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Timeverse - Roleplay [7/999]

Discussion in 'Forum Games' started by Aquila, Mar 31, 2020.

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  1. Aquila

    Aquila Freedom Specialist VIP+

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    Welcome to Timeverse.
    I would advise reading some of the history while looking at the maps at the same time first. You probably won't be able to read all the history lel. I would advise anyone reading to at least read the "Modern . . ." spoiler in the history section.
    Look at the Basic Premise or Magic Systems after reading some of the history. Just don't read the Basic Premise before reading the "Modern . . ." spoiler in the history section.
    Pemite-Reke Aepkep Geography.JPG
    https://docs.google.com/drawings/d/1QDtSb3RwyFii9yk1Fig6tFQYISP0dpHEeItfD2yRNy8/edit?usp=sharing
    Pemite-Reke Aepkep Countries and Cities.JPG
    https://docs.google.com/drawings/d/1wYYvoY2L-v-Gruy3rJZnYlhbzKsbRWcsFEo81k5nXNI/edit?usp=sharing
    Detinu Provinces
    Territory: Great Plains, Great Mesa, Equatorial Desert
    Capital: Notingburg (Located near coast of Aep Ocean)
    Other Large Cities:
    Mesos (2nd Most Populated City - Located on the coast of the Kep Ocean)
    Dangrove (Most Populated City in the Great Mesa)
    Middleground (Trade City in the Middle of the Great Plains)
    -
    Panami Nation
    Territory: Lower Taiga Forest
    Capital: Webeca (Located near the center)
    Other Large Cities:
    Ganara (2nd Most Populated City)
    Forest Town (Small Rural City Located in a Preserved Forest)
    Pire Town (3rd Most Populated City Located at the start of the Pire Mountains)
    -
    Document Hyperlink
    Shu La
    Territory: Shu La Canyons, Shu La Plains, Shu La Desert
    Capital: Gosta (Located in the Center of the Shu La Canyons)
    Other Large Cities:
    Fairon (Most Populated CIty)
    Wei Dow (Considered as the “Second Capital”)
    Tuenam (Most Populated City in the Desert)
    -
    Wasse
    Territory: The White Expanse
    Capital: Algabul (Most Populated City, Located in the Center)
    Other Large Cities: N/A
    -
    Keplish Empire
    Territory: The North area of “The Woods”
    Capital: Yelshfir (Most Populated City, Located in the South of the Empire)
    Other Large Cities:
    Wastledam (2nd Most Populated City, located on Lake Wastle, lesser developed than the rest of the Empire)
    Girostrad (City on the border shared by the Keplish and Wasse)
    Felterdam (Most Important Port City)
    -
    Pistire Empire
    Territory: The West area of “The Woods”
    Capital: Frisa (Most Populated City, Located in the center next to the Danst River)
    Other Large Cities:
    Myreto (City on the border shared by the Pistire and the Shu La)
    -
    Manreg Empire
    Territory: The East area of “The Woods”
    Capital: Waisaw (3rd Most Populated City, Located on the Coast)
    Other Large Cities:
    Hasbourg (Most Populated City, Located in the Center, Considered as a “Second Capital”)
    Tresdak (2nd Most Populated City)
    -
    Document Hyperlink
    Creak Nation
    Territory: “The Woodlands,” “The Break”
    Capital: Strobus (Most Populated City, Located in the center of the big island, Krenad)
    Other Large Cities:
    Macro (2nd Most Populated City, Located on the smaller island, Loker)
    -
    Document Hyperlink
    Currency: Generally Gold, Silver, or Bronze Coins / Bars.
    Main Languages: Keplish, Prist, Gawvoni (Old Manreglish), Ibak, Pemi-Kepish
    -
    The Prime Alliance (Whatever forces were in the timezone are the only forces of the reverted Prime Alliance)
    Big Islands/Cities Owned:
    Rotoros (Trading Port)
    Kalakaka (Mainly an island full of gamblers and drunk people)
    Iestra (Mining Island)
    ...
    -
    The Oaveeli Nation
    Big Islands/Cities Owned:
    Karmoos (Biggest Trading Port in the Kep Ocean)
    Eskawa (Biggest Fort City Island in the Kep Ocean)
    Tibaki (Most Industrially/Economically Powerful Island in the Kep Ocean)
    ...
    -
    Pirates
    Pirate Infested Islands:
    Drascaw Cove (Small Island that only Pirates know of)
    Dead Bay (Island not charted and near the edge of the provided map. Main hangout for all Pirates)
    Currency: Generally Gold, Silver, or Bronze Coins / Bars.
    -
    Old Gawvon Empire
    Main Language: Gawvoni
    Main Religion: Seadaism
    Territory: South of “The Break,” North West of The Flat Lands.
    Capital: Gavin (3 Times the Population of the next largest City)
    Other Large Cities:
    Nahte (The Next Largest City... located on the border of the Old Gawvons and the Worijak)
    -
    Worijak Empire
    Main Languages: Namori, Jakla
    Main Religion: Titled "Worijakan" by Modern Historians. Think Ancient Romans
    Territory: Most of the Flat Lands
    Capital: Eceerg (Centralized Capital)
    Other Large Cities:
    Namor (Most Populated City)
    -
    Ygerisi Empire
    Main Languages: Namori, Jakla
    Main Religion: Titled "Jaklakanian" by Modern Historians. Think Ancient Egyptians
    Territory: The Wori Desert, North East of the Flat Lands
    Capital: Ygerisi (Most Populated City, Located near the coast on the Atled River)
    Other Large Cities:
    Snethi (City that used to belong to the Worijaks. Has a lot of mad revolting people)
    Currency: Bartering System.
    -
    Quae Dynasty / Quae Empire
    Main Language: Quaeish
    Main Religion: Titled "Old Quaeish" by Modern Historians. Think Ancient Greece
    Territory: Quae Canyons
    Capital: Quae Rue (Canyon Town built over a magically enchanted area)
    Other Large Cities: N/A
    -
    Grasta Kingdom
    Main Language: Rejian (Middleground between all the different Reji Tribe Languages)
    Main Religion: N/A
    Territory: Reji Swamps
    Capital: Grasta (Fortified Swamp Village nearby a Naga camp)
    Other Large Cities: N/A
    -
    Ib Tribe
    Main Language: Ibakan
    Main Religion: Titled "Old Ibian" by Modern Historians.
    Territory: West side of the Ibak Jungle
    -
    Ak Tribe
    Main Language: Ibakan
    Main Religion: Titled "Old Akian" by Modern Historians.
    Territory: East side of the Ibak Jungle
