s my time to shine.

    As leader of the profession discord, there has been a lot of debate between prof tryhards on this topic hidden away from the public view for the most part. In light of what went down earlier today, I believe that what we may have said was probably quite blown out of proportions. I didn’t really say much as I wasn’t so sure how this was going to be handled, but it had clearly gotten quite a stir in the community.

    I am one of those classified as Ludicrous Tryhard, where my total level is above 1500 (I’m #4 on the leaderboards for solo and I’m coming for you @FireHeart27 >:D). Getting to 1500 is no joke as it literally takes hundreds of hours, perhaps a thousand, to grind profs. No, I’m not talking about just clicking on nodes. I’m also talking about gathering ingredients and buying ingredients and materials. Those take up at least half of my time spent on profs.

    Time aside, I DO BELIEVE that these ingredients should be added, but not at its current form. If these ingredients were added right at the beginning since profs came out, maybe. But take into account the 20-50% extra boost of xp and hunted mode when 1.19 was released and these xp bonuses at its current form will be way too op. How op? Over 200% not including speed consumables. This is basically more than triple xp. Damn sweet xp right? I know, I’m salivating at the possiblity of getting almost 100k (I think even 110k if I remember the calculations correctly) xp per node with all bonuses on (current max is 18.9k ish).

    That said, I propose setting the upper limit of these xp gatherings to no more than 50% at least for armor and accessories. Why so low? Hunted mode exists. As soon as there’s gear that gets to >50%, almost no one will be using hunted mode. Hunted mode has been used almost exclusively by prof players, prof hunters (I don’t like it but that’s how it is), and those in hunted challenges. Adding gear >50% will just mean hunted mode but in safe mode, if you know what I mean. I know at least for me that I will NEVER go back to hunted mode if this were to occur, barring maybe the occasional ffas.

    I might be ok with the limit at 100% but hunted mode might need better rewards if that happens. That’s another topic I do not want to go into for this thread.

    Consumables are actually really nice to balance this. All speed ingredients are in a form of consumables right now, and I believe that they are for the most part, balanced. A tiny nerf of like 1% speed per ingredient should be ok as well. If all xp ingredients are consumables, then I would be ok with the cap at 100-150%.

    It’s quite a hot topic in the prof community right now, even causing some people to outright quit wynn for good (probably for the better for their sanity). I really hope major nerfs are set in place based on its current form.

    —————————

    Also please congratulate @pododang for being literally 7 levels away from maximum level. The shear commitment is still astounding even to me.
    ________________________________
    I also agree with the requirements for needing specific levels of gathering in order to use said item. That requires another coding update which the item team can’t control, at least not that we know of.
     
    Last edited: May 2, 2020
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  17. Kiocifer

    Kiocifer Creator of salteďpog3 and other monstrosities HERO ✎ Artist

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    Thanks Crokee, this was exactly what I was looking for. I honestly agree completely with all of this, and personally find the major problem in this equation (and it seems you've identified it too) to be Hunted mode as a concept. The very way its implemented to stir up a divide between those who enjoy pvp and those who enjoy professions is, if I say so myself, a terrible idea from the start. Tying a massive xp boost to hunted mode is both the problem for this xp bonus ingredient thing and the community surrounding Professions and how it interacts with certain other communities, and there needs to be a rework to make the pvp it offers a more enjoyable experience for everyone, while giving meaningful rewards. (Honestly I should get to work on my Nether Rework suggestion, having a very low-stakes pvp that can give some niche useful trinkets as a reward for being skillful at killing players would be so much better than the murder-happy purgelike system that's currently ingame).

    With the prospect of Gathering Xp/Speed Ingredients added there should be a serious re-evaluation of hunted mode and pvp's place in wynncraft as a whole.

    Regardless, thanks again for your response.
    ________________________________
    also jesus pododang how the frick
     
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  18. That_Chudley

    That_Chudley Wynncraft Addict

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    I totally agree too. I've spent hundreds and hundreds of hours levelling all of my professions up to 110+ and I think the ingredients as consumables is the best approach. I also have NEVER used Hunted Mode as I have a lot of issues with it as an idea - I'll elaborate:

    To me, professions are a slow-paced way for me to chill, play the game, chat to the guild and friends and normally listen to music or a podcast whilst doing it. The idea of getting a bit of extra XP for the stress of potentially losing tonnes of stuff to someone who's idea of fun is ruining other people's fun is really stupid imo.
    On top of that, I know a lot of people who jump in and out of Hunted Mode to maximise getting XP and keeping a low risk - in all honesty, it seems like such a cheaty thing to do as the purpose of Hunted Mode is to take the risk and most people just cheat the system and avoid it's real purpose (just gaining the XP benefits).

    In honesty, I think the Hunted Mode as it is really dumb for the above reasons. People only use it in profs because they're so hard to grind and 99% of the time they cheat the system anyway. I think Hunted Mode should NOT affect profs in any way (e.g. No XP boost) (maybe no dropping materials too?) so that people don't abuse it. We all know that the ONLY reason that it boosts professions XP is to sell HHIC (let's be honest, noone would normally play through with Hunted activated and still do profs).

    Back to the original point:
    Adding the prof ID's as consumables would mean that there is a new, non-cheaty way to speed up doing profs. This would be great :) So yes, I definitely agree with adding them.
     
  19. LuckLord22

    LuckLord22 cool HERO

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    Alright.
    My problem with adding Gathering Speed IDs to items relates to the current status of endgame players. Right now, Wynncraft suffers from having some pretty boring endgame content. Right now, EO, LI, Professions, and a few other things make up the "endgame" content for Wynn. (EO and LI aren't actually that boring, I was talking about professions) So the problem that I think comes with adding Gathering Speed is when some of the endgame content is taken into consideration.

    Here's the problem.
    If Wynncraft adds Gathering items into the game, then more players will be doing professions because of the lack of other endgame content. That's fine. But that also means that the main purpose for doing professions, like being able to make crafted items, will be less necessary as there would be an influx in the amount of people who could make the endgame crafted items already. Thus, making crafted items such as LB rings, WS armor, ect. less profitable. Yes, I know that some people just like to grind for the levels and they don't necessarily care about the items as having all profs 100+ is pretty cool, but it also presents a larger problem.

    Professions aren't (very) profitable, so making all players have to put in less effort to get their own items would be decreasing the value of other items and make professions almost useless (1. You can't make any money off of them other than to sell the materials or items you craft. 2. "Just get someone else to craft it for you.") With all of this taken in consideration this asks the question, "What practical purpose does doing professions even have at that point."
    Here's the solution.

    There is none. But what I think should've happened was that Gathering Speed should've been added when professions were released and Hunted mode needs some rework or something (according to some other people's thoughts). Although I don't like the idea of all my (very little) profession grinding to be far more inefficient than future methods, I do think that adding Gathering XP could really make professions a lot easier for some people as it's a bit too grindy.
    So my opinion: Ehh, we'll find out if it actually gets released I guess.
    (Just note that I'm not a profession tryhard and I'm trying to be unbiased, so please don't bully me.)

    But I guess if there were more players crafting items, then ingredients and materials would go up in price, but also if there were more people gathering materials and finding ingredients because they can use crafted armor for LB and LQ, then the price wouldn't change. I don't know, I'm probably wrong on a lot of this stuff so feel free to correct me.
     
  20. btdmaster

    btdmaster Famous Adventurer VIP+ Item Team

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    Unfortunately, they are, as apparently you can make over 5le/hr grinding dernic materials, crafting them into whatever crafted items, and selling to the blacksmith, which is a bit more than most methods make nowadays, and also extremely reliable.
     
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