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Ranking The Classes

Discussion in 'Wynncraft' started by Torpid, Apr 19, 2020.

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Let's get the community's class rankings. Which is the best?

  1. Archer/Hunter

    37.6%
  2. Warrior/Knight

    4.0%
  3. Mage/Dark Wizard

    20.0%
  4. Assassin/Ninja

    22.4%
  5. Shaman/Skyseer

    16.0%
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  1. Saya

    Saya you win at uwynn HERO

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    have you ever lunar spined
     
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  2. Torpid

    Torpid Torpid Torpedo HERO

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    i have actually
    i hated it and abandoned it after a day
    i happen to be a heavy-earth-damage-yet-risky mythic type myself
    ________________________________
    isnt spellspam just intel+spell damage?
    isnt that just how you normally play Mage?
     
  3. Castti

    Castti Kookie HERO

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    There is no one single way to play a class
     
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  4. _TheRealJesus

    _TheRealJesus ._. HERO

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    Mage is just like everyone says it is if you have decent ping but if you are in Australia like myself with ping thats like 250 because how far away i am from both EU and US servers spamming spells is very difficult because sometimes its just like nah sike and you cant hit a meteor or heal because of the spells being so laggy then u just straight up die. Personally, when i do big boss fights like LI i bring heal pots because i cant trust the heal spell because of my lag.
     
  5. Splintered

    Splintered dERN for ERN VIP

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    In defense of mage if you have a wand like fatal you are a guaranteed glass cannon and that is what makes mage fun. Imagine destroying mobs until you eventually take one hit which could completely derail you. One hit and half your health is gone makes heal not seem as op. Now it's a contest to not get hit again till your heal finishes. That right there is why I love mage.
     
  6. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    Fatal doesn't really make you glassy at all though and if you get hit you can just spam heal if you have a decent amount of mana. On top of that your spell DPS caps out very low because meteor takes ages to cast. Mage is anything but a glass cannon. Any type of glass cannon playstyle is done ten times better than archer and even with Nighthawk it's probably still less braindead than mage.
     
  7. NamesAreHard

    NamesAreHard Mage Enthusiast (She/He/They) CHAMPION

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    5: Warrior
    Warrior's main issue is a lack of direction. Is this meant to be an up-close fighter? Why do half of your abilities knock enemies away from you? Are you meant to play a more hit and run style? Why is charge that way? Do you want to keep creatures at a bit of a distance from you? Why are none of the classes moves good at a range further than a few blocks? I really like the concept of warrior, of tanking hits and an unstoppable close-range murder machine (at least, that's how I imagine it) but it tries to do too many things and fails at all of them

    4: Shaman
    Kind of boring. Shaman is fairly well designed in terms of its synergy (it kind of has to be considering every ability is based around the totem), but the mobility spell is annoying to use out-of-combat and in combat bosses sort of don't exist.

    3: Archer
    Eh. The class is fine but it never appealed to me for some reason.

    2: Mage
    I like not having to use potions, abilities fit together well.

    1: Assassin
    4-2 can essentially be considered roughly equivalent, Assassin is my absolute favorite class. Even before Vanish got to be the best movement spell in the game it was my favorite. The spells work together very well and it supports both a close-range all melee setup and a hit-and-run vanish spam setup. I'm probably quite biased towards Assassin considering I have weathered which makes vanish 100x more fun to use, but I've played Assassin without it and it is still by far my favorite.
    Nerf Vanish's damage increase though. 80% is way too much
     
    Last edited: Apr 25, 2020
  8. Triactic

    Triactic Below average IQ VIP+

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    The problem with your argument is that mythics like cata and divzer do fatal's job 10x better, and have way more survivability. In my opinion, fatal's gameplay feels like mostly running in circles around a mob and spamming heal. Every mage mythic can be replaced by a mythic from another class, which makes mage mythics pretty much obsolete (outside of warp I guess).
     
  9. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

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    Right everyone here that don't agree with the below list dumb. And that is a fact.

    1. Shaman/Skyseer - Broke af
    2. Mage/Dark Wizard - Hot af basic bimbo
    3. Ranger/Hunter - Range is cool... Different button combos..
    4. Ass... Assassin/Ninja - Donkey Killer, and sneaky master
    5.
    6.
    7....
    8....
    9.........
    10........... Is there another class? I'm pretty sure I got them all.

    Real List: (At least mine, in terms of what they can do for a group as a whole, with the last two doing more for themselves and the speed buff fucking people more than helping from what I've seen)

    Mage/Dark - Good utility and good damage
    Sha/Sky - Good Damage, decent support, pretty good
    Warrior/Knight - Good DPS, got some utility

    Ranger/Hunter - Better survivalist than Assassin and can pump out similar damage
    Assassian/Ninja - While having a ton of spells that combo well, can pop like a baloon
     
  10. StormDragon4

    StormDragon4 Horribly Inactive HERO

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    I thought it was 80% bonus damage. that's just what the website says though and I am aware it isn't exactly up to date.
     
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