    Currency: Bartering System.
    -
    Lanwar Tribe
    Main Language: Lanwari
    Main Religion: ???
    Dominant and central located tribe. Located in steep valleys.
    -
    Saweri Tribe
    Main Language: Lanwari
    Main Religion: ???
    Northermost Dominant Tribe. Located near the North coast.
    -
    Aquwsta Tribe
    Main Language: Lanwari
    Main Religion: ???
    Southermost Dominant Tribe. Icy and cold climate.
    3 Million Years Ago: First humanoids appear.
    40 Thousand Years Ago: Modern humanoids appear in The Flat Lands and Lanwar Isle.
    35 Thousand Years Ago: The Lanwar, Saweri, and Aquwsta Tribes appear around this time.
    4000 BCE: First Civilization, the Wori, appear in the Wori Desert near the Pemi Sea.
    3000 BCE: The Jak Civilization appears in the west of The Flat Lands.
    2500 BCE: The Gehu Civilization appears in the east of The Flat Lands.
    2300 BCE: The Quae Civilization appears in the Quae Canyons. Raedaism appears.
    2200 BCE: The Weypla Civilization appears in the Shu La Canyons.
    2250 BCE: The Gehu Leaders get overthrown in the first ever war and are replaced with the Fertiimhu
    1800 BCE: The Jak conquer the Fertiimhu.
    1764 BCE: The Jak and Wori have a war. The Wori win.
    1632 BCE: The people living in the flatlands are mad and revolt against the Wori. The people win creating the Worijak.
    1300 BCE: The Quae develop gunpowder first.
    1200 BCE: The Perlagarian, Hertusan, and Darshahan Civilizations appear in "The Woods."
    1180 BCE: The Worijak and the Jak have another war. The Worijak win and retitle the Jak Desert to the Wori Desert.
    1172 BCE: The Jak hero Ygerisila is born.
    1136 BCE: Ygerisila leads a revolution against the Worijak and reclaims the Wori Desert reestablishing the Jak which gets renamed to Ygerisi. The Wori Desert is not renamed.
    1114 BCE: The Ibak and Reji tribes appear in the Ibak jungle and Reji swamps respectively.
    1007 BCE: The Perlagarian, Hertusan, and Darshahan have a 3 way war.
    1005 BCE: The Weypla join the 3 way war and conquer all three.
    1002 BCE: The Weypla takes itself out of "The Woods"
    999 BCE: The Weypla leaders are overthrown and are renamed as the Daowi
    320 BCE: The Ibak split into the Ib and the Ak tribes. The Ib are exiled to the other side of the Saru Mountains.
    0 CE: Religious leader is born. Their death causes the creation of the religion Seadaism.
    112 CE: The Daowi leaders are overthrown and are renamed as the Lashanu.
    264 CE: The Hertusans split in two resulting in the Hertusans and the Fredrusans.
    365 CE: Gunpower from the Quae diffuses to the Reji tribes leading to more bloodier warfare in the swamps
    382 CE: The Reji tribes become united under Reji hero Powon Grasta.
    383 CE: The Grasta Kingdom is formed in the Reji Swamps
    394 CE: A few Perlagarians march north into the Whtie Expanse and create the North Perlagarian Kingdom.
    410 CE: The Great March, The Grasta Army marches through the Big Divide in an attempt to expand trade.
    410 CE: The Namor Massacre, the Worijak attack the Grasta Army in the second largest city of the Worijak Empire, Namor. The Worijak lose to the Grasta's gunpowder.
    411 CE: The Worijak are taken over by the Grasta. Gunpowder is diffused to the Ak Tribe and the Worijak people.
    412 CE: The Ib Genocide, the Ak Tribe marches over to the Ib side of the jungle and wipe out the Ib people with gunpowder. The Ak Tribe create the Ibak Kingdom.
    445 CE: The Ibak Kingdom attack the Ygerisi but lose despite having gunpowder because of the desert. Gunpowder is diffused to the Ygerisi Empire.
    512 CE: People from the Darshahan migrate down into "The Break."
    754 CE: Steel weapons become popular in the Grasta Empire despite the early exposure to gunpowder.
    778 CE: The Ygerisi Empire invades the Grasta Empire and win due to gunpowder and their superior Rune Magic combined with the superior Magic of the revolting oppressed Worijak people. The Worijak and Ygerisi get on good terms and the Worijak throw out all gunpowder from their land.
    812 CE: The Grasta Empire attempts to retake the Worijak but are defeated early due to the Worijak's superior magic.
    813 CE: The Quae invade the Grasta and take over the land controlling The Big Divide.
    814 CE: The Ibak Kingdom invade the other half of the Grasta Empire. The Grasta Empire ends.
    817 CE: The Quae, Ibak, Worijak, and Ygerisi get on good relations and the Ygerisi also throw away all their gunpowder since their magic systems are sufficient enough for the current technology.
    954 CE: The Lashanu are overthrown by the Shu La.
    1112 CE: The Shu La develop gunpowder.
    1179 CE: The Worijak and Ygerisi leaders dislike each other and engage in war.
    1248 CE: The tribes of the Shu La Desert unite and begin the Gawvon Empire.
    1251 CE: The Gawvons wage war and conquer the Perlagarians due to having cavalry units.
    1252 CE: The North Perlagarians rename themselves as the Wasse to deny Gawvon influence on them.
    1278 CE: The Gawvons conquer the Shu La.
    1291 CE: The Gawvons conquer the Darshahans, Hertusans and Fredrusans.
    1301 CE: The Gawvons attempt to conquer the Wasse but fail due to winter.
    1302 CE: The Gawvons try again in spring and succeed.
    1365 CE: The Worijak and Ygerisi war finally ends.
    1401 CE: The Gawvons march down "The Break" and wage war against the Worijak. The Ygerisi wage war against the Worijak to force the Worijak to fight on two fronts.
    1413 CE: The last heir of the Gawvon throne is killed in battle. The Gawvons begin having internal problems.
    1417 CE: The Gawvons balkanize into the Shu La, the Wasse, the Keplish Empire, the Pistire Empire, the Grand Gawvon Empire (later the Manregs), and the Old Gawvon Empire (the part of the empire fighting on "The Break"-Worijak front).
    1418 CE: The Old Gawvon Empire takes over the North West part of the Worijak Empire.
    1419 CE: The Ygerisi take over the North East part of the weakened Worijak Empire.
    1482 CE: People from the Keplish, Pistire, and Grand Gawvon Empires sail to "The Woodlands" and name the big islands "The Woodlands" in honor of "The Woods."
    1523 CE: "The Woods" Empires sail East and hit "The Great Plains" and establish colonies.
    1527 CE: The war between the Old Gawvon Empire, the Worijak Empire, and the Ygerisi is postponed as threats come from the Quae, Ibak, Keplish, Pistire, and Grand Gawvon Empire if they continue.
    1529 CE: The Keplish, Pistire, and Grand Gawvon Empires begin taking people from the Ygerisi as slaves.
    1530 CE: The Ygerisi surprise attack the Worijak but get nothing out of it.
    1531 CE: The Keplish, Pistire, and Grand Gawvon Empires race to conquer the Ygerisi first.
    1532 CE: The Keplish, Pistire, and Grand Gawvon Empires wage war against each other and the Ygerisi. The Old Gawvon and Ygerisi Empires form an alliance
    1533 CE: The Old Gawvon and Ygerisi Empires do a combined attack against the Worijak pushing back Worijak forces to their capital. They lay siege on the Worijak Capital, Eceerg, for 10 years.
    1535 CE: The Ibak Kingdom sail to the island known as Thae Da and later establish cities on the nearby islands.
    1543 CE: The Worijak Capital is finally taken over and the Old Gawvon and Ygerisi split the land.
    1579 CE: The Quae people sail to Lanwar Isle thinking they were sailing North instead of West. The Quae colonize the Lanwar people.
    1593 CE: The Keplish, Pistire, and Grand Gawvon Empires form "The Woods Alliance" and wage war against the Ygerisi.
    1593 CE: The Old Gawvon Empire wages war against "The Woods Alliance" for waging war against their ally.
    1594 CE: "The Woodlands" people after being ignored and isolated for the longest time create the Creak Nation and name the larger island Krenad and the smaller island Loker.
    1595 CE: The Creak Nation are the first to undergo the Industrial Revolution.
    1600 CE: The Creak demand that all the nations stop fighting. "The Woods Alliance," the Old Gawvons, and the Ygerisi declare war against the Creak but don't actually go and fight the Creak on their island (they declared war for show).
    1601 CE: "The Woods Alliance" creates a large army and begins to march down "The Break" (they have been at stalemate with the Old Gawvons and Ygerisi since the forces they send on boat aren't strong enough).
    1601 CE: The Creak Nation intercepts the alliance's army in the middle of "The Break." and start a smaller war called "The Hinderance." The alliance uses guns, bows, cavalry, steel, etc. while the Creak uses early mixtures of technology, guns, and electromagnetic elementalists.
    1602 CE: The Old Gawvons and Ygerisi hear about the Alliance's army and create their own army and march it down "The Break."
    1603 CE: "Magic vs Guns - Old vs New" The Old Gawvon's and Ygerisi's army reach where the Alliance and the Creak have been fighting. The Creak army quickly crumbles under the forces of both armies and retreats. The Creak resign from the war. The alliance then fights the older magic based army and dominatingly wins.
    1604 CE: The Alliance army marches into Old Gawvon territory and quickly conquers it.
    1605 CE: The Alliance army marches in Ygerisi territory and end the war. The Keplish, Pistire, and Grand Gawvons split the land creating colonies.
    1624 CE: The people spread out on the islands of the Kep Ocean revolt against the Ibak people and create the very loosely united, Oaveedi Nation. It's really just a name for whenever all the islands unite and fight against other countries.
    1625 CE: "The Woods Alliance" wages war on the Ibak Kingdom when they notice they are weakened. The Quae wage war against the Ibak Kingdom as well to show they are on the same side as the Alliance.
    1626 CE: The Ibak Kingdom is conquered and colonized by "The Woods Alliance" and the Quae.
    1627 CE: The Quae join "The Woods Alliance" which is renamed to "The Prime Alliance."
    1693 CE: The Prime Alliance discovers the Oaveedi islands and each of the countries begin to individually colonize singular islands.
    1694 CE: Pirates begin to ravage both The Prime Alliance, and the Oaveedi Nation.
    1732 CE: Both The Prime Alliance and the Oaveedi Nation declare the eliminate all Pirates from the seas. This is the start of "The Great Pirate War" and is why people refer to this period as the "Pirate Period" instead of the "Maritime Period."
    1743 CE: The Oaveedi Nation creates a navy.
    1756 CE: The Oaveedi navy and The Prime Alliance navy fight off shore of Thae Da. The Prime Alliance navy loses and retreats.
    1783 CE: The Oaveedi navy finds the main pirate dock, Dead Bay, and a large battle ensues. The Pirates sink the Oaveedi navy. Despite this, Pirates begin to recede from the world.
    1784 CE: The Prime Alliance navy sails into the now navy-less Oaveedi Nation and colonizes all the islands except Thae Da.
    1787 CE: "The Battle of Thae Da" - The mages of Thae Da are able to defeat The Prime Alliance navy and are left alone as the only island in the Pemi-Kep Ocean that isn't colonized.
    1800 CE: Around the whole world except the Shu La, the Wasse, and the Lanwar, the Industrial Revolution takes place.
    1812 CE: The people of the Great Plains revolt against The Prime Alliance forming the Detinu Provinces (think United States of America).
    1821 CE: The Grand Gawvon Empire is renamed as the Manreg Nation.
    1850 CE: The Creaks take a little revenge on The Prime Alliance by taking colonized land from Lanwar Isle, and The Flat Lands.
    1876 CE: The people of the Lower Taiga Forest revolt against The Prime Alliance creating the Panami Nation.
    1888 CE: A lot of smaller islands are discovered in the Reke Sea and The Prime Alliance establish cities in the Reke Sea angering the Creak.
    1899 CE: The Prime Alliance except the Quae wage war against the Wasse, the Shu La, and the Creak.
    1903 CE: The Shu La are defeated but the Wasse stomp The Prime Alliance due to winter. The Wasse retreat out of "The Woods" and undergo their own industrial revolution afterwards.
    1904 CE: The Creak detonate mine "The Break" and set up a line of forts severing "The Woods" connection to their colonies. The Creak then take the colonies for themselves.
    1918 CE: The Prime Alliance wages war against the Wasse again but result in losing Shu La. The Wasse then allow the Shu La to industrialize and form an alliance called "The Wasse-Shu Alliance."
    1919 CE: The Quae travel north up and wage war against "The Creaks" in The Flat Lands and Wori Desert colonies.
    1922 CE: A hole forms in the Creak front and the Quae break through demolishing Creak control over the colonies.
    1923 CE: The Quae march up "The Break" and engage in a war with the fortified Creak barrier titled "Electro Magic vs Guns and Magic - New vs Old." It remains as a stalemate for the rest of the World War.
    1923 CE: The Prime Alliance invade the Wasse-Shu territory and push both the Shu La and the Wasse back to their capitals.
    1924 CE: The colonies in the Pemi-Kep Ocean revolt against the weakened Quae Nation and form the Sepban Nation.
    1925 CE: The Sepbans sail all the way to "The Woods" and wage war against The Prime Alliance forcing them to fight on two fronts.
    1928 CE: The Sepbans are forced out of The Prime Alliance territory and the Quae gather the rest of their forces to attack the Sepbans causing the Quae to fight the Sepbans and the Creak.
    1929 CE: The Creak gain about 300 miles on "The Break" but it is still a stalemate.
    1932 CE: The Detinu and Panami Nations replace the Sepban force and take part of The Prime Alliance's territory. The Prime Alliance's armies draw back from the capitals of the Wasse and Shu La to fight the Detinu and Panami armies.
    1934 CE: The Sepbans defeat the Quae in the sea and invade the Quae colonies.
    1935 CE: The Wasse and Shu La invade The Prime Alliance territories from the north and west forcing The Prime Alliance to fight on three fronts.
    1936 CE: The Quae army on "The Break" are forced to retreat back to defend the colonies. Instead of chasing after them, the Creak also invade "The Woods" forcing The Prime Alliance to fight on four fronts.
    1937 CE: The Prime Alliance in "The Woods" is defeated.
    1939 CE: The Detinu Nation joins the Sepbans and defeat the Quae. The war is over.
    1945 CE: The Shu La, the Wasse, the Creak, the Detinu, the Panami, and the Sepbans all retreat out of The Prime Alliance territory.
    1956 CE: The Flat Lands colonies revolt and form the Sarujak Nation.
    1957 CE: The Wori Desert colonies revolt and form the Rywsi Nation.
    1958 CE: The Reji Swamp people revolt and form the Waside Nation.
    1958 CE: The Ibak Jungle colonies revolt and form the Armandia Nation.
    2003 CE: The Detinu, the Wasse, and the Shu La don't get on good terms and threaten to attack each other. The Keplish, the Pistire, the Manreg, and the Creak sign a treaty saying they will form an alliance if the new world powers go to war.
    2050 CE: Technology becomes basically at par with our irl world.
    2092 CE: The time barriers form for the first time. They are transparent white barriers and turn anyone who crosses them to dust.
    2112 CE: The time barriers fall. The Modern Time Zone stays the same. The Pre-Modern Time Zone is reverted to 1899. The Steampunk Time Zone is reverted to 1810. The Pirate Time Zone is reverted to 1694. The Medieval Time Zone is reverted to 1488. The Ancient Civilization Time Zone is reverted to 390. The Hunter-Gatherer Time Zone is reverted to an unknown time. Any attempts from the Modern world to cross into the ??? Time Zone are futile. Anyone who seems to cross into the ??? Time Zone end up dead.
    2132 CE: The barriers form again.
    2151 CE 1 Day before 2152 CE: The Day this roleplay starts.
    Hunter-Gatherer:
    N/A
    Ancient Civilization:
    The Ib Genocide doesn't happen yet due to Modern super powers intervening.
    The Ib and Ak Tribes exist instead of the Ibak Kingdom in 429.
    Medieval:
    The war between the Old Gawvon Empire, the Worijak Empire, and the Ygerisi was postponed by Modern powers in the year 1488 when the barriers fell. It continued in the year 1508 when the barriers came back up. The war is still going on throughout the year 1527 and the upcoming year 1528.
    Pirate/Maritime:
    N/A
    Industrial/Steampunk:
    N/A
    Pre-Modern
    The Prime Alliance doesn't declare war in 1899. The Prime Alliance declares war in 1919 and invade The Wasse and Shu La. They fail to defeat the Wasse but invade the Shu La. The Wasse drive The Prime Alliance out of the Shu La in 1923 and both the Wasse and Shu La industrialize. The Wasse and Shu La prepare to go to war in 1528 with The Prime Alliance hoping the advanced Detinu Provinces and Panami Nation will help them.
    Modern:
    N/A
    The Basic Premise Summarized (Poorly Worded):
    In the year of 2092, white transparent barriers suddenly formed all around the world of Pemite-Reke Aepkep or Timeverse. Any attempts to cross the barrier resulted in the person turning to dust. There was a severe economic crash in the Modern world. In the year of 2112, the barriers disappeared but the Modern Time Zone (refer to map) noticed some significant changes. The Pre-Modern Time Zone was in the year of 1899, the Steampunk Time Zone was in the year of 1810, the Pirate/Maritime Time Zone was in the year of 1694, the Medieval Time Zone was in the year of 1488, the Ancient Civilization Time Zone was in the year of 390, and the Hunter-Gatherer Time Zone was in a time before the first civilizations were made. Any attempts to look into the North Snowy Taiga Forest was futile because all travelers ended up dead. The time period of the North Snowy Taiga remains unknown. None of the reverted Time Zones agreed to change the year of their calendars to 2112 leading to different parts of the world stating different years on their calendars in a confusing fashion. In 2132, the barriers formed again. The year is 2151 in the Modern Time Zone, 1 day before the year 2152, the year of which the barriers will fall. The other time zones are in the years of 1938, 1849, 1733, 1527, and 429 respectively (all are also 1 day before the next year, when the barriers will fall).
    There are different magic systems per time period.
    Universal = All Time Periods
    Modern
    Pre-Modern
    Steampunk
    Pirate
    Medieval
    Ancient
    Hunter-Gatherer

    You are not limited to choose from these magic classes but these are the magic classes used by most NPCs (Non-Playable Characters):
    Vocabulary: magic user = Magicae

    [UNIVERSAL] Weapon Master:
    The magic system of the Weapon Master applies to a magic user who is also proficient in a kind of weapon. The terminology is very loose, however, as the magic abilities of a Weapon Master of a spear are not the same as the magic abilities of a Weapon Master of the bow and arrow. The magic abilities of Weapon Masters of the same weapon can also be and are usually different. The term "Weapon Master" is a very subjective term. All weapons have been used under Weapon Masters but you'll find that Gun Weapon Masters are the least prominent.

    [UNIVERSAL] Elementalist:
    The most basic magic system. The main four elements are the cliche Air, Water, Earth, and Fire but there are also sub-elements. You'll find that many Shardaic Mages or Weapon Masters are also Elementalists. This is basically a secondary skill or magic class most *Magicae* dwelve in.

    [MODERN][PRE-MODERN] Shardaic Mage:
    The Shardaic Mage is a magic class that is based around protecting the magic user and has no other practical effect. The Shardaic Mage summons shards of magic to either attack or defend against opponents. The shards produced by mages have been classified into different levels of required skill to use.
    List of Shards

    [PRE-MODERN][STEAMPUNK] Electromagnetic:
    This is a variant of Elementalist that only appears in the Steampunk or Pre-Modern timezones. They have the ability to control and create Electricity, and Lightning and are often seen powering machines in these timezones.

    [STEAMPUNK] Heat-Controlling:
    This is a corrupt variant of the Elementalist that only appears in the Steampunk timezone. They have the ability to rapidly cool or heat objects or living matter. This is generally seen as a subability to Fire or Electromagnetic Elementalists but can also be standalone.

    [PIRATE][MEDIEVAL][ANCIENT] Rune Master:
    This is a blanket term for the many forms of Runic Magic. You will mainly find Runic Magic in the Wori desert (place of origin) in the form of hieroglyphs. You may fine some stone rune magic in the Ibak jungle on both the Ib and Ak sides.

    [PIRATE][MEDIEVAL][ANCIENT] Hex Master:
    This is a blanket term for the many forms of Hex Magic. You will mainly find Hex Magic in the Ibak jungle (place of origin). It's not well accepted in the Wori or the Worijak countries and several witch hunts have been conducted against Hex magic in those places.

    [PIRATE][MEDIEVAL][ANCIENT] Necromancy:
    Necromancy refers to *Magicae* who can raise up the dead and create undead armies. It is a blanket term but there are very few known forms of Necromancy. The most known form is where the Necromancer wields a staff and touches the corpses of bodies with the tip of the staff allowing the Necromancer to control them.

    [PIRATE][MEDIEVAL][ANCIENT][HUNTER-GATHERER] Psychic/Fortune Teller:
    This is a blanket term for the many future telling *Magicae*.

    [MEDIEVAL][ANCIENT][HUNTER-GATHERER] Nature/Druid:
    Blanket term. Don't feel like explaining this, idk why.

    [ANCIENT] Explosive:
    This is a corrupt variant of the Elementalist that specifically appears in the Quae Canyons. They can cause medium explosions basically anywhere but despite this, the Quae have very little trouble of maintaining a stable society.

    You can still make a character that uses one of these magic systems in a different time zone.
    This is an example template but it doesn't have to be followed (although it would help me a lot if it were given in this format):

    Name:
    Gender:
    Age:
    Combat Capabilities:
    Starting Location (City and Time Zone):
    Belongings:
    Magic Class (optional):
    Profession (optional):
    Personality (optional):
    Description (optional):
    Background (optional):

    I would advise sending applications in PMs although feel free to post them in the thread.

    Let your imagination go wild. I will find some sort of an excuse to allow weird characters to exist in the world.

    Note that the magic is soft-based in this roleplay meaning there are no solid rules or laws you have to follow with the magic your character can do.
    Note that this is a sandbox roleplay with no overarching plot meaning the stories will be a lot more character driven rather than plot driven.

    Thae Da and the ??? Time Zone are off limits as starting locations
    General Things to Note:
    1. This is a sandbox roleplay meaning there is no overarching plot and your characters are free to explore the world and act however they want.
    2. The magic is soft-based meaning there are no solid rules to how magic should work (there also isn't a great explanation for why some magic exists)
    3. I know the history and stuff doesn't go over other races than human but feel free to do some weird humanistic animal or whatever. I would personally prefer if everyone went with magic using humans but im fine with other races.
    4. I am not afraid of killing off your character lel.
    5. You can create multiple characters to roleplay as if you're really into it but I would advise with sticking with one as things can get really confusing if you're roleplaying as multiple characters. It's also more work on both sides in terms of the application process and keeping track during the roleplay.
    6. There is no combat system so this is purely roleplaying with words (however, I may twist some combat situations to make things interesting by adding a combat system temporarily when it makes sense).
    7. Ask questions about anything weird or unclear. Point out any inconsistencies in the history or during the roleplay.
    8. plz dont be edgy lel
    9. have fun or else you're gonna have a bad time.
    Name: Nico di Angelo
    Gender: Male(Gay)
    Age: 16
    Combat Capabilities: Sword, Darkness Magic?
    City/Timezone: Pre-Modern Algabul
    Items:
    A black sword, made of iron, stygian if possible
    A skull ring, same material as sword
    Basic black dyed armor
    A black cloak, similar to those of assassins
    A figurine of the Greek god Hades
    Magic Class: Necromancer
    Personality: Pretty nice and outgoing, but if you annoy him a lot he will probably sacrifice you and/or turn you into a zombie
    Backstory: If you really want this just read Percy Jackson: The Titan's Curse because I'm not writing it here
    Name: Will Solace
    Gender: Male(Gay)
    Age: 17
    Combat Capabilities: Bow & Arrow
    City/Timezone: Pre-Modern Algabul
    Items:
    A bow
    A quiver with the capability to create arrows by magic
    20 arrows(the max the quiver can hold)
    Leather armor
    Magic Class: Combat Master(Bow & arrow)
    Personality: Usually light-hearted and outgoing, especially towards his boyfriend, Nico.
    Backstory: Not much, it isn't nearly as complex as Nico's.
    Name: Laurance Fiddlehead

    Gender: male

    Age: 34

    Combat Capabilities: heat control, bluffing

    Starting Location (City and Time Zone): Macro, Steampunk

    Belongings: white lab coat, clothing,

    Magic Class: adept heat controlling, beginner water and fire elementalist(can only move it)

    Profession: Doctor

    Personality: laid back, ignorant about most things that don't affect him unless he gets bored. When he gets bored his personality pretty much flips and he becomes energetic and annoys the people around him to entertain himself

    Appearance : pretty much looks like Rinatrou Okabe from steins gate

    Background:
    -Born in the steampunk era
    -And a young age realizes he doesn't care about technology that much
    -at school starts liking biology
    -At 14 gets very sick with a bad fever
    -A doctor cures him with the help of heat controlling magic
    -Laurence decides he wants to become a doctor to also help people
    -Studies biology very hard
    -At 16 he goes back to the hospital to talk to the doctor that saved him and wishes to study under him
    -The doctor accepts and introduces himself as William
    -Laurance gets taught heat magic
    -he practices every day to hopefully help people like William
    -Graduates from school at 18 and asks if he can work under Wiliam
    -Becomes a doctors assistant
    -at age 24 becomes a real doctor
    -at 25 gets an idea on how to cure almost any disease by burning up the virus with heat magic while cooling everything around it and tells it to William
    -William gets cancer a year later, but there is no cure so William suggest to Laurance to burn cancer away
    -Laurance fails because he lacks skill and William dies
    -He blames himself and gets depressed
    -after a month of being depressed he vowes to master the technique so nobody has to suffer like William
    -at age 33 learns how to do it and pretty can cure cancer or almost any other disease by burning away the infected areas
    -realizes he achieved his life goal and doesn't know what to do next
    -starts gambling to pass the time
    -gets a big debt to one of the gangs in Macro and can't pay it back
    -learns the basics of air and water magic for self-defense
    -has 2 days left to pay off his debt
    -RP starts
    Location: one between ancient civilization, medieval, and hunter gatherer. These didn't have hyperlinks so I was able to skim over them. >.> (Or slap me anywhere really, I have no idea where this guy fits in)
    Belongings: Here, have a spoiler of random things
    > Durable, but torn and dirtied clothes. Patched together
    > A backpack (more like a wicker basket that he can secure on his back)
    > Assorted medical herbs (for healing, pain relief, etc nothing dangerous)
    > Assorted fruits
    > A sharp rock, kinda like a knife but honestly not really
    > Backup rock is backup
    > An actual knife, but really dull now
    > A chunk of flint
    > Woven ropes (used to secure himself if he sleeps in trees)
    > A wolf (or other animal) fang
    > 4 shiny rocks, not necessarially the same thing. But they're kewl (idk, if you want to do smth with these, go for it. xD)
    > Small water canteen
    > wooden bowl
    > wooden pestle
    > A picture/painting (non professional) of a girl, in horrible condition
    > A small button (broke off from the girl's clothes)
    Background:
    > Parents affraid at him gathering up animals (snek) and toss him
    > Survived in the wilderness with animal's help
    > A girl (gatherer) stumbled upon him oneday.
    - Animals were hostile, but he was interested in this new creature he didn't interact with much
    - Girl wanted to bring him back to town, he wanted to stay with animal friends
    > Girl decides to give in and just check up on him every so often (totally not because of angry animals)
    > She teaches him stuff and gives him some stuff, they grow close uwu
    > Ono he sees a group of hunters doing bad stuff to the animals :c
    > Still meeting with girl, but semi wary
    > Girl now gone for an amount of time (he has 0 sense of time)
    - Wondering where she went
    - She was interesting, did hunters do smth ono
    - ADVENTURE TIME
    (Tell me the girl's description if you end up putting her somewhere. xD)
    Somewhere in this a close animal dies (yey fang)
    Gender: Male
    Profession: Gak uh. All rounder? Homeless child? Wilderness dude? Generically useless?
    Personality:
    > Naive, Brash, Reckless
    > Dislikes most humans, kewl with animals
    > Makes long lasting connections
    Magic Class: If anything, nature/druid
    > Main idea here is to copy any characteristic/abilities of an animal they've interacted with/seen before, limited to their body. General myths and phrases are fair game. Maximum 3 at a time or smth. If this is allowed, should I make a definate list or just wing it? (Also maybe stronger than the animal's actual capability? Idk, I'm fine without)
    No wings so can't fly.
    Cats have 9 lives, so able to die 9 times (we can ignore these if wanted)
    As silent as a fish (this is a common phrase, right?) (Can ignore these tooo)
    Has tongue so fly catching time (frog) (maybe too much of a stretch hah)
    > Also animal communication is kewl
    > Natural affinity as well? Idk
    Description:
    > Smol boi, below average build
    > Dirty dark brown hair, brown/hazel eyes
    > Tanned skin
    > Small birthmark on his left shoulder
    - smth like the yin-yang symbol, but there's no white part and what used to be the white circle is filled in (bad descriptions are bad)
    > Various signs of healed injuries, most notably
    - Puncture wounds on his right shoulder/arm, where birds perched at times. He places leaves to shield the area now.
    - Long gash on his right leg, an accident with an animal
    - Light scars on the palm and fingers of his left hand, when he was first using the knife.
    Combat capabilites: Uh... What do I put here.
    N/A? Variable? Uh. Fists.
    Age: *rolls dice* 2 10
    Name: Uh. We'll go with Tier (tea-air lel).
    Name: Alli Iestus

    Gender: Female

    Age: 42

    Combat Capabilities: Soldier-level capabilities, well trained

    Starting Location: Algabul, Wasse; Pre-Modern Timezone.

    Belongings:
    Normal civilian clothes for when she is walking around ( T-shirt, jacket, pants and iron-tipped boots, for factory work );
    Standard military uniform of Wasse ( I honestly have no idea what it would look/be like.);
    Standard-grade pistol, also from Wasse military;
    Thin and durable halberd ( Pardon me for my crude drawing. ), although rarely seen with it outside;
    A badge she keeps hidden inside her clothes, showing her ranking within the rebels.

    Magic Class: Eletromagnetist Mage

    Profession: Works on repairs in the outskirts of Algabul, working with the poorer side of the city. When the terrorist cell she works with plans an attack, she provides temporary shelter for the heads of the group and trains the other members, as well as participating in attacks with them.

    Personality: Somewhat protective over her fellow rebels, a reminiscing trait of earlier times. Alli is also overly obsessed with overthrowing the leaders of the government, having been witness to the brutalities committed around the nation. Manipulative, she tries to bring people to her cause to help against the autocratic government. Overall, give power to the proletariat and death to the leaders.

    Description: A woman with a lanky build, Alli works her body around the clumsiness and adversities that come with it. Through a strict regiment of work, training her heating skills to keep her magical ability in check and her work in the military, the woman has built up some muscle in her body.

    Background: Born to a middle-low class family outside of Algabul, Alli struggled with money and the tight grip of the government for as long as she knows it. Unable to go to school due to lack of money, the girl fought against her surroundings, learning how to wield electromagnetic magic and getting into the military. There, she was able to sustain herself and roam around the nation, showing the disparity and brutality in the rule of Wasse to the young woman. Shocked, Alli left the military after the minimum time had been served, and joined the protests against the leaders.

    Throughout the years, she managed to establish a firm bond with the leading terrorist cell that planned to overthrow the government, and their mindset slowly seeped into her own, protective ideals. Now, loyal to the cause of a revolution, Alli helps lead the rebel forces through government defences, killing without hesitation the perpetrators of disparity and hoping to lead the nation to a brighter future, even if through bloodshed.
    Name: beplep
    Gender male
    Age: 23
    Combat: flys in a steampunk Helicopter and Creates steampunk drones to fight with him
    Era: Modern

    SteamCoppa: Flys, has a rotating rapid fire metal shard blaster. Reloading and getting ammo is easy, barely an inconvenience.
    Steam drones: Mini auto piloted helicopters that also have a rapid rotating shard blaster. Only obeys me
    Location: Ambushing will

    Belongings: food, water, Steamcopter, Steam Drone creater, Steam Repair kit X 17, a portable rapid rotating Metal Shard blaster, and a compact metal shard blaster.

    Lets do this
    Archive 1: Midas Diary from day 1 To day ???
    Day 1: I got this new Diary, my dad told me to write spells in it, but I wanna write how I feel, he can't stop me, from Larry

    Day 7: Magic Training is boring, I hate magic I tell you, its all woosh and and blam with no kick, I hear about these cool soldiers with blasters and boom thing being all cool, I wanna be like that some day. Signed, Larry

    Day 37: I have been tampering with this strange new magic thing, its a helmet it whispers fun little secrets to me, it belongs to someone named Midas however. Who is he? From Larry

    Day 90: Things have gotten stranger my father keep asking about a majik? What is a Majik and who is larry? He keeps yelling and screaming about larry and screaming violently about the helmet, then out of thin air a ball of fire appears and tries to hit me! The helmet helped me avoid it, he tried to throw another one but it does not work. He started crying and crying then he didn't. signed Midas

    There are more pages however many of them have been torned out

    Archive 73
    A collection of statements from the oil barren.

    Jerry: Midas? That guy he killed hia father innit? No? I Dunno somethin about that guy rubs me the wrong way, he keeps talking about "A golrious revolution" he creeps me out

    Gary: Midas A hard worker he is, but you know what else he is? A rat! He takes scrap metal for god knows what I swear he killed his father. Maybe his mother too! Atleast he does his job and shuts up unlike larry

    "So larry you have been to hia house before?"
    Larry: yea....Is he here? Can he hear us? No? Good I have seen terrible things, A strange book, a farm of chicken which I think he uses for Sacrifice, Blueprints fot "Anti Majik Weapons" hes in his own head. The one thing I didn't find was his father.

    Summary of the 2: larry finds a strange Helmet that whispers him secrets he loses his mind and takes it out on his father who was never proud of him

    Another person gets video records of his plan and his "Glorious revolution" People are creeped out by him but really don't care.

    Archive 3
    A Spy monitoring Midas

    "He has no idea what he ia doing, he has powerful missiles and anti magic weapons yet his motive is unclear. Does he want power?, Or the end of magic? He has gathered an army but why? Something strange is going on and I need to end it!
    Spy's memoir about midas in the Notinburg press.

    Archive 7
    Midas
    The following has been a secret recording from a spy

    Beplep: Midas Where do you get all this anti magic weaponry? To be frank I don't know anything about you besides you rule everyone

    Midas: Well Beplep to be honest I don't know I just know no matter how many allies, I make, Losses I learn from, cities I take, wars I lose, wars I win, It will never be enough.

    Beplep: what?

    Midas: One day I will find the Thing that makes me whole, that makes me feel complete. To be honest Im not even sure if total control will finish this.

    Beplep: What are you saying?

    Midas: It does not matter if we lose, we'll strike again, but if we win then what I grow old die, my kin grows old and die, and his kin will grow old a die. What am I searching for! I won't live forever...Dear god how time flys No no no no I got to find it before I fall to his grasp

    Beplep: well... If you find it let me know

    Midas: Im in over mh head!
    The recording cuts out

    Archives 11
    Midas's grand plan

    Its just a piece of paper that says figure it out. Another note states "no matter the outcome of the war, atleast we tried something" from the scribblings it is clear midas's big fear is being forgotten he wants to build a selfish legacy and uses his hatred twords magic as a motive to distract himself. His only real goal is to be remembered forever

    Archive 9 its a VHS. From around 13 years ago...

    You have never tried a burger before of you have never tried Before Prehistoric Burgers, by Lenny. P it was an amazing Burger place, 5 days ago, because This just in this local Burger joint was blown up amd robbed. This is one of the several strings of B and Es but this time it is diffrent.

    Marley: They stole Mark! They took him like he was a Shiny thing. Mark! I miss him every day.

    Mark was only 10 when they took him.

    Thr VHS ends there.
    Name: Midas
    Gender: Male
    Age ???
    Combat capabilities: unclear. Once took down 50 Bären mit Waffen und Jetpacks by throwing 49 toothpicks. To give a general power level
    Can also disable magic
    Starting location: Midas Republic of velichiye a Medium size town slightly smaller than notingburg
    note: his rule is spreading at a... well Sluggishly fast rate!

    Personality: Upbeat, loud, Charismatic, and plain out evil.

    Background: Supreme Dictator of the Midas Party, he has wandered the earth hungry for power. Has many issues he forgot to resolve causing a strange drive for evil. Noone questions him not even Beplep
    Name:
    Mikos Izomai​
    Gender: M
    Age: 39
    Combat Capabilities:
    If it’s in the sky, it’s his to try. :D​
    Starting Location (City and Time Zone):
    (Modern) Konyu, Panami Nation​
    Belongings:
    - A small tome with his plaque on the inside cover. Cover of time depicts some complex star chart. Seemingly infinite pages, most are packed full of notes of one kind or another. Always turns to the needed page, blank or otherwise. Used as a kind of focus for his magic. Feels like an accomplishment to him (prized possession), even if he doesn’t know what the plaque is talking about.
    - A highly advanced, yet compact telescope. (I.e. a handheld telescope with the strength of an observatory) Can turn a dial on the side to switch lenses to view different wavelengths of light (ultraviolet, infrared, etc.)
    - An ornate pen that never runs out of ink
    - A lab coat with constantly shifting runes and astronomical charts. Coat resists physical damage (mainly piercing and slashing, less resistant to blunt damage) to a point, mends itself over time.
    - A small rectangular piece of plastic with a small picture of his face and his name. Currently used as a bookmark.​
    Magic Class (optional):
    Doctorate in Magical Science, with an Astrophysics minor (he doesn’t know what it means, it’s on a small plaque in his tome)​
    Profession (optional):
    Currently unemployed, due to the whole “no info on homeland-related stuff”​
    Personality (optional):
    - Notes down as much details as possible

    - Somewhat condescending to those he doesn’t deem “worthy” (essentially, don’t be an idiot around him, and you’ll be fine)
    - Has little to no recollection about his homeland, but he’s slowly regaining bits and pieces of it. Will try to prioritize following leads on his background.
    Current Snippets: Mikos’ Memory Fragments
    Description (optional):
    A man wearing a simple black shirt and shorts under his runed lab coat. Wears a couple of containers slung over his shoulders: one being a telescope case and the other made to hold his time and pen (you know those bags with a long strap worn over the shoulder? Basically those.)​
    Background (optional):
    [​IMG]
    WIP
     
    Last edited: May 8, 2020
  2. Tsukiji

    Tsukiji Basking in nostalgia

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    ROLE PLAY BY AQUILA /in
    first although there was 8 views. .-.
    I'll read in a bit. >.>
    We start when we get 999 players? :33
    ________________________________
    AHHHHHHhh
    No mroe stupid actions guys. :<
    *perhaps*
    A please means I can refuse. :33
    Is this a threat? '^'
    ________________________________
    Oh boy, they're back. >.>
    Also:
    upload_2020-3-30_21-45-37.png
     
  3. Aquila

    Aquila Freedom Specialist VIP+

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    uh definitely bruh
    just saw the issue, will try to fix but i might have to get off my laptop soon
    o god
    definitely
    ________________________________
    ok fixed with hyperlinks
    yeah im not super creative
     
  4. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    I'd like to join. I'll make a char a bit later
     
  5. Skylaar

    Skylaar erm VIP+

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    I will play as Nico di Angelo AND NOBODY CAN STOP ME

    Name: Nico di Angelo
    Gender: Male(Gay)
    Age: 16
    Combat Capabilities: Sword, Darkness Magic?
    City/Timezone: Pre-Modern Algabul
    Items:
    A black sword, made of iron, stygian if possible
    A skull ring, same material as sword
    Basic black dyed armor
    A black cloak, similar to those of assassins
    A figurine of the Greek god Hades
    Magic Class: Necromancer
    Personality: Pretty nice and outgoing, but if you annoy him a lot he will probably sacrifice you and/or turn you into a zombie
    Backstory: If you really want this just read Percy Jackson: The Titan's Curse because I'm not writing it here
     
  6. Tsukiji

    Tsukiji Basking in nostalgia

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    Copy paste the three books here. >.>
     
  7. Skylaar

    Skylaar erm VIP+

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    I'm on mobile so I can't copy-paste but when I get on computer I will :)
     
  8. Tsukiji

    Tsukiji Basking in nostalgia

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    ono
     
  9. Skylaar

    Skylaar erm VIP+

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    Minecraft:
    And you know what IMMA MAKE WILL SOLACE TOO

    Name: Will Solace
    Gender: Male(Gay)
    Age: 17
    Combat Capabilities: Bow & Arrow
    City/Timezone: Pre-Modern Algabul
    Items:
    A bow
    A quiver with the capability to create arrows by magic
    20 arrows(the max the quiver can hold)
    Leather armor
    Magic Class: Combat Master(Bow & arrow)
    Personality: Usually light-hearted and outgoing, especially towards his boyfriend, Nico.
    Backstory: Not much, it isn't nearly as complex as Nico's.
     
  10. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Minecraft:
    Question. How fast would this cool or heat 1C°?
     
  11. Skylaar

    Skylaar erm VIP+

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    @Aquila I'm first dual roleplay
     
  12. Aquila

    Aquila Freedom Specialist VIP+

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    im a noobish american who only understands Fahrenheit but whatever

    what i know is that boiling point is 100 Celsius and 1 Celsius is 33.8 Fahrenheit

    id say really good Heat-Controlling Elementalists would only take about 1-3 seconds to cool from 100 C -> 1 C (and it's quite broken but they're rare and heating or cooling to extreme temperatures takes a lot of energy anyway). it would also only take 1-3 seconds to heat from 1 C -> 100 C for a really good Heat-Controlling Elementalist.

    beginners would probably take about 30 seconds at max to cool something from 100 C -> 1 C

    intermediates would take about 10 seconds at max

    skilled heat-controlling elementalists would take about 6 seconds at max

    are you actually going to use Nico di Angelo and Will Solace? this rp doesn't take place on our earth.
     
  13. Skylaar

    Skylaar erm VIP+

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    Yes. Nico & Will
     
  14. Aquila

    Aquila Freedom Specialist VIP+

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    alright i actually have a good excuse for them to be here and it's definitely not anything to do with the ??? time zone

    this means Nico's sword can be stygian iron and both of them can retain connections to their gods
     
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  15. Skylaar

    Skylaar erm VIP+

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    yayyyyyyyyyyyyy
     
  16. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    How long would you have to train to get to those levels? Or what would be the skill level of sombody around 30?
     
  17. Aquila

    Aquila Freedom Specialist VIP+

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    regarding the amount of training: i really do not care how overpowered your character is as long as it's not god levels of strength or straight out God.

    to actually answer your question: a beginner starting at the age of 15 would be around 1 week worth of training
    intermediates starting at the age of 15 would be about 1-6 years of training (depending on the person)
    skilled starting at the age of 15 would be about 5-9 years of training (depending on the person)
    really good starting at the age of 15 (i'll just say adept for this category from now on) would be about 7-14 years (for people extremely dedicated) or 20-40 years (for people training on and off)

    now this may seem broken considering you could have a child prodigy but heat-controlling takes a lot of energy and any average heat-elementalist starting at age 4 or 5 would probably take double the amount of time to get to these levels (note that i said "probably")

    so the skill level of someone around 30 years old would be either adept or skilled depending on their dedication and time (note that these categories don't actually exist in the world to describe levels of elementalists, im just using them as a reference point)
     
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  18. Aquila

    Aquila Freedom Specialist VIP+

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    i should also mention this now. if someone can tell me all the easter eggs / jokes hidden in the names of cities, countries, etc. of the world, i will award something, idk what
     
  19. Skylaar

    Skylaar erm VIP+

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    Minecraft:
    bump10char
     
  20. Tsukiji

    Tsukiji Basking in nostalgia

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    I'll do it sooon
     
